Test Global Website Performance

This article was written on August 02, 2011 by CyberNet.

Test website performance

For many of us it is difficult to test a website from another country, but there are online tools that try to make this kind of thing more accessible to everyone. One service I tend to gravitate towards the most is the WebPageTest.org site we previously covered. If you are looking to troubleshoot network issues, however, that site may not provide the details you are looking for.

In those cases I recommend using WatchMouse, which will tell you the time it takes to resolve, connect, and download the given page from 10 global locations. You can also expand your tests to pinging and traceroutes from over 30 monitoring stations they have worldwide. When requesting the ping analysis it will actually provide results from all of the locations on one screen to make performance comparisons much easier.

The only downside to this free service is that they only let you do five website checks per day, but ping and traceroute tests are excluded from that limitation. I’m sure they are just trying to prevent people from abusing their free service, which is understandable.

WatchMouse Homepage

Copyright © 2011 CyberNetNews.com

Related Posts:


Nintendo sells over 50 million DS units, 3DS sales fall flat in comparison

Nintendo’s twin-screen wonder has seen almost as many reinventions as Lady Gaga, so it may not come as a huge shock to hear that the DS (in all its guises) has now sold over 50 million units in the US. The home entertainment maestros are still chasing similar success for its three-dimensional sibling, the 3DS, however. Nintendo has managed to sell almost half a million three dee units units after its weighty price cut, but there’s now some very potent competitors seeking their own slice of the (portable) gaming pie. Good luck, Nintendo, you’re probably going to need it.

Continue reading Nintendo sells over 50 million DS units, 3DS sales fall flat in comparison

Nintendo sells over 50 million DS units, 3DS sales fall flat in comparison originally appeared on Engadget on Sat, 15 Oct 2011 05:23:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |   | Email this | Comments

Digital video game distribution finds brick and mortar camping, moves in for win

Blame it on the economy, or simply chalk it up to a better way of earning revenue, but physical distributors of new video games are beginning to feel some major heat from the scrappy competition. While this mainstay segment still comprises the bulk of sales with $1.44 billion earned in the previous quarter, the combination of digital purchases, subscriptions, downloadable content, social network and mobile games — along with help from rentals and used purchases — now tops $1.74 billion dollars. This news comes from the NPD Group, and while we’re still scratching our heads at the logic of combining second-hand purchases with electronic distribution, it provides a strong indicator of consumers’ changing tastes and preferences (along with their willingness to spend). Does this industry titan simply need a new console or another Call of Duty to maintain supremacy? Perhaps a modest uptick in GDP? Or does this signal the changing of the guard for our favorite electronic pastime? There’s a full PR after the break, where you’re welcome to fire one off in the comments and let us know your take.

[Image courtesy bradleyolin / flickr]

Continue reading Digital video game distribution finds brick and mortar camping, moves in for win

Digital video game distribution finds brick and mortar camping, moves in for win originally appeared on Engadget on Thu, 06 Oct 2011 14:32:00 EDT. Please see our terms for use of feeds.

Permalink AllThingsD  |  sourceNPD Group  | Email this | Comments

Android Gingerbread has growth spurt, grabs 38.2 percent device share

Gingerbread has apparently made a substantial mark on Android users, with new figures showing it holds a 38.2 percent share of all Google OS-powered devices. That’s some kind of growth from the one percent sliver it held earlier this year. Froyo still remains dominant at 45.3 percent, but fragmentation continues to shrink, with 95.7 percent of all Google-coated devices now running Android 2.1 or above. These figures, taken from Android Market statistics over the last two weeks, give a pretty good illustration of the gulf between Android smartphone and tablets, as well, with Honeycomb versions accounting for a meager 1.8 percent. But the tablet version will likely get a boost from Ice Cream Sandwich — which, as we all know, is just around the corner.

Android Gingerbread has growth spurt, grabs 38.2 percent device share originally appeared on Engadget on Wed, 05 Oct 2011 08:56:00 EDT. Please see our terms for use of feeds.

Permalink Mobile Syrup  |  sourceAndroid Developers  | Email this | Comments

Apple: Six million copies of OS X Lion downloaded since launch

Before we get to the real meat of things, Tim Cook’s just trotted out some Lion numbers — six million copies downloaded since launch, to be exact. According to the big Apple’s new CEO, that’s a growth of 80 percent over Snow Leopard. Of course, those numbers would mean nothing without a little comparison. Cook says it took Windows 7 20 weeks to meet 10 percent of Windows’ install base, compared to the two weeks it took Lion to reach the same portion of OS X users.

Filed under:

Apple: Six million copies of OS X Lion downloaded since launch originally appeared on Engadget on Tue, 04 Oct 2011 13:10:00 EDT. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Solipskier Infographics for Stat Freaks

This article was written on October 27, 2010 by CyberNet.

solipskier plays.png

A few months ago we wrote about an awesome iPhone/iPad game called Solipskier that some of my friends put together. The developers realize how much some of you love stats, and have assembled two gorgeous infographics that breakdown the traffic and money they scooped up with the hit game.

The first infographic they posted was done in early October after they had a solid month’s worth of data from their players. Here you will see the result of them putting some “robots” inside the free Flash-based version of the game. In the first month they had 15 million plays, and only a mere 0.4% of the runs scored over 100 million points. They also go on to talk about the different ways people died in the game, areas that players need to work on the most, traffic sources (Stumbleupon tops the list), and more.

The second infographic they posted has all the juicy details. It covers the first two months that the game has been in the wild, and lays out how much money they’ve made thus far. The stats include money from both the Apple App Store as well as the Flash-based game. You’ll also be able to see a chart of how their App Store sales have progressed since the launch, and they point out what a big affect sites like Engadget had on their sales. Even more interesting, however, is their visual explanation of how the “bidding war” went on for the sponsorship of their Flash-based game.

solipskier stats.png

An Android version of the game will be coming out shortly, and I can’t wait for them to tally up the stats on that one as well. In the mean time I was talking with the game creators and asked how they came up with the Solipskier name. The “skier” part was rather obvious, but I wasn’t sure about where “solip” came from. They apparently grabbed “solip” from a shortened version the word solipsism. According to Wikipedia solipsism “is the philosophical idea that only one’s own mind is sure to exist.” So basically it’s like living in a dream world that your own mind is making up. According to Mikengreg this is how it applies to the skier:

The implication is that the skier and his world just exists within his own head, and therefore he can create the world however he sees fit. So the obvious use for his infinite power is to make a mountain and do sweet tricks.

Fair enough. If you haven’t played the game you can jump on over to their homepage to play it for free, or you can grab the universal app for the iPhone/iPad for $2.99 in the App Store:

Solipskier Homepage (where you can play the free Flash-based version)
Solipskier iTunes Link ($2.99 to purchase as a universal iPhone/iPad game)

Copyright © 2011 CyberNetNews.com

Related Posts:


Survey finds BlackBerry developers still profitable, Android Market as the store to watch

Although the BlackBerry app store may be missing a favorite app or ten, according to a report from Evans Data Corp., developers are still making money by creating apps for the OS. Although the survey feels a bit narrow in scope (just 400 working developers were polled), 13 percent of ‘Berry devs said they make $100,000 or more per app — which according to the data collectors — is “considerably more than Android or iOS developers.” So why isn’t everyone dropping what they’re doing to develop for RIM’s OS? The problems seemed to outweigh the allure of cold, hard cash. 37 percent said app visibility was the biggest issue with the store, while others griped about the approval process and heavy restrictions. Developers were equally unenthusiastic about BlackBerry’s future, as only 4.8 percent predicted it would have the top market share two years from now — 30.2 percent went with Android and 28.4 percent voted Apple’s App Store. Check out the full report at the source.

Continue reading Survey finds BlackBerry developers still profitable, Android Market as the store to watch

Filed under:

Survey finds BlackBerry developers still profitable, Android Market as the store to watch originally appeared on Engadget on Mon, 26 Sep 2011 14:19:00 EDT. Please see our terms for use of feeds.

Permalink Phone Arena  |  sourceEvans Data Corporation  | Email this | Comments

Nielsen confirms Android on top, buyers split on next smartphone

In a recent report from Nielsen, Google snagged 40 percent of the smartphone market, while Apple captured approximately 28 percent — up just barely .01 percentage point from last year. This report coincides with findings filed earlier this week by ComScore, citing Google with 41.8 percent market share and Apple with 27 percent, up one whole percentage point from last year. Diving a bit deeper, Nielsen found that around 33 percent of people planning to buy a smartphone in the next year want an iPhone, while another 33 percent would prefer an Android. The tie between those who want an Android v. an iOS phone fluctuated when Nielsen asked the “early adopters” within the group what kind of phone they are hoping to cop. 40 percent of “innovators” said they would like a phone on Google’s OS, while 32 percent want a bite of the Apple — leaving a mere 28 percent of self-proclaimed tech junkies desiring something else, like a BlackBerry or Windows Phone. Perhaps these figures are an indication that Google will remain on top for 2012, or will there be an upset? Only time will tell.

Nielsen confirms Android on top, buyers split on next smartphone originally appeared on Engadget on Thu, 01 Sep 2011 20:18:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceNielsen  | Email this | Comments

ComScore calls Android top dog, Apple pulls further ahead of RIM

According to ComScore, out of the 82.2 million people in the US with a smartphone (up ten percent from last quarter), Android came in first as the biggest platform yet again, capturing a whopping 41.8 percent of the market like a boss. In a not-so-close second, Apple was able to snag 27 percent, followed by RIM in the third place spot with 21.7 percent — down 4 percentage points from last quarter. Pulling up the rear is Microsoft with 5.7 percent, and lastly Symbian with a grim 1.9 percent — both down when compared to the previous three months. As far as US hardware manufacturers goes, Samsung is still on top with 25.5 percent of the market, while LG got 20.9 percent and finally Motorola with 14.1 percent, down 1.5 percentage points from before. Apple was able to snag some standing in the OEM space with a 9.5 percent share, while BlackBerry-maker RIM only captured 7.6 percent. As the battle wages on, looks like Androids, iPhones, and BlackBerrys (oh my) are still on top — at least for this quarter. Check out the PR after the break for the full scorecard.

Continue reading ComScore calls Android top dog, Apple pulls further ahead of RIM

ComScore calls Android top dog, Apple pulls further ahead of RIM originally appeared on Engadget on Wed, 31 Aug 2011 04:09:00 EDT. Please see our terms for use of feeds.

Permalink TG Daily  |  sourcecomScore  | Email this | Comments

Nokia 800 and Acer M310 caught on Windows Phone dev’s stats, likely in testing

The fact that Nokia and Acer are busily preparing Windows Phones is no secret, but Sea Ray and W4 may not be the manufacturers’ only projects. Elbert Perez, a Windows Phone game developer with a keen eye for statistics, was looking through a list of the various devices that run his games, and a couple gems stood out — the Nokia 800 and Acer M310. The plot thickens when realizing that these names have never been seen before. Sadly, such a revelation prompts more questions than answers: are these completely new phones, or just the Sea Ray and W4 with new names? If testers are playing games on them, can we assume these are close to production? But don’t forget the lingering question that won’t ever be answered: are they winning the game?

Nokia 800 and Acer M310 caught on Windows Phone dev’s stats, likely in testing originally appeared on Engadget on Wed, 17 Aug 2011 14:56:00 EDT. Please see our terms for use of feeds.

Permalink Windows Phone Sauce  |  sourceTwitter  | Email this | Comments