Johnny Chung Lee joins Project Natal team, puts Wii hacking experience to good use

In this time of economic hardship, it warms the heart just to hear that someone’s found any job. But when our main man Johnny Chung Lee lands a position on Microsoft’s Project Natal team, it’s high fives and handshakes all around. And really, it’s a perfect fit — among the many hacks of his illustrious career, he’s put together a VR head tracker (and utilized it in a first-person shooter) for the Wii game console. Apparently, Lee’s part of the group that is taking the tech we saw at E3 and getting it ready for prime time. As you’d expect, the man is pretty stoked to have landed his dream job. “The 3D sensor itself is a pretty incredible piece of equipment, he says, “similar to very expensive laser range finding systems but at a tiny fraction of the cost.” Congratulations, Johnny! If you should feel the need to leak any product pics, you have our email address.

[Via Joystiq]

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Johnny Chung Lee joins Project Natal team, puts Wii hacking experience to good use originally appeared on Engadget on Fri, 12 Jun 2009 11:04:00 EST. Please see our terms for use of feeds.

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Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

It doesn’t come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii’s incredible appeal with the average consumer — due primarily to the accessibility and charm of its Wiimote motion controls — has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more “mature” experiences. There’s been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii — the inclusion of an accelerometer in Sony’s Sixaxis controller has had little impact on gameplay, and Sony’s EyeToy 2 has had even less impact on the average gamer.

Of course, that’s all about to change next year, with the emergence of the Microsoft’s Project Natal and Sony’s PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii’s capabilities at serving the hardcore gamer — some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let’s weigh our options…

Continue reading Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

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Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right? originally appeared on Engadget on Fri, 05 Jun 2009 11:02:00 EST. Please see our terms for use of feeds.

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Another look at Nintendo’s kuro Wii, jet black Classic Controller Pro

We know, it’s just another angle — and one that we’re not quite sure the origin of — but considering just how many years we’ve been waiting for the Wii to be anything other than glossy white, we’ll take every opportunity we can to relish this moment. Hop on past the break for a more official look at the jet black controllers. Hey Nintendo, you do realize that North Americans love new hues too, right? Cool, just checking.

[Thanks, Craig]

Read – Kuro Wii
Read – Black controllers

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Another look at Nintendo’s kuro Wii, jet black Classic Controller Pro originally appeared on Engadget on Fri, 05 Jun 2009 10:27:00 EST. Please see our terms for use of feeds.

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Nintendo’s Iwata: Wii could be around for three, five, or eight more years

He’s still not firmly committing to quite as long a console lifespan as Microsoft and Sony have, but Nintendo CEO Satoru Iwata has now dropped word that the Wii could be around in its current state for longer than some may have suspected. In a wide ranging interview with VentureBeat, Iwata responded to a question about console life cycles by saying that when it comes to timing for a new Nintendo console launch, “it may be three years from now, five years from now or eight years from now.” Iwata further went on to say that, “if we have an opportunity to make a new console, it will probably support HD,” although he disappointingly added that Nintendo has “not found a significant reason” to make the current Wii HD-compatible “at this time.”

[Via MCV]

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Nintendo’s Iwata: Wii could be around for three, five, or eight more years originally appeared on Engadget on Fri, 05 Jun 2009 09:10:00 EST. Please see our terms for use of feeds.

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Miyamoto: Super Mario Bros. Wii could be better, but the Wii’s too weak

Look, it’s no secret that the Wii is comparatively weak. It always has been, and unless some magical, unicorn-approved firmware update hits in the near future, it always will be. The Big N’s Shigeru Miyamoto sat down at E3 this year with GameDaily and confessed as much, stating that he “would like to use Wii Speak more, but [in Super Mario Bros. Wii], the Wii processor is already being taxed.” He added that this was all “part of being a developer to work with the tools you have to create new and interesting projects,” but it certainly makes us wonder just how much more awesome this console could be with a specifications list fit for this millennium. Ah well, maybe we can actually look forward to native 1080p games from Nintendo next decade… if we’re lucky.

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Miyamoto: Super Mario Bros. Wii could be better, but the Wii’s too weak originally appeared on Engadget on Thu, 04 Jun 2009 13:31:00 EST. Please see our terms for use of feeds.

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Black Nintendo Wii, red DSi this summer

It’s not Colorware, the black Wii and red DSi are coming straight out of Nintendo Japan. The black Wii (or “KURO Wii” to be precise) is particularly interesting as it’s been rumored for over two years now. Ok, it’s not that interesting but it sure is edgy… right? Oh nevermind. Expect the ¥25,000 black Wii with like-colored Wiimote, nunchuck, and classic controller to hit Japan on August 1st and the ¥18,900 red DSi on July 11th. Red DSi after the break.

[Via Joystiq]

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Black Nintendo Wii, red DSi this summer originally appeared on Engadget on Thu, 04 Jun 2009 03:34:00 EST. Please see our terms for use of feeds.

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Classic Controller Pro appears at E3, unbeknownst to Nintendo

Well, here’s a curious one. Those eagle-eyed folks at Joystiq caught sight of a pair of Classic Controller Pros for the Wii at Nintendo’s E3 booth, which wouldn’t be so unusual if not for the fact that it still hasn’t been announced for release outside of Japan. Adding to the intrigue, the Nintendo reps at the booth apparently know nothing (or weren’t talking) about a planned release, and there’s no official word to speak of on the E3 press site either. Yet the controllers were there for all too see, which leads Joystiq to rightly speculate that a release ’round here is now decidedly more likely than not.

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Classic Controller Pro appears at E3, unbeknownst to Nintendo originally appeared on Engadget on Wed, 03 Jun 2009 14:46:00 EST. Please see our terms for use of feeds.

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Tony Hawk Ride feets-on

Tony Hawk Ride feets-on

Want to humble a videogame journalist? Ask him if he skates and, if he answers with a modest “a little bit,” proceed to make him lose his balance and stumble off of your toy skateboard controller. That was the scene seen again and again at Activision’s thumping booth on the E3 show floor, and we took our turn to get humiliated on the company’s plastic deck, the feature piece of this October’s Tony Hawk Ride. It’s fun, it’s hard, and it’s a surprisingly (and somewhat embarrassingly) good work-out.

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Tony Hawk Ride feets-on originally appeared on Engadget on Wed, 03 Jun 2009 12:21:00 EST. Please see our terms for use of feeds.

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5 Things That Should’ve Been at E3 But Weren’t

All of the major E3 keynotes from Microsoft, Nintendo and Sony are over. While 2009 is now officially the year of motion controls, there’s still something missing. Here’s what we expected to see at E3, but didn’t.

Price Cuts
The financiapocalypse has yielded no price cuts for ailing gamers from Sony, Nintendo or Microsoft. A PS3 still hurts at $400, a real Xbox costs $300 (with downloadable retail games on the way, you need that hard drive), and a Wii still costs $250. Not to mention the true price of owning these consoles—$60 $80 for a complete Wiimote (can’t forget MotionPlus, which Miyamoto said yesterday could be required for the next Wii Zelda), $50 a year for Xbox Live—also remains unchanged. This is undoubtedly part and parcel of this generation’s extended lifespan, but parts and manufacturing prices have fallen, so they’re all presumably recouping more money than ever on their consoles. If they’re serious about picking up new gamers, they need to make it affordable.

PS3 Slim
Sony inevitably slenderizes every console, and the PS3 is an effin’ monster. The PSP Go shows they’re still very much on board on the shrink ray as a way to generate sales. The PS3 costs them less than ever to make—just think how much more they’d save if they didn’t have to pay for all of that extra plastic? (OK, maybe they’d have to pay more for the smaller guts.) But we’ve seen possible branding for it, just maybe. Are they saving it for motion controls?

Zune, Zune, Zune
We really expected more ZuneHD to be a part of Microsoft’s E3 keynote, given the barebone announcement that left us parched for more details. ZuneHD wasn’t mentioned once.

Also, Microsoft promised “at E3 next week, attendees will see firsthand how Zune integrates into Xbox LIVE to create a game-changing entertainment experience.” Um, we must’ve missed that. Zune Video Marketplace moved onto Xbox Live was all we caught. When we asked Xbox Live’s Marc Whitten yesterday where Zune audio was, he pointed at Last.fm. And about what we can expect from deeper Zune integration, we got a more or less canned response that they’ll be continuing to grow the service and move toward more integration. Not very satisfying.

Live Anywhere
Nearly three years later, and one year after being assured the project is still alive, Microsoft’s Live Anywhere—the service that’ll let you tap into Live from anywhere—is still nowhere. Which is absolutely baffling, given everything Microsoft’s added to the Live service since the New Xbox Experience and all of the “cloud” work they’ve been doing. Live Anywhere fits perfectly with all of that. There’s really no good explanation for why Live Anywhere is still MIA.

But we asked Whitten where it was, just for good measure. He said they’re focusing on the living-room experience here at E3, and since that extends onto other devices, it’s for another time and place. Ooooookay. Maybe when we see that deeper Zune integration?

A Bigger, Better Wii Balance Board and More Wii MotionPlus Games
While Nintendo didn’t fail to come through with a new piece of potentially gimmicky hardware (notice they didn’t even have a game to go with it, and Miyamoto himself was vague on WTF it’s for), Wii Fit Plus is the same old Wii Fit from a hardware perspective. We hoped a Wii Fit Plus would come with a Balance Board Plus—a smarter board that’s even bigger for people who don’t have Japan-sized feet. It’s one new hardware peripheral we wouldn’t have minded one bit.

A year after announcing the Wii MotionPlus, the game pickins for it still look a bit slim. Nintendo announced a handful of titles yesterday that’ll make use of it, like Sega’s Virtua Tennis 2009 and the new Tiger Woods Golf from EA (which’ll have it bundled) but it’s disappointing they didn’t have more to show at this stage of the game. During yesterday’s Q&A, Miyamoto said that it might be required for the next Zelda on Wii, depending on how widely it’s adopted—so whether we see it used in more games may very well be dependent on how well it does with the initial load of titles. So it’s odd there isn’t well, more of them to start to really get the ball rolling.

So that’s what we really missed at E3—well, all that and Hulu. What did you guys really hope to see?

Nintendo moves 15 million Wii Fit units in a year, 4 remain in use

Oh c’mon, just admit it — you rationalized that Wii Fit purchase like so: “Oh, I can’t afford this, but it’s totally something to make me exercise! So, I’ll buy it!” Fast forward two months later, and you’re struggling to find space to hide the case. All kidding aside (sort of…), you can’t deny the facts, and the facts are that the Big N managed to ship 15 million Wii Fits units in just 13 months. For comparison, it took right around 2.5 years to move 50 million Wii units, so it seems this here title is well on its way to hitting the same milestone in around the same amount of time. Unfortunately, you can’t lose weight by simply handing over wads of cash to Satoru Iwata — feel free to try, though.

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Nintendo moves 15 million Wii Fit units in a year, 4 remain in use originally appeared on Engadget on Tue, 02 Jun 2009 18:59:00 EST. Please see our terms for use of feeds.

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