We’re Running Out of Chocolate [Chocolate]

At the rate we’re going, chocolate is going to be a rare—and extremely pricey—commodity within the next twenty years. Somebody needs to light a fire under those Oompa-Loompas, stat. More »

Shocker! Laptops placed on laps will overheat you where you don’t want to be overheated

Scrotal hyperthermia — even its name sounds like a terrible, horrible thing. Yes, gadget enthusiasts, we’re talking about the vastly underrated problem that is the overheating of a techie gentleman’s reproductive parts. A study recently published in the Fertility and Sterility journal confirms what we’ve long known — that heat escaping laptops sat on laps can and will raise the temperature in your external offspring storage units — but adds a bit of handy additional info as well. Firstly, it turns out that keeping one’s legs together to balance the laptop is mostly to blame, as it doesn’t provide enough airflow to let heat escape, while lap pads have been found to be entirely ineffective in protecting testicles from rising in temperature. Another note of import is that the men in this study failed to notice when their scrotal thermometers rose above what’s considered safe, so we’d just advise doing your mobile blogging Engadget style: from a bar, a coffee table, the trunk of a car, or even a humble desk.

Shocker! Laptops placed on laps will overheat you where you don’t want to be overheated originally appeared on Engadget on Mon, 08 Nov 2010 15:43:00 EDT. Please see our terms for use of feeds.

Permalink Switched, Reuters  |  sourceFertility and Sterility  | Email this | Comments

Dynamic 3D holograms can now refresh every two seconds, save galaxies in their spare time

Perhaps the biggest challenge in making holograms usable on a daily basis — aside from having to film your subject with a million trillion cameras — is in getting their refresh rates up to the levels we’re used to with “normal” two-dimensional video. We’re still a fair way away from those magical 30fps, but the University of Arizona is touting a heretofore unheard of redraw rate of once every two seconds. This is a major advance from their first dynamic holograms demonstrated two years ago, which required minutes to swap over to a new image. The current prototype is built on a 10-inch photorefractive polymer screen, with lasers beaming information onto it, though 17-inch versions are also being tested. Another present limitation is that the hologram displayed can only be of one color, but that is also subject to the continuing labors of the UA researchers, who foresee no major hurdles preventing them from eventually cobbling together full-color, fast-refreshing, and fully realized 3D holograms. Now that’d be 3D television we can all get behind. Or in front of, depending on the viewing angle we want.

Continue reading Dynamic 3D holograms can now refresh every two seconds, save galaxies in their spare time

Dynamic 3D holograms can now refresh every two seconds, save galaxies in their spare time originally appeared on Engadget on Thu, 04 Nov 2010 06:52:00 EDT. Please see our terms for use of feeds.

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UCLA / Caltech researchers help patients move mouse cursors with their brains

It’s certainly not a revolutionary new concept — whiz kids have been tinkering with brain-controlled interfaces for years on end — but a collaboration between UCLA scientists and colleagues from the California Institute of Technology has taken the idea one leap closer to commercialization. Itzhak Fried, a professor of neurosurgery at UCLA, kept a close watch (via embedded electrodes) on how a dozen humans reacted to certain images, and eventually, Fried and co. were able to show that Earthlings can “regulate the activity of their neurons to intentionally alter the outcome of stimulation.” In other words, they were able to move a mouse cursor with just their mind, and brighten a test image with a 70 percent success rate. By honing the process of controlling what actions occur when focused on a given subject (or input peripheral), it opens up the possibility for paralyzed individuals to not only check their email, but also control prosthetic limbs. It’s hard to say when this stuff will be put to good use outside of a hospital, but the video after the break definitely makes us long for “sooner” rather than “later.”

Continue reading UCLA / Caltech researchers help patients move mouse cursors with their brains

UCLA / Caltech researchers help patients move mouse cursors with their brains originally appeared on Engadget on Tue, 02 Nov 2010 04:12:00 EDT. Please see our terms for use of feeds.

Permalink Gizmag  |  sourceNature, UCLA, Caltech  | Email this | Comments

Shocker! Kids spending too much time in front of TV screens, too little in loving parents’ embrace

Not that anyone really needed to have this spelled out, but America’s tots are apparently spending too much time in front of the telly tubes. The latest study, conducted by the Seattle Children’s Research Institute and the University of Washington, finds that children under the age of five are spending 4.1 hours of each day watching movies or TV, doubling the recommended maximum of two hours a day. Whether you take the slightly arbitrary two-hour RDA to heart or not, it’s undeniable that all of us — not just the young ‘uns — are spending increasingly larger chunks of our time looking at the world through a screen and not through our own retinas. And, if you want an extra topping of alarmist extrapolation, these figures come from a research sample concluded in 2006, today’s better-equipped toddlers are very likely to outdo those numbers when mobile devices and the like are factored in. Imagine how bad this would all be if the US didn’t have so much quality programming to entertain and educate them with.

Shocker! Kids spending too much time in front of TV screens, too little in loving parents’ embrace originally appeared on Engadget on Tue, 02 Nov 2010 01:40:00 EDT. Please see our terms for use of feeds.

Permalink CNET, ScienceDaily  |  sourceScienceDirect  | Email this | Comments

iPhone Wins Phone Popularity Contest, Android Dominates OS

A new report reveals that Apple’s iPhone has become the most popular handset in the United States, while Google’s Android platform dominates as the most popular phone operating system.

Technology research firm Canalys on Monday published its report on Q3/2010 U.S. smartphone market share. The data positions Android as the leading operating system, with 9.1 million Android-powered smartphones shipped during the quarter — 43.6 percent of the market.

Meanwhile, Apple shipped 5.5 million iPhones, which gives it a 26.2 percent share of the market, making iOS the No. 2 phone operating system. However, because iPhones are the only handsets running iOS, this figure also makes the iPhone the most popular piece of hardware in the phone market.

Before you Android and iPhone cheerleaders go off on each other in the comments, consider that these numbers are exactly what Apple and Google were shooting for, given their different mobile strategies. Apple, a hardware company, has achieved its goal of using an exclusive operating system to sell a lot of phones. And Google has achieved platform dominance with its more “open” strategy of offering Android to any manufacturer to use on any phone.

So while these numbers are huge, they’re not that surprising. I’m more curious about how market share numbers will look next year after new Windows Phone 7 handsets have been on shelves for a while. As I mentioned in a previous post, Microsoft’s mobile approach (i.e., sharing the OS only with manufacturers who meet quality standards) is combining the strengths of both Apple’s and Google’s mobile strategies, so it should be interesting to see how consumers react.

Updated 2:30 p.m. PT to correct an error on the number of iPhones sold during the quarter.

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Photo: Jon Snyder/Wired.com


NC State gurus find ‘Goldilocks’ of DNA self-assembly, look to improve drug-delivery vehicles

We’re guessing that most Wolfpackers in the greater Raleigh area are in full-on tailgate mode right now, but aside from laying a beating on the Seminoles this evening, NC State faithful are also trumpeting a new DNA discovery that could one day make it easy to get vital drugs to hard-to-reach places within you. Researchers from the university have purportedly discovered the ‘Goldilocks’ of DNA self-assembly, which holds promise for technologies ranging from drug delivery to molecular sensors. The concept, known as DNA-assisted self-assembly, has been vastly improved by using “computer simulations of DNA strands to identify the optimal length of a DNA strand for self-assembly.” You see, perfection occurs when strands aren’t long enough to intertwine with each other, yet not short enough to simply fold over on each other. We know, it’s a lot to wrap your brain around with half a hot dog shoved in your mouth, but hit the video after the break for a… shall we say, more visual explanation.

Continue reading NC State gurus find ‘Goldilocks’ of DNA self-assembly, look to improve drug-delivery vehicles

NC State gurus find ‘Goldilocks’ of DNA self-assembly, look to improve drug-delivery vehicles originally appeared on Engadget on Thu, 28 Oct 2010 15:35:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNC State  | Email this | Comments

Future Shock: Nokia Research Touts 5 Innovative Mobile Interfaces

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A peek into Nokia’s research labs reveals some intriguing possibilities on how we will interact with our devices in the future.

Embedded chips could help phones “smell,” electronically stretchable skins could change the shape of devices and make them fit like gloves on your hand, and gestures could mean the end of pecking and hunting on mobile displays.

Some future touchscreen displays might even give you tactile feedback — using tiny electrical shocks.

So while Nokia may be a bit behind the curve in developing touchscreen interfaces, its R&D department is not standing still.

Check out the five big ideas that are currently under development at Nokia Research Center.

Photo: Andrea Vascellari/Flickr

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Future Shock: Five Innovative Mobile Interfaces from Nokia Research

<< Previous
|
Next >>



A peek into Nokia’s research labs reveals some intriguing possibilities on how we will interact with our devices in the future.

Phones could be embedded with chips that can help them “smell,” electronically stretchable skins could change the shape of devices and make them fit like gloves on your hand, and gestures could mean the end of peck and hunt on mobile displays.

Some future touchscreen displays might even give you tactile feedback — via tiny electrical shocks.

So while Nokia may be a bit behind the curve in developing touchscreen interfaces, its R&D department is not standing still.

Check out the five big ideas that are currently under development at Nokia’s labs.

Photo: (Andrea Vascellari/Flickr)

<< Previous
|
Next >>

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Why ‘Gorilla Arm Syndrome’ Rules Out Multitouch Notebook Displays

Apple’s new MacBook Air borrows a lot of things from the iPad, including hyperportability and instant-on flash storage. But the Air won’t use an iPad-like touchscreen. Neither will any of Apple’s laptops. That’s because of what designers call “gorilla arm.”

And while Apple points to its own research on this problem, it’s a widely recognized issue that touchscreen researchers have known about for decades.

“We’ve done tons of user testing on this,” Steve Jobs said in Wednesday’s press conference, “and it turns out it doesn’t work. Touch surfaces don’t want to be vertical. It gives great demo, but after a short period of time you start to fatigue, and after an extended period of time, your arm wants to fall off.”

This why Jobs says Apple’s invested heavily in developing multitouch recognition for its trackpads, both for its laptops, on its current-generation Mighty Mouse and on its new standalone Magic Trackpad.

Avi Greengart of Current Analysis agrees it’s a smart move, borne out of wisdom gathered from watching mobile and desktop users at work.

“Touchscreen on the display is ergonomically terrible for longer interactions,” he says. “So, while touchscreens are popular, Apple clearly took what works and is being judicious on how they are taking ideas from the mobile space to the desktop.”

But Apple didn’t have to do its own user testing. They didn’t even have to look at the success or failure of existing touchscreens in the PC marketplace. Researchers have documented usability problems with vertical touch surfaces for decades.

“Gorilla arm” is a term engineers coined about 30 years ago to describe what happens when people try to use these interfaces for an extended period of time. It’s the touchscreen equivalent of carpal-tunnel syndrome. According to the New Hacker’s Dictionary, “the arm begins to feel sore, cramped and oversized — the operator looks like a gorilla while using the touchscreen and feels like one afterwards.”

According to the NHD, the phenomenon is so well-known that it’s become a stock phrase and cautionary tale well beyond touchscreens: “‘Remember the gorilla arm!’ is shorthand for ‘How is this going to fly in real use?’.” You find references to the “gorilla-arm effect” or “gorilla-arm syndrome” again and again in the scholarly literature on UI research and ergonomics, too.

There are other problems with incorporating touch gestures on laptops, regardless of their orientation. Particularly for a laptop as light as the MacBook Air, continually touching and pressing the screen could tip it over, or at least make it wobble. This is one reason I dislike using touchscreen buttons on cameras and camera phones — without a firm grip, you introduce just the right amount of shake to ruin a photo.

Touchscreens work for extended use on tablets, smartphones and some e-readers because you can grip the screen firmly with both hands, and you have the freedom to shift between horizontal, vertical and diagonal orientations as needed.

On a tablet or smartphone, too, the typing surface and touch surface are almost always on the same plane. Moving back and forth between horizontal typing and vertical multitouch could be as awkward as doing everything on a vertical screen.

This doesn’t mean that anything other than a multitouch trackpad won’t work. As Microsoft Principal Researcher (and multitouch innovator) Bill Buxton says, “Everything is best for something and worst for something else.”

We’ve already seen vertical touchscreens and other interfaces working well when used in short bursts: retail or banking kiosks, digital whiteboards and some technical interfaces. And touchscreen computing is already well-implemented in non-mobile horizontal interfaces, like Microsoft’s Surface. Diagonalized touchscreen surfaces modeled on an architect’s drafting table like Microsoft’s DigiDesk concept are also very promising.

In the near future, we’ll see even more robust implementations of touch and gestural interfaces. But it’s much more complex than just slapping a capacitative touchscreen, however popular they’ve become, into a popular device and hoping that they’ll work together like magic.

Design at this scale, with these stakes, requires close and careful attention to the human body — not just arms, but eyes, hands and posture — and to the context in which devices are used in order to find the best solution in each case.

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