I Met a Terminator and Lived to Tell the Story

Driving through the New Mexico desert during summer’s peak, my mouth as parched as the baked terrain, I wonder to myself, what would Dr. Frankenstein do if he lived today?

Would he dig through morgues to find the proper arms, legs and noses he needed to create his infamous monster? Or would he give up on biological life and simply build a robot?
The T-600 is the closest thing modern fiction has to Frankenstein’s famous beast. He stands 7 feet tall and shares the monster’s trademark stiff, slow movements. If pushed to the ground, he might not be able to get up, trapped like an overweight baby on his back. But then again, it would take a lot to knock him down. A truck, at least. Plus, you’d need to get past the minigun that’s permanently welded to his arm first.

And then there’s his skin. Like Frankenstein, the T-600 is in a constant state of rot. Sent out to patrol without maintenance, the T-600 is Skynet’s more sinister rendition of the taxicab, a tool driven day and night until its rubber skin melts to slime and crackles away in patches to dry, desert heat.

In Terminator Salvation, SkyNet has not created the cold, technologically precise world of The Matrix. It’s simply not that smart yet. And the thing about machines is that they’re not usually as self-conscious about their looks as Hollywood designers would argue.

During my visit to the movie’s set during filming last summer, I got a firsthand look at all of this techno-ugly, the world in which, if the machines do take over, we’d see in our lifetime.

Everything in the future is pieced together from scraps and bits. I realize that as my bus pulls up to the nondescript studio in the middle of the New Mexico desert. I glance over at a cacophony of metal in the sand and wonder, is it a junkyard or a battlefield that I’m looking at?

Buses and cars are piled not with armor plating but a few extra layers of rust and grime. Most look like they couldn’t run. Some look like they may have never run.

I walk up to a helicopter that’s in relatively good condition, yet my untrained eyes can tell it’s not one chopper but two or three stitched together with a welding torch and a lot of swearing. It barely looks like it can fly (and ironically, I find out later that it can’t—it’s suspended from a wire during shooting).

Everything is perforated with bullet holes.

Then I see the source of the carnage, shining with enough sheen to justify that whole overused diamond in the rough metaphor.

With two sets of mini-tank treads, a vague hint of a torso and head and twin miniguns, it looks sort of like Johnny 5…if Johnny 5 ripped out his eyes and flooded his chassis with robotic performance enhancers until his metal skin buckled under the pressure.

Those guns are more than a prop, I hear. And during filming, they’ve decided to fire live ammunition in lieu of CGI. Each shell costs $3 and the guns fire somewhere around 100 rounds per second. Sure, the effect would be cheaper to create on computers, but there’s no way it would be so much fun.

I’ve pretty much just walked up to the T4 set—one of many, in fact—and I realize that the amount of real, massively-scaled props I’ve seen is astounding. A week earlier when I booked the ticket to New Mexico to visit the set, I wondered just how much stuff I’d actually see versus how much of the set tour would consist of dry wall and green paint.

There’s really not much green paint going on at all.

As I work my way inside and weave through a small army of builders constructing plywood masterpieces that rise stories into the air, I smell wood, not paint. I’m told that green screen is saved for the edges or corners of a set—things like the blown-out roof of a real 3-story air intake silo.
Meanwhile, as we wet our shoes in a darkened sewer complex (filled with about an inch of real water and mud), I’m amazed at how the plywood walls have been transformed from generic yellow wood into metal and rust and brick—set decorators have airbrushed almost every square inch to create the illusion of infinite tetanus.

And the tech. Oh man.

Lining the walls of this resistance bunker, the stomping grounds of John Connor, there must have been at least 50 PCs in various states of disrepair. They were stacked like concrete blocks, a rummage sale obsession gone way, way wrong. And there was other stuff, too. Super geeky stuff. Spectrum analyzers, CB radios and coils of aging solder.
As the bunker continues, the floor dries out as it leads to a small operating room. Here, you could see all types of medical equipment easily dating back to the 60s. Combine every season of MASH with every season of ER, cover it in dirt and add a solitary intimidation light hanging from the ceiling. That’s what it looked like.

The Resistance was fighting Frankenstein with Frankenstein—piecing together every type of tech possible to battle SkyNet’s evolving monster.

I knew the sets were fake, but when you’re surrounded by so much existing technology, so much detail, being pieced together as part of a dark thesis, it unsettles your stomach to say the least.

Hopping back on the bus, I sat for about an hour riding deeper into the desert as the air conditioning submitted to New Mexico’s summer heat.

I pass by a gas station. Is this just a gas station in the middle of nowhere? Nope, it’s a movie set – the famous Sara Connor station she visits at the end of T1. (It wasn’t exploding at the time.)

I pass by a pile of old corroding cars. Is this another futuristic battlefield? Nope, it’s just a junk car lot.

The bus jostles me through a seemingly endless, operational train yard before reaching its abandoned station that must be a century old, an eerie conglomeration of beauty and horror. The sun diffuses through skylights in the expansive space and time seems to slow as dandelion pollen floats through the air. Yet, when shot at night, the cattle cars around back—retrofitted by “machines”—had brought people here to be skinned for hair and epidermis (to develop the Arnold Schwarzenegger terminators, the “skin jobs”).
Standing inside one of these steaming cars, sharp edges exposed at every corner, I couldn’t imagine what the extras had gone through during shooting…let alone those persecuted in the real world events that this scene was meant to so closely (maybe even heavy-handedly) parallel.

And in this sense, the movie was reaching another level of Frankensteinian philosophy—patching the most horrifying moments of our past with the potentially hopeless bleakness of the future. Who knew, if the actors, director, cinematographer, special effects coordinator and editor could pull it off, maybe the movie—a sequel of a sequel of a sequel—might actually be good…poignant, even.

As the sun finally set and I arrived at my final destination, a night shoot right outside of SkyNet itself (depicted as an aging factory expelling absurd but periodic balls of flame) my skepticism had been laid to rest.

Terminator 4 might or might not be a good movie, but I’d gotten the vibe from McG, the director, and a number of the actors that, yes, they knew, Terminator 3 was horrible. And previewing about 6 minutes of footage of the film in McG’s trailer depicted the Mad Max world in a cohesive, and new voice.

(Since then, the trailers have painted the picture of a bigger action movie with more CGI and more polish. It’ll be interesting to see how the stylistic themes collide in the final product.)

Everyone was clearly working hard to make this movie not suck. A month earlier, one member of the construction crew had been stung by a scorpion. This tale of a real life emergency made McG’s informal poll amongst journalists as to whether or not a James Cameron cameo would be too cheesy for the content seem a little less impressive, but earnest all the same.

That night, as I watched the first and last actual filming of my visit, the crew of 150 or so people had one goal—put a giant bulldozer through a wall. The scene could only be done once (lest they rebuild the brick wall) so it was rehearsed endlessly. A jib arm would track an actor’s movements as he infiltrated SkyNet, then, BOOM. Wall comes down.
Well, that’s not including the military-grade explosions from SkyNet’s rhythmic death flames (that ushered a periodic deathly wall of heat onto onlookers), but you get the point.

And after several hours of rehearsal and constant mini meetings between directing, cinematography and visual effects departments (tediously boring in spite of the endless pyrotechnics), I can spoil that the brick wall does come down and our protagonist lives to tell the tale.

But whether or not the Frankensteinian T-600 lurking in the background noticed, I do not know.

Machines Behaving Deadly: A week exploring the sometimes difficult relationship between man and technology.

Microbot controls swarm of bacteria, puts all flea circuses to shame

Sylvain Martel, what hast thou sown? The director of the NanoRobotics Laboratory at the École Polytechnique de Montréal this week is presenting his latest microbot at ICRA in Japan, and it’s got a pretty crazy trick. The solar panel-equipped device sizes up to about 300 x 300 microns, and using a sensor to detect nearby pH levels, it’s been shown as capable of controlling a swarm of 3,000 bacteria using electromagnetic pulses. Sure, Martel suggests there’ll be some eventual medical uses for the technology, but we’d be lying if we said the video demonstration didn’t give us the willies. See for yourself in the video linked below.

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Microbot controls swarm of bacteria, puts all flea circuses to shame originally appeared on Engadget on Sun, 17 May 2009 16:42:00 EST. Please see our terms for use of feeds.

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HIRO, the realistic ‘torso bot’ for researchers and fans of El DeBarge

Are you a serious scientific researcher / evil genius looking for a robot for serious scientific research / “evil genius” research? Do you need something whose movements more closely approximates those of the humans who you might wish to help / destroy? Kawada Industries and General Robotix in Japan (GRX) have teamed up to develop a little something called HIRO, or “Human Interactive Robot.” Designed to move in a more lifelike fashion that any robot on the market these days, this bad boy has fifteen degrees of freedom (including two in the neck, six in each arm and one in the lower back). It can also carry an object weighing up to 2kg in each arm, and its finger tip features an operating force of up to 10kgf. If that weren’t enough, it also includes a head-mounted double-lens stereo vision camera, two robot hands, two hand cameras, a control PC, and a PC for information processing. For the OS, this device uses that perennial favorite of evil genuises everywhere (Windows XP) while it uses something called QNX for control systems. Available for delivery to academic research institutes and mad scientist’s hideouts sometime this fall for a price of ¥7.4 million (just about $77,000) — or, if you’re on a tight budget, the basic package (which excludes the head-mounted camera, the two robot hands, and includes a simplified neck) is priced at ¥5.4 million (roughly $57,000). One more pic after the break.

Continue reading HIRO, the realistic ‘torso bot’ for researchers and fans of El DeBarge

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HIRO, the realistic ‘torso bot’ for researchers and fans of El DeBarge originally appeared on Engadget on Thu, 14 May 2009 11:41:00 EST. Please see our terms for use of feeds.

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Robot Hall of Fame expands to include Da Vinci, Terminator, Roomba

Forget those “sporting” Halls of Fame — the real HOF is right here. Since 2003, the Robot Hall of Fame has been honoring robots and creators at an exhibit in Pittsburgh, Pennsylvania, and now we’re seeing the latest handful of noteworthy creatures take their rightful place in history. For those unaware, the Robot HOF is maintained by Carnegie Mellon University and the Carnegie Science Center, and an international jury of researchers, writers, and designers has just selected five new bots to join the cast: Mars rovers Spirit and Opportunity, the T-800 Terminator (yes, that Terminator), the Da Vinci surgical system, iRobot’s Roomba and ‘Huey, Dewey, and Louie’ from the 1972 sci-fi flick Silent Running. Could you have imagined a more fitting five? If so, sound off below!

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Robot Hall of Fame expands to include Da Vinci, Terminator, Roomba originally appeared on Engadget on Mon, 11 May 2009 09:34:00 EST. Please see our terms for use of feeds.

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Kondo bot battles rage in Japan, vision of humanity’s imminent destruction crystallize

You may be familiar with the modular line of Kondo robots sold in Japan — but are you aware that a “Kondo Battle” exists where the bots duke it out to the death (or until they fall over)? Well, now you know… which is half the battle. You can pretty much see where this is headed — life-size (or larger) Gundams going totally crazy on cityscapes across the globe. A picture says a thousand words, and video says billions and billions, so feast your eyes on the IDG News clip after the break, and to sweeten the deal, we’ve included a few videos of the actual fights as well.

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Kondo bot battles rage in Japan, vision of humanity’s imminent destruction crystallize originally appeared on Engadget on Sun, 10 May 2009 16:16:00 EST. Please see our terms for use of feeds.

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Robotic Hand Handles Eggs, Runs On Compressed Air

Virgina Tech-robotic-hand

It can’t arm wrestle yet, but a robotic hand developed by students at Virginia Tech is strong enough to lift a can of food and dexterous enough to handle a raw egg.

It’s a big step for robotic hands, which have so far been hampered by lack of flexibility, forcing them to merely grab objects instead of being able to handle a wide range of textures and motions.

The latest hand, called RAPHaEL (Robotic Air Powered Hand with Elastic Ligaments), is powered by a compressed air tank. A microcontroller helps coordinate the motion of the fingers. The mechanism makes the hand deft enough to gesture for sign language.

The robotic hand’s grip depends on the extent of pressure of the air. A low pressure is used for a lighter grip, while a higher pressure allows for a sturdier grip.

“This air-powered design is what makes the hand unique as it does not require the use of any motors or other actuators,” said Dennis Hong, director and the faculty adviser on the project at the Robotics and Mechanisms Laboratory of Virgina Tech. “The grasping force and compliance can be easily adjusted by simply changing the air pressure.”

The hand could potentially be used to create robotic prosthetics, though at Virginia Tech it is part of a larger project. The university’s Robotics Lab is working to create a humanoid robot known as CHARLI (Cognitive Humanoid Robot with Learning Intelligence) that will be 5 feet tall and used as a research platform and in robot sports.

The latest version of the robotic hand is expected to be used in the CHARLI robot. Once the newer model hand is connected to the larger body, it will be able to pick up — not just grasp and hold — objects just like a person, says the lab.

Check out this video showing  RAPHaEL at work:

Photo: Robotic Hand/Virginia Tech College of Engineering


Fukitorimushi cleaning bot is just like a pet — only cleaner, quieter, better behaved, and more pillow-shaped

Panasonic recently unveiled a new kind of cleaning robot at the Tokyo Fiber Senseware Expo in Milan. Called Fukitorimushi, the small service bot is covered in Nanofront, a nanofiber polyester fabric which can absorb oil and pick up small paricles of dust. It moves a bit like an earthworm, crawling about the floor using several light sensors to root out the dirt, and can navigate itself back to its charging station when it needs more juice. Designers of the spiffy little guy seem to think that owners will bond to it as if it were a pet. No word on when these dudes will be commercially available, but we’ll let you know as soon as we score one of our very own — we’re thinking about calling it Sal. There’s a video of it doing its rather unnerving business after the break.

[Via Robots.net]

Continue reading Fukitorimushi cleaning bot is just like a pet — only cleaner, quieter, better behaved, and more pillow-shaped

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Fukitorimushi cleaning bot is just like a pet — only cleaner, quieter, better behaved, and more pillow-shaped originally appeared on Engadget on Thu, 07 May 2009 23:13:00 EST. Please see our terms for use of feeds.

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Robotic hand controlled by compressed air grasps the concept of delicacy

The Robotics and Mechanisms Laboratory (AKA the RoMeLa Project) at the College of Engineering at Virginia Tech has designed and built a prototype robotic hand that is controlled and operated by compressed air. Called RAPHaEL (Robotic Air Powered Hand with Elastic Ligaments), the robot can hold heavier, solid objects, as well as light or delicate ones such as a light bulb or an egg. The hand is powered by a compressor air tank at 60 psi and an accordion style tube actuator, with microcontroller commands operating and coordinating the movements of its fingers. It uses no other motors, and the strength of the grasp is controlled by a change in air pressure, making the hand quite dextrous. RAPHaEL — which is part of a larger RoMeLa robot project named CHARLI — has already won several awards, including grabbing first prize at the 2008-2009 Compressed Air and Gas Institute Innovation Award Contest. RoMeLa researchers envision CHARLI one day roaming the VT campus making friends with students and visitors. We look forward to that day, but until then, check out RAPHaEL holding some stuff after the break.

Continue reading Robotic hand controlled by compressed air grasps the concept of delicacy

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Robotic hand controlled by compressed air grasps the concept of delicacy originally appeared on Engadget on Thu, 07 May 2009 21:36:00 EST. Please see our terms for use of feeds.

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Shouting at Robots for Art’s Sake

Cobots by Christian Cerrito

Shouting and waving your arms at buggy technology doesn’t normally do anything useful. With these robots, it makes art.

The Cobot (for “collaborative robot”) is the brain child of Christian Cerrito, who created it for his master’s thesis at NYU’s Interactive Telecommunications Program. The pocket-sized Pollock comes in two flavors: the SoundBot, which draws in response to loud noise, and the ShadowBot, which sketches along the boundary between light and dark.

They can even transform anger into art. While Cerrito was writing his final paper, swearing loudly at his computer, the SoundBot doodled on the floor, recording his frustration.

“At some point I looked at the floor, and there was this beautiful drawing,” he said.

Other people enjoyed interacting with the SoundBot and ShadowBot, as shown in the videos below.


Untitled
from Christian Cerrito on Vimeo.

But Cerrito’s favorite part of the whole project is watching people play.

“Most of what they’ve created so far are their relationships to their users,” he said. “With drawing and painting in particular, people are hesitant to dive in and start doing something. It tricks people into drawing, playing with shape and form, doing all these things. That’s the most fascinating thing.”

Cerrito wants to let the bots draw on room-sized pieces of paper and turn them loose in public places. He’s also planning to open source the designs to let people build their own, which he estimates would cost between $80 and $100.

In the meantime, you can watch Cerrito’s (and all the other ITP students’) presentations here. If you’re in New York, you can see the Cobots in person at the ITP show this weekend. And see below for one more video of a Cobot in action.

Photo credit: Christian Cerrito


Untitled
from Christian Cerrito on Vimeo.


Gadget Lab Podcast #72: Hard Times for Robots

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This week’s Gadget Lab podcast kicks off with a sad note about writer Brian Chen’s drowned iPhone, and his pathetic attempt to resurrect it by sprinkling rice on it. Then we jump right into a discussion of the consumer robotics industry, which is running into some hard times: Ugobe, the company that made the Pleo robot dinosaur, is going out of business. Even iRobot and WowWee have canceled plans for upcoming robot toys, as it appears U.S. consumers just aren’t interested in these expensive gizmos.

After that, we discuss Stanford University’s iPhone development class — it’s available for free through iTunes — and we review a THX-certified plasma TV from Panasonic, as well as a roundup of four inexpensive 15-inch laptops.

This week’s podcast features Danny Dumas, Brian Chen and editorial assistant Maren Jinnett, with audio engineering by Fernando Cardoso.

If the embedded player above doesn’t work, you can download the Gadget Lab podcast #72 MP3 file.

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Like video? Aim your browser at the Gadget Lab Video Podcast — available on iTunes and right here on the Gadget Lab blog.