Microsoft Exec: No Plans for Xbox 360 Blu-Ray Support

When Microsoft head honcho Steve Ballmer sat down with Gizmodo yesterday, the blog leapt on something the outspoken exec said about Blu-Ray, “Well I don’t know if we need to put Blu-ray in there–you’ll be able to get Blu-ray drives as accessories.” While it’s not exactly an outright endorsement of the format, it certainly sounds like the company has softened its position after fighting so hard to push HD-DVD (and, hopefully, irk Sony in the processes).

Xbox Live exec Larry Hryb, however, made a point of addressing the comment in a post on his his Major Nelson blog. “As we have said in the past,” Hyrb wrote, “we have no plans to introduce a Blu-Ray drive for the Xbox 360.” Instead the console is focused on 1080p movie streaming. So, you know, take that, Sony.

Philly Postal Worker Accused of Stealing Thousands of Games from GameFly

Neither rain nor sleet nor dark of night, as the saying goes. Apparently such pledges dont extend to video game rentals–or at least certain Philadelphia-based postal workers. Reginald Johnson, a clerk based in the Germantown neighborhood of Philadelphia has reportedly stolen a staggering 2,200 discs from video game delivery site GameFly–pretty much every single bright orange envelope that came across his radar.

Johnson, who was reportedly caught with 81 games on his person, has been selling games back to area GameStop locations. The one-time postal employee is expected to get roughly 12-18 months for his crimes.

Sony Expands PS3 Slim to 250GB

Sony today introduced a new version of its PlayStation 3 Slim: It boasts a 250GB hard drive, more than twice the memory of its predecessor (120GB). The new console is launching just in time for the holiday rush, on November 3rd. It will run $349.99.

The new new PS3 maintains the slim form factor of its 120GB counterpart. That console, launched on September 1st, moved more than one million units in the three weeks after it was first made available. Sony will continue to sell it alongside the version with more memory.

Logitech Announces Gaming Keyboard G110

LogitechGamingKeyboardG110.jpg

Logitech likes to announce its products in bunches. Yesterday brought a Unifying Receiver kit; today brings the Gaming Keyboard G110. I love the customizable backlighting on the G110: you can make it red, blue, or any shade of purple. Controls let you vary the intensity of each color to make a custom shade. That’s something I’d love in my regular keyboard, although it’s meant to help gamers find the right keys in dark rooms. The keyboard also includes headphone and microphone jacks, as well as mute buttons.

For customization, gamers will get 12 programmable G keys with three macros per key. Automatic game detection lets you create separate custom G key profiles for every game you play.

The Gaming Keyboard G110 is available for pre-order now for $79.99 and will ship in November.

Video: Hands-on with Microsofts Project Natal

Gaming is about to change–forever. One of the highlights of this year’s newly rejuvenated E3 conference was a couple of motion-controlled gaming interfaces from Sony and Microsoft. Sony’s prototype uses ice-cream-cone-like wands, with a special camera that puts you and your actions in the game. Microsoft’s Project Natal also uses a special camera, but has dropped the controllers entirely. All you need is your body.

The videos and on-stage demonstrations from the event looked amazing. Still, I was skeptical,–until I got to try it for myself. The new gaming technology was honored as part last week’s Popular Mechanics Breakthrough Awards, which meant Project Natal made a rare live appearance at the pre-and post awards ceremony festivities. I lined up along with a number of children and other event attendees for a few minutes with the still-in-development gaming control system.

In a word, it’s remarkable.

SanDisk Intros Memory Stick Micro for PSP Go

Memory maker SanDisk today announced the release of three new cards, including a Memory Stick Micro (M2) targeted toward users of the upcoming PSP Go. The card will double the amount of storage in the soon-to-be-released Sony PSP Go, according to a release issued today by the company.

Fair enough, but is the only card that will do so? Hardly. The PSP Go-specific branding is similar to a ploy taken by the company with the Nintendo DSi, when it released the SanDisk SDHC Memory Card for Nintendo DSi, an official Nintendo-branded card, which was like any other SDHC card, only with a Nintendo label.

A VP at the company issued a statement about that card, reading, While Nintendo DSi is compatible with all SDHC formats, the branded SanDisk SDHCcards provide added assurance for consumers that it can be used in the Nintendo DSi.

SanDisk would probably happily tell you the same if you asked about this model.

34 Portable Gaming Devices That Aren’t So Portable

For this week’s Photoshop Contest, I asked you to invent some completely unportable portable gaming devices in honor of the PSPgo. As usual, your minds are more demented than I’d even imagined.

First Place

Second Place

Third Place

PSPgo Review: PSP Goes Nowhere You Haven’t Been

Four years ago I got married to the most wonderful woman in the world. The evening before the wedding she knocked on my hotel room door and handed me a surprise wrapped package. It was the original PSP.

Believe it or not, the PSP was a meaningful gift that brings earnest tears to my eyes just recollecting the scenario. It wasn’t just that I’d been obsessing about the PSP since its announcement—what seemed like (and sort of was) the ultimate do-everything media gadget of its day. The PSP was a token of her tacit acceptance of who I was. She knew that while I’d grow old with her, I’d probably never surpass mental adolescence. And that was OK.

So for better or worse, I’ll always feel attached to the PSP brand in this strangely emotional way. And realize that, as the PSPgo solidifies the Sony’s growing embarrassment in the industry, it breaks my heart a lot more than yours.

Price

$250 on October 1.

Hardware

At 333MHz with 64MB of RAM, the Go isn’t any faster or more powerful than the last PSP. But now it’s loaded with 16GB of flash storage, has an Micro M2 slot for expansion and, without a UMD drive, manages to be 50% smaller and 40% lighter than the original PSP. The 3.8-inch screen is technically .5 inches smaller than the PSP classic, but it runs at the same 480×272 resolution.

After playing with the PSPgo for a week, I’ve adjusted to the small form. It slides open with a smooth but fulfilling snap, and it’s very light and balanced in your hands.

Despite the chrome detailing, know that the edging and body are constructed of what’s not the most sturdy-feeling plastic, but only time will tell how well the Go holds up to daily abuse. As Adam Frucci said, “it doesn’t quite feel cheap, but it doesn’t feel expensive either.” If you could say one thing about the original PSP, it was that it felt expensive.

But it’s more than just quality making this impression. When you hold a Zune HD, the thing seems to be carved from the future itself. When you hold the PSPgo, it feels like a free-with-contract tween’s phone.
The Go’s low profile buttons are strickly utilitarian—the springiness of the original PSP’s buttons are undoubtedly more comfortable. LB and RB shoulders feel wretchedly soft, while the low-profile D-pad and circle, triangle, etc buttons are stiff and digital. Select and Start are a waste of space (a mocking waste of space, given that a second analog stick would fit perfectly there). Meanwhile, most of the buttons around the case’s edges are throwbacks to classic PSP design, from the Wi-Fi toggle to the power switch.
The screen has vibrant color reproduction, and a perfect level of max brightness (until you take it in direct sunlight, where it becomes unusable). Its black levels ever so slightly best those of my aging iPhone 3G, but the resolution, 480×272 stretched .3 inches beyond the iPhone’s 480×320, means that text often appears more pixelated than you’re used to seeing it, and otherwise gorgeous movie playback is often flawed with jagged pixels.
But what I really don’t understand is why this screen isn’t touch-sensitive. Especially when the slider is closed, I want to flick and zoom through webpages, the PS store and the XMB. More than once I’ve attempted the feat, only to remember, what the shit, this huge screen isn’t touch capable.

So closed, the PSPgo can’t really be navigated. Scratch that. You can accidentally hit LB to restart your movie—a function you’ll use frequently—if by accident.

It should be noted that Bluetooth also allows you to use a SIXAXIS/Dual Shock 3 controller with the Go. Syncing is easy and the system works perfectly, but consider the practical ergonomics for a moment. You end up balancing the Go on your lap in this really awkward way.

Looking at the design, a conspiracy theory pops in my head. The PSPgo was the template for the PSP2. Open, it had dual analogs. Closed, it had a touchscreen. Somewhere inside, it had a faster processor, more RAM and, hell, maybe even 3G or something. Maybe it was machined of metal and could be thrown like a ninja star. Regardless of this theory’s truth, we’re stuck with the Go as-is.
Note: PSP shots are of original (PSP-1000) model.

Software

Honestly, the hardware is only half of what holds the PSPgo back from being something better. It’s the aging PSP software full of unfixed nagging points, like that Wi-Fi doesn’t connect automatically upon startup, typing is still done through that horrible phone-dial-like interface and lack of support for background downloading from the PS Store.

Yes, while the PS3 allows you to download games and movies while performing other tasks, the PSPgo is stuck monotasking during downloads. Oh, and if your PSP dies before you’ve finished that 1.6GB movie download—which takes a while over the Go’s slow 802.1b Wi-Fi—you get to start all over. (Also, while it’s nice of Sony to keep compression levels low, SD quality movies on portables need smaller files sizes than this for people to watch movies on the go.)
The browser is absolutely archaic. Beyond tedious analog nub navigation, the Go ran out of RAM while loading Gizmodo just like it had before on the original PSP…just like is prone to occurring on the PS3. Sony has advertised a browser on multiple systems that doesn’t really work, and that’s just ridiculous.

PSP Minis, or tiny apps like you see on the iPhone (in some cases, exactly like you see on the iPhone), are on their way. But the limitations are strict, meaning that even the games ported from the iPhone could be missing functions like networking. And how big or wonderful will the catalog be if Sony can barely recruit studios to develop for the PSP as it is now? (Sony has catalog of 225 PSPgo games that will be downloadable over PC or Wi-fi at launch.)

Also, you may not have heard about one key software feature. When you close the PSPgo from the XMB, a clock appears on screen. Thank goodness, because I’ve been needing one of those!

Battery Life

In a mixture of movie playback, gaming and general interface navigation, the PSPgo ran for 4 hours and 47 minutes at max brightness with Wi-Fi on. That’s about the same battery life of the last few PSPs. Unfortunately, those who liked to use an extended or extra battery with the PSP will find that more difficult on the Go as its battery is positioned inside the screw-off case. Plus, iFixit has confirmed that removing the battery actually voids your warranty.

PSPgoes Nowhere New

The PSPgo should have been the ZuneHD with games, a versatile media platformed with cutting edge hardware and eye-meltingly beautiful software. But instead, it’s a slightly smaller PSP with a screen, storage capacity and software that’s not all that competitive with other $250 devices today. If you see just the DSi as the PSP’s competition, the Go’s updates seem pretty substantial. But compared to the advancements in PMPs and smartphones as of late, it’s just very difficult to sit in awe of the Go’s inelegant hardware and clunky software.

Oh, and needless to say, there’s still no second analog stick.

Four years later, my wife and I are closer than ever. But my beloved PSP sits on a shelf somewhere out of reach, a dusty artifact that I’ll neither play nor throw away. The Go will not fare any better by being a little bit smaller or ditching pesky UMDs. PSP2, I’ll be waiting for whenever you decide to show up and steal my heart again.

Your hands will get used to the new ergonomics


Squeezes into a jeans pocket


Buttons are usable, but less comfortable than regular PSP


Sony’s software feels dated (browser, downloads, text entry)


Next to a Zune HD or iPod touch, the hardware is unimpressive


Transfer speeds hindered by dated 802.1b Wi-Fi standard

Hands On: LeapFrog Zippity Learning System

Zippity-02.jpgFor some, rainy or snow days mean parking themselves on the couch with a good book and a cup of tea. For me, it means frantically looking for something to keep my active five-year-old from going stir-crazy. Leapfrog offers parents a solution with its newest toy, the LeapFrog Zippity Learning System ($79.99 list, ages 3 to 5). The device, which looks like the marriage of a Segway and a Dance Dance Revolution mat, is billed by LeapFrog as its new “high-energy learning system.” But does it have the chops to keep my kindergartner interested and active?

The Zippity consists of an interactive mat connected to a large, er, stick controller (think: giant joystick) that LeapFrog calls the Bopper, and a wireless console that hooks up to the TV via the included AV cables. The mat has four raised, pressure-sensitive spots, with an orange spot (with two footprints in the middle), a green spot on the left, blue spot above the orange spot, and a green spot on the right. The spots also act as arrows keys to go up, down, left, and right. The bopper stands approximately 23.5 inches tall, and to the right of its base is a large button with a Home icon.

 

Sony Unveils PS3 Motion Controller

playstation logo.jpg

Sony on Thursday unveiled a motion controller for the PlayStation 3 that will debut in spring 2010.

The yet unnamed device will work with the PlayStation Eye camera, which tracks a user’s face, voice, and body motion. The motion controller will be equipped with two motion sensors, three axes gyroscope, and three axes accelerometer that can detect the controller’s angle and movement in someone’s hand.

A sphere on top of the controller will track its position and give visual feedback by changing colors. It will also include a rumble feature. It includes a lithium-ion rechargeable internal battery.

Pricing has not yet been released.