Apple Lays the Original iPhone to Rest

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Now nearly three years old, Apple’s first-generation iPhone will no longer be compatible with future upgrades of the iPhone operating system, according to Steve Jobs.

Apple previewed iPhone OS 4 last week, which will deliver multitasking and other improved features to the latest iPhones and iPod Touch devices. The older iPhone 3G will run OS 4, but some features, such as multitasking, will not work due to hardware limitations, according to Apple. Noticeably missing entirely from the discussion was the original iPhone.

We suspected that the original iPhone would not run OS 4 at all, and Jobs confirms our assumption in an e-mail he sent to a customer inquiring whether Apple would continue to support the original iPhone.

Jobs’ reply is terse as usual:

Sorry, no.

Sent from my iPhone

And there you have it. Original iPhone owners began receiving a lesser iPhone experience since iPhone OS 3.0, which delivered multimedia messaging to the newer iPhone 3G and iPhone 3GS, but not the first-generation iPhone. And now Apple has ceased supporting the original iPhone with OS upgrades altogether. The original iPhone is officially obsolete. Three years ain’t a bad run, though.

iPhone OS 4 releases this summer for the iPhone 3G, iPhone 3GS and iPod Touch. iPad owners will be able to download OS 4 in fall.

A hat tip to MacStories for originally reporting this e-mail exchange.

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Photo: Mac Users Guide/Flickr


Microsoft Gets Social With New Kin Phones

kinone2

SAN FRANCISCO — If you’re on Facebook 24/7, love music and take photos constantly, you’re probably under 25 — and you’re right in the demographic bull’s-eye for Microsoft’s two new social-media–centric phones.

The company launched the two phones Monday that are based on a new flavor of Microsoft’s upcoming mobile operating system, Windows Phone 7. The phones, called the Kin One and Kin Two, come with an entirely new interface that puts social services such as Facebook, Twitter and newsfeeds at its core.

“If you are focused on social connection, self expression and a digital life, how do you bring that to a phone?” says Robbie Bach, president for entertainment and devices division at Microsoft. “As we were working on Windows Phone 7, we decided we had an opportunity to go after this social group of people?”

The phones have been manufactured by Sharp and will be available on Verizon’s Wireless network in May and on Vodafone in Europe later this year. Kin One is a petite, rounded device with a 2.1-inch screen. Kin Two is a larger, palm-sized device with a 3.5-inch display.

Kin One has a 5-megapixel camera, while Kin Two sports an 8-megapixel camera. Both phones have multitouch displays, an accelerometer and video-recording capability, as well as hardware keyboards that slide out from underneath the screen.

Phones that integrate closely with social networking sites have been a huge trend with handset makers in the last two years. Almost every major phone maker, including Motorola and HTC, has phones that integrate Twitter, Facebook, Flickr, MySpace and newsfeeds into a single stream on the phone’s display.

Microsoft’s latest phones are based on the concept of sharing, and try to bring the PC and the phone closer, say company reps.

The phones use some components from the company’s latest operating system, Windows Phone 7. But it isn’t exactly the same OS that powers this device, says Bach.

Think of it as a fork in the road for Windows Mobile 7, where Microsoft has taken some components from the OS and added a new interface layer to create the Kin phone, says Microsoft.

Kin phones will have three home screens. The first includes access to e-mail, phone, newsfeeds, photos and browser. Swipe to the left and the next screen throws up a stream of status messages updated from contacts and newsfeeds. Swipe to the left once more and the third screen is a list of favorites marked by the phone users and what their social status says right then.

Microsoft is late to this party. though. Rivals such as Motorola and HTC have already done this with the MotoBlur and the HTC Sense interface, respectively.

What makes the Kin different, says Microsoft, is that it automatically backs up all its contents on a password-protected website. This idea of storing information in the cloud means users can access their photos, videos, messages and even call history from a browser anywhere and don’t have to just depend on their phone.

The service offers unlimited storage, says Microsoft and will be free.

Kin also integrates Microsoft’s Zune digital music service. The phone’s music player has the same interface as the Zune HD. It also includes access only to Bing search.

Developers, however, won’t be able to create apps for the new phones.

Microsoft has not yet announced prices for the two new phones, which will be available from Verizon in May.

This closeup of the Kin One shows it with the keyboard hidden. Photo courtesy Microsoft.

This closeup of the Kin One shows it with the keyboard hidden. Photo courtesy Microsoft.

And here's the Kin One with keyboard open. Photo courtesy Microsoft.

And here’s the Kin One with keyboard open. Photo courtesy Microsoft.

Kin One can be used to compose text messages. Photo courtesy Microsoft.

Kin One can be used to compose text messages. Photo courtesy Microsoft.

A Kin Two with keyboard closed sits in its hoped-for natural habitat: a coffeeshop table. Photo courtesy Microsoft.

A Kin Two with keyboard closed sits in its hoped-for natural habitat: a coffeeshop table. Photo courtesy Microsoft.

This Kin Two has its keyboard open and exposed. Photo courtesy Microsoft.

This Kin Two has its keyboard open and exposed. Photo courtesy Microsoft.

Top photo courtesy Microsoft.


How To: Try Windows Phone 7 Right Now [How To]

All this iPhone 4 news not doing it for you? Still got Windows Phone 7 on the brain? There’s a simple—and most importantly, free—way to try it out, right now, on your PC. More »

Adobe Reacts to New iPhone App Policy (Updated)

flash

The introduction of multitasking in iPhone OS 4 was great news for app developers and consumers, but Apple left unmentioned one policy tweak that could significantly change the App Store game.

As Wired.com reported Thursday, Apple previewed its next-generation iPhone operating system and released a beta to developers, which included a new developer’s agreement stipulating that iPhone apps must be originally programmed using Apple-approved languages (such as Objective-C).

The official iPhone OS 4 won’t be available until summer, so the exact implications of the policy change have yet to be seen. However, the consensus among several developers and tech observers is that the biggest and most obvious loser is Adobe, who has been touting a new tool called Packager for iPhone, which would enable Flash developers to easily port their apps into iPhone-native. This solution, which is set for an April 12 release as part of Adobe CS5, would partly address the lack of native Flash support for the iPhone and the iPad.

Adobe’s reaction to the news on Thursday wasn’t substantive (”We are aware of the new SDK language and are looking into it”), but Lee Brimelow, Adobe’s Flash evangelist, had some more colorful words today.

“Adobe and Apple has had a long relationship and each has helped the other get where they are today,” Brimelow wrote in his blog. “The fact that Apple would make such a hostile and despicable move like this clearly shows the difference between our two companies. All we want is to provide creative professionals an avenue to deploy their work to as many devices as possible. We are not looking to kill anything or anyone.”

Brimelow ended his post with, “Go screw yourself Apple.”

Meanwhile, Adobe has issued a filing with the Securities and Exchange Commission stating that “our business could be harmed” as “new releases of operating systems or other third-party products, platforms or devices, such as the Apple iPhone or iPad, make it more difficult for our products to perform, and our customers are persuaded to use alternative technologies,” as Bloomberg first reported.

The clause from the iPhone developer’s agreement in question is 3.3.1, which reads:

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

Apple did not return a phone call requesting comment on the new developer agreement.

Update 5:55 p.m. PT: Kevin Lynch, Adobe’s chief technology officer, has posted his level-headed response to the revised iPhone developer agreement:

It is up to Apple whether they choose to allow or disallow applications as their rules shift over time,” Lynch wrote. “Secondly, multiscreen is growing beyond Apple’s devices. This year we will see a wide range of excellent smartphones, tablets, smartbooks, televisions and more coming to market and we are continuing to work with partners across this whole range to enable your content and applications to be viewed, interacted with and purchased.”

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Photo: Brian X. Chen/Wired.com


Video: Hackers Jailbreak iPhone OS 4 in Less Than a Day

Apple released the iPhone OS 4 beta less than 24 hours ago, and already hackers have jailbroken the new operating system.

In the video above, Eric McDonald, better known as “MuscleNerd” of the iPhone Dev Team, demonstrates an iPhone running OS 4 with Cydia installed.

Cydia is the underground app store only accessible with jailbroken iPhones — that is, iPhones that have been hacked with software to free them of some of Apple’s restrictions. Some third-party developers have opted to distribute their software through Cydia after their apps were rejected by Apple.

In light of Apple’s new iPhone developer agreement, Adobe developers might just have to turn to Cydia to get their apps onto the iPhone. Apple’s revised agreement stipulates that iPhone apps must be originally coded with Objective-C, the language used in the iPhone SDK. That implies Apple will reject any app coded in a different language and automatically converted into a native iPhone app. The new rule is especially bad news for Adobe, who is touting a tool called Packager for the iPhone, which enables Flash developers to easily port their software into iPhone apps.

Apple will release iPhone OS 4 this summer for iPhone and iPod Touch customers. For iPad owners, the OS will be available fall.

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IPhone OS 4.0 Hints at Front-Facing Camera

wwwtuaw

Barely a day after Apple introduced iPhone OS 4 and made a beta available to developers, details have begun to trickle out about the new multi-tasking operating system. One enterprising reader of The Unofficial Apple Weblog (TUAW) ran system monitoring tool iStat on an iPhone running v4 and came up with the screenshot above.

Most of it looks fairly unassuming, but iChat is new, and the folks at TUAW make a huge leap form here, assuming that iChat equals front-facing camera “It seems unlikely that Apple would merely introduce an instant messaging app without support for video conferencing,” they write.

I remain unconvinced. First, why run a chat daemon at all if there is no camera present. Second, iChat is not just a video-conferencing app. And third, who wants it anyway? The iPad could do with a webcam for making Skype calls (although an actual rear-facing camera on the iPad seems plain stupid on such a big device), but the iPhone? Who really wants to video-conference on a tiny screen? It would be a novelty at best.

I may be wrong, but I have a feeling that a front-facing camera is the FM-radio of its day. Every iPod competitor put one in, and everyone thought Apple would eventually include one in the iPod. It took almost ten years to arrive (and you can bet that nobody uses the radio in the Nano). IChat? Sure. iSight? Nah.

iChatAgent process shows up in iPhone OS 4.0 — video conferencing coming? [TUAW]

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AppSnap: Install iPhone Apps by Snapping a Picture

appsnap

One of the first things iPhone owners do when they meet is to check out each other’s apps for anything cool and new. You’ve all done it: you scan the pages for unknown icons, pop an app open and then try to remember its name. That is usually where things end, and you’re left searching through the Mirkwood that is the app store’s navigation process.

If you have AppSnap, though, you don’t have to remember anything. Snap a photo of the other iPhone’s home screen, placing the little highlighted square over the app icon in question. AppSnap will then scan the icon and magically present you with a list of options from the App Store itself. It looks to be using some kind of image-recognition algorithm: If you look at the returned results, they all look spookily alike.

snapiconIt also works with computer screens, so you could, if you had it installed, snap this icon to the right and install it directly from inside AppSnap itself. At least you could if that wasn’t some horribly recursive procedure I just invented. You can also (of course) Tweet or Facebook-ate your results direct, but please don’t.

Is it worth $2? I have wasted $2 over and over on far more whimsical apps, so probably. As I only have a camera-less iPod Touch, though, I shall be forced to actually use my memory instead.

AppSnap [Get AppSnap via Mashable]


Adobe Apps: Easier to Pass Through the ‘i’ of a Needle?

If you make an app for the iPhone, it has to be done Apple’s way or the highway.

That’s the upshot of new iPhone developer rules, released Thursday without fanfare, even as Apple CEO Steve Jobs announced myriad details of the company’s new mobile operating system to a packed room of reporters.

The changes affect the so-called developer’s agreement required to access tools for building apps for the iPhone, iPod Touch and iPad. They add significant new restrictions to software makers hoping to create products for Apple’s mobile devices, which happen to be among the most sought-after in the world. More than a billion apps have already been downloaded so far from Apple’s App Store, creating a billion-dollar software business nearly overnight. It’s also led media companies, including Wired.com owner Condé Nast, to make big bets on emerging platforms such as Apple’s iPad tablet.

With so much at stake, some software developers on Thursday bristled at the new agreement, which for the first time appears to bar any app built using “intermediary translation” tools, such as those made by Adobe, from running on its various mobile devices. Instead, apps must be written directly in Objective-C and other approved languages.

“So much for programming language innovation on the iPhone platform” said Joe Hewitt, developer of the Facebook iPhone app, via Twitter. “I’m upset because frankly I think Objective-C is mediocre and was excited about using other languages to make iPhone development fun again. It’s so hard to reconcile my love for these beautiful devices on my desk with my hatred for the ugly words in that legal agreement.”

Apple has exercised tight control from the start over the iPhone platform, at first refusing to provide a software developer kit, or SDK, of any kind. Under pressure, Jobs ultimately relented, spawning a massive outpouring of creativity. More than 150,000 apps have made their way to the App Store so far.

But Apple’s grip over the iPhone has not loosened — and on Thursday appeared to tighten considerably.

While the long-term implications of the policy change are not certain, immediate losers appear to be providers of software that translates applications built originally for other platforms, like the web, to run natively on the iPhone OS.

A number of companies have created tools offering flexibility to developers who wish to code in different languages and port their software into native iPhone apps. The best-known example of such a tool is Adobe’s Packager for iPhone. The tool lets people build apps using the company’s Flash development tool, then export those apps to an iPhone-native format so they can run on Apple’s mobile devices, which don’t support Flash.

The Packager for iPhone is in public beta now, but will be a part of Adobe Creative Suite 5 when it’s released later this spring.

Adobe’s Creative Suite is widely used by the publishing industry and by videogame designers, and Apple’s new rule throws a wrench into their plans to publish iPad and iPhone versions of their magazines, newspapers and games using Adobe’s tools.

Other cross-compilers (as they’re known) are made by smaller companies like Appcelerator, which are scrambling at the news of Apple’s latest curveball.

“It seems like it will be difficult for Adobe to get around this restriction,” said Ross Rubin, an NPD analyst, regarding the updated iPhone developer agreement. “Apple wants to ensure developers use the technologies exposed in its tools and wants to avoid being an assimilated platform. It extends the Flash ban and says Apple is willing to risk doing without certain content rather than ceding control to Adobe.”

Apple did not return e-mails or phone calls seeking comment.

“We are aware of the new SDK language and are looking into it,” an Adobe spokesman said in a statement e-mailed to Gadget Lab. “We continue to develop our Packager for iPhone OS technology, which we plan to debut in Flash CS5.”

The policy change comes amid a chilling in relations between Apple and Adobe. Addressing his staff shortly after announcing the iPad, Jobs railed against Flash, calling it buggy. He also threw barbs at Adobe for being “lazy,” as first reported by Wired.com.

In the past, Apple’s agreement stipulated that applications “may only use documented APIs in the manner prescribed by Apple” and barred the use of private APIs.

The same portion of the new iPhone Developer Program License Agreement now reads:

3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).

Additional reporting by Wired.com’s Michael Calore.

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Apple to Preview iPhone OS 4 This Week

iPhone-Invite

Before all the iPad buzz has even had a chance to fizzle, Apple this morning sent e-mails inviting press to a sneak preview of the next-generation iPhone operating system.

The event is scheduled for Thursday, 10 a.m. PT at Apple headquarters.

Apple has not officially disclosed any details about its next iPhone OS, but a few rumors suggest it will introduce enhanced multitasking. The current iPhone OS (3.0) only allows a few core apps, such as iPod and Mail, to run in the background while another app is active.

The iPhone, iPod Touch, and iPad all run the iPhone operating system.

Rumors hint that iPhone OS 4 will have a multitasking feature based on Apple’s Exposé, a tool in Mac OS X that enables users to see all open applications in an exploded view and quickly switch between them.

We’ll find out whether that’s true soon enough. Apple’s iPhone OS 3.0 preview event in March 2009 was rather transparent. During that press conference, Apple demonstrated a new copy-and-paste feature for the iPhone, as well as the ability for apps to communicate with special-purpose accessories. Then at the Worldwide Developers Conference in June, Apple announced the release of iPhone OS 3.0 along with new iPhone hardware.

In short, if Apple stays consistent, don’t expect to download iPhone OS 4.0 until summer.

Yours truly will be attending the event Thursday and providing live blog and news coverage. Stay tuned here at Gadget Lab.

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Wolfram Alpha for iPhone Drops from $50 to $2

wolfram

When Wolfram Alpha first put its computational knowledge engine on the iPhone, it cost a staggering $50. The world laughed, then looked away, forgetting about it. What made this price even more ridiculous is that it put none of the knowledge nor the engine in your iPhone. The 0.8MB download is merely a front end to relay queries to and display results from the vast computational mothership out on the internet. As you need a connection to use it, and as the Wolfram Alpha site is optimized to look great on the iPhone, nobody bothered.

Now, though, the price has dropped to just $2, and presumably the Alpha team is suitably humbled. Actually, maybe the folks there are just happy that now at least one person (me) has downloaded and will use it. It’s still just a front-end to the man behind the curtain, but you do get a few advantages over the mobile web site, like bookmarks and a history browser. It is also a little quicker than the browser version.

So, if you care that the most common age for people named Charlie in the US is 63 years (I’m not there yet), or that garden sorrel has the Latin name rumex acetosa, head to the iTunes Store now.

UPDATE: It seems that some people did buy the $50 app. If you are one of them, and you’re feeling ripped-off right now, you can get a refund from the appropriately-named “I Want My Money Back!” offer. Sign up, submit your iPhone’s UDID number and some other details and you’ll get back $20 or $50 depending on how much you paid for the app.

Wolfram Alpha [iTunes]

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