Shocker! Gamer behavior is actually quite predictable

Isn’t it curious how you always crack open a beer before settling in for some GTA? Or how you tend to put an anxious hand over your wallet when logging onto PSN? No soldier, it is not curious. Not at all. But this is: Researchers at North Carolina State University claim they’ve found a way to predict your in-game behavior with “up to 80 percent accuracy.” After analyzing the decision-making of 14,000 World of Warcraft players, they noticed that different players prefer different types of achievements. These preferred achievements clump together into statistically significant groups, known as “cliques”, even if they have nothing obvious in common. So a WoW player who likes to improve their unarmed combat skills also, for some psychological reason, tends to want points for world travel. What’s more, the researchers believe that clique-spotting can be exploited outside the rather specific world of WoW, in which case their method could prove lucrative to game designers, online retailers and pretty much anyone with an interest in predicting your next move. Want to know more? Then we predict you’ll click the PR after the break.

Continue reading Shocker! Gamer behavior is actually quite predictable

Shocker! Gamer behavior is actually quite predictable originally appeared on Engadget on Tue, 14 Jun 2011 16:47:00 EDT. Please see our terms for use of feeds.

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Nintendo finally sells millionth 3DS unit in Japan, lives in the shadow of older brother

A million in (Japanese) sales is a far cry from failure, but even big daddy Satoru Iwata admits the 3DS isn’t quite living up to expectations. Nintendo’s tenderfoot handheld finally hit the mark after 13 weeks, a snail’s pace when compared to the original dual-screen wunderkind, which reportedly made the grade in a mere four. The 3DS’ predecessors will undoubtedly forgive it for being a late bloomer, it’s the competition it ought to worry about; the PSP sold its first million in about seven weeks. The 3DS could still plow its way to the top — but with the PlayStation Vita looming large on the horizon, and the fledgling handheld having already lost a round the PSV’s predecessor, Nintendo could be in for a rough ride.

Nintendo finally sells millionth 3DS unit in Japan, lives in the shadow of older brother originally appeared on Engadget on Mon, 13 Jun 2011 21:17:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceMainichi  | Email this | Comments

Shocker! The internet is not egalitarian, popular forum posters have it easy

Researchers at the University of Georgia analyzed six years’ worth of Usenet posts, and you know what they discovered? Life ain’t fair. The most popular two percent of posters who started discussion threads hogged 50 percent of all replies, while everyone else struggled for attention. What made some thread-starters more attractive than others? Thankfully it wasn’t rampant flaming. The distinguishing trait was actually how factual they were: only 12 percent of posts by popular posters contained personal opinions or comments. However, posting a bit of news isn’t all it takes to win followers. In a related experiment, 200 volunteers were unleashed onto “simulated” discussion forums and their behavior revealed an even more important factor. The slightly flummoxed researchers called it a “preferential attachment”, which pulled readers towards posters who already had an excess of followers. In other words, life still ain’t fair. For a delightfully factual breakdown of the full results, check out the PR after the break.

Continue reading Shocker! The internet is not egalitarian, popular forum posters have it easy

Shocker! The internet is not egalitarian, popular forum posters have it easy originally appeared on Engadget on Mon, 13 Jun 2011 11:11:00 EDT. Please see our terms for use of feeds.

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Digital games distribution earned $3.8 billion in 2010, a quarter of entire video game market

Alright, so technically all video games are digital, but what we’re talking about here is the stuff that you don’t buy on physical media — downloadable games, add-on content, mobile apps, subscriptions, and gaming on social networks. That market has grown to account for 24 percent of all video game revenues in 2010, or $3.8 billion, according to the Entertainment Software Association. The ESA is the body running the currently ongoing E3 shindig, and its data comes from the NPD Group, which likes to keep a cold robotic finger on the gaming industry’s pulse. Other findings in the latest ESA study include the average age of gamers (37!), the best-selling genres (action with 21.7 percent, followed by sports at 16.3 percent), and the highest-grossing games of 2010 (no prizes for guessing the warmongering winner of that one). Give the source link a bash to immerse yourself in even more gaming trivia from yesteryear.

Digital games distribution earned $3.8 billion in 2010, a quarter of entire video game market originally appeared on Engadget on Thu, 09 Jun 2011 03:52:00 EDT. Please see our terms for use of feeds.

Permalink All Things D  |  sourceEntertainment Software Association [PDF]  | Email this | Comments

Smartphones, not DVRs, are the biggest threat to TV adverts

TV viewers are a famously fickle bunch, which tends to drive TV advertisers crazy. The prevalent theory remains that skipping past ads using a pesky DVR is the biggest enemy of marketers, but new research has once again contradicted that received wisdom. The IPG Media Lab in Los Angeles pulled together a representative group of 48 TV and online video viewers and asked them to sit through some programming while equipped with the usual “devices or distractions” that accompany their viewing habits. Central to the study was the measurement of time each person spent facing the screen and how engaged they were with the content. The first thing noted was that 94 percent of TV viewers and 73 percent of online video consumers used some other form of media to augment their visual entertainment. Smartphones were the most common, with 60 percent of test subjects resorting to their handset while gawking at the TV. That’s resulted in a mediocre 52 percent attention level during actual programs and 37 percent during ads. In other words, two thirds of the time, commercials are being ignored and smartphones are helping people with that heinous behavior. Ironically, fast-forwarding adverts using a DVR garnered attention levels that were 12 percent higher, mostly because people were trying to make sure they didn’t skip too far ahead. Damn, why does reality have to be all complex and stuff?

Smartphones, not DVRs, are the biggest threat to TV adverts originally appeared on Engadget on Fri, 27 May 2011 08:37:00 EDT. Please see our terms for use of feeds.

Permalink Tech Dirt  |  sourceAd Age  | Email this | Comments

US lags in broadband adoption and download speeds, still has the best rappers

US Ranks #9

U, S, A! We’re number nine! Wait, nine? At least according to a recent broadband survey by the FCC, yes. The good ol’ US of A ranked ninth (out of the 29 member countries of the Organization for Economic Co-operation and Development) in fixed broadband penetration on a per capita basis, and 12th in terms of pure percentage — behind the UK, South Korea, Iceland, the Netherlands, and plenty of others. Though, granted, these nations lack the sprawling amber waves of grain that America must traverse with cables. The US also trailed in wireless broadband adoption, ranking ninth yet again, behind the likes of Ireland, Australia and Sweden. Worse still, even those with broadband reported slower connections than folks in other countries. Olympia, Washington had the highest average download speeds of any US city with 21Mbps (New York and Seattle tied for second with 11.7Mbps), but was easily topped by Helsinki, Paris, Berlin, and Seoul (35.8Mbps). Well, at least we beat Slovenia… if only just barely.

US lags in broadband adoption and download speeds, still has the best rappers originally appeared on Engadget on Sat, 21 May 2011 18:01:00 EDT. Please see our terms for use of feeds.

Permalink Reuters  |  sourceFCC  | Email this | Comments

Gartner: 1.6 million Windows Phone 7 devices sold in Q1, consumer interest remains tepid

Direct sales figures for Windows Phone 7 handsets have been remarkably difficult to come by since Microsoft’s OS reboot at the end of last year, but here come the stat gurus at Gartner to provide us with their best estimate. 3.6 million of the world’s smartphone sales in the past quarter were counted under the Microsoft mobile OS umbrella, of which 1.6 million featured the very latest WP7 software. That means Redmond partners sold more Windows Mobile devices in the first three months of 2011 than ones bearing the sparkling new operating system. Guess now we know what LG meant when it said the Windows Phone launch didn’t meet expectations. Gartner sees these numbers as evidencing a failure “to grow in consumer preference” by WP7’s launch devices, though it predicts better things ahead, with Nokia’s participation helping to accelerate the platform’s momentum. For more (much more!) stats relating to the global cellphone market in Q1 2011, click on the source link for Gartner’s full disclosure.

Gartner: 1.6 million Windows Phone 7 devices sold in Q1, consumer interest remains tepid originally appeared on Engadget on Thu, 19 May 2011 06:32:00 EDT. Please see our terms for use of feeds.

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IDC: smartphone market grows 80 percent year-on-year, Samsung shipments rise 350 percent

Smartphones are getting kind of popular nowadays, in case you hadn’t noticed. The latest figures from IDC show a 79.7 percent expansion of the global smartphone market between this time last year and today, which has resulted in 99.6 million such devices being shipped in Q1 of 2011. That growth has mostly been driven by Samsung, which has more than quadrupled its output to 10.8 million shipments in the quarter, and HTC, whose growth has been almost as impressive. The other big gainer is Apple, with 10 million more iPhones shipped, but the truth is that all the top five vendors are showing double-digit growth. In spite of Nokia losing a big chunk of market share and RIM being demoted from second to third in the ranking, both of those old guard manufacturers improved on their quarterly totals. IDC puts this strength in demand down to the relatively unsaturated smartphone marketplace, and believes there’s “ample room for several suppliers to comfortably co-exist,” before ominously adding, “at least for the short term.” And after the short term, our break-dancing robot overlords take over.

Update: IDC has also released data for Western Europe that shows Nokia has lost the top spot both in terms of smartphones, to Apple, and in terms of overall mobile phone shipments, to Samsung.

Continue reading IDC: smartphone market grows 80 percent year-on-year, Samsung shipments rise 350 percent

IDC: smartphone market grows 80 percent year-on-year, Samsung shipments rise 350 percent originally appeared on Engadget on Fri, 06 May 2011 04:27:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceBusinessWire  | Email this | Comments

NVIDIA losing ground to AMD and Intel in GPU market share

NVIDIA may be kicking all kinds of tail on the mobile front with its ubiquitous Tegra 2 chipset, but back on its home turf of laptop and desktop graphics, things aren’t looking so hot. The latest figures from Jon Peddie Research show that the GPU giant has lost 2.5 percentage points of its market share and now accounts for exactly a fifth of graphics chips sold on x86 devices. That’s a hefty drop from last year’s 28.4 percent slice, and looks to have been driven primarily by sales of cheaper integrated GPUs, such as those found inside Intel’s Clarkdale, Arrandale, and most recently, Sandy Bridge processors. AMD’s introduction of Fusion APUs that combine general and graphics processing into one has also boosted its fortunes, resulting in 13.3 percent growth in sales relative to the previous quarter and a 15.4 percent increase year-on-year. Of course, the real profits are to be made in the discrete graphics card market, where NVIDIA remains highly competitive, but looking at figures like these shows quite clearly why NVIDIA is working on an ARM CPU for the desktop — its long-term survival depends on it.

NVIDIA losing ground to AMD and Intel in GPU market share originally appeared on Engadget on Wed, 04 May 2011 08:29:00 EDT. Please see our terms for use of feeds.

Permalink SemiAccurate  |  sourceJon Peddie Research  | Email this | Comments

Shocker! Microsoft commands 79 percent of worldwide OS revenue (update)

Everyone knows that Windows is installed on the vast majority of computers, but it’s always interesting to be reminded of what a cash cow the OS has been for Redmond. According to Gartner, Microsoft owned 78.6 percent of the global market revenue share for desktop operating systems at the end of 2010 — revenue up almost 9 percent from 2009. That means, of the $30.4 billion in revenue that various companies generated, $23.8 billion lined Microsoft’s coffers. But while Windows remains the kingpin, Mac OS X and — wait for it — Red Hat, posted more substantial gains. Apple’s market revenue shot up almost 16 percent to 1.7 percent, Red Hat surged 18 percent, while dark horse Oracle leaped from ninth place to fourth, with a 7,683 percent growth in income — no small thanks to its 2009 acquisition of Sun Microsystems. Only one question remains, then — who’s the loser here?

Update: Looks like we got this one wrong, folks, as it’s not market share that’s being measured here, but rather revenue share — how much money each company made from its operating systems relative to one another. That means companies that price their operating systems cheaper will be at a disadvantage in the rankings, not to mention those organizations that charge nothing at all — Ubuntu, anyone? Oh, and as some of you have pointed out in comments, there are both desktop and server operating systems in the chart above.

Continue reading Shocker! Microsoft commands 79 percent of worldwide OS revenue (update)

Shocker! Microsoft commands 79 percent of worldwide OS revenue (update) originally appeared on Engadget on Sat, 30 Apr 2011 15:22:00 EDT. Please see our terms for use of feeds.

Permalink BetaNews  |  sourceGartner  | Email this | Comments