PlayStation Vita plays it smart with phone-like UI, we go hands-on

We’ve handled the PlayStation Vita often enough to know our way around its lightweight chassis and petite thumbsticks, but whenever we’ve tried to explore the handheld’s underlying user interface, event staff played interference. Developers at a recent Vita Hill Social Club event were much less shy, however, and let us poke and swipe through the Vita’s menu with hardly a shrug.

Continue reading PlayStation Vita plays it smart with phone-like UI, we go hands-on

PlayStation Vita plays it smart with phone-like UI, we go hands-on originally appeared on Engadget on Tue, 13 Dec 2011 09:10:00 EDT. Please see our terms for use of feeds.

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Nokia N900 gamepad hack dispenses with beauty, sidles up to sore thumbs (video)

Know what’s kicking and screaming its way into obsolescence? If you guessed the N900, pat yourself on the back with this hack. Nokia’s internetting tablet that simply refuses to quit has already run the multi-purpose gamut, standing in as a brain scanner / replacement, OS dual-booter and Ice Cream Sandwich biter — just to name a few. Now, a homebrew mod from Polish hacker Emeryth, has that soon-to-be retro QWERTY slider sporting a custom gamepad to make those long hours logged into video game emulation that much more thumb-friendly. The exposed overlay is based on an ATmega8A microcontroller and plugs directly into the device’s USB port, giving gamers an eight button solution, plus a PSP-like analog stick. It’s a handy, albeit ugly, add-on that’ll help get your gaming heros of old through well trodden enemy lines. Video demo lies in wait after the break.

Continue reading Nokia N900 gamepad hack dispenses with beauty, sidles up to sore thumbs (video)

Nokia N900 gamepad hack dispenses with beauty, sidles up to sore thumbs (video) originally appeared on Engadget on Mon, 12 Dec 2011 23:03:00 EDT. Please see our terms for use of feeds.

Permalink Hack a Day  |  sourceEmerytHacks  | Email this | Comments

P.S. it’s not a Vita: Yinlips’ Android-based YDPG18

Don’t call it a KIRF — it’s a Yinlips “Android Smart Game Player.” Which is to say, it’s an Xperia Play-like experience wrapped in PS Vita clothing. So basically, yeah, it’s a KIRF. This form factor doppleganger hails from China and lacks the internal quad-core pizazz of the Sony next generation handheld it purports to be. Instead of standing on the precipice of portable gaming, this 5-inch pretender will net you a hum drum FroYo / Gingerbread-based (even its own website couldn’t decide) OS packed with a slew of old school gaming emulators (from NES to N64), an array of ports including HDMI, a single core 1.2GHz processor complemented by 512MB of DDR2 RAM and WiFi. It’s a must have device for, well, no one. But if you’re the type who likes to burn money and carry about a virtual collection of video games past, then by all means, import away.

P.S. it’s not a Vita: Yinlips’ Android-based YDPG18 originally appeared on Engadget on Mon, 12 Dec 2011 19:11:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku, ASCII (Translated)  |  sourceYinlips (Translated)  | Email this | Comments

Google’s Native Client focuses on apps and games, brings Bastion to the browser (video)

In case you missed it, Google’s Native Client launched at the end of the summer, promising to ease cross-OS deployment by letting developers run x86 code natively in Chrome. Early adopters have had a few months to tinker with Google’s new trick, and now the outfit is eager to show off their best work. Supergiant Games, for instance, has ported Bastion to the Native Client, opening up the Xbox Live hit to Mac, Linux and Chrome OS users. Google’s Christian Stefansen says Native Client makes porting existing code bases written C, C++ or C# easy, citing Spacetime Studio’s Star Legends — an MMO with over half a million lines of code — as an example of a large project that was ported in as little as two weeks. Google touts application middleware ports (such as Unity, Moai, Mono, fmod and more) and easy distribution to the Chrome Web Store as a major boon to developers, and encourages interested studios to check out its new Native Client site to help them get started. Interested? Hit up the links below, or simply skip past the break to hear Mr. Stefansen’s spiel for yourself.

Continue reading Google’s Native Client focuses on apps and games, brings Bastion to the browser (video)

Google’s Native Client focuses on apps and games, brings Bastion to the browser (video) originally appeared on Engadget on Mon, 12 Dec 2011 08:55:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceChromium Blog, Native Client  | Email this | Comments

GameStop’s Android gaming tablets get official at 200 stores in soft launch

Android slates gussied up with pre-installed video games? We must be talking Sony here, right? Wrong. Turns out, this is what GameStop’s prexy had in mind when he spilled the beans about the company’s plans for a certified gaming tab. Making good on that word, but falling short of actually producing a new device, 200 of the retailer’s brick-and-mortar shops are now home to an array of tablets from the likes of Acer, ASUS, Samsung and Motorola — all members of Google’s tablet OS brigade. These familiar Honeycomb faces carry their same retail prices, but come customized with seven free games and, in the case of the Galaxy Tab 10.1 and Iconia Tab A100, the company’s proprietary Bluetooth controller. You can always snag that last bit separately, although if you’re already committed to shelling out this much cash, what’s another $39? While the verdict’s still out on whether this move is a hit or miss, it sure is no wonder why PlayStation Suite’s eyeing greener hardware pastures.

GameStop’s Android gaming tablets get official at 200 stores in soft launch originally appeared on Engadget on Tue, 01 Nov 2011 21:53:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq, Kotaku  |  sourceGameStop  | Email this | Comments

Sony limits PS Vita game save options, memory card definitely not optional

We say proprietary and you think, Sony. Isn’t that how it usually goes? For the electronic giant’s latest reVitalized foray into portable gaming, the same old custom solution is in tow — now, with limited storage options. According to a report on Kotaku Japan, games made for the handheld will either save your progress to its SD card-like external storage or to the cartridge itself, as SCEI’s not offering users any option for overlap or preference. Thinking you might save a few bucks and skip out on the external memory altogether? Well, my frugal gaming friends, think again. Unlike the PSP, titles for the system requiring an external save, in addition to some downloadable content, simply won’t play without a memory card on board. Sure, this tidbit of news could prove frustrating to those not indoctrinated to the company’s obstinate ways. But, we’re willing to bet this device’s dazzling innards are enough to help you overlook these minor niggles come next February.

Sony limits PS Vita game save options, memory card definitely not optional originally appeared on Engadget on Wed, 26 Oct 2011 18:46:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceKotaku Japan (Translated)  | Email this | Comments

Kinect adds Sesame Street and National Geographic to Xbox Live, makes motion control wholesome fun

Kinect — it’s the Xbox 360 peripheral that just keeps on giving, now with more edutainment. Yes, that collision of worlds typically yields cringe- and boredom-inducing interactive experiences. Not so with this marriage of MS’ motion-controlling sensor and the fine folks behind TV mainstays like Sesame Street, National Geographic and Disney. The newly inked content partnerships will see the creation of specifically tailored episodes of Kinect Nat Geo TV, in addition to a season’s worth of Kinect Sesame Street TV for Xbox Live, letting your youngins play virtual connect the dots with Elmo. Plans are also underway for a virtual storybook effort, codenamed Project Columbia, aimed at indoctrinating children into the fundamentals of reading, and Rush, a videogame that’ll lead adults and their tots alike through Pixar’s virtual worlds. These various family-friendly titles and TV shows are set to rollout sometime next spring, so if you need to get your little ones’ blood pumping (and slim down those love handles while you’re at it), it looks like X’s prepping to mark that spot. Official presser after the break.

Continue reading Kinect adds Sesame Street and National Geographic to Xbox Live, makes motion control wholesome fun

Kinect adds Sesame Street and National Geographic to Xbox Live, makes motion control wholesome fun originally appeared on Engadget on Thu, 20 Oct 2011 14:07:00 EDT. Please see our terms for use of feeds.

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Sony PS3 Wireless Stereo Headset review

Oh hey, Sony, how nice of you to join the party! The console gaming headset party, that is (no, Bluetooth earpieces don’t count). Over a year ago the company had us yearning for a PS3-oriented headset after letting loose its duo of Ultimate Weapons headgear for PC gamers. Then in May, a glimmer of hope shone upon us when its PS3 Wireless Stereo Headset was announced for the DualShock-wielding gamers — and priced at a modest $100.

There’s no doubt that this playing field’s been blanketed with a saturation of wallet-tempting selections (we’re looking at you MadCatz, Turtle Beach and Astro), but Sony’s official kit has a few tricks up its sleeve for a potential home run. Despite the moniker, it’s capable of virtual 7.1 surround sound and displays onscreen status reports exclusively when used with a PS3. We spent a few fragging-hours over PSN to hear how well we could pin-point our enemies with sound to keep the kill streaks coming. You’ll find out the answer by hitting that “read more” link below.

Continue reading Sony PS3 Wireless Stereo Headset review

Sony PS3 Wireless Stereo Headset review originally appeared on Engadget on Mon, 10 Oct 2011 14:00:00 EDT. Please see our terms for use of feeds.

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Digital video game distribution finds brick and mortar camping, moves in for win

Blame it on the economy, or simply chalk it up to a better way of earning revenue, but physical distributors of new video games are beginning to feel some major heat from the scrappy competition. While this mainstay segment still comprises the bulk of sales with $1.44 billion earned in the previous quarter, the combination of digital purchases, subscriptions, downloadable content, social network and mobile games — along with help from rentals and used purchases — now tops $1.74 billion dollars. This news comes from the NPD Group, and while we’re still scratching our heads at the logic of combining second-hand purchases with electronic distribution, it provides a strong indicator of consumers’ changing tastes and preferences (along with their willingness to spend). Does this industry titan simply need a new console or another Call of Duty to maintain supremacy? Perhaps a modest uptick in GDP? Or does this signal the changing of the guard for our favorite electronic pastime? There’s a full PR after the break, where you’re welcome to fire one off in the comments and let us know your take.

[Image courtesy bradleyolin / flickr]

Continue reading Digital video game distribution finds brick and mortar camping, moves in for win

Digital video game distribution finds brick and mortar camping, moves in for win originally appeared on Engadget on Thu, 06 Oct 2011 14:32:00 EDT. Please see our terms for use of feeds.

Permalink AllThingsD  |  sourceNPD Group  | Email this | Comments

Xbox 360 Fall Dashboard update video leaks, tours Metro in silence




Last month, we sat down with Microsoft for a quick look at the Xbox’s upcoming Dashboard update — it was sleek, searchable, and extremely camera shy. A quick trip to Europe seems to have cured it of its bashful ways, however, and the budding update can now be seen in a slightly blurry piece of French cinema. This leaked video shows a Dashboard with a smidge more polish than the demo we saw in September, and silently plods on without so much as a bleep or bloop. Our mute host briefly peeks at the Xbox Live Marketplace, casually glances at the Bing search page and scrolls leisurely through the new Dash’s very Metro menu. The whole shebang is en français, of course, and the update’s snappy voice-control gimmick is sadly absent. Sure, there’s not a lot of depth here, but if you want a glimpse of what’s coming when the update drops later this Fall, it’s definitely worth a look.

[Thanks, John]

Xbox 360 Fall Dashboard update video leaks, tours Metro in silence originally appeared on Engadget on Mon, 03 Oct 2011 02:58:00 EDT. Please see our terms for use of feeds.

Permalink IGN  |  sourceivazquez71 (YouTube)  | Email this | Comments