RIM’s WebWorks SDK: make apps compatible with both PlayBook and BlackBerry 6

RIM’s adding yet more incentive for developers to give its PlayBook tablet a chance. The company’s just launched a beta of WebWorks SDK, a collection of tools that lets you package up your web applications, with access to the hardware capabilities, as apps compatible with both the PlayBook and BlackBerry 6 smartphone devices. RIM also released a handful of new SDKs and extended the free PlayBook offer to March 15th. If you’re the sort who dreams in binary, hit up the relevant links below.

RIM’s WebWorks SDK: make apps compatible with both PlayBook and BlackBerry 6 originally appeared on Engadget on Thu, 13 Jan 2011 12:21:00 EDT. Please see our terms for use of feeds.

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Panasonic opens up Viera Connect apps to other manufacturers, SDK to devs & gets Hulu Plus

As the connected TV battle continues to heat up, Panasonic is arming its Viera platform by bringing in allies. Dubbed Viera Connect, it builds on the old Viera Cast system by opening up the SDK to developers, and increasing the audience by opening up access to its middleware and market for other device manufacturers. Falling somewhere between Samsung’s more closed Samsung Apps experience and the Google TV approach, Panasonic’s 2011 TVs and Blu-ray players will come out of the gate with apps like MLB.tv., Hulu Plus, NBA Gametime, Asphalt 5, Tetris and more. Even videogame peripheral manufacturer Thrustmaster is getting in the mix with two wireless gamepads. Check the press release for all the details and new apps for this year.

Continue reading Panasonic opens up Viera Connect apps to other manufacturers, SDK to devs & gets Hulu Plus

Panasonic opens up Viera Connect apps to other manufacturers, SDK to devs & gets Hulu Plus originally appeared on Engadget on Wed, 05 Jan 2011 20:48:00 EDT. Please see our terms for use of feeds.

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Android 2.3 Gingerbread in pictures

You may not be able to get Android 2.3 loaded in any official capacity on your Nexus One yet — or any other phone, for that matter — but Google’s 2.3 SDK is now available, which means there’s an emulator attached, too. As with most development emulators, this one’s a stripped-down subset of the apps and settings you’d see on an actual retail device; basically, all that’s left is the bare minimum Google figures its developers are going to need to code apps. Be that as it may, we noticed a few things that stuck out:

  • Overall, the UI changes are extremely subtle, and generally for the better. We prefer the new looks for the status bar, keyboard, and menus over their Froyo equivalents.
  • We couldn’t get a sense of the performance improvements — the emulator is slow as molasses for us and really has zero bearing on how it’ll perform on devices.
  • When you reach the end of a scrolled list, the side of the list that has reached the end glows orange briefly, presumably to make it even more obvious that you’re at the end. Even the browser does this — it’s an interesting effect that we kind of liked.
  • The miserable default camera UI is exactly the same. Expect manufacturers to continue to replace this with wild abandon.
  • The Gmail app isn’t included in the emulator, so fear not when you’re looking at the screen shot of the unthreaded messages — that’s the “standard” email app.
  • The fingertip-sized markers for highlighting text work quite well, including in the browser. They seem to consistently disappear after a few seconds and automatically highlight and / or copy the text in between the markers; we’re not sold on whether we like that behavior.

Clearly, the jury’s out until we’ve got a Nexus S firmly planted in our hands — but in the meanwhile, check out a bunch of shots of Gingerbread doing its thing in the gallery below.

Android 2.3 Gingerbread in pictures originally appeared on Engadget on Mon, 06 Dec 2010 23:29:00 EDT. Please see our terms for use of feeds.

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Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related

Google’s really been big today on emphasizing that Gingerbread is better than ever for game development, and that’s already bearing itself out thanks to a page culled from the Android 2.3 SDK where we see a handful of new keycodes in the system clearly targeted for gaming: L1, L2, R1, R2, Select, Start, and so on. Does it have anything to do with the Sony Ericsson Zeus Z1 and all the PlayStation phone noise, though? We imagine it lays some of the groundwork, but all told, it’s hard to say — after all, PlayStation famously uses shapes for its primary controls, and we wouldn’t be surprised if Sony were working on a separate development environment of some sort for PlayStation-branded titles rather than letting it all flow through the official Android SDK proper. We also don’t yet know whether Sony Ericsson’s gaming efforts are coming in the Gingerbread or the Honeycomb timeframe (though we’re definitely expecting news next February at MWC), but one way or another, game devs should find it a little easier now to map the controls they need.

Android 2.3 definitely supports game controls, may (or may not) be PlayStation-related originally appeared on Engadget on Mon, 06 Dec 2010 19:14:00 EDT. Please see our terms for use of feeds.

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Nook Color gets an SDK, documentation aplenty

Barnes & Noble may still be calling it an e-reader first and foremost, but the Nook Color has now taken one more step into full-fledged tablet territory with the release of an official SDK add-on for the Android SDK. That comes complete with an Android Virtual Device emulator, Android Debug Bridge (or ADB) configuration settings, sample code and, of course, plenty of documentation to get you started. Of particular note, that finally includes a complete specifications list, which confirms once more that the device runs on an 800MHz TI OMAP 3621 processor, and is backed up by a POWERVR SGX530 GPU. Hit up the source link below for all the details.

[Thanks to everyone who sent this in]

Nook Color gets an SDK, documentation aplenty originally appeared on Engadget on Fri, 03 Dec 2010 15:53:00 EDT. Please see our terms for use of feeds.

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RIM’s Jim Balsillie says ‘you don’t need an app for the web,’ rejects Apple’s appification of the internet

It’s no secret that RIM doesn’t exactly agree with Steve Jobs’ characterization of the company’s prospects, and Jim Balsillie has some more to say on the Apple vs. RIM front, particularly where it comes to apps. It’s hard to imagine RIM catching up with Apple’s 300,000+ apps, but Jim doesn’t think that’s the point: “We believe that you can bring the mobile to the Web but you don’t need to go through some kind of control point of an SDK, and that’s the core part of our message.” The statement was made at the Web 2.0 Summit a couple days ago, and on further prompting Jim made it clear he rejects Apple’s “appification” of the web. RIM’s strategy is obviously riding on highly portable Adobe AIR apps and Flash support in the browser (much like Microsoft’s Silverlight app strategy for Windows Phone 7), and we look forward to seeing just how well that playbook plays out in the PlayBook. Of course, “there’s not an app for that, but our browser is fully capable of performing that functionality” isn’t quite so catchy…

RIM’s Jim Balsillie says ‘you don’t need an app for the web,’ rejects Apple’s appification of the internet originally appeared on Engadget on Fri, 19 Nov 2010 15:24:00 EDT. Please see our terms for use of feeds.

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Vuzix Wrap 920AR dev bundle available ‘nowish’ with clear AR glasses 18 months away

When we got our hands on the Vuzix Wrap 920AR at CES we saw a promising piece of gear without too many practical applications. And where do things stand, nearly a year later? Available now (aside from a “30 to 45 day delay” on all orders) the headset is strictly developers only. According to Pocket-lint, the company is only eighteen months away from clear AR glasses with heads-up displays — and, believe us, we’d love to see that — but in the meantime, your hard earned $2,000 will get you the glasses, a Vuzix VR Manager license, and access to the Vuzix SDK. So, who’s going to be the first to pitch us a system for Augmented Reality comment moderation? We’d love to some new and novel ways to “downrank” a few of our favorite commenters, if you get our drift.

Vuzix Wrap 920AR dev bundle available ‘nowish’ with clear AR glasses 18 months away originally appeared on Engadget on Wed, 27 Oct 2010 18:46:00 EDT. Please see our terms for use of feeds.

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BlackBerry PlayBook demoed in the flesh at Adobe MAX, Air-based SDK launched

RIM’s PlayBook just got real — quite literally — at Adobe’s MAX conference today. Granted, out-of-the-box Flash and Air support are being billed as a big deal for the PlayBook, but it still seems a little strange that the company showed non-functional dummies running video loops encased in Plexiglas at its developer conference just a few weeks back, only to let Adobe show the good stuff at its own event here. There is some logic behind it, for what it’s worth: Adobe and RIM have announced availability today of an Air SDK targeting the PlayBook’s QNX-based platform with deep hardware integration, giving devs plenty of ramp-up time considering that the tablet won’t be available until early next year. Kobo was among the companies on-hand to talk about the sheer awesomeness of the dev environment, and the general attitude toward the PlayBook’s ease of development seems to be a positive one; we all know how important third-party apps are to a mobile platform’s success at this point, of course, so we’ll need a few thousand more Kobos on board to leave these guys with a happy ending. Check the full demo from the MAX keynote stage after the break.

Update: RIM co-CEO Mike Lazaridis — who was up on stage with Adobe’s Kevin Lynch for the demo — announced that devs who get PlayBook apps approved into App World will get a free PlayBook. Not a bad incentivizer, if we do say so ourselves.

Continue reading BlackBerry PlayBook demoed in the flesh at Adobe MAX, Air-based SDK launched

BlackBerry PlayBook demoed in the flesh at Adobe MAX, Air-based SDK launched originally appeared on Engadget on Mon, 25 Oct 2010 14:33:00 EDT. Please see our terms for use of feeds.

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RIM announces PlayBook simulator and SDK for BlackBerry Tablet OS

We know you’re all partyin’ up a storm at the Adobe MAX conference, but just in case one of you missed it, RIM’s announced the availability of the Adobe AIR SDK for BlackBerry Tablet OS — not to mention a little something called the BlackBerry PlayBook Simulator. Needless to say (but we’ll say it anyways), we’re more than anxious to get our hands on the latter. Unfortunately, it requires Adobe AIR 2.5 to run, while the latest release RIM’s site is offering is 2.0.2. Buzzkill, right? That said, we suggest you keep an eye on the source link if you’re looking to get in on the action yourself. Otherwise, if you’re not willing to go all the way, we have some fine PR explaining matters after the break.

Update: The source link has an active AIR 2.5 toolkit link. Huzzah!

Continue reading RIM announces PlayBook simulator and SDK for BlackBerry Tablet OS

RIM announces PlayBook simulator and SDK for BlackBerry Tablet OS originally appeared on Engadget on Mon, 25 Oct 2010 09:59:00 EDT. Please see our terms for use of feeds.

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Qualcomm launches augmented reality SDK in beta form, ready to rock your Android devices

By now you would’ve come across at least a handful of inspiring augmented reality apps (with a few exceptions, perhaps), and if you fancy having a go at coding one yourself, Qualcomm may be able to assist. Today, the giant chip maker is pushing out a beta release of its Android AR SDK, which has produced interesting demos like the digital photo frame concept showcased in London last month, as well as the Rock ‘Em Sock ‘Em Robots game pictured above. In fact, Mattel’s so confident with the latter app that it’s planning on commercializing it, so who knows — you could be the next Peter Molyneux of the AR scene, or at least a winner of up to $125,000 from Qualcomm’s AR Developer Challenge. More details in the press release after the break.

Continue reading Qualcomm launches augmented reality SDK in beta form, ready to rock your Android devices

Qualcomm launches augmented reality SDK in beta form, ready to rock your Android devices originally appeared on Engadget on Tue, 05 Oct 2010 06:41:00 EDT. Please see our terms for use of feeds.

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