Sony rolls up the PSN ‘Welcome Back’ mat this Sunday, takes free entertainment with it

Four weeks ago today, Sony announced its ‘Welcome Back‘ campaign following the weeks-long PSN outage that began in April. Now, the program is entering its final weekend, giving you just two more days to download your pair of free PS3 or PSP games, along with 100 virtual items from PlayStation Home and 30 days of PlayStation Plus. To claim your gratis package from the PlayStation Store, click on the “Welcome Back” tab and make your pick. Sure, a few handouts may not make up for those countless days you spent offline, contemplating a switch to other networks, but free stuff is free stuff, so head over to PSN to claim what’s rightfully yours before the clock strikes midnight on July 3rd.

Sony rolls up the PSN ‘Welcome Back’ mat this Sunday, takes free entertainment with it originally appeared on Engadget on Fri, 01 Jul 2011 12:07:00 EDT. Please see our terms for use of feeds.

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Sony intros new PS3 Slim in Japan: lighter, consumes less power

Fresh from the Land of the Rising Sun comes news that Sony has updated the original PS3 Slim (CECH-3001B) with a lighter, less power-hungry model. The new Japanese PS3 CECH-3000B weighs in at 5.7 pounds — as opposed to its 6.6 pound elder brother — and even lowers its wattage to 200W from the previous 230W. Based on information handed to us by SCE in February, we’re surmising that you’ll need HDMI / HDCP in order to get 1080p video playback from Blu-ray Discs; otherwise, it’ll be limited to 480i over piracy concerns. Other non-AACS content — games included — should be exempt from the restrictions. The unit will retail at the same ¥34,980 price point (or $435 for the Yanks) as the original Slim, and while a relatively plain 320GB flavor seems to be on tap for now, a 160GB Tales of Xillia bundle will purportedly hit this September. No announcement has been made for its North American counterpart, but with the system already in the FCC’s clutches, you can bet it’ll be making an intercontinental trek in short order.

Sony intros new PS3 Slim in Japan: lighter, consumes less power originally appeared on Engadget on Mon, 20 Jun 2011 13:23:00 EDT. Please see our terms for use of feeds.

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Redbox starts renting out video games nationwide, charges $2 for your Xbox 360, PS3 or Wii pleasure

Exactly as promised, Redbox is today inaugurating a new branch to its media-renting venture with the introduction of video game rentals at $2 a day. There’s a pretty rich and fresh selection on offer, including the likes of Duke Nukem Forever, Dirt 3, and Brink, and you can reserve your copy online before moseying down to your nearest Redbox kiosk to execute the transaction. About 5,000 of those crimson encasements have already been partaking in the testing of this service, but now Redbox is flipping the switch on the other 21,000 across the US and making things officially official.

Redbox starts renting out video games nationwide, charges $2 for your Xbox 360, PS3 or Wii pleasure originally appeared on Engadget on Fri, 17 Jun 2011 05:21:00 EDT. Please see our terms for use of feeds.

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Nine Everyday Tech Tools Made Possible by 100 Years of IBM

IBM’s Centennial anniversary is fast approaching (as in TODAY), and their 100 years of hard work shouldn’t go unnoticed. Behind every major technological advance, you’re likely to find IBM’s name floating around somewhere. Here are 9 of our favorite IBM-aided innovations. More »

Play DivX Videos on Your PS3 … Soon

This article was written on November 14, 2007 by CyberNet.

PS3 with DivX Playstation 3 users are getting all riled up because DivX support has officially been announced for the system. This will be sent out via a separate system software update sometime in future, which means existing PS3 owners will get a piece of the action.

So what does this actually mean? DivX says that game developers will be able to utilize DivX’s decoder technology, but that’s nothing too do backflips over. The big news is that PS3 owners will be able to watch almost all of the videos that are currently shared over the BitTorrent network. The excitement is perfectly understandable considering all of the television shows and movies being shared in this format, which users will be able to throw on their system and watch. This will be thrown onto the decently long list of the already supported media formats for the PS3:

  • Video formats: MPEG-1, MPEG-2, H.264/MEPG-4 AVC, and MPEG-4 SP
  • Audio formats: ATRAC (.oma .msa .aa3), MP3, AAC (.3gp .mp4), and WAV
  • Image formats: JPEG, GIF, BMP, TIFF, and PNG

There has also been rumors that DivX support is coming to the Xbox 360, but both Microsoft and DivX have yet to confirm it. Microsoft better get on top of this because it could effect the decision of buyers this holiday season!

[via Joystiq]

Copyright © 2011 CyberNetNews.com

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Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

Medieval Moves: Deadmund’s Quest may be built on the mini-game mechanics of last year’s Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund’s on-screen sword matched our wand-equipped wrist’s every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars.

If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn’t notice — we were too busy loving the Move’s speedy response time. Faster swings produced “stronger” in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it’s hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony’s motion lollypop to the front of the gesture control race? Probably not on his own, but it’s still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.

Continue reading Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video) originally appeared on Engadget on Thu, 09 Jun 2011 17:26:00 EDT. Please see our terms for use of feeds.

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Sony’s 24-inch PlayStation 3D ‘dual-view’ monitor: here’s how it works

Sony’s got some wonderful ideas here at E3 2011, but the company’s left quite a few threads for journalists to sew up — what’s the battery life like? How much will continuous client gameplay cost? Just how does that split-screen 3D monitor work? Sony’s 3D gaming czar Mick Hocking flew in from Liverpool to talk stereoscopy with the press, and we’ve got some answers for that last one. What you see above is an LCD panel that refreshes at 240Hz, and delivering 3D at 60 frames per second to each eye, by using the typical active shutter glasses technique of blocking light to your left eye when the “right” image is displayed, and vice versa for the right eye. However, the glasses have a special button that makes both lenses of one player’s glasses display images for the left eye, and both lenses of another player display images for the right, allowing each to have their own 60fps feed all the time for private split-screen gaming.

While that potentially means you could use these glasses on non-Sony 3DTVs too and get the same effect (or, you know, just pick up a Sharp Quattron 3D or Vizio Versus, which do much the same thing). Hocking told us that this particular unit also does additional software processing to reduce ghosting. But what of games? The 3D guru said there’ll be a number of titles supporting the feature when the monitor hits this fall, and that other 3D titles could potentially (and easily) be patched if they also support split-screen to begin with. Hocking says developer enthusiasm’s been particularly intense for split-screen, even more so than the holographic and head-mounted display technologies that Sony’s working on, and we may see the feature integrated in Bravia televisions should the idea take off.

Sony’s 24-inch PlayStation 3D ‘dual-view’ monitor: here’s how it works originally appeared on Engadget on Thu, 09 Jun 2011 15:33:00 EDT. Please see our terms for use of feeds.

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PlayStation Vita title ‘Ruin’ connects to PS3 for continuous client gameplay, we give it a swing (video)

Cross-platform gaming is a wonderful idea, but Sony’s showing off something even more impressive at E3 this year — a game that you can starting playing on either PS3 or the PlayStation Vita handheld and immediately transfer to another console. Ruin leverages cloud storage to save your entire hack-and-slash RPG game, right down to the positions and actions of every nearby enemy and the structures you’ve destroyed. Then, a second or eight after you hit load on another machine, you’re right back in the very same fight. Resuming on console or handheld and picking up exactly where you left off — yep, it’s a bona fide continuous client, and we had to give it a try. So, off to Sony’s E3 2011 booth we went, to seek out developer Idol Minds.

With both Vita and PS3 connected to a local router, it was both as simple and as mind-blowing as you’d expect — simply save on one (no matter what you’re doing), load on the other, and everything (save certain scripted animations) loads exceptionally quickly. In fact, Idol Minds VP Jeff Litchford said that while show floor conditions necessitated the local router, Ruin‘s cloud resume functionality would even work over 3G, as the save files are actually fairly small, on the order of 250KB. He couldn’t tell us whether you’ll have to purchase two copies of the game to make the magic happen (we’re hoping not), but he did have some good news on the cloud storage front: it won’t cost a thing to save your game data, not even a subscription to PlayStation Plus.

Sean Buckley contributed to this report.

PlayStation Vita title ‘Ruin’ connects to PS3 for continuous client gameplay, we give it a swing (video) originally appeared on Engadget on Wed, 08 Jun 2011 22:42:00 EDT. Please see our terms for use of feeds.

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THQ uDraw GameTablet goes HD, we go hands-on (video)


Nintendo’s Wii U controller is a gaming display, video conference device, and yes, a stylus-toting tablet, but no such tool has been announced for those other consoles, so PS3 and Xbox 360 owners who want to get their sketch on will have to turn to THQ’s new uDraw GameTablet instead. Tablets for both gaming systems were announced last month, and today we had a chance to paint on the big (HD) screen at E3. Though the drawing surface feels just as roomy as the Wii version, the tablets are noticeably smaller than last year’s counterpart, with the obvious absence of a Wiimote holder taking credit for the device’s reduced footprint. That Wiimote also made it difficult for lefties to tackle the tablet, but no such issues exist on the PS3 and Xbox versions. Other major design changes include shifting stylus storage from the rear to just above the touch surface, and trimming some girth off the instrument itself.

Both tablets will be coming in November for less than $100, though specific pricing has yet to be announced. For now, you’re limited to uDraw Studio and Pictionary on the game title front, which appear noticeably sharper in HD, though otherwise similar to the versions we used with the Wii. THQ has promised more games for future release, including Disney Animator, though reps weren’t able to confirm any other titles or dates. We had a chance to draw in both games, which respond to both the stylus and hardware buttons for brush selection and other functions, such as undo and navigation. A rep pointed out that the new versions are also more sensitive to stylus pressure, adjusting brush thickness based on how hard you press, for example, but we didn’t find that to be the case. After you’ve spent a few minutes concocting your next digital masterpiece, you can fire off your work of art via email, instead of just sending it to an SD card like on the Wii version. Overall, there’s nothing groundbreaking here, but if you’ve been looking to balance out your Halo and Resistance by sketching honeybees and rainbows (or making your console a bit more kid-friendly), then uDraw may be worth the investment.

Tim Stevens contributed to this report.

Continue reading THQ uDraw GameTablet goes HD, we go hands-on (video)

THQ uDraw GameTablet goes HD, we go hands-on (video) originally appeared on Engadget on Wed, 08 Jun 2011 19:44:00 EDT. Please see our terms for use of feeds.

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TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron

All right, we get it. You love motion gaming. You fell so hard for your Wii that you had to run out and buy the Kinect and PlayStation Move the minute they hit stores. And now you’ve got a lot of sensors, but not much in the way of space atop your flatscreen. DreamGear understands your decidedly first world pain, and is offering up the TriMount, a shrine to gesture-based gaming that has slots for your Wii sensor bar, Kinect sensor, PlayStation Eye, and a clamp for attaching it to your set. The $30 setup ships August 15th, and is available now for pre-order. Until then, you’re going to have to manage the old fashioned way: making a younger sibling hold up the sensor while you play Dance Central.

TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron originally appeared on Engadget on Wed, 08 Jun 2011 18:59:00 EDT. Please see our terms for use of feeds.

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