A Few Android App Developers Rake in Millions

The iOS platform isn’t the only way to make money on the mobile apps scene.

Tech news site Electricpig took a look at eight groups that have made it big — more than six-digits big — with hit Android apps.

Better Android Apps, for example, has made approximately $1.34 million from purchases of its hits Better Keyboard and Open Home. Yongzh created emulators for the PlayStation, Sega, Nintendo and Atari systems, and gathered about $1.81 million from sales of these apps.

“Conventional wisdom told us that to be successful, we had to focus on iOS. Conventional wisdom was wrong,” said Gary Gattis, CEO of Spacetime Studios.

That certainly seems to be true with the tower-defense game Robo Defense. It has also been a big winner, netting creator Lupis Labs more than $2.09 million.

An estimated 3.7 billion Android apps have been downloaded to date, according to AndroLib. Many developers wish that number would rise at a faster rate and are counting on tools like in-app payments to spur app purchases and developer earnings. However, that hasn’t stopped developers such as Eddie Kim, creator of Car Locator, or almost anyone else on this list, from netting big profits.

These high sales figures illustrate that Android’s app market is finally coming to fruition as a solid distribution platform, where software programmers can make good money. Within months of the opening of Apple’s App Store in the summer of 2008, a few lucky programmers quickly struck gold with hot sales of their apps.

Android has been around for about the same time, and only now are we beginning to see comparably high sales figures for Android app makers. Though Google’s app market has been slower to mature, these success stories should give programmers more incentive to make killer apps for Android-powered tablets and smartphones.

Beautiful Widgets netted its maker, LevelUp Studio, more than $934,000. Halfbrick Studios (maker of Fruit Ninja) has netted more than $242,000 after porting its iOS favorite to Android.

Other big winners, thanks to pop-up advertising, include Rovio, for (what else?) Angry Birds, and Arron La for Advanced Task Manager.

Spacetime StudiosPocket Legends, a 3-D MMO, has managed to garner profits of $8,000 per day from in-app payments, making it a shoo-in for six-figure earnings in the not-too-distant future.

“The Android platform has seen phenomenal growth, and it’s great that new avenues for app distribution are opening up,” Rovio CEO Mikael Hed said in a recent news release.

The addition of new marketplaces like Amazon’s App Store is proof, showing that Google’s OS has the potential to be just as lucrative as Apple’s, and companies want to get in on the action.

Spacetime’s Gattis summed up the Android app scene pretty nicely: “In some ways, it’s kind of like the wild, wild West,” he said, “but that’s where the Gold Rush people made their claim.”

Image: Bad Piggy Bank (Rovio)

Meet The Android App Millionaires [Electricpig via Android Guys]


Kyocera pictures a world of deeply understanding phones

You know what just doesn’t understand true feelings enough? Our phones, that’s what. But it doesn’t always have to be like that if you ask Kyocera. Sure, the company had its dual-screened Echo on display at CTIA, but it also had an interesting exhibit of concept phones, including the ones pictured above, which can change shape based on human emotion. The premise is that since the majority of our communications comes through body language, these handsets would physically morph to express the mental state of your caller. Don’t ask us why Kyocera’s future just doesn’t have better mobile video chatting solutions for that sort of thing, but as you could probably creatively imagine, the black slab on the left would represent a good mood while the one on the far right is clearly all worked up about something. Not zany enough for you? How about some phones that morph in your hand to adapt to how you’re holding the device? Okay, that one actually seems pretty awesome, as does the one that looks like a spider web, but we’ll let you wrap your heads around the rest of the concepts the company had on display by hitting the gallery below.

Kyocera pictures a world of deeply understanding phones originally appeared on Engadget on Thu, 24 Mar 2011 13:45:00 EDT. Please see our terms for use of feeds.

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Amazon Launches Its Own Android App Store

The Amazon Appstore is the exclusive source (for now) for Angry Birds Rio, which is a free download on Tuesday only.

Amazon opened the doors Tuesday on its own marketplace for Android apps.

As reported by Wired.com last week, Amazon’s new store, the Amazon Appstore for Android, appears to be a more-carefully curated, selective virtual storefront than the Google’s default Android Market. It features the new Angry Birds Rio game, as well as many other popular Android apps, including Twitter, Fruit Ninja, Shazam, Call of Duty: Modern Warfare 2 and others. The Amazon Appstore has 3,800 apps, according to reports.

While most of these apps (with the exception of Angry Birds Rio, which is an Amazon exclusive for now) are also available through Google’s Android Market, Amazon’s sales pitch to customers appears to be trust and ease of use. For developers, it’s access to Amazon’s vast customer base.

“The Android platform’s openness provides a great opportunity to reach new customers,” said Mikael Hed, CEO of Rovio, the maker of Angry Birds, in a statement provided by Amazon.

The Google Android Market is primarily accessible through Android phones, which makes comparison shopping difficult, hampers the ability to read many reviews and slows down search to the speed at which you can type on your phone’s keyboard. (Google recently added a web version of its store.) In addition, the Android Market has been frequently criticized for the low quality of and even security risks posed by some apps, a probably inevitable side effect of Google’s rather open policies. However, it contains over 200,000 apps, a far wider selection than any mobile app store save Apple’s.

With the Amazon Appstore, by contrast, apps are easier to browse and appear to be more carefully vetted by Amazon. Customers can browse Android apps through Amazon’s familiar web interface, which makes it easy to see customer ratings and reviews, look at screenshots, read details on the app and see related apps.

In addition, Amazon says it will provide the ability to “test-drive” apps in the web browser, through a simulated Android phone. We were not able to find this feature on any apps in the store, however.

To purchase apps, customers must install an Amazon Appstore app on their Android phones, which requires Android 1.6 or higher.

One problem for Amazon is that its store does not work with AT&T phones, although Amazon says AT&T is working on a solution. AT&T Android devices are currently configured to install apps from the Android Market only. There are workarounds, but they require a bit of comfort with using the command line.

AT&T told Wired.com that it plans to support third-party app stores, including the Amazon Appstore, on Android phones soon.

“We’re working to give our Android customers access to third party application stores,” an AT&T spokesman said. “This requires updates to our systems and finalizing arrangements with Amazon.  We we will share more info with our customers in the near future.”

Apple Sues

Another obstacle Amazon will face is a lawsuit Apple filed March 18, which claims that Amazon is improperly using the term “App Store,” which Apple says it has trademarked.

In addition to its store’s ease of use, Amazon’s biggest advantage may simply be the option to pay for apps through Amazon.com, which is available in more countries than Google Checkout and has been around more than a decade longer than Google’s payment system.

Once installed and connected with your Amazon account, you have the option of shopping through the Appstore app or on the Amazon.com website. However, you need to use Amazon’s app to actually download and install your new apps (they cannot be “pushed” to your device).

In addition, the Amazon website displays information about each app’s compatibility with your phones, since it knows what kind of hardware you have.


Please Stop Making 3D Phones [Rant]

The Evo 3D shouldn’t come as a surprise—we’ve seen the LG Optimus, and know the onslaught of 3D-everything is unstoppable. But inevitability of something doesn’t make it good. In fact, 3D phones, fundamentally dumb, make us cringe. More »

Sprint Introduces the Nexus S 4G and Integrated Google Voice Service

The Nexus S 4G will include Google Voice integration

Sprint users have something to be happy about today: A new 4G handset, the Nexus S 4G, and integrated Google Voice for all phone models.

The Nexus S 4G will be the first 4G device to come stocked with Android 2.3 Gingerbread.

The 4G model shares most of the same features as the original 3G Nexus S, including a 4-inch Super AMOLED Contour Display, a 5-megapixel back facing camera, forward-facing VGA camera, and 16 GB of onboard storage.

It can act as a 3G or 4G WiFi hotspot for up to six devices.

The Nexus S 4G also incorporates NFC technology and is powered by a 1 GHz Hummingbird processor, which is said to provide “3-D-like graphics” and support “HD-like multimedia content.”

Google’s flagship phone, the Nexus S, was first released back in December for T-Mobile. It was the first smartphone to ship with Android 2.3.

Google also announced today that Sprint subscribers now have the option to use their mobile number as their Google Voice number or replace their Sprint number with their Google Voice number. This allows calls to ring on multiple devices — such as your home phone, mobile, or computer (using Gmail) — simultaneously. Very useful if you find yourself flitting between the office, the car, and the house and don’t want to miss an important call.

The integration with Google Voice also means that Google Voice will replace Sprint voicemail, providing users with voicemail message transcriptions that can be emailed, texted, or viewed online. International calls will also follow Google Voice rates rather than Sprint’s.

Google Voice number-porting has been available for a few months, but it looks like the partnership with Sprint will make access to the service and its features much more hassle-free.

The Sprint Nexus S will be available this spring for $200 with a two-year contract, and Google Voice integration will roll out “soon.”

Introducing Nexus S 4G for Sprint and Sprint integrates Google Voice [Google Voice Blog via Android Community]


Verizon’s 4G Network Leaves Other Carriers in the Dust

RootMetrics found Verizon's 4G upload and download speeds significantly higher than other carriers'.

Have you been wondering if that new 4G smartphone you purchased is really getting 4G speeds? Wonder no longer.

RootMetrics performed an extensive study to determine how each network’s 4G speeds are holding up to their claims. The testing was performed across the Seattle area.

Their findings showed that Verizon’s LTE network performed at a 100 percent data-success rate. Its average data speeds were between four and 14.5 times faster than competitors, and average upload speeds were between 4.7 and 49.3 times faster.

The phone models tested included the HTC Thunderbolt (Verizon), HTC Inspire (AT&T), HTC Evo (Sprint) and Samsung Galaxy S (T-Mobile). RootMetrics’ CEO Paul Griff said that the smartphone model and its hardware had very little to do with 4G performance — that performance is almost all network related.

Wired has previously broken down what each carrier means by 4G, and what speeds should be expected from each service. Verizon’s LTE network promises speeds of 5-12 Mbps down and 1-5 Mbps up; AT&T’s HSPA+ network should provide 6 Mbps down (and they plan to upgrade to LTE in 2011); Sprint’s WiMax technology promises an average of 3-6 Mbps down and 0.6-1.4 Mbps up; and T-Mobile’s HSPA+ is supposed to provide 5-10 Mbps down. AT&T has reportedly been capping 4G speeds on Android handsets, but this has not been definitively verified.

Over in Oakland, California, the folks at TechnoBuffalo decided to perform a 4G speed test of their own using the HTC Inspire and Thunderbolt.

Using SpeedTest.net’s services and the phones’ Wi-Fi hotspot modes, they discovered median speeds of 8.85 Mbps down and 3.68 up on Verizon’s LTE network, and 2.16 Mbps down and .16 up on AT&T’s HSPA+ service — on par with RootMetrics’ results.

RootMetrics was careful to point out that merely achieving high data speeds doesn’t mean much unless it happens on a regular basis, though. It found that Verizon’s 4G download speeds were greater than 10 Mbps about 90 percent of the time, and their upload speeds were between 5 and 10 Mbps 100 percent of the time.

And Verizon’s average upload speeds were faster than every other carrier’s average download speeds by 37 percent.

A graph of how often each 4G service achieved a certain range of download speeds (from 0-500 Kbps to greater than 10 Mbps) shows Verizon dominating the high end, AT&T spending most of its time in the lower half, and Sprint and T-Mobile’s services ranging widely throughout.

How will AT&T and T-Mobile’s recently announced merger affect their 4G services? That’s yet to be seen.

“Our results stand alone and provide interesting context around consumer data experience for both carrier’s networks in the Seattle area,” said a representative from RootMetrics.

Until it is known how and if the two carriers will combine their networks, it’s difficult to say how the merger will affect their future 4G service. But it’s safe to say, unless it’s LTE, it won’t hold a candle to Verizon’s network.
– – –
Comparing the Carriers: 4G Data Speed Study (.pdf) Thanks Julie!


INQ Cloud Touch gets priced in the UK, still MIA in the USA

We’ve had an affinity for INQ’s Cloud Touch since we Poked and prodded the little device back in February, and now thanks to Carphone Warehouse we’ve got the all important pricetag to accompany the specs. Starting April 6, you’ll be able to pick up the Facebook-ified device in the UK completely SIM-free for £300, or about $486. Not a bad deal for a 3.5-inch Android 2.2 handset with a 5-megapixel shooter and a custom Facebook homescreen. Of course, it lacks the Facebook Buttons of HTC’s offerings, but if you simply can’t wait to be the first person on the block with a Facebook phone you should definitely give the Cloud Touch a peek.

INQ Cloud Touch gets priced in the UK, still MIA in the USA originally appeared on Engadget on Sun, 20 Mar 2011 07:19:00 EDT. Please see our terms for use of feeds.

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The Year in Android Phones (So Far)

We’ve seen a flood of Android phones so far in 2011. We got our first whiff of the coming deluge in January when we went to CES and saw around a dozen really impressive models on the show floor, all with big displays, 4G radios, beefy processors, and promises of epic battery life. Some had interesting add-ons, like big physical keyboards for thumb commandos, or the Motorola Atrix’s whacky full-sized laptop dock.

Some of these Android handsets have since arrived, and there are plenty more to come.

Over on the Product Reviews site, we collected the best Android phones we’ve gotten to test here at Wired over the past few months. So, if you’re in the market for an Android phone, start with our recommended picks.

Check out the full list.


Sidekick Gets New Start With Android, 4G, Hotspotting

The Sidekick line’s newest installment, the Android-running Sidekick 4G

The T-Mobile Sidekick, which recently got its data services put to rest for good, will be getting a second life as the Android-based Sidekick 4G.

The Sidekick 4G will be the first Sidekick to include a touchscreen, in this case a 3.5-inch display, but other than that, the looks stay true to the brand’s signature stylings: the same overall shape, the same 5-row QWERTY keyboard. The display slides out with a “pop-tilt” hinge (not the swiveling screen of old), and an optical trackball has been put in place of the old physical trackball.

Group Text and Cloud Text apps appear to be key features of the device, letting users send messages in a reply-all fashion while texting groups and friends from multiple devices, such as your laptop or desktop computer, in addition to the Sidekick.

“We’ve reinvented the messaging experience that made the Sidekick such an iconic device, and supercharged it with communication and entertainment experiences that take full advantage of our 4G network,” says Andrew Sherrard, T-Mobile’s senior vice president of product management.

The T-Mobile Sidekick is the phone that (arguably) started the smartphone revolution in 2002. Before the iPhone burst onto the scene, wowing us with its capacitive touch display and light, slender form, the Sidekick kept us connected with instant messaging through its signature spin-out display and QWERTY keyboard. It was an especially big hit among teens, whose texting habits primed them to see the value of a keyboard (and who were about as likely to use a BlackBerry as they were to wear a navy blue blazer).

Over the years the Sidekick got upgraded, and upgraded again, but it eventually lost out to a new breed of app-filled, touchscreen smartphones.

The Sidekick 4G built by Samsung is an attempt to make the iconic name competitive with today’s best smartphones. Accordingly, it’s got the obligatory 1-GHz processor (a Cortex A8 Hummingbird). It runs Android 2.2 Froyo, a respectably recent version of Google’s mobile operating system.

According to a T-Mobile statement, “Android continues to be a strategic bet for T-Mobile, and we’re expanding the current lineup to offer a robust messaging experience on a popular platform — at speeds as fast as your home broadband.”

The Sidekick will also act as a mobile hotspot for up to five devices, and it will connect with T-Mobile’s 4G network, wherever that is available.

Of course, 4G doesn’t mean what it used to. In this case, it refers to T-Mobile’s HSPA+ network, which the carrier claims will give you 5 to 10 Mbps of download bandwidth.

If you used to own a Sidekick, would you ditch your current phone for a 4G Android version? Sound off in the comments.

Sidekick 4G [T-Mobile via MobileCrunch and Android Community]


Hacking Competition Leaves Android and Windows Phone 7 Devices Undefeated

The Nexus S is the Android phone target in the 2011 Pwn2Own competition.

From the results of the Pwn2Own hacking competition, it looks like Android and Windows Phone 7 are tough nuts to crack.

It took only two days for hackers to crack into the Apple and Blackberry operating systems during the three-day Pwn2Own tournament last week, while Android and Windows Phone 7 models were abandoned and left unhacked by the end of the contest.

Is this because their operating systems are more secure? Yes and no.

“The survival of a target at Pwn2Own does not automatically declare it safer than a target that went down,” last year’s Internet Explorer Pwn2Own winner Peter Vreugdenhil cautions. The contestants who were lined up to beat the Android and WP7 devices in the competition withdrew for a variety of reasons.

Pwn2Own, now in its fifth year, is a hacking competition divided into two areas: web browsers and mobile phones.

This year, Microsoft Internet Explorer 8, Apple Safari 5.0.3, Mozilla Firefox, and Google Chrome were the web-browser targets. In the mobile phone category, the Dell Venue Pro (Windows Phone 7), Apple iPhone 4 (iOS), BlackBerry Torch 9800 (Blackberry 6) and Nexus S (Android) were targeted. The OS and browser versions were frozen last week (so for example, Apple’s Safari 5.0.4 update was not used), ensuring that all contestants are working on the same version of each OS.

Pwning and owning occurs if the hacker defeats the frozen version. If the exploit they used still exists in the current firmware, they are also eligible to receive a monetary prize. The 2011 Pwn2Own competition ran March 9 to 11.

Vreugdenhil says many different factors determine how hard a target is to hack. There’s the safety of the software itself, the exploit mitigations that are already in place for that software, and then the amount of research that has already been conducted (which can speed up the process of writing an actual exploit).

Firefox and Chrome web browsers were also left undefeated because contestants withdrew from Pwn2Own.

“Chrome has the advantages of having multiple exploit-mitigation techniques that certainly make it more difficult to hack. As for Android, we see no particular reason why Android would be harder to hack than one of the other targets.”

Safari, Chrome, iPhone, Android and Blackberry all use WebKit in their browsers, which means that they are all susceptible to exploitation through the browser — and that’s exactly how the iPhone and Blackberry were attacked.

Charlie Miller, a Pwn2Own veteran, worked with Dion Blazakis to hack the iPhone 4 in this year’s competition using a flaw in its Mobile Safari Web browser and a “specially-crafted webpage.” A team of 3 (Vincenzo Iozzo, Willem Pinckaers, and Ralf Philipp Weinmenn) defeated the BlackBerry Torch using a similar technique.

So what did the contest’s organizers think of the outcome of 2011’s Pwn2Own?

Vreugdenhil and other organizers were not surprised that the iPhone went down quickly. It has been a major target and a lot of research has already been done on that platform.

Android’s survival was a bit of a surprise, since it is also a big target and had four contestants lined up.

Although no device is unhackable, some factors contribute to a safer product. For those that are out to find the safest phone on the market, Vreugdenhil says you’ll want to compare features such as DEP (Data Execution Prevention), ASLR (address space layout randomization), Sandboxing, code signing and the ease with which software can be updated on the device.

Pwn2Own Day 2 [Ars Technica]