Microsoft Releases Apparently Glitchy Windows Phone 7 Update

The Samsung Focus may be affected by a buggy Windows Phone 7 update, Ars Technica reports. Photo: Jon Snyder/Wired.com

Microsoft released the first update to Windows Phone 7 Monday, but rather than improve things, it fails to install for some customers — and for an unlucky few, it actually bricks their phones.

The glitch affects the Samsung Omnia 7 and possibly the Samsung Focus, according to Ars Technica. In some cases, the ten-step (!) installation process fails on step seven, prompting a reboot but not damaging the phone. But in a few unlucky cases, the upgrade fails at step six, corrupting the phone’s firmware and requiring a trip to the store to replace the phone.

It’s not clear how many phones have been affected by either of the glitches. Still, as Ars writes,

This is a monumental cock-up. Failing to install properly is bad. Corrupting firmware and needing recovery is terrible. Bricking handsets altogether is inexcusable. Who on earth wants to schlep into a store to get a new handset just because Microsoft and Samsung screwed something up? In spite of the handsets being available for four months now, in spite of having a month or more to test the update, it doesn’t actually work.

Microsoft had staggered the release of the firmware update, so it’s not available to all Windows Phone 7 users. The company reports that it is investigating the problem.

Ars Technica’s article has more details on which firmware versions are affected by the glitch and how to diagnose (and possibly fix) firmware corruption.

Everything that can go wrong with Windows Phone 7 update does


Apple’s Vague Subscription Policy Sows Confusion, Doubt

Steve Jobs introduces the iPad in a January 2010 event. Photo: Jon Snyder/Wired.com

The fumbled introduction of in-app subscriptions shows that when it comes to charging for subscription services online, Apple is just as confused as everyone else.

The widely anticipated policy allows publishers, including Wired, to charge subscription fees for recurring content. But while this is in principle a feature that both publishers and readers actually want, the announcement has been met with derision and complaints about the extortionate rates Apple is charging.

Clearly, Apple misjudged its audience.

Adding to the confusion is the fact that no one really knows what counts as a “publisher.” Wired parent Condé Nast certainly is. But what about the makers of Dropbox or Evernote, to name two popular cloud-based services that charge premium customers with a monthly subscription model?

Apple’s new in-app subscriptions policy requires publishers of “content-based apps, including magazines, newspapers, video, music, etc.” to pay a 30-percent cut to Apple for every subscription sale made inside iPhone, iPad or iPod Touch apps, according to Apple. So for example, when an iPad customer purchases a subscription of The Daily newspaper through the app, Apple takes a 30-percent cut of the subscription sale. Sounds about reasonable.

To anybody who’s even idly followed Apple in the past few years, this shouldn’t come as a surprise at all. Currently for every app that costs money on the App Store, Apple takes 30 percent of each sale, leaving the software developer with a generous 70-percent cut.

Publishers can still take subscription payments outside the apps — for instance, on their own websites — and when they do, they keep 100 percent of the proceeds, as Jobs was careful to point out.

But the new in-app policy is more strict and more confusing than it initially appears.

Publishers that offer alternative means of subscription must also offer Apple’s in-app purchase system, and subscriptions offered outside the App Store can’t undercut the in-app price. Also, only the in-app sale option can appear inside the app; external links are not allowed.

Here’s where things get really confusing: The iOS developer agreement states that “Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality or services in an app will be rejected.”

Certainly any app would fall under that category, wouldn’t it? So now is everybody a publisher of “content-based apps”? That language would suggest so.

In-app payments sound more convenient for iOS customers, but the wording of the policy is loaded and vague. Every app can be seen as something that provides content, functionality or services, but Apple particularly describes this policy as applying to publishers of “content-based” apps.

What about companies that provide paid, subscription-based software services through an app, such as Dropbox, Evernote and Salesforce? Marco Arment, developer of the iOS app Instapaper, points out these apps offer paid services outside the iOS payment system. Should they be rejected for not doing so? That would upset everybody, but it would only seem fair.

Those apps haven’t been pulled. And if a purported Steve Jobs e-mail is to be believed, they aren’t going to be — although it’s hard to say. The e-mail merely states, “We created subscriptions for publishing apps, not [software-as-a-service] apps.”

The bottom line is that Apple has managed to make its App Store review policy even more confusing and vague than it already was previously, and this disarray may discourage businesses from participating, Arment says.

This policy will prevent many potentially great apps, from many large and small publishers, from being created on iOS at all,” Arment says in his blog.

A large contributor to the confusion is that Apple is creating an invisible hierarchy inside the App Store. Traditional publishers have been receiving different treatment than everybody else for over a year.  In early 2010, Apple approved the Playboy and Sports Illustrated apps, for example, while banning a plethora of sex-tinged apps made by smaller companies.

The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller told The New York Times last year.

Herein lies the problem: Apple seems to think there’s a difference between a media organization publishing a magazine through an app and a software maker publishing a service through an app. While there are obvious differences between the products provided, the fundamentals are the same: These are companies using Apple’s app channel to sell product.

From a media publisher’s perspective, it probably doesn’t seem fair to be stuck with different rules.

And from a software service provider’s perspective, it’s uncertain what it can or cannot do in the coming future given the broad wording of the new policy, and Jobs’ apparent statement that the policy doesn’t even apply.

If Apple wants to give different kinds of publishers different rules, they should give them a separate channel in iTunes, where partnerships are firmly established in inked agreements between publishers and Apple.

Why not create a separate store for magazine and serials publishers, just as Apple has done with book publishers in iBooks?

By giving publishers a separate place to play ball, Apple could also grant them access to an important resource: user data. The New York Times‘ David Carr points out that publishers are less concerned about the revenue split than they are about the difficulty of collecting user data with in-app subscriptions.

Apple only allows user data to be shared with the publisher if the user gives permission. When a customer chooses to subscribe to a publication, a message pops up saying, “The developer would like your name, e-mail, and zip code so they can send you messages about related products in accordance with their privacy policy.” Who would hit OK on that? Tracking user data is crucial for a business that relies heavily on ad targeting, but Apple’s privacy policy creates a high hurdle.

Keeping developers in the same arena as publishers while enforcing rules inconsistently creates an atmosphere of unfair play, and suddenly the App Store no longer feels like the “best deal going” for mobile apps.

See Also:


Nokia: Culture Will Out [First Person]

Before starting Urbanscale, his own design firm, Adam Greenfield spent two years as Nokia’s head of design direction for user interfaces and services. Here, he explains how Nokia’s focus on commodity over user experience led to the company’s precipitous decline. More »

New York Times: Apple Is Not Making a Smaller iPhone

The side of a white iPhone 4. Photo by Jon Snyder/Wired.com

The New York Times has poured cold water on a rumor that Apple is preparing to sell a smaller version of the iPhone.

The report conflicts with stories published earlier this week by Bloomberg and The Wall Street Journal, who both claim that Apple is making a smaller iPhone that relies heavily on cloud-based storage and media streaming.

Citing an anonymous source, NYT explained that Apple is working on methods to bring costs of the iPhone down, and a smaller iPhone wouldn’t necessarily be cheaper to produce, nor would it be easier to operate.

Two major publications say something is happening, and one major publication is saying it’s not. We’re inclined to believe NYT, however, because the explanation seems more rational. Reducing storage and size wouldn’t bring down costs much, and a different screen size would also cause fragmentation in the App Store.

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New Apple Peel Case Makes iPod Look Like iPhone 4

Remember the Peel? It’s a case for the iPod Touch which adds a vibrator, mic, speaker and cell-radio, turning the iPod into a phone. No? Don’t worry. You may have blanked it from your memory, your eyes and brain scarred by its utilitarian ugliness. The Peel looked like it was carved an old truck tire by a Linux UI designer with the tremors.

Enter Peel v2 a product that could have come out of Apple’s own design lab. In fact it sort of did: The new Peel is a complete rip-off of the iPhone 4, right down to volume buttons on the side.

It’s a little thicker than the iPhone 4, and the teaser on Peel-maker Yosion’s site doesn’t yet state which iPod Touch the case will fit. Still, if you are going to go for this clunky solution instead of just buying a phone already, then at least you won’t look like you’re holding a spare auto-part up to your ear when you use it.

Price and availability, along with almost everything else, remains undisclosed.

Latest pictures apple II 520 [Yosion]

Photos of Peel 2 [Yoison forum via Mobile Mag. Thanks, Fabrizio!]

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New York DOT now adding 2-point driver’s license penalty for talking on the phone while driving

It has been illegal to talk on a cell phone while driving in New York for years now, but the state has just steeply upped the penalties associated. The $100 fine which is currently imposed has been joined by a 2-point penalty on the driver’s record — which should serve as a real deterrent for most. The DMV has estimated that one in five crashes now involve so-called distracted drivers, resulting in about 5,000 deaths last year. So please, keep your eyes on the road.

New York DOT now adding 2-point driver’s license penalty for talking on the phone while driving originally appeared on Engadget on Thu, 17 Feb 2011 21:50:00 EDT. Please see our terms for use of feeds.

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AT&T iPhone Beats Verizon in Nationwide 3G Speed Tests

The Verizon iPhone and AT&T iPhone have gone head-to-head in thousands of broadband tests, and the numbers tell the story you’d expect: AT&T’s network is much faster.

Ookla, creators of the Speedtest.net broadband test, compiled data from tests run by iPhone customers using the Speedtest.net app on both AT&T and Verizon. On average, the reported AT&T iPhone transfer rates were roughly two times faster than the Verizon iPhone’s.

The AT&T iPhone’s average download speed was 1,769 Kbps, and the average upload speed was 730 Kbps. By way of comparison, the Verizon iPhone’s average download speed was 848 Kbps, and the average upload speed was 506 Kbps.

The results come from 43,000 AT&T iPhones and 14,000 Verizon iPhones all over the United States. Most Speedtest.net app users ran the tests multiple times, totaling 106,000 results from AT&T iPhone users and 49,000 results from Verizon iPhone users.

The Speedtest.net results did not provide data on coverage reliability or dropped connections.

From my benchmarking of the Verizon iPhone versus the AT&T iPhone, I also found that the AT&T iPhone’s 3G transfer rates were much faster than Verizon’s. However, the AT&T iPhone sometimes could not complete tests because it did not have a connection, whereas the Verizon iPhone successfully completed every test. In short, I found the Verizon iPhone to be slower with network transfers but more reliable with coverage. Reviewers at other publications had the same results.

“I think that’s the story I expected to see,” said Doug Suttles, co-founder of Ookla. “Verizon has never talked up their speed, but they always talk up coverage and reliability…. I think the story is quality versus throughput: What are you after?”

Speedtest.net’s nationwide results back my verdict: You should get a Verizon iPhone if you really care about voice quality and calls, but the AT&T iPhone is better as a media-consumption device (Netflix movies, photo downloads and uploads, etc.) because of its faster speeds.

Speedtest.net download link [iTunes]


Why Are Cellphones Taxed So Massively? [Cellphones]

When tax expert Bob McIntyre’s daughter bought a cellphone for $25, he was surprised to learn she ended up paying almost $60 in total, once taxes were added in. What followed was his adventures into the messy world of the government’s cellphone taxing scheme, which is calculated based on the original sticker-price of a phone, and not the post-rebate and discount price. More »

Gallery: Tablets Dominate Mobile World Congress

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Mobile World Congress 2011


It’s shaping up to be the Year of Too Many Tablets.

Like this year’s CES, the Mobile World Congress in Barcelona was all about the tablets. Android tablets ruled the show, for the most part, but the BlackBerry PlayBook and HP’s hot webOS-based TouchPad also made appearances.

But mixed into the tablet hype was the usual blend of weird products, mindless marketing, blue sky and gushing fountains and — of course — booth babes. Go grab yourself a café cortado or a cool glass of horchata and enjoy our picks of MWC 2011.

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Photos: Charlie Sorrel


AT&T CEO Whines About App Store, Wants to Sell Carrier Bloatware

Now that AT&T is no longer the exclusive provider of the iPhone, the telecom company’s CEO has taken the opportunity to speak out against Apple and the App Store.

In a keynote speech, AT&T CEO Randall Stephenson at Mobile World Congress criticized the closed nature of the App Store, whose offerings are exclusive to Apple devices.

“You purchase an app for one operating system, and if you want it on another device or platform, you have to buy it again,” Stephenson said in a keynote speech at Mobile World Congress. “That’s not how our customers expect to experience this environment.”

Stephenson’s suggestion? He wants carriers to have the ability to sell apps to customers directly through a channel called the Wholesale Applications Community, which serves software from AT&T, Verizon, Sprint and T-Mobile.

In other words, Stephenson wants carriers to have some control of the mobile software experience. He probably misses the good old days when telecoms told manufacturers what they wanted on their phone software — before Steve Jobs negotiated for Apple to have complete control of the iPhone experience and blew up the wireless industry.

Cry me a river, AT&T.

Stephenson’s idea seems pretty self-serving for the telecoms. I don’t know anyone who misses expensive crapware made by carriers. I remember when I had a Motorola RAZR on Verizon, and there was a navigation app to get written directions from one location to another. The price? $10 per month. Absurd, and the demo was barely functional; Google later made the same service free with an SMS service. If telecoms did gain their own app channel on the iPhone and other smartphones, I’m betting nobody would be happy but the carriers.

From Loop Insight