Stanford’s Lightsaber-Wielding Robot Is Strong With the Force

What better way to combine your nerdy loves of computer programming and Star Wars than with a robot that can actually battle with a lightsaber?

This is “JediBot,” a Microsoft Kinect–controlled robot that can wield a foam sword (lightsaber, if you will) and duel a human combatant for command of the empire. Or something like that.

“We’ve all seen the Star Wars movies; they’re a lot of fun, and the sword fights are one of the most entertaining parts of it. So it seemed like it’d be cool to actually sword fight like that against a computerized opponent, like a Star Wars video game,” graduate student Ken Oslund says in the video above.

The world of dynamic robotics and AI has been immensely aided by the affordable, hackable Microsoft Kinect. The Kinect includes multiple camera and infrared light sensors, which makes recognizing, analyzing and interacting with a three-dimensional moving object — namely, a human — much simpler than in the past. Microsoft recently released the SDK for the Kinect, so we should be seeing increasingly useful and creative applications of the device. The KUKA robotic arm in the video above is traditionally used in assembly line manufacturing, but you may remember it from a Microsoft HALO: Reach light sculpture video last year.

According to the course overview (.pdf) for the “Experimental Robotics” course, the purpose of the laboratory-based class is “to provide hands-on experience with robotic manipulation.” Although the other groups in the class used a PUMA 560 industrial manipulator, the JediBot design team, composed of four graduate students including Tim Jenkins and Ken Oslund, got to use a more recently developed KUKA robotic arm. This final project for the course, which they got to choose themselves, was completed in a mere three weeks.

“The class is really open-ended,” Jenkins said. “The professor likes to have dynamic projects that involve action.”

The group knew they wanted to do something with computer vision so a person could interact with their robot. Due to the resources available, the group decided to use a Microsoft Kinect for that task over a camera. The Kinect was used to detect the position of JediBot’s opponent’s green sword-saber.

The robot strikes using a set of predefined attack motions. When it detects a hit, when its foam lightsaber comes in contact with its opponent’s foam lightsaber and puts torque on the robotic arm’s joints, it recoils and moves on to the next motion. It switches from move to move every one or two seconds.

“The defense mechanics were the most challenging, but people ended up enjoying the attack mode most. It was actually kind of a gimmick and only took a few hours to code up,” Jenkins said.

The project utilized a secret weapon not apparent in the video: a special set of C/C++ libraries developed by Stanford visiting entrepreneur and researcher Torsten Kroeger. Normally, the robot would need to plot out the entire trajectory of its motions from start to finish — preplanned motion. Kroeger’s Reflexxes Motion Libraries enable you to make the robot react to events, like collisions and new data from the Kinect, by simply updating the target position and velocity, with the libraries computing a new trajectory on-the-fly in less than a single millisecond.

This allows JediBot to respond to sensor events in real time, and that’s really the key to making robots more interactive.

Imagine a waiterbot with the reflexes to catch a falling drink before it hits the ground, or a karate robot you can spar against for practice before a big tournament.

I doubt anyone would be buying their own KUKA robotic arm and creating a sword-playing robot like JediBot in their home, but innovations like this using interactive controllers, and the availability of the Reflexxes Motion Libraries in particular for real-time physical responses, could help us see robots that better interact with us in daily life.

Video courtesy Stanford University/Steve Fyffe


Hands-on with the Star Wars Blu-ray: Early Access iOS app

We know, we know. You’re fit to be tied waiting for the complete Star Wars collection to be released on Blu-ray in September, but there’s good news for impatient iPad owners here in the US. You see, some of the collection’s bonus materials can be had for free a bit early — as in tomorrow — courtesy of the Star Wars Blu-ray: Early Access App. Even better, we’ve got video of the app in action plus a gallery of pics for you to drool over until you can download it yourself. And for folks abroad or those with an iPhone or iPod touch, the same sneak peek will be available in August.

The app itself is a ported version of what you’ll see on the Blu-ray discs, but there’s some added touchscreen functionality — pinch-to-zoom on the concept art and users can spin props and models with the flick of a finger in the “Collection” section. The app also lets you selectively download the content, so all that artwork and video won’t eat up an undue portion of your iPad’s memory. After getting handsy with it in person, we found the app easy to use and the content compelling (where else can you examine the Death Star up close?), but we were left wishing that there was a bit… more. Of course, the lion’s share of extras are reserved for the paying customers come September 16th — though we were disappointed to discover that, currently, there are no plans to make it all available on the app even if you buy the Blu-rays. Regardless, you get what you pay for, and that makes this gratis addition to the Star Wars universe a darn good deal.

Continue reading Hands-on with the Star Wars Blu-ray: Early Access iOS app

Hands-on with the Star Wars Blu-ray: Early Access iOS app originally appeared on Engadget on Tue, 19 Jul 2011 21:32:00 EDT. Please see our terms for use of feeds.

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Star Wars Blu-ray extras revealed early by iOS app launching at Comic-Con

We’re still a few months away from the Star Wars movies release on Blu-ray, but dedicated fans can get a preview of the set this week in the Early Access app for iOS. Set to debut in time for Comic-Con on July 20th, the free app promises some of the 40+ hours of bonus materials planned for the discs, including concept art, models and interviews with cast and crew. We’ve already seen iPad apps pulling in extras to go along with movies like Tron: Legacy, but this is the first one we’ve seen launch ahead of the Blu-ray release. Check out a couple more screenshots and detailed description after the break, then come back tomorrow for our hands-on look at the Star Wars app.

Continue reading Star Wars Blu-ray extras revealed early by iOS app launching at Comic-Con

Star Wars Blu-ray extras revealed early by iOS app launching at Comic-Con originally appeared on Engadget on Mon, 18 Jul 2011 22:05:00 EDT. Please see our terms for use of feeds.

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Kinect / iPad hack should help you get Obi-Wan’s attention (video)

You know the old story, right? You come into possession of plans for the Empire’s moon-sized space station, and now they’ve come to capture you. What to do? Well, if you’ve got access to a Kinect, an iPad, and the String SDK, you’re in luck. The folks at LAAN Labs demonstrated a nifty little hack that can turn 3D data recorded using the Xbox 360 peripheral into a Princess Leia-esque augmented reality image playable on the Apple tablet. Check the video below — unless you’re a scruffy-looking nerf herder, that is.

Continue reading Kinect / iPad hack should help you get Obi-Wan’s attention (video)

Kinect / iPad hack should help you get Obi-Wan’s attention (video) originally appeared on Engadget on Sun, 03 Jul 2011 16:50:00 EDT. Please see our terms for use of feeds.

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Lego Star Destroyer: 50-Inches Long, 3,000 Pieces

C-3PO: The odds of successfully surviving an attack on an Imperial Star Destroyer are approximately… Leia: Shut up!

Ever wanted to re-make the opening shot of Star Wars Episode IV in Lego, but could never find a Star Destroyer big enough? If you’d really wanted to do it, you probably would have just bought a whole lot of gray Legos and gotten on with it. But for the lazier film makers, we have just the thing: The Lego Star Wars Super Star Destroyer.

This thing is huge. In fact, I have a feeling the minifigs were Photoshopped into the image above because it doesn’t show the scale: the assembled kit is 124.5 cm long, or just shy of 50 inches, and weighs 3.5 kilos, or almost eight pounds. Lets just say your kids probably won’t be playing with this very often.

The kit has more than 3,000 (mostly gray) pieces, and comes with Vader, Admiral Piett, Dengar, Bossk and IG-88. It also comes with a tiny, cute regular Star Destroyer. I bet you never thought you’d hear the words “tiny” and “cute” used to describe such a hulking death machine.

Predictably, it isn’t cheap. The kit will sell for $400 when it launches in September. That’s a lot for a toy, but still not enough to stop me considering it.

Lego Star Wars Super Star Destroyer [Lego via Uncrate]

See Also:


Star Wars Operation lets you get to the bottom of the R2-D2 booster rocket debate

Let’s face it kids, you weren’t going to be a doctor. Time to give up on that dream. But what about the equally exciting and significantly less bloody world of droid repair? We all know that robots will soon have a major presence in our society, piloting our spaceships and mingling with our Wokiees (good luck getting into our cantinas, though), so it’s probably best to get a jump on these job skills at an early age. With future job markets in mind (ones oddly similar to those experienced a long, long time ago, in a galaxy far, far away), Hasbro is launching a new edition of the popular board game Operation, swapping out the red-nosed Cavity Sam for everyone’s favorite rolling trashcan, R2-D2. The game can be pre-ordered now for $27, and it’ll start shipping in September, so if you need an early-autumn kid birthday gift for under $30, this may be just the droid you’re looking for.

Star Wars Operation lets you get to the bottom of the R2-D2 booster rocket debate originally appeared on Engadget on Mon, 27 Jun 2011 15:27:00 EDT. Please see our terms for use of feeds.

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Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on)

A long time ago, in a boardroom far, far away… a designer (flanked by marketing execs) pitched an idea for a set of Star Wars: The Old Republic branded peripherals, and the CEO of Razer told his troopers to “make it so.” Or, at least that’s how we imagine it happened. In addition to mixing up his sci-fi references, whoever approved this gaming keyboard, mouse, and headset also abandoned any notion of subtlety. All three are slathered in interchangeable Sith or Jedi insignias, bright LEDs, and a texture not unlike the exterior of a Star Destroyer. The most ostentatious is easily the keyboard, which sports both a multitouch screen and two rows of adaptive buttons over an LCD (à la the Switchblade handheld). The keyboard will run you $200, while the mouse or headset will cost $130 when they launch alongside The Old Republic later this year. Check out the gallery below and the PR after the break.

Update: We just got our first glimpse of the new peripherals, and it sounds like Razer actually put some thought into the keyboard and headphones here — while the mouse is just a jagged, Imperial-flavored wireless Naga MMO rodent, the headsets look fairly sweet, and Razer tells us their garish LED lighting apparently syncs with The Old Republic to throw signals on your shoulders to warn you of approaching enemies. Razer also has grand plans for that LCD-equipped keyboard, telling us those adaptive keys will automatically switch function based on signals from the game itself, and that multitouch LCD trackpad can display a variety of things and be used to program macros. Last but not least, you’ll get some serious geek cred when you switch the keyboard’s backlight off, because the only thing physically printed on each key are the letters of Star Wars’ Aurebesh alphabet.

Continue reading Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on)

Star Wars: The Old Republic scores Razer promotional peripherals (update: eyes-on) originally appeared on Engadget on Wed, 08 Jun 2011 15:13:00 EDT. Please see our terms for use of feeds.

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Star Wars: The Old Republic scores gaudy promotional peripherals from Razer

Star Wars: The Old Republic Keyboard

A long time ago, in a boardroom far, far away… a designer (flanked by marketing execs) pitched an idea for a set of Star Wars: The Old Republic branded peripherals, and the CEO of Razer told his troopers to “make it so.” Or, at least that’s how we imagine it happened. In addition to mixing up his sci-fi references, whoever approved this gaming keyboard, mouse, and headset also abandoned any notion of subtlety. All three are slathered in interchangeable Sith or Jedi insignias, bright LEDs, and a texture not unlike the exterior of a Star Destroyer. The most ostentatious is easily the keyboard, which sports both a multitouch screen and two rows of adaptive buttons over an LCD (à la Switchblade). The keyboard will run you $200, while the mouse or headset will cost $130 when they launch alongside The Old Republic later this year. Check out the gallery below and the PR after the break.

Continue reading Star Wars: The Old Republic scores gaudy promotional peripherals from Razer

Star Wars: The Old Republic scores gaudy promotional peripherals from Razer originally appeared on Engadget on Wed, 08 Jun 2011 15:13:00 EDT. Please see our terms for use of feeds.

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Kinect Star Wars hands-on: Engadget and Joystiq get in touch with the Force




We’ve been waiting for nearly an entire year to carve up battle droids with a Kinect-controlled lightsaber, and we got the chance last night, donning virtual Jedi robes alongside our friends at Joystiq and calling upon our inner midi-chlorians in a series of brief co-op fights. The interactive demo of Kinect Star Wars version is a fairly scripted affair — your light side avatars automatically dash from encounter to encounter with the occasional cutscene between, without any prompting from you, and when you get into a melee, the computer controls which enemies you face as well. Still, there are quite a few maneuvers available once combat begins in earnest. You can swing your right hand to swipe with the lightsaber, bring up your left for a powerful Force Push, jump to flip over hapless destroyer droids, step forward to dash directly at a foe, and tilt your body to dodge and flip. There’s a bit of a delay between the time you gesture and the time the game recognizes your actions, but it generally seemed to follow our saber strokes, and a product manager tells us a lag fix is inbound. Long story short, we can’t tell you quite yet if your 1:1 slicing fantasies will be fulfilled.

Kinect Star Wars hands-on: Engadget and Joystiq get in touch with the Force originally appeared on Engadget on Tue, 07 Jun 2011 15:04:00 EDT. Please see our terms for use of feeds.

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LEGO Star Wars Sandcrawler took 9 months and over 10,000 pieces to build

We’ve seen some pretty awesome LEGO creations in our time. Most recently, we were wowed by a LEGO Super 8 movie projector and the Legotron Mark I 4×5 camera, but this latest project is really impressive – especially because it took nine months to build. In the time a human child can be conceived and […]