Nintendo posts Q1 loss on strong Yen and lower DS prices

Although foreshadowed, it’s hard to believe that the once mighty Ninty, a company with unshakable profits even during last year’s global economic downturn, just recorded a Q1 net loss of ¥25.22 billion ($288 million) compared to a net profit of ¥42.32 billion during the same 3-month period a year earlier. Revenues dropped from ¥253.50 billion to ¥188.65 billion. Lower DS portable gaming machine prices coupled with a strong Yen (86.5 percent of its sales were outside of Japan) helped pull Nintendo into the red. Regardless, Nintendo continues to forecast a full year net profit of ¥200 billion on revenue of ¥1.4 trillion. We’ll see.

Nintendo posts Q1 loss on strong Yen and lower DS prices originally appeared on Engadget on Thu, 29 Jul 2010 04:43:00 EDT. Please see our terms for use of feeds.

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Hands On: Majescos Babysitting Mama for Wii

babysitting-mama-jeff.gif

PCMag’s software/Web staff editor Jeff Wilson and I recently got a preview of Majesco Entertainment‘s upcoming games lineup. We are happy to report that, among other new titles, the company is coming out with Babysitting Mama for Wii.

The simple, quirky, and  inordinately addictive Mama games, including several version of Cooking Mama as well as Gardening Mama, are already popular on the Nintendo DS and Wii. Babysitting Mama will add a new element, though: a plush “baby” that serves as your game controller. Actually, you stuff the Wiimote into Baby’s back, which just feels wrong, and then you’re ready to play.(That’s Jeff above, attempting to calm Baby down. He really liked this game, which demonstrates that the Mama demographic goes way beyond young girls.)

You’ll follow Mama on the screen to perform a number of baby-related activities ranging from the normal to the weird (our favorite was the baby race–you have to see it). As you play, you get feedback on how well or poorly you’re doing, both onscreen AND from Baby, who makes little happy and not-happy noises via the Wiimote.

The game should be out in October, in for the holidays. It’ll be $39.99 list, including the Baby.   Also coming for the holidays : Crafting Mama for the DS platform ($29.99 list). 

Nintendo ‘not satisfied’ with online efforts, but no big changes in store

Le sigh. For years now, Nintendo‘s online efforts have quite clearly lagged behind those of Sony and Microsoft, both of which have placed a priority on nailing online multiplayer and making it part of the draw for prospective buyers. Xbox LIVE is a entire universe of online goodies, and it’s the exception rather than the rule to see a major title launch on the 360 sans online play; in many ways, Sony sings a similar tune. Nintendo, meanwhile, seems to keep online play on the back burner, occasionally throwing it in where it’s easy enough to add but never really going out of its way to make sure the latest AAA title will allow Bobby and Jacky to play from across the street. During an investors meeting last week at E3, Nintendo president Satoru Iwata confessed that he’s “not currently satisfied with the online efforts that we have made so far,” and that the Big N is “working at ways to improve those.” In an episode of corporate double-speak to end all corporate double-speak, he followed up with this gem: “On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product.” Seriously, Iwata? You can’t think of a single reason why the next installment of Balls of Fury could benefit from online support? For shame.

Nintendo ‘not satisfied’ with online efforts, but no big changes in store originally appeared on Engadget on Tue, 22 Jun 2010 13:56:00 EDT. Please see our terms for use of feeds.

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Nintendo explains Vitality Sensor’s absence at E3: show was too ‘loud and stressful’

Nintendo explains Vitality Sensor's absense at E3: show was too 'loud and stressful'

At E3 this year we were absolutely sure that Nintendo would finally release the details of its finger-trapping peripheral, the Vitality Sensor. The company revealed the thing the year prior and, well, it sure seemed like time to make it official. But, that didn’t happen, and Nintendo’s Cammie Dunaway (star of the 2009 Vitality Sensor reveal) told Game Set Watch why: there was just too much other stuff. Yes, Nintendo “had a really packed agenda” and was too busy showing off another Metroid sequel, another Zelda sequel and, shocker, another Kid Icarus sequel to make room for something that is actually new. She continues that E3 is “noisy and adrenaline-filled, and loud and stressful, and it just didn’t seem like the best environment to introduce a product that’s really about relaxing.” So, here we are, left sitting alone, index fingers coldly exposed to the elements, forced to find other ways to relax on our own.

Nintendo explains Vitality Sensor’s absence at E3: show was too ‘loud and stressful’ originally appeared on Engadget on Tue, 22 Jun 2010 12:22:00 EDT. Please see our terms for use of feeds.

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Modder transmits Wii games to iPod touch, which isn’t really as fun as it sounds (video)

Three years ago, a certain obiwan22222 wowed us when he played Wii on his PSP (with a little help from Sony’s LocationFree technology). For his next trick, our man has done the same thing on an iPod touch. But wait, you ask — is there a LocationFree client for iPhone / iPod touch? We don’t think so, so we’ve pinged him for an explanation. He’s being extremely tight-lipped about it all, saying only that 1) this is not fake, 2) he got rid of the five second lag, and 3) all will be revealed “soon enough” (that is, once we’ve been tortured enough). If anything, we can certainly respect a man with a flair for showmanship! In the meantime, check out the video after the break. We’ll let you know as soon as we hear back from the dude.

Continue reading Modder transmits Wii games to iPod touch, which isn’t really as fun as it sounds (video)

Modder transmits Wii games to iPod touch, which isn’t really as fun as it sounds (video) originally appeared on Engadget on Wed, 26 May 2010 20:19:00 EDT. Please see our terms for use of feeds.

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Wii Rowing Machine aims to sculpt abs, achieves belly laughs (video)

CTA strikes again! The company known for its unorthodox (and rather silly) game controllers is back with a plastic drawbar / foot pedal combo that is supposed to be “very similar to a rowing machine you would find at the gym,” although we highly doubt it. Designed for games like Wii Sports Resort and Jillian Michaels’ Angry Sports Resort, this is something that would probably only enter your home as an ill-considered Christmas gift before gathering dust in the back of a closet, alongside your Bowling Ball and Football controllers. But we must admit, even if the company’s products are dubious, its infomercials are an endless source of entertainment. See for yourself after the break. As for the rowing machine, it’s up for pre-order now at Amazon, as if you care.

Continue reading Wii Rowing Machine aims to sculpt abs, achieves belly laughs (video)

Wii Rowing Machine aims to sculpt abs, achieves belly laughs (video) originally appeared on Engadget on Tue, 18 May 2010 13:27:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii gets American Heart Association’s stamp of approval

When we heard that Nintendo and the American Heart Association would be making an announcement today, we (and most everyone else) assumed that it would have something to do with Nintendo’s forthcoming Vitality Sensor. As it turns out, however, it’s something altogether more surprising — the AHA has announced that it’s actually putting its stamp of approval on the Wii itself (as well as Wii Fit Plus and Wii Sports Resort). That’s obviously a first for a video game console, and fairly unprecedented for the AHA — as ABC News points out, the association hasn’t seen fit to put its seal on other “active” things like baseball bats. It apparently had some small incentive to do so in this case, however, as the organization says it will be receiving a cool $1.5 million from Nintendo over three years as a result of the partnership. Head on past the break to see the AHA president explain the arrangement.

[Thanks, Katie]

Continue reading Nintendo Wii gets American Heart Association’s stamp of approval

Nintendo Wii gets American Heart Association’s stamp of approval originally appeared on Engadget on Mon, 17 May 2010 12:40:00 EST. Please see our terms for use of feeds.

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Student moves quadriplegics with Wiimote wheelchair control (video)

There were certainly a couple whiz kids at Intel’s International Science and Engineering Fair this year, but high school senior John Hinckel’s a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A Nintendo Wiimote goes in your hat and tells the whole system what to do — simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed — it’s no mind control, but for $534 in parts, it just might do. Apparently, we weren’t the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.

Continue reading Student moves quadriplegics with Wiimote wheelchair control (video)

Student moves quadriplegics with Wiimote wheelchair control (video) originally appeared on Engadget on Fri, 14 May 2010 08:51:00 EST. Please see our terms for use of feeds.

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Ridiculous Dragon Quest Monsters Battle Road Victory controller gives Steel Battalion fans new hope

Ridiculous Dragon Quest Monsters Battle Road Victory controller gives Steel Battalion fans new hope

If you’re a lover of unnecessarily large and comically styled controllers, chances are you’ve been a bit depressed lately with all this Sony Move and Microsoft Natal talk, tech that could do away with fancy add-ons altogether. But Hori, at least, is continuing to follow the righteous path of giant peripherals with this bodacious add-on for Square Enix’s Wii port of Dragon Quest Monsters Battle Road Victory, an arcade game with a name long enough to be worthy of such a mighty gamepad. Sadly, this collectible card game really only requires three buttons: a big red one, a big blue one, and the sword, which is simply pushed downward to activate special attacks. It pales in comparison to the two control sticks, three pedals, and 40 buttons of Steel Battalion, but sometimes it’s the visual impact that really counts.

Ridiculous Dragon Quest Monsters Battle Road Victory controller gives Steel Battalion fans new hope originally appeared on Engadget on Wed, 12 May 2010 07:11:00 EST. Please see our terms for use of feeds.

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Nintendo CEO: battle with Sony is over, Apple is the ‘enemy of the future’

Backing away from a previous position, are we Nintendo? Just a month after Nintendo of America president Reggie Fils-Aime claimed that the iPhone OS (you know, that operating system used on the iPod touch, iPhone family and the iPad) wasn’t a “viable profit platform for game development,” along comes the company’s president to say that, in fact, Apple is the primary “enemy of the future.” That’s according to Times Online, who says that the Big N’s CEO (Satoru Iwata) feels that the battle with Sony is a “victory already won,” and who clearly believes that the next wave of gaming won’t be of the traditional sit-on-your-coach-and-slam-buttons variety. ‘Course, the PSP never has been able to hang with the DS family, but even the Wii has a ways to go before it catches the mighty PlayStation 2 in terms of global sales. Going forward, the company is purportedly looking to revive the element of “surprise” in Nintendo products, but it might be best served by simply catching up to the competition and supporting this wild concept known as “HD gaming” over “HDMI.”

Nintendo CEO: battle with Sony is over, Apple is the ‘enemy of the future’ originally appeared on Engadget on Fri, 07 May 2010 14:01:00 EST. Please see our terms for use of feeds.

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