Gizmodo Dissects Unreleased Apple iPhone

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We took apart the next iPhone.

gizmodo_logoThere are a number of interesting facts gained from the dissection, the most important of which is more concrete confirmation (as if we needed any more) that this phone is from Apple. There are three separate places, inside the case, where “APPLE” is written prominently.

Upon unscrewing the bottom two screws — just like with the 3GS — you can use a suction cup and pry off the back portion of the phone, not the front like on iFixit’s 3GS teardown. Once open, you’ll notice that the battery takes up around 50 percent of the phone, give or take. Very impressive.

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Diving deeper becomes much trickier. There are a total of around 40 to 50 screws inside the phone, positioned at various angles that are almost frustratingly impossible to get to. Components can be removed and detached from other components. There are a handful of pieces like this, but you don’t know which ones are meant to detach, because you don’t have the manual. Once you get all the screws off and pry off the pieces that connect the micro-SIM, the camera, the on/off switch and volume buttons, you’re ready to access the brains.


Gizmodo Gets Hands On New 4G iPhone

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Gizmodo has managed to get its hands on the next-gen iPhone, and has posted videos and photos of the new handset. At this point we’re pretty much certain it is this summer’s new model.

Our good friends at the Giz have had the handset for a week, and despite not being able to get past the “connect to iTunes” screen of any new iPhone, they have fully documented it and even opened the thing up. Somebody at Apple is in big trouble.

The rear case is, as we saw this morning, flat and shiny. It seems to still be plastic, though, rather than ceramic or glass as rumored (the Giz folks aren’t sure), and the chassis and sides of the body are aluminum. There is a front-facing video-conferencing camera, a high-res screen (which is such “high quality that it was impossible to discern individual pixels”) and a micro-SIM slot, mimicking that found on the iPad. This slot is on the side, moved from the top.

There is also a bigger camera lens and a flash. No, not that Flash – a camera flash, and also a second microphone for noise cancellation, like that on the Nexus One. The other major changes are that two round volume buttons replace the previous rocker-switch, and the whole case is thinner than the current iPhone 3GS.

Inside, many of the parts are proper Apple components, and they have been shrunk to make room for a bigger battery. When hooked up to iTunes or Apple’s developer tools, it also identifies itself as an iPhone. In short, it looks like the real deal.

Like we said, somebody at Apple will be getting into trouble over this. The prototype was lost in a bar in Redwood City, and was sat inside a custom case which makes it look just like a 3GS from the outside, complete with custom cut-outs for reaching the new hardware controls. Apple certainly wanted to keep this one a secret. We believe that this might be the biggest leak from Apple that we have ever seen. It is also a hot-looking iPhone. Keep reading for more pictures of Apple’s new iPhone.

This Is Apple’s Next iPhone [Gizmodo]

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Rumor: Photos of Next-Gen iPhone

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Could these photographs show a hardware prototype of the next generation iPhone? Sent by a reader to Engadget, the pictures are claimed to show a next-gen handset which was found inside a case for an iPhone 3G, and outside a San Jose bar.

The tipster says that the phone was working, but now it won’t boot. This iPhone also has a front-facing camera and a rather odd 80GB of storage. Weirder still is what seems to be a glass back.

Is it real? On the yes side, we have Daring Fireball’s John Gruber, who writes that his sources inside Apple “have confirmed to [him] that the back is made out of some sort of fancy glass”, and further cites a 2006 Apple patent application for a glass-like panel made out of a very tough and scratch resistant ceramic. Why ceramic instead of aluminum? Radio waves go right through it.

Engadget raises the stakes with another picture which it (and Gadget Lab) posted back in January, which showed the the then still secret iPad locked down in a frame. That picture turned out to be legit, and also showed a slightly chunky iPhone, similar to this new shot.

Further, Twitter member The Ultimate Dream posted very similar photos to these new ones on TwitPic back in February. A closer look at his stream of photos shows rather a lot of Chinese “iPhone 4G” knock-offs, so take that one as you will. This is his picture:

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Andy Ihnatko also joins the discussion, calling foul. He points to the rather excellent iPhone knock-offs he saw in China as evidence against this leak, along with a lack of the labels and stickers usually found on prototype hardware.

Next, over at the MacRumors forums, we see yet more pictures, found on Chinese website WeiPhone. They too seem to show the same model, with flat front and rear panels sitting on a rather sharp-edged frame.

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I’m convinced. I’m not sure that the Engadget photo shows the actual production iPhone 4G. It’s far too poorly finished, with those ugly buttons and obvious seams in the case, But it certainly looks like an Apple-like design, reminding us of the original squared-off iPod, today’s sharp-edged MacBook Pros and especially the rather brutal Apple Universal Dock. I expect the final design to be a sleeker version of what we see here.

And the mysterious non-booting iPhone found outside a San Jose bar? The iPhone that worked once, and then suddenly died? Do you think Apple would allow a testing unit in the wild without some kind of remote kill switch? One thing we can all be pretty sure of, though: if this is a real prototype iPhone, lost by an Apple employee on a drunken night out, you can be sure that somebody will be looking for a new job this week.

iPhone 4G: is this it? [Engadget]

iPhone 4G: proof [Engadget]

Apple patent application [USPTO]
The Miraculous Mysterious Engadget iPhone 4G [Andy Ihnatko]

Inside of iPhone 4G [MacRumors]

iPhone 4G? [TwitPic/TUDream]

Tablet Photos Look Like Real Deal [Gadget Lab]


HTC ‘Incredible’ Android Phone Lands on Verizon

htc_incredible_press_shot-1-smallThe Android factory that is HTC has cranked out yet another phone. HTC’s latest device is called Droid Incredible and it will hit Verizon Wireless this month.

The Incredible has some snazzy specs. The phone features a 1 GHz Qualcomm Snapdragon processor, a 8 megapixel camera with dual LED flash, 3.7-inch OLED display, Wi-Fi and GPS. And it will run the latest version of the Android operating system, Android 2.1.

But the launch of HTC Incredible could take a toll on another device: Google’s Nexus One phone. The Nexus One, also designed by HTC, debuted in January on T-Mobile. But Google has indicated it wants to offer the device on other carriers, especially Verizon.

The HTC Incredible could challenge that plan. The Incredible is on par with the Nexus one in terms of processing power and the vivid OLED display. Where it scores over the Nexus One is in its more powerful camera.

The question now is whether consumers will want to buy the Nexus One, if it ever comes to Verizon, especially when they can get a better device for just a few more bucks.

The HTC Incredible will cost $200, after a $100 mail-in rebate, and with a two-year contract. The phone will be available on Verizon starting April 29.

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Android Fragmentation Declines, But Older Versions Still Rule

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Google may be racing to release new versions of its open source Android operating system, but most mobile devices that use it are still running older versions.

About 70 percent of existing Android devices use either Android 1.5, aka Cupcake, or Android 1.6, aka Donut, among the earliest versions of the OS.

Android 2.1, nicknamed Eclair, is catching up.  About 27 percent of Android devices use Eclair, according to data from the Android developers community. Eclair is the version included with Google’s Nexus One as well as Motorola’s Droid.

The numbers suggest that fragmentation, a concern for both consumers and developers, is on the decline, and that Android devices will coalesce around two versions of the OS.

The latest data on the market share of the different Android OS versions is based on the number of Android devices that have accessed the app store, Android Market, in the two weeks ending April 12, say Android developers.

In the 16 months since the first Android phone hit the market, Google has made four major upgrades to the operating system. Meanwhile, it can take more than a year to develop a new smartphone. So most new cellphones launch with older versions of Android, depriving users of access to nifty features such as turn-by-turn navigation and a better user interface. For developers, all the different OS versions mean they have to spend additional resources creating apps that are compatible with all.

Handsets aren’t automatically compatible with the newest versions of Android, because the manufacturers generally must update the firmware on their devices to support the latest versions.

Earlier this week, Motorola bumped up the Droid, which launched with Android 2.0, to Android 2.1. The company says it is working on a schedule that will update its other phones, too, such as the Backflip and Cliq.

Motorola published a schedule in its community forums that indicates an upgrade to Android version 2.1 for the Cliq is planned for the second quarter, while the Backflip will be upgraded to version 2.1 in the third quarter. The company says it is still evaluating if the Motorola Devour on Verizon will get the newest version of the Android OS.  Devour currently runs version 1.6 of the Android OS.

Check out the chart to see how the different versions of Android stack up:

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Top photo: (Niall Kennedy/Flickr). Chart source: Android developers


Next-Gen iPhone on June 22nd?

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It won’t surprise you if we tell you that Apple is planning a new iPhone handset this summer. The iPhone was launched, and has been upgraded, every year in June or July since 2007. Now, though, we have a probable date: June 22nd. How do we know? According to iPhone blog ModMyi, Apple has booked the Yerba Buena Arts Center, San Francisco, on this day. The center is where Apple traditionally makes its iPhone announcements.

The iPad unveiling date was also leaked in this manner, and the speculation was confirmed when Apple sent out the “Come see our latest creation” invite to journalists. It is unlikely that the iPhone will actually go on sale the same day. Last year, for instance, the iPhone 3GS was announced on June 8th but didn’t ship in the US until June 19th.

What can we expect? Well, the rumblings in the ground hint at a higher resolution screen and a front-facing camera. We would also expect to see a bit more memory, perhaps a 64GB model. Other than that, the iPhone is essentially just a slab of plastic and glass, so there isn’t much else to change. Thinner? An aluminum back?. One thing we do know: The Yerba Buena Arts Center is just blocks away from Gadget Lab HQ, so whatever happens, we’ll be there.

4th Gen iPhone May Debut June 22nd [ModMyi]

Illustration: Charlie Sorrel


Approved! Plucky Underdog Opera Now on iPhone

Exactly three weeks after a very public submission to the App Store, Opera’s Mini web browser has been approved by Apple and is available for download. If you have an iPhone or iPod Touch, go download Opera Mini now (iTunes app link). It is free. I’ll wait.

Back? You will notice how fast this Gadget Lab page loads up. That’s because Opera Mini isn’t loading the page. Instead, it is pulling down an optimized, compressed version from Opera’s servers, one which looks and feels just like the real thing, with clickable links and selectable text and zoomable images (but without video or Flash), but is encoded in a special markup language and compressed to as little as 10 percent of the original data footprint.

Apple’s decision to admit Opera Mini to the App Store caught many people by surprise, because it’s a browser. Apple has tended to reject apps that replicate (or improve upon) the features of built-in apps, and Opera Mini is clearly a replacement for the version of Safari that comes with the iPhone. However, Apple softened its stance in early 2009 and started allowing browser apps, as long as they were based on WebKit, the HTML rendering engine used by the iPhone. Opera Mini’s not the only third-party browser in the App Store: You can also download iCab Mobile, a $2 browser that’s been available since April 2009, as well as a handful of specialized iPhone browsers.

Other features of Opera Mini you may appreciate during your test drive: You might notice the “speed dial” page, like the tab-showcase page of Google’s Chrome or Safari for the Mac and PC. This is very handy for visiting oft-used pages quickly. You are also no doubt enjoying the fast back-and-forward navigation. Unlike Mobile Safari, Opera Mini caches pages and tabs in-session and even when you quit and relaunch the app. This means you don’t have to wait for pages to reload.

It’s not all great, though. If you’re trying out Opera while you read this, you will likely be getting frustrated right about now because of the screwy zoom controls: You can double-tap to zero in on a column of text, just like Safari, but pinch to zoom is all over the place. It feels like Android. And while text is re-flowed, pictures are not re-sized to match. No, go ahead and copy this sentence to the clipboard. Weird, right?

Still, you want to have this on your iPhone, especially if you are on EDGE, are roaming or just want to save on bandwidth while speeding up your browsing. You can’t make it your iPhone’s default browser, so clicking on links in e-mail messages, for instance, will still open pages in Safari.

Opera Mini won’t work with every site — and it doesn’t support Adobe Flash — but for quick bursts of browsing, the kind often done on cellphones, it is ideal.

Opera Mini [iTunes]

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Steve Jobs: Sorry, No OS 4 on Original iPhone

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With the iPhone OS 4 update, Apple will quietly drop support for the first generation iPhone. This news comes, apparently, straight from the mouth (or keyboard) of Steve Jobs.

Before you start getting angry that Apple is “screwing its customers”, consider this. The first iPhone has been around for three years. Anyone who owns one is already out of contract, and could upgrade with no penalty other than the price of a new handset. Does it seem to you that these iPhone customers are interested in upgrading to the latest of everything?

The news comes by way of German Twitterer (and presumably iPhone 2G owner) ven000m aka Niko, the latest customer to receive and email reply from Jobs. Niko asked “Hey Steve! is Apple supporting/updating the iPhone 2G in the Future?”

Despite the wonky capitalizations, Steve did reply, in characteristically brief fashion: “Sorry, no.”

Dropping new OS releases for old hardware makes sense, especially with cellphones where the hardware upgrade cycle is so much shorter than that of a PC. People will always complain, but they are a vocal minority. It is likely impossible to run iPhone OS 4 on the first iPhone anyway. Even the iPhone 3G can only make use of some of the features due to having less RAM available to the OS than later models.

One more thing, if you still don’t believe that iPhone 2G users are stuck in the past. Look at the screenshot above, posted by ven000m. What the hell is that? Windows 95?

NO FUTURE SUPPORT FOR iPHONE 2G! [ven000m/Twitter via Mac Stories]


Hands-On: Can Kin Phones Make Microsoft Cool Again?

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Microsoft’s new Kin phone sits between two worlds. It isn’t really a smartphone — there’s no access to apps, games, document editing or viewing — but it’s more than a feature phone. It integrates social networking updates, news feeds and contacts, in a way that aims to be hip and cool.

And Kin just about manages to pull it off, but only if you buy into the idea that there are hordes of consumers hungry to have every bit of Facebook or MySpace broadcast to (and from) their phones in near real-time.

The Kin phones — the squat, compact Kin One and the bigger Kin Two — will launch exclusively on Verizon Wireless next month in the United States and on Vodafone in Europe later this year. There’s no word on pricing yet for these phones.

I spent a few minutes with both models during Microsoft’s launch event today, and my first impression is that it’s well-aimed at its target market. Assuming you are one of those people who lives and breathes Facebook or MySpace, the Kin might not be a bad phone to have. Its industrial design is interesting (especially the smaller Kin One model), has respectable hardware under the cover and sports a pretty user interface.

Hardware for the masses

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Kin is the culmination of Microsoft’s two-year project codenamed “Pink.” The Kin phones have been manufactured by Sharp, which also produced the original set of Sidekick phones. That’s no coincidence, since the Sidekick was developed by Danger, a handset maker that Microsoft acquired in 2008.

The Sidekick, originally launched in 2002, became a popular hit among text-happy teenagers, although it was never taken seriously as a smartphone. A data-center glitch that wiped out many T-Mobile Sidekick users’ data in 2009 may have been the final nail in the Sidekick’s coffin. Now it looks like Microsoft wants to update the Sidekick’s M.O. for a new decade.

The smaller Kin One has a 2.6-inch display and a 5-megapixel camera, while Kin Two has a 3.6- inch screen and a 8-megapixel camera. Both phones have a slide-out QWERTY keyboard.

The Kin One is almost the size of a lady’s compact. It’s an interesting form factor that does get your attention and fits well in the hand. The Kin Two is a standard candy-bar shape. The devices are lightweight, but they have a cheap “plasticky” feel to them. Buttons on the QWERTY keyboard, though raised, are difficult to use. Overall, there’s no feeling of luxury here.

That said, the Kin is not entirely lacking in tech firepower. The phones run Nvidia’s Tegra processor and feel pretty zippy. The touchscreens are responsive and the displays are bright. The cameras are easy to use and the built-in flashes meant the photos shot in low light (at the bar where Microsoft launched the device) were just a tad better than what I could get with my iPhone 3G.

User interface built around social networking

The Kin phones have three home screens. The first screen offers access to e-mail, messages, phone, news feeds, photos, music and the browser.

Swipe to the left and the next screen throws up a stream of status messages updated from contacts and your news feeds. This screen, called the Loop, is the home screen for the device, says Microsoft. The Loop screen connects to four social networks: Facebook, MySpace, Twitter and Windows Live. And, you can go to your contacts list — which is drawn from all the social networking sites that you have added on the device — and mark some people as favorites. Their status updates will get prioritized on the Loop screen.

The Loop feels a lot like MotoBlur, Motorola’s custom skin for Android, or HTC’s Sense UI, but it is easier to navigate. That doesn’t mean it’s not a visual overload. Loud colors like lime green and bright pink make you feel like you have had a few magic mushrooms, while photos, status updates and news headlines all jostle for attention. You’ll feel like you need a can of Red Bull just to keep up.

The third screen shows the contacts you’ve marked as favorites. Instead of a stream of updates, it just shows the most recent status update from each one.

One well-designed feature is the sharing button on the phone. Called the Kin Spot, it lets you share almost anything — photos, texts, web pages — by just holding on it for a second or two and then dragging it to a small circle at the bottom of the display. When you’re ready to publish, you tap that circle icon to see all your shared items. From there you can sent them as e-mail, texts or picture messages.

Music, movies and extras

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Finally, the Kin phones integrate Zune, Microsoft’s elegant but struggling attempt to get into the digital-music service business. The music player on the Kin devices use the same impressive interface as the Zune HD. And those 5 percent of users who have a Zune pass can sync the music already on their Zune players with the Kin phones, either wirelessly or by hooking the phone up to a PC.

Microsoft is also counting on Kin Studio, a service that syncs the phone to a password-protected website where your photos, videos, messages and even call history get backed up.

It offers unlimited storage in the cloud for free. That means if you click more photos than what your phone can store on the device, it just gets moved to the cloud but not deleted. Deleting anything on the phone, though, means it will be gone from both the device and the online site.

Kin Studio includes a neat visual timeline feature, where you can use the slider to go back month by month and see what was on your phone at any given time.

The phone’s web browser doesn’t support Adobe Flash or Microsoft’s Silverlight.

Overall, the Kin phones aren’t particularly innovative or fresh, but they will help put Microsoft back in the mobile game. If Microsoft and Verizon can get the pricing right on these devices (under $100 with an attractively priced data plan) then they might just be able to sell a few million of these to teens and Facebook fiends.

Top two photos: Jim Merithew/Wired.com. Bottom photo: Microsoft


Steve Jobs Debates Developers Over Apple’s New App Policy

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Controversy erupted around a change Apple made last week to its iPhone developer agreement, and now even company CEO Steve Jobs has waded into the fray.

A new clause in the iPhone developer agreement (clause 3.3.1) stipulates that iPhone apps may not be written with anything except Apple’s approved programming languages, including Objective C and C++. The rule would effectively ban apps that were written on third-party platforms, such as Adobe Flash, and subsequently converted into native iPhone code.

Apple and its supporters claim that the policy change will ensure long-term quality of apps in the App Store, while critics argue that Apple is attempting to hold software developers hostage in order to stifle the growth of competing platforms such as Google Android.

“It’s an obvious lock-in strategy,” said Greg Slepak, CEO of iPhone development house Tao Effect, in an interview with Wired.com today. “They are locking [developers] in by making it difficult to convert their applications from a different platform. I think that is not a smart move. It’s going to piss people off or drive developers away.”

Slepak was mad enough about the policy that he wrote Jobs directly to complain. Over the weekend, the CEO replied.

“We’ve been there before, and intermediate layers between the platform and the developer ultimately produces sub-standard apps and hinders the progress of the platform,” Jobs wrote in an e-mail response to Slepak’s inquiry about the new clause.

Jobs is alluding to the traditional desktop environment, in which operating systems such as Mac OS X or Microsoft Windows support software coded with various third-party platforms. Some argue that compatibility issues caused by third-party platforms, such as Adobe’s Flash, can cause bugs in an operating system that are beyond the control of the creator of the OS. Indeed, Jobs has a number of times made clear his hatred for Flash, calling it a buggy platform responsible for frequent browser crashes in Mac OS X.

The consensus among the programming community is that the biggest target of clause 3.3.1 is Adobe, which today released its CS5 software, which includes a feature that automatically converts Flash software into iPhone apps.

Adobe is well aware of the implications of the new iPhone developer agreement, and one of its employees last week issued a colorful response.

“The fact that Apple would make such a hostile and despicable move like this clearly shows the difference between our two companies,” wrote Adobe’s Flash evangelist Lee Brimelow. “Go screw yourself, Apple.”

And Adobe CTO Kevin Lynch ridiculed Apple in a video published by All Things D over the weekend, in which he predicted future versions of Apple’s developer agreement would require programmers to “build applications by typing with one hand and swinging a chicken above your head.”

The debate over the policy change continued to carry on this week. Louis Gerbarg, developer of GLsoft.mobi, published a blog post in which he elaborated on and defended Apple’s stance. He drew a hypothetical scenario in which 20,000 iPhone apps coded with Flash crashed because of a bug in Adobe’s CS5 tools. In that situation, Apple would have to defer to Adobe to fix the problem. As a result, Apple would cede some control of the iPhone platform to Adobe, and Apple’s efforts to innovate could be slowed down.

“We don’t want to be in a situation where in order to fix a bug we’re waiting for Adobe to give us a new seed of Flash,” Gerbarg told Wired.com in a phone interview.

Tao Effect’s Slepak disagreed. He explained that in the context of the iPhone’s sandbox system, conversion frameworks are designed to link against Apple’s iPhone APIs and compile properly with Apple’s tools. And even if Apple wished to push out major innovations for the iPhone platform, Apple wouldn’t be able to radically change its current APIs, because that would break all iPhone apps that use those APIs. Therefore, it’s unlikely Apple would radically change its APIs , and the concern about a third-party such as Adobe keeping up is moot, Slepak said.

“Every iPhone developer is linking against Apple’s stuff, and Apple still has to make sure that stuff doesn’t change too much,” Slepak said. “The argument here that Apple would have another burden to share with some other company — I don’t think it’s a very valid argument.”

Matt Drance, owner of iPhone development company Bookhouse and a former Apple employee who helped evangelize the iPhone platform, said he believes Apple is attempting to safeguard its iPhone OS. He noted that several third-party platforms — such as Appcelerator, Monotouch and now Flash CS5 — are offering iPhone-app-conversion tools that could gradually erode the quality of the platform by attracting the “lowest common denominator” of programmers.

“Every couple of weeks there’s a new person popping up who’s going to potentially skew the development landscape,” Drance said. “I don’t think there’s anything cynical about it at all. I think Apple feels genuinely threatened by these toolkits.”

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Photo: Bryan Derballa/Wired.com