Netflix on Wii drops the clunky disc requirement, starts streaming through Wii Menu

It’s not just the PS3 that will be doing its Netflix streaming disc-free from today: the Wii is joining in the fun as well! Americans and Canadians alike will be able to download and install Netflix from the Wii Shop Channel, provided they’ve signed up for a subscription of $8.99 (C$7.99 in Canada) or above. Notably, over three million Wii consoles are said to have been hooked up with Netflix since the service launched back in April, and this step should make that number grow even larger. Only question is what we’re all going to do with those three million redundant discs now. We can’t turn them all into coasters, any ideas?

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Netflix on Wii drops the clunky disc requirement, starts streaming through Wii Menu originally appeared on Engadget on Mon, 18 Oct 2010 08:19:00 EDT. Please see our terms for use of feeds.

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Shinobii’s table tennis bat for Wii hitting shelves soon for $70

Remember that prototype Wii tablet tennis controller that was reviewed (and adored) recently? You know — the one that had no official maker and no official release date? Turns out that very device is made by Shinobii Technologies, and the outfit is finally coming clean with a bona fide version that’s suitable for public release. The TT Champion Bat is said to be a true 1:1 replica of an actual table tennis paddle in both size and weight, and the electronics required to interact with the Wii console are all integrated; in other words, this is your Wiimote when playing a tennis or ping pong title. There’s also a rechargeable battery within to keep things humming along, and best of all, it’ll soon be available online and at traditional video game retailers throughout the EU and North America for $69.99. Hello, stocking stuffer.

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Shinobii’s table tennis bat for Wii hitting shelves soon for $70 originally appeared on Engadget on Sun, 17 Oct 2010 14:32:00 EDT. Please see our terms for use of feeds.

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Wii Vitality Sensor detailed in patent application, fires righteous beams of light

How does Nintendo’s oft-delayed Wii Vitality Sensor work? According to a new patent filing, it’s actually quite simple — the unit fires infrared light right at your fingertip and reports how much passes through, just like the pulse oximeters the pros use. Games then translate the result to the unfortunately-named “relax fluid” number, which is the Vitality Sensor’s equivalent of your Brain Age — the more fluid you’ve got, the calmer you are. It’s also allegedly sensitive enough to detect when you’re breathing just by measuring the changes in your fingertip, as evidenced by a concept game where you have to closely adjust your inhaling and exhaling to get an avatar safely through a tunnel without hitting the presumably deadly walls. And now you know.

Wii Vitality Sensor detailed in patent application, fires righteous beams of light originally appeared on Engadget on Mon, 11 Oct 2010 07:49:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii turns red with glee for Super Mario’s 25th anniversarii

First of all, put away those credit cards, American readers, this is so far a Japan-only affair. Nintendo’s celebrations of Mario’s 25th birthday are extending beyond custom DSi and DSi LL consoles to a repainted Wii machine and a pretty sweet bundle to go with it. The sporty red number above includes one of the newfangled Wii Remote Plus controllers — which can do MotionPlus tracking without the additional appendage — along with a similarly rouged-up nunchuck, and, perhaps best of all, a preinstalled copy of Super Mario Bros. 25th Anniversary Edition. That’s still the game you know and love, but it now comes with bricks embellished with the number 25 on the front. You’ll catch a screenshot after the break, while the Japanese audience can expect the tasty bundle to drop on November 11 for ¥20,000 ($241). Hey, if you really want it that bad, you’ve got a whole month to figure out an import strategy.

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Nintendo Wii turns red with glee for Super Mario’s 25th anniversarii originally appeared on Engadget on Thu, 07 Oct 2010 03:33:00 EDT. Please see our terms for use of feeds.

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Sony Move Review: Don’t Be Wii 2.0 [Video]

As expected, Sony’s Move is perfectly competent, hardware-wise, because Sony is a hardware company. But making games that mimic Nintendo’s casual-friendly Wii party games is the wrong move. Instead, they need to focus on their true fanbase: The hardcore fans. More »

Capcom dishes the dirt on its Nintendo 3DS graphics

According to a recent Capcom investor Q&A, it looks like the company’s upcoming Nintendo 3DS games will be developed using the MT Framework — the same game engine used for PC, PlayStation 3, Xbox 360, and Wii titles. This means that graphics features like “HDR lighting, real-time color correction, self-shadowing, normal mapping, depth of field and motion blur” will be making their way to your handheld — whenever it should become available. Hit the source link to see several examples featuring the upcoming Resident Evil: Revelations (or, as it’s known in Japan, Biohazard: Revelations) and prepare to enter a virtual wonderworld of machine translated tech details regarding game development. You’re welcome.

Capcom dishes the dirt on its Nintendo 3DS graphics originally appeared on Engadget on Mon, 13 Sep 2010 14:08:00 EDT. Please see our terms for use of feeds.

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Two universities adopt Wii Fit to monitor football concussions

As it turns out, there are quite a few uses for a $100 off-the-shelf computerized scale, above and beyond getting fit — Nintendo’s Wii Balance Board is now providing a mechanism by which college football teams at Ohio State University and the University of Maryland can cheaply determine whether players are suffering from concussions. Taking the place of force plate machines that can cost tens of thousands of dollars, the white plastic boards measure students’ balance (using yoga poses) and coordination (in Table Tilt) before a game, to provide a frame of reference against which trainers can measure whether athletes are fit to keep playing. Though some scholars found Wii Fit didn’t stack up favorably against the expensive force plates, the universities trialing the system called it “pretty decent,” so the question is whether Nintendo’s peripheral offers a reasonable enough benchmark for the price. We suppose the American Heart Association liked it well enough.

Two universities adopt Wii Fit to monitor football concussions originally appeared on Engadget on Mon, 23 Aug 2010 03:39:00 EDT. Please see our terms for use of feeds.

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THQ’s uDraw GameTablet is like a Wacom for Wii (video)

THQ's uDraw GameTablet is like a Wacom for Wii

Art games on consoles tend to be unpopular creations, Mario Paint about the only one to even approach retail success, but maybe all they needed was a proper input method. That’s what THQ is hoping, at least, announcing the uDraw GameTablet for the Nintendo Wii. It’s a chubby, pencil-like stylus tethered to a tablet that connects wirelessly to the console thanks to the Wiimote that slots right in. The tablet comes with a drawing game called uDraw Studio, while THQ is also working on an artsy platformer called Dood’s Big Adventure and a digital version of Pictionary, which could be this thing’s killer app. (You can catch a glimpse of them all in action in the video after the break.) The tablet will cost $69.99 when it ships by the end of the year, while games will be a rather more affordable $29.99. THQ also promises more games to come through 2011, but we’re guessing their release is somewhat contingent on just how many little Picassos find these in their stockings this holiday season.

Continue reading THQ’s uDraw GameTablet is like a Wacom for Wii (video)

THQ’s uDraw GameTablet is like a Wacom for Wii (video) originally appeared on Engadget on Tue, 17 Aug 2010 07:29:00 EDT. Please see our terms for use of feeds.

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Wii Classic Controller Pro gets gilded for revamped GoldenEye 007

Alright, gamers — time to fess up. Even if you’re a self-proclaimed new schooler, there’s no way you’re passing up the option to flash back to yesteryear in order to play GoldenEye 007 the way it was meant to be played. The Wii remake of the game actually doesn’t look all that different than the original when it comes to polygon count, but for those who aren’t keen on taking control of Pierce Brosnan (let us dream, okay?) with a Wiimote, there’s the gilded Classic Controller Pro. The limited run controller itself is a familiar beast, but rather than being coated in a standard black hue, this one will be doused in much the same color as 007’s Golden Gun. It’ll reportedly ship later this year within a “Classic Edition” game + accessory bundle for $69.99 (a $20 upcharge over the software alone), but it’s still unclear if it’ll be available as a standalone peripheral. Not like it matters — you know you’re buying this game, anyway.

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Wii Classic Controller Pro gets gilded for revamped GoldenEye 007 originally appeared on Engadget on Wed, 11 Aug 2010 12:22:00 EDT. Please see our terms for use of feeds.

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Why Xbox Might Be Microsoft’s Future — and Computing’s, Too

It’s easy to dismiss Xbox’s new Kinect controller-free sensor as a “Wii Too” product.

But I wonder whether Microsoft is onto something much bigger, something that will take the innovations introduced for the Xbox into the broader sphere of personal computing.

Sure, from the perspective of gaming in 2010, it doesn’t offer much that Nintendo’s Wii doesn’t already have — as we pointed out in our review of Kinect in June.

But for one thing, Kinect doesn’t just record your movements. Its system of cameras, microphones, sensors and software algorithms also records (and recognizes) your voice, and can recognize faces and objects. For another, it didn’t come directly from the gaming and entertainment division at Microsoft, trying to copy the Wii. It grew out of Microsoft’s research labs, from a combination of teams already working on alternative input systems for computing devices. Gaming is a high-profile test case for their implementation.

Craig Mundie, chief research and strategy officer at Microsoft, told Computerworld on Thursday that Kinect “portends a revolution in the way people will interact with computers.” Bill Gates suggested something very similar at the D5 conference in 2007: The real transformation of the desktop metaphor for the PC would come through innovations in three-dimensional imaging. PCs and games were both held back by their reliance on the mouse/keyboard and the controller, Gates said:

[The Wiimote is] a 3D positional device. This is video recognition. This is a camera seeing what’s going on. And, you know, in the meetings, like you’re on a video conference, you don’t know who’s speaking, you know, they’re audio only, things like that. The camera will be ubiquitous. Now, of course, we have to design it in a way that people’s expectations about privacy are handled appropriately, but software can do vision and it can do it very, very inexpensively. And that means this stuff becomes pervasive. You don’t just talk about it being in a laptop device. You talk about it being part of the meeting room or the living room.

For a useful analogy and some historical perspective, let’s go back to October 2001. On October 25, Microsoft released Windows XP, still the most popular desktop operating system in the world. Two days earlier, Apple introduced the iPod, the most successful digital music and media player ever. Over the next nine years, what happened?

One of Apple’s shrewdest moves in the past decade was to embrace the iPod as the technological and commercial driver of its core businesses. The iPod was universally hailed as the top device in its class, technologically sophisticated and culturally cool. iTunes gave Apple footholds in retail (first for music, then other media) and on the PC platform. It was the first post-PC device that along with digital cameras and video, let Apple remake the personal computer from a workstation into a digital media hub by way of iLife. Then, in rapid succession, the iPod begat the iPhone, Apple TV, and the iPad. Apple brought multitouch interfaces to its laptops, and now its desktops via the Magic Mouse and Magic Trackpad. It’s a huge, diversified company, but it all springs from the success of the iPod.

Over the same period, Microsoft lost a lot of its reputation as an innovator, especially in the retail market. It settled its antitrust case with the DOJ. Its web browser and new Windows OS were widely reviled. It tried (and largely failed) to get strong positions in search, smartphones, and music players.

But the Xbox is different. Critics and fans love it; it has sold (and continually grown) like gangbusters; it’s been widely perceived as both serious and cool; it’s had landmark games like Halo, BioShock, and Final Fantasy XIII; and with XBox Live it arguably did more than any other product to actually bring proper networked computing into people’s living rooms.

Apple’s iPod, and then the iPhone, have given the company a direction for the future: innovative cloud and boutique retail, selling handheld computing devices driven by multi-touch interfaces. It’s a very different path than if Apple had continued to follow the roadmap offered by the Mac.

If Microsoft follows the Xbox rather than Windows and Office, or rather than chasing after Apple in tablets or Google in search, we’ll see it become a company less defined by enterprise solutions and spreadsheets than by ubiquitous, large-scale, multi-surface household computing.

Photo credit: Allthingsd.com