Sony’s Music Unlimited streaming service coming to NGP, will hit Xperia Play this year and PSP ‘in a matter of weeks’

It may sound patently obvious at this point, but there’s still cause to celebrate — Sony’s streaming subscription music service, Music Unlimited, is headed to both the PlayStation Portable and its pair of divergent spiritual successors the Next Generation Portable and Sony Ericsson’s Xperia Play. Eurogamer sat down with Sony Network Entertainment VP Shawn Layden, who spread the news readily, confirming that the service would be activated (at least in the UK) on PlayStation Portable “in a matter of weeks.” Meanwhile, Android phones including the infamous PlayStation handset will get Music Unlimited “this year,” and SNE “will make it happen” on the NGP as well, presumably sometime after the company reveals when its beast of a portable game station will actually come out. All in the name of taking your tunes with you wherever you happen to travel — a concept that’s getting rather popular right now.

Sony’s Music Unlimited streaming service coming to NGP, will hit Xperia Play this year and PSP ‘in a matter of weeks’ originally appeared on Engadget on Fri, 01 Apr 2011 02:40:00 EDT. Please see our terms for use of feeds.

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PlayStation now offers customer service via Twitter, probably won’t help you jailbreak your PS3

Got a question about a PlayStation product? Have a Twitter account? If you answered yes to both, then you’d be interested to know about @AskPlayStation — the official account for all of your PS concerns. They’ll assist you via tweets Monday through Friday from 9:30AM – 5:00PM PST and will answer in real-time between the hours of 2 and 5 PST. Hit up the source link to get all of your inquiries answered — just behave yourselves, OK?

PlayStation now offers customer service via Twitter, probably won’t help you jailbreak your PS3 originally appeared on Engadget on Wed, 09 Mar 2011 20:13:00 EDT. Please see our terms for use of feeds.

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PSP Go price cut quietly slinks away, now priced at original $200 MSRP

When Sony hacked $50 from the PSP Go’s price earlier this week, it didn’t exactly trumpet the news, and now it’s looking like a permanent $150 MSRP for the UMD-less handheld was too good to be true. Text across Sony’s website has silently been changed to reflect a $199.99 price point for both colors of the sliding-screen system, and there seems to be no remaining evidence that Sony ever dropped the price at all. Still, we imagine it’s only a matter of time before such a price cut becomes officially official, as the PSP-3000’s the no-brainer choice if you’re buying a PSP right now — it’s a full $70 cheaper than the less-capable Go.

[Thanks, Phil F.]

PSP Go price cut quietly slinks away, now priced at original $200 MSRP originally appeared on Engadget on Sat, 05 Mar 2011 14:05:00 EDT. Please see our terms for use of feeds.

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Sony’s PSP Go officially drops to $150

It may not be the first time you’ve been able to snag a PSP Go for $150, but you can now rest assured that you’ll never pay anything more than that, as Sony has officially knocked another $50 off the handheld’s list price. That follows a similar $50 price drop back in October (not to mention a $40 price cut to the regular PSP just last week), although that doesn’t seem to have done a whole lot to boost sales of the download-only device. Will this new low, low price make a bigger difference? And, if not, how much lower can it go before a certain quad-core monster really makes its presence felt?

Sony’s PSP Go officially drops to $150 originally appeared on Engadget on Thu, 03 Mar 2011 15:41:00 EDT. Please see our terms for use of feeds.

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CE-Oh no he didn’t!: NGP will be ‘dead on arrival,’ says ngmoco boss

In all honesty, you would expect the leader of a team concerned exclusively with producing games for smartphone platforms like iOS and Android to be dismissive of a new dedicated handheld console’s chances, but it’s still jarring to hear such a strident dismissal of the Sony NGP‘s chances. In an interview at GDC this year — yes, the same place where we were treated to some very impressive demos of the NGP’s performance — ngmoco CEO Neil Young has expressed his belief that Sony’s next PSP will be “dead on arrival.” Claiming that the new portable will be incapable of competing with the rich ecosystems and affordable pricing models that smartphones now offer, Young says not even the crazy specs or PS3-like gaming will help the NGP survive. This echoes comments from Satoru Iwata last year saying that Apple, not Sony, is the “enemy of the future” for handheld consoles, though Young does close off on a positive note, saying that he sees brighter prospects for the 3DS thanks to Nintendo’s rich collection of own-brand franchises and reserves of fan loyalty. So that’s it, folks, better start selling those Sony shares while they’re still worth something! Or not, it’s up to you.

[Thanks, Dominick]

CE-Oh no he didn’t!: NGP will be ‘dead on arrival,’ says ngmoco boss originally appeared on Engadget on Thu, 03 Mar 2011 03:10:00 EDT. Please see our terms for use of feeds.

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Sony’s NGP at GDC 2011: more video of the quad-core marvel in action


The headline just about says it all — we’ve got some new footage (as opposed to what we’ve seen before) of Sony’s NGP for all you gamers to drool over. Today at GDC 2011, we saw a live demo of Uncharted, Little Deviants, and the NGP’s augmented reality capabilities. We were, once again, impressed by Sony’s latest piece of gaming hardware, but don’t take our word for it, see for yourself in video footage above and after the break. And, oh-by-the-way, we gleaned a few new tidbits about the handheld powerhouse that developers may want to know — retail game cartridges will be only 2GB or 4GB in size (notable because the average PS3 title is 9GB), and Sony recommends that devs looking to port PS3 titles to the NGP should simplify their models, shaders and textures to make them work. Now if only Sony would spill the beans about how much the thing’ll cost.

Update: We didn’t completely care for how our original Uncharted footage looked, so we uploaded a slightly higher-quality version. Enjoy!

Continue reading Sony’s NGP at GDC 2011: more video of the quad-core marvel in action

Sony’s NGP at GDC 2011: more video of the quad-core marvel in action originally appeared on Engadget on Wed, 02 Mar 2011 23:36:00 EDT. Please see our terms for use of feeds.

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Sony PSP dips down to $130, wants to be your cheap thrill until the NGP gets here

Sony is treating its portable gaming fans well these days by giving them the one-two punch of having both a world-beating device to look forward to in the future and an affordable one to pass the time with until then. Starting this Sunday, the venerable PSP-3000 will be yours to own for just $130, taking it dangerously close to impulse buy territory, while Sony is also adding a few more titles to its $20 PSP Greatest Hits collection, including Assassin’s Creed: Bloodlines, Metal Gear Solid: Peace Walker and LittleBigPlanet PSP. Skip past the break for the full press release and the new ad video to promote the cheaper portable.

Continue reading Sony PSP dips down to $130, wants to be your cheap thrill until the NGP gets here

Sony PSP dips down to $130, wants to be your cheap thrill until the NGP gets here originally appeared on Engadget on Fri, 25 Feb 2011 11:48:00 EDT. Please see our terms for use of feeds.

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Gadget Lab Podcast: Android Tablets Galore, PlayStation Phone

          

This week’s episode of Gadget Lab covers highlights coming from Mobile World Congress in Barcelona, which was packed with tablets and smartphones.

The Motorola Xoom, one of the first tablets to run Android Honeycomb, finally got an official price tag: $800. It has a dual-core processor, a high-resolution screen and 4G compatibility, but would you pay that price? We doubt it, and so do many of our readers, apparently.

Another headliner at the show was Samsung’s awkwardly named Galaxy Tab 10.1. Wired.com’s Charlie Sorrel had some hands-on time with it and said the display was gorgeous, but the case felt like a cheap plastic toy.

One of the lamest tablets at the show was LG’s Optimus Pad. Most of the features are cool — a dual-core processor, front- and rear-facing cameras, and a high-resolution display — but the “3-D” spec made us roll our eyes. The 3-D mode makes images display as red and blue anaglyphs (which any computer screen could technically do), to create the cheap 3-D that’s been around for decades.

Moving on to phones, the most interesting smartphone coming from the show was the Xperia Play, which probably should’ve been called the PlayStation Phone. It plays PlayStation Portable games and includes a slide-out D-pad for controls. Pretty neat.

We take another look at the Verizon iPhone compared with the AT&T iPhone. Thousands of customers have been running bandwidth tests with the Speedtest.net iPhone app, and it looks like AT&T comes out ahead in terms of data transfer speeds — although from my previous tests, Verizon’s iPhone has been the more reliable phone.

Dylan wraps up the podcast with his favorite iPhone app of the week, Infinity Blade [iTunes], a fun slice-to-destroy 3-D game.

Like the show? You can also get the Gadget Lab video podcast via iTunes, or if you don’t want to be distracted by our unholy on-camera talent, check out the Gadget Lab audio podcast. Prefer RSS? You can subscribe to the Gadget Lab video or audio podcast feeds

Or listen to the audio here:

Gadget Lab audio podcast #104

http://downloads.wired.com/podcasts/assets/gadgetlabaudio/GadgetLabAudio0104.mp3


Video: Hands-On With PlayStation Phone

BARCELONA, Spain — Sony Ericsson’s Xperia Play is the phone we have wanted ever since Sony’s PSP was invented. It is, in any meaningful way, the first official PSP phone, and we got to play with it at the Mobile World Congress. How does it do?

Pretty well. With the gamepad tucked out of the way, the Play is a fairly humdrum Android phone, running 2.3 Gingerbread on a Snapdragon processor and equipped with a 5-MP camera. As a phone, it is perfectly fine.

But slide that pad out, and things get fun, fast. You get a D-pad, the four familiar PlayStation “shape” buttons, start and select buttons, and a home button that mimics the regular one next to the screen. There are also two touchpads and a pair of shoulder buttons — around back, behind the screen.

To drive the graphics, the Play has its own GPU, the 1-GHz Adreno 205. This allows the phone to push the polygons around and display them at 60 fps. Here you can see it in action, along with me getting my ass kicked in the preinstalled Bruce Lee game:

Holding it like this, you forget immediately that it is a phone. The buttons are fine, although if you were playing a Streetfighter-style game, those D-pad rolling special moves would be a little tricky. The shoulder buttons are easy to reach, even for my big hands, and the screen hinge is solid enough that things don’t flop around whilst playing.

Games will come from the Android Market, and there will be a separate PlayStation Store for buying old PS1 games, which will run on the Play.

It’s impressive, but I’m worried that it will be too expensive to be successful. Amazon.de lists it at 650 euro, which converts to $880. That’s a lot of cash, and even Sony Ericsson’s promise of 50 launch titles might not be enough to distract you from the sticker price. The launch date has yet to be announced, but could be as early as March.

See Also:


Sony’s Shuhei Yoshida drops some NGP knowledge: PSP sticking around, PS3 games easy to port

Details about Sony’s next-gen portable Playstation, the NGP, have been scarce since we spoke with SCEA President-CEO Jack Tretton about the new device. However, in an interview in the forthcoming issue of Edge, Shuhei Yoshida –who happens to be president of SCEA Worldwide Studios — revealed a few more tidbits about Sony’s NGP strategy (alas, still no official price). Apparently, the PSP will stick around even after NGP’s release because of high demand for the older handheld, not to mention a lower price. For those of you concerned about a dearth of titles upon the NGP’s debut — a la the PS3 — fear not, as Yoshida stated that porting PS3 games was a goal from the very beginning and the process will be simple (relatively speaking, of course). Combine that with a push to make the NGP’s development environment “as easy as possible,” and we’ll hopefully see plenty of available titles upon the device’s release. Oh yeah, Yoshida-san also said that NGP is just the console’s codename, and the real name will be announced later this year — PSP2 just rolls off the tongue, now doesn’t it?

Sony’s Shuhei Yoshida drops some NGP knowledge: PSP sticking around, PS3 games easy to port originally appeared on Engadget on Mon, 14 Feb 2011 17:17:00 EDT. Please see our terms for use of feeds.

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