120 Feet of Video Art: Final Exams at NYU’s Big Screens Class

Dan Shiffman isn’t like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that’s the equivalent of six 16:9 displays linked end-to-end.

Yes, it is final exam time for Shiffman’s Big Screens Class—at 6PM on a Friday night, with free wine—and I am standing with a couple hundred other likeminded art techies in the lobby of the IAC Building, a curvy glass Frank Gehry creation on the West Side of Manhattan. We are in front of a 120-foot screen that’s the equivalent of six 16:9 displays arranged end-to-end, and we are doing what it’s telling us to do. We are obeying it.

It tells us to clap, and we clap. Then we stomp our feet and say “la la la.” Then we send text messages to it, filled with the anticipation of influencing what appears on its glowing greatness. We clap to shoo white birds off a power line that’s strung across its great length. We do it while drinking and taking pictures of the action, and it is good—a techie church for bigger screens, always bigger! We kneel!

Shiffman and his students have the IAC people, in part, to thank for their classroom. Rather than put in a garden or expansive, empty lobby, Barry Diller’s IAC conglomerate—which owns several web-related businesses like Ask.com, Ticketmaster, etc—decided to build one of the world’s biggest indoor video walls. It’s made up of 27 vertically oriented projectors, linked into a single display by software from Spyder and shined onto a translucent screen to create a massive projection image:

For the Big Screens class, the wall is powered by three dual-head Mac Pros, each driving their own pair of 16:9 aspect-ratio screens (splitting nine projectors for each head), for a total resolution of 8160 x 768 pixels.

The class is part of of NYU’s Interactive Telecommunications Program (ITP), a two-year graduate degree they’ve offered since 1979 and the source of all kinds of geeky curiosities. Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.

Talking to the students, it’s apparent that such a unique medium can barely be classified as a “screen” in the traditional sense. The immense size, when paired with such an extreme aspect ratio, turns the screen into more of a physical space than anything resembling a TV (even one that’s 150-inches). Besides, it’s not about resolution, in the home-theater sense. Sure, you can do a lot with 6 million pixels, but it’s not why you come to see this 120-foot screen.

Interaction is the key, as you can see in the following videos. Mooshir Vahanvati created a massive 120-foot stretch of powerline with birds who perch when it’s quiet and scatter when microphones pick up a loud noise:

Vikram Tank created a six-panel conductor that synced up the crowd’s claps, snaps and la-la-las:

Matt Parker’s “Caves of Wonder” took a video feed of the crowd from an IP camera and twisted it into a craggy landscape with Processing—part iTunes Visualizer, part Grand Canyon on Mars:

And Alejandro Abreu Theresa Ling combined silohouettes on screen with the shadows of real actors behind the screen to create three vignettes of Chelsea’s seedier past:

Shiffman works the controls at the back of the room with a gigantic smile; he is perhaps the only person that could teach this class. He’s the primary author of the “Most Pixels Ever” library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC’s video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.

“For the students it’s just such a completely unique experience—it’s unique for anybody, whether you’re a grad student or a professional designer. Few people in the world have a chance to work on anything of this scale, and what’s great is that I can say to them you can do whatever you want,” he says. “You learn a ton about technically producing the work, and also what it means visually to work on that scale.”

“I can’t imagine that when IAC build that wall that they imagined performances on it with actors casting shadows behind the screen, so that’s fantastic.”

The rest of ITP’s classes are having their semester-ending show this week in NYC; find out more here and look for our coverage starting later this week. [ITP on the Big Screen]

iPhone 3G Unlocked, Free Software Coming On New Years Eve

They did it again: iPhone Dev Team has unlocked the iPhone 3G. They are now packaging the user-friendly software for a December 31 release.

While it took a little longer than the free iPhone EDGE unlock, it does sound like this is the real deal. The team is claiming a successful unlock—now the next step is to package it up in a user-friendly GUI app like Pwnage Tool.

The only catch is that it will work only with iPhone 3Gs with baseband version 2.11.07 or earlier, and it must be jailbroken. To ensure you preserve an unlockable version of the baseband, the Dev Team has warned against the usage of the QuickPwn jailbreaking tool and against updating via official firmwares without first waiting for Pwnage Tool to work with it. More guidelines for that are here.

Phew, after all this l33t my head is starting to spin, but the good news remains—iPhone 3G unlock is on the way! [Dev Team]

Mac Mini Successor to Appear In January, Wired Says

Apparently, after a long update hiatus the successor to the current Mac mini could finally appear at MacWorld 2009. At least, that’s what Gadget Lab says:

Apple will launch an upgrade to its low-end desktop, the Mac Mini, at January’s Macworld Expo in San Francisco, according to an Apple corporate employee who contacted Wired.com.

The source, who wished to remain anonymous (to keep his job), could not disclose details about the Mac Mini other than its upcoming announcement at Macworld Expo, which begins Jan. 5.

Wired seems confident about the leak, but doesn’t offer any other solid information. They speculate on the specs based on the current product line, like an aluminum brick design (not sure why this would be useful in a desktop computer), DisplayPort, and 4GB of RAM maximum, with 2.0-GHz Core 2 Duo and a 2.3-GHz Core 2 Duo. [Wired]

Top 10 Desks For Gadget Lovers

Don’t even think about shopping for a desk at IKEA—you’re better than that. Serious professionals need a serious workspace. If you are a gadget fanatic, the following ten desks should fit the bill.

Bonus: If you are into epic rigs, check out this list from Giz readers (or this insane WoW rig).

New “Nova” Palm OS Confirmed for CES 2009

A scheduled Businessweek feature broke at midnight about Palm OS, and the subhed confirms that it will be shown at CES. The facts are thin, but they’re below.

• “the goal is to create products that bridge the gap between Research In Motion’s (RIMM) BlackBerry devices, oriented to work and e-mail, and Apple’s iPhone, oriented to fun.”
• The article implies that the platform would be capable of acting as an OS for not only smartphones, but gameboy like consoles and e-book readers.
• Palm believes they can grab 2% of the market; that RIM will dominate the majority of share and the iPhone will have 10%.
• The OS would also help phones make “smarter use of data about you. For example, your smartphone could send you an e-mail the day before your next business trip, advising you on the weather conditions in your destination city.”

[Businessweek via Engadget]

Gizmodo’s Long-Ass Nokia N95 Review: Why it Rocks, Why it Sucks [Cellphones]

Nokia’s N95 superphone is complicated, taking days for even the most experienced gadget journo to digest. That’s why lots of reviews I’ve seen so far are either extremely light or 10,000 word stunners: This is one of those long ones. It’s likely easier to pore over the phone yourself in our hardware and software gallery walkthroughs, and come up with your own opinion. But If you want the text heavy version, here’s what’s great and terrible about this phone. More »

Xbox 360 QWERTY Text Input Device in the Flesh [Gadgets]

Renders are OK, but nothing makes a new product seem real like some honest to goodness product shots of the item in question out in the wild. With that in mind, here’s the new Xbox QWERTY Text Input Device (TID) add-on in all its actually existing glory. Our favorite four shots are below; check the source out to see the full series. More »

Digital Jewel Box Returns Portable CD Album Art to Digital Music [Home Entertainment]

Do you miss holding that CD jewel box in your hands, kicking back and listening to music while you peruse the album art and liner notes? Here’s a concept by David Friedman for a digital jewel box, sitting on its charging stand next to your computer and connected to your Wi-Fi network. It synchronizes with iTunes, and then when you’re listening to your tunes you can take the little display with you and read the album notes and art it’s downloaded. More »

Xbox Spring Update: Holy Hardware QWERTY and Fresh Firmware [Home Entertainment]

Yo! That’s not fan fiction rendering, that’s straight from Microsoft: An honest to God QWERTY that slaps underneath your Xbox controller. Why do you need that? More »

Nokia N95 Superphone: 50 Screenshot Walkthrough Next Best Thing to Owning It [Cellphones]

Yesterday, in the dead of the night, Nokia launched the N95 superphone in its Chicago and NY Stores. I celebrated by giving you a tour of its hardware, as if you just plucked it from the box. Today, I ditched the Easter bunny to give you a rundown of the entire N95’s complicated and rich inner workings. That’s love. More »