Microsoft: Windows Phone 7 upgrades will be possible, up to OEMs to make them happen

Alright, keep your socks on here, this is as noncommittal a statement as Redmond can make on the matter, but when asked directly about the likelihood and possibility of Windows Mobile 6.5 phones being transitioned to the new hotness that is Windows Phone 7 Series, Microsoft’s Alex Reeve had this to say:

It’s early days yet, and that’s really for our hardware partners to think about.

As the Director of the company’s UK Mobile Business Group, he’s well positioned to know what’s going to happen after said early days, and it’s encouraging to hear that at least Microsoft won’t be putting up any barriers to that HD2 upgrade we’re all dreaming about. After all, the Chassis 1 specs we keep hearing about tend to sound an awful lot like HTC’s 1GHz Snapdragon-powered bad self, so let’s keep our fingers crossed and our minds open.

Microsoft: Windows Phone 7 upgrades will be possible, up to OEMs to make them happen originally appeared on Engadget on Thu, 25 Feb 2010 08:22:00 EST. Please see our terms for use of feeds.

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Windows Marketplace tweaked, installs to storage cards now possible (Android, take note)

Microsoft has released an updated version of its Marketplace for Mobile application for WinMo 6.0 and up recently that makes a few key changes — nothing that’s going to shake you to your very core the same way that Windows Phone 7 Series did last week, certainly, but there’s some good stuff in here nonetheless. Most importantly, Marketplace will now allow for app installs straight to memory cards, a critical capability for devices that don’t have gobs of storage built in (and something that Android tragically still lacks — for the moment, anyhow). We’ve also got deep links to app product pages, user-selectable regional stores, Russian support, and the list goes on, so it seems like a must-have upgrade for anyone on a 6.x device. Just don’t break the bank going on a wild, Red Bull-fueled app buying rampage now, alright?

[Thanks, Stair]

Windows Marketplace tweaked, installs to storage cards now possible (Android, take note) originally appeared on Engadget on Mon, 22 Feb 2010 19:02:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 and the End of Hardware Choice [Windows Phone 7]

Windows Phone 7 is a new beginning for Microsoft, and at the same time, an ending. The epoch of the “slap our software on any old hardware” open platform is dead.

There’s a spectrum of hardware and software integration. At one end, you have the likes of Apple, RIM and Nintendo who create software and design the hardware that it runs on. It’s controlled and tightly integrated top-to-bottom. At the other end, you have the classic Microsoft model—they just create the software, and a hardware company like Dell or HTC or Joe’s Mom buys a license to install it on their machine, which they sell to you. (FWIW, Microsoft would argue they’re in the middle, with open source, that is, “unstructured openness,” down on the other, wild ‘n’ crazy end.) In the center, you have a mix—there’s still a split between software and hardware, but one side dictates more stringently what’s required of the other side, or they work more closely together, so it’s sorta integrated, but sorta not.

The Philosophy of Sorta Open vs. Sorta Closed

The integrated philosophy is summed up pretty nicely by the legendary Alan Kay, “People who are really serious about software should make their own hardware.” It’s about a better experience. Granted, today that mostly means “design their own hardware,” since very few companies actually make the hardware they sell. Take a MacBook or iPhone—sure, Apple made it pretty, but it’s actually manufactured by a company like Foxconn to Apple’s specifications. HTC and Asus, on the other hand, do design and build their own hardware, not just for themselves, but for other companies. (For instance, HTC built Sony Ericsson’s Xperia X1 and Palm’s Treo Pro.)

The other side is typically couched as a kind of openness offering choice which drives competition, and therefore, pushes innovation, as Steve Ballmer puts it: “Openness is critical because it is the foundation of choice for all of our customers…choice, which will drive competition, which is ultimately the engine of innovation and progress.” The other argument is that it creates a bigger platform for more innovation to happen on, since more stuff’s running the same software. It’s the benefit of there being hundreds of different PCs that run Windows, versus a handful that run OS X: Sheer numbers.

As for the nasty things they say about each other, the top-to-bottom guys say that the hardware-software split leads to a crappier product, because one single company’s not in charge of the experience, making sure every little bit works. Like how multitouch trackpads universally blow goats on Windows laptops. Who’s fault is that? Microsoft’s? The guys who built the laptop? Advocates of choice say that top-to-bottom integration kills innovation and hardware diversity, all the while making systems way more expensive. If you want a laptop that runs OS X, I hope you like chiclet keyboards and paying out your gnads.

Those are the basics. Microsoft, throughout its history, has mostly made software for other people to stick on their hardware. Apple has, one dark period aside, basically always designed the hardware for its software, and sold them together. Yin and yang.

The Coming Change

The Entertainment & Devices division of Microsoft, with its “Chief Experience Officer” J. Allard, is different from the rest of the company. It made the Xbox. The Xbox had—waitaminute—Microsoft software running on Microsoft hardware, which you bought together as a package. Why? Because a gaming console wouldn’t work very well as an open system, sold like a desktop computer. People buying a gaming console expect a single, integrated experience that just works. This is a historical truth: Since the NES, Nintendo, Sony and anyone else entering the business who you’ve actually heard of will only build closed boxes.

E&D also made the Zune. Why? Well, Because Microsoft’s open hardware approach bombed in the portable media player business. Miserably. The PlaysForSure ecosystem was totally schizo—effectively a multi-layered DRM released by a group whose responsibility was media formats and players for the PC. Microsoft handed out DRM, codecs and syncing software, and a partner would (pay to) make the media player, typically with third-party firmware in the middle. The players never “played for sure.” They worked, but only if you were lucky and managed to sacrifice the proper number of goats under the correct cycle of the moon on the first Saturday after the second Thursday of the month. At the same time, the iPod’s top-to-bottom, seamless ecosystem proved itself: It owns 70 percent of the MP3 player market. Microsoft realized the only way to compete was to make the software and the hardware—alienating all of their so-called “hardware partners” in the process. So, Zune. Which single-handedly slew the undead remnants of PlaysForSure and its ilk, when it wasn’t compatible with Microsoft’s own ecosystem.

But these were exceptions. They’re consumer products. Entertainment experiences. Niche products, in Ballmerspeak. Not computers. Windows Mobile started life as Pocket PC because it’s a computer you shove in your pocket. So Microsoft played it like it played the computers on your desk, an approach that worked pretty gosh darn well for ’em there.

The Long Death Spiral of Windows Mobile

You can’t really exaggerate how PC-minded Microsoft’s approach to mobile was. The ecosystem was wild and messy, getting a little more organized with the Pocket PC 2000 OS. Pocket PCs actually did adhere to a generic set of hardware specifications put out by Microsoft (not terribly unlike their Project Origami for UMPCs some years later), but there were tons of devices from tons of manufacturers, along with multiple editions of the Pocket PC software—like the Phone Edition, which tacked phone powers onto PocketPC’s PDA core. With Windows Mobile 6, Microsoft stopped calling the devices Pocket PCs. And you know where things went from there.

Smartphones—of which about 180 million were sold last year according to Gartner—are what Steve Ballmer calls a “non-niche device,” which to him, are things like TVs, PCs and phones. So the Windows model still applies, right? That’s the approach Microsoft took for years. So, just about anybody who could pay for the license could shove Windows Mobile onto their phone. Some people did great things with it, like HTC’s HD2. Other people did less awesome—okay, shitty—things.

What’s amusing is that, despite the Windows Mobile model clearly not working that well, Google came in with Android and applied basically the same strategy, except Android’s actually free to vendors—and if they agree to certain conditions, they can include Google’s applications and be branded as “Google” phones. Not surprisingly, the same strategy’s leading to the same outcome—some people do awesome things, like the Hero. Some people commit atrocities. Some software works on some Android phones and not on others. Fragmentation amok.

The philosophy at play is the same: Open platform, device choice.

Windows Phone 7 Series ends all of that for Microsoft. (Not so coincidentally, it comes out of E&D, the same division that created Xbox and Zune.) Other people still make the hardware, but Microsoft’s got an iron grip on the phone, and how software and hardware come together, more so than ever before.

When An Open Door Closes, Someone Pries Open a Window

Ballmer phrases it as “taking responsibility for the experience.” What does that entail? A Windows 7 Phone Series…phone must have a high-res capacitive 4-point multitouch display, 5-megapixel camera, FM radio, accelerometer, Wi-Fi, GPS, set CPU and GPU benchmarks, and even a particular button set that includes a dedicated search button. Very little is left to the hardware guys. The shape of the phone, and whether or not it has a keyboard, basically. And Microsoft’s only partnering with a select group of OEMs—Joe’s Mom can’t build Windows Phone 7 Series phones. (Yes, I’m going to keep writing the OS’s entire name out because it’s a dumb name)

This level of involvement is a radical break for Microsoft. It’s them admitting that the old way wasn’t good enough. That it was simply broken. That their partners effectively can’t be trusted. They have to be told exactly what to do by Microsoft, like goddamn children. It’s Microsoft finally saying, “While we can’t make our own hardware”—since phones are a mega-category, that could limit growth and once again piss off partners—”we’re serious about the software.” Coming from Microsoft? That’s huge.

It’s a necessary step, because Microsoft’s position in mobile is way different from its position in desktops, way different from the position it expected to be in. They’re not the dominant OS. They don’t lord over a vast ecosystem, commanding 90 percent of the smartphones on the planet. They’re just another competitor. Meaning they have to be different, and compelling, in a much different way than if their expectations had played out. If Microsoft was in the same position in mobile as they are on the desktop, do you think they’d be shitcanning the entirety of their mobile platform? Nope. They’d be expanding the ecosystem, working to make it more ubiquitous, more entrenched. Not a breath of fresh, rainbow-colored air.

Still, Microsoft isn’t exactly alone. Google may be shedding Android licenses like cat hair, but they’re covering their asses by following this same tack, too. I’m talking, of course, about the Nexus One. Heralded as the Google Phone. It’s the Anointed One, the truest of all Android phones. And you know why? Because Google told HTC how to build it. Google designed the phone themselves to be the exemplar of Android. It’s basically saying no other phone was good enough. Not even the Droid, released just two months before it. Google had to make it them goddamn selves. That was the only way to achieve Android perfection.

An interesting side effect is that it puts the company who made that phone, HTC, in a fairly awkward position. HTC and Asus, as I mentioned earlier, are unique: For years, they slaved in near-anonymity, making phones and PCs for the brands you’re familiar with. HTC, at one point, made 80 percent of the Windows Mobile phones out there, which were sold under monikers like the T-Mobile Dash. Now, they’re busting out with huge campaigns to be on the same brand level as the Dells and Palms of the world. They even design their own software, which is increasingly how these companies distinguish themselves, since everybody’s using basically the same guts in everything, from laptops to phones. While they obviously still make money, these OEM superstars are effectively re-marginalized, hidden by the bigger Windows brand.

Worse off, still, it would seem would be the brands who don’t make the hardware, the Dells of the world. They’re a middleman in the worst sense—their brand is squeezed, and they’re passing on guts made by another company entirely. It’s almost like, “Why do you even exist?”

Assuming Microsoft does get a toehold with Windows Phone 7, the ecosystem might loosen up. It might have to, in order to expand outward. Meanwhile the march of random third-party Android phones will keep on stomping through, but make no mistake: Microsoft and Google, former champions of the open platform, have basically admitted that the only right way to build a phone is to do what their chief rivals Apple and RIM already do: Design the software and hardware yourself. Now, they’re serious.

Keepin’ it real fake, part CCLIV: HTC Tattoo joins the WinMo gang, or appears to anyway

No matter how realistic a KIRF phone looks these days, there’s always a catch somewhere. For instance, this GSM handset is pretty much an exact clone of the HTC Tattoo, except for a couple of debatably important things: the suspiciously-cheerful $169 price tag, and the fact that Windows Mobile (and not Android) is running the show. Oh, and it doesn’t end there: judging by the photo, you’d assume this evil clone runs WinMo 6.5, yet the spec sheet mutters 6.1. A typo? Maybe. Something far more baleful? Maybe. A KIRF OS to go along with the KIRF hardware? Probably. That said, it’s hard to turn down a cheap phone that packs GPS, FM radio, stereo Bluetooth audio, a spare battery and a 2.8-inch touchscreen (240 x 320), but that’s assuming that you’ve no self-esteem to speak of. See if the full kit after the break will seal the deal for you.

Continue reading Keepin’ it real fake, part CCLIV: HTC Tattoo joins the WinMo gang, or appears to anyway

Keepin’ it real fake, part CCLIV: HTC Tattoo joins the WinMo gang, or appears to anyway originally appeared on Engadget on Sun, 21 Feb 2010 19:58:00 EST. Please see our terms for use of feeds.

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Verizon launches FiOS Mobile Remote app for Droid and Imagio

Controlling your TV from your phone isn’t a new concept, but Verizon just made it a bit sexier. Verizon FiOS owners this week can nab a new FiOS Mobile Remote app for their Motorola Droid or HTC Imagio. The application emulates regular remote buttons, but also tosses in an icon-based favorites view of channels, in addition to an ability to sling photos from the phone to the big screen. The phone hooks into your FiOS box over your local WiFi, and requires you to download a widget for the set top box as well to get everything synced up. We’re not exactly sure why this is limited to the Droid and Imagio right now — we’re sure the Droid Eris could handle the workload, for instance — but Verizon does say that it’s working on making additional handsets compatible in the future. Check out a video demo of the functionality after the break.

Continue reading Verizon launches FiOS Mobile Remote app for Droid and Imagio

Verizon launches FiOS Mobile Remote app for Droid and Imagio originally appeared on Engadget on Thu, 18 Feb 2010 12:12:00 EST. Please see our terms for use of feeds.

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Microsoft, Into the Light: The Unofficial Windows Phone 7 Strategy [Windows Phone 7]

Microsoft’s last decade began dark. They seemed to screw everything up. Then, over 10 years, they made Xbox, Zune, and a better Windows. And if the reborn Windows Phone can amplify everything, they’ve got a shot at being the greatest.

Ten years is a long time. During that period, things got harder, and easier, for Microsoft. While Redmond was plotting a comeback, gadgets got to be a lot more than just hardware. The internet and social bloomed. The world that was in increasing need of software expertise. Just few companies—including Microsoft—had shoulders broad enough to give us the entire setup, fully integrated. That is, everything from email services to mobile hardware to desktop operating systems and maybe even movies, video games and music. Things Redmond always had potential for, but failed to deliver on in a cohesive way.

Today, phone makers like Palm, Sony Ericsson and Nokia are less threatening simply because phones need to work with everything else. Only Apple, Google and Sony have similar advantages, although none in such strong proportion as Microsoft. Theoretically.

But 10 years wasn’t a coincidence of round timing, or a target. It’s taken this long for Microsoft to get its shit together.

See: infighting. The examples here and here tell of instances where one division (Office) was able to basically tank another division (Tablet PC) because the former refused to make a version of its product for the latter. One group develops a great technology like ClearType, only to have it shat on and ignored for a decade before it makes it to market in products developed by other groups.

Eventually, sense prevailed. Windows Mobile was absorbed into the Entertainment & Devices division, the same division that brought you the Xbox and Zune. Why’s this notable? Because those two devices are examples of how teams at Microsoft insulated themselves from the rest of the company and made good gadgets we love, period. This is not super common at Redmond. And the move gave Windows Phone 7 the advantages of that group’s proven engineers, designers and leaders like Joe Belfiore.

In an interview this week, Joe Belfiore, head of the Windows Phone team, told us that the Windows Phone 7 design, and not just the features, was taken from the best of what Microsoft has been doing. He said they looked over their recent successes and found proven tactics. “For the problems you want to solve in a phone, this approach we took in Zune HD makes sense, so let’s use it here,” he said. “This approach that we used in Media Center or on a web property makes sense, so let’s use it here.”

But the future of E&D wasn’t about individual gadgets. The division saw a path a few years ago, when J Allard said that “Xbox, Zune and future products will merge.”

Windows Phone 7 was the focal point of that vision.

Now Microsoft has all the pieces in place. Windows 7 is good. Media Center is good. Zune is good. Xbox is amazing. Microsoft has so many servers, and web services like Hotmail and Bing. And Windows Phone 7 looks really impressive. Not many companies have this much going for them. But how all these different products come together could be defined by infighting or true coordination—both of which are possible at Microsoft—and will make things utterly amazing or do nothing to elevate Microsoft at all. The stage is set for a tremendous success, but the details are critical. Lethal, even. Here’s what we’d love—and what we’d hate—to see.

Zune

Zune is maybe the easiest thing to integrate with Windows Phone. And to call Windows Phone 7 a Zune Phone wouldn’t be too far off. The UI borrows heavily from Zune, and many of the team responsible for WP7 previously worked on Zune. Having the entire Zune player on the phone is much like what Apple did with the iPod app on the iPhone, including buying songs over the network. And it’s almost exactly like what Xbox has with an integrated Zune marketplace. Zune is basically the Microsoft brand for media. But Zune has some potential edges over Apple and Google’s offerings.

The reasons everyone was begging Microsoft to make a Zune Phone were the social aspect and the Zune Pass, which gets you unlimited music (+10 to keep) for the cost of a CD a month. (Something Apple can’t match in an iPod but something that people would hardly go out of their way to buy a new Zune for.) In 2010, when carrying around a smartphone and a music player no longer makes sense, it was beyond time for Microsoft to make a phone with its music suite. All they need to do is add in a Pandora-esque streaming factor and they’re two steps ahead of everyone else.

Back to the social: Windows Phone 7 already got the Xbox Live/Zune Social friends list in there. If they can tie in this interface—a sturdy enough base for social networking as I’ve ever seen—and add on location features and status updates, they can really go far. You can already see what your friends are listening to on the desktop Zune player, but being able to see what your friends (or even the people around you) are listening to in real time, then streaming that music over 3G from the Zune servers, that would be a killer social music experience.

There are also quite a few ways Microsoft can screw up the plan. They can make like Google Buzz and shoehorn in too much, too fast, with too little concern for privacy. They can kill off Zune Pass and eliminate the one killer aspect of Zune that differentiates itself from other music competitors. And they can fail to see that hooking the social aspect into their phones is the way every service is progressing now. Fairly easy things to avoid, since Zune has been planned as a media brand and service inside of Xbox for quite some time.

One more very real danger is that development of Zune continues to be separate from the Xbox experience the way Media Center is. Opening the Media Center is jarring, because it subscribes to a different design language and has to be run discreetly. Zune integration needs to avoid this cookie cutter UI approach, while retaining some Zune language and identity.

Here’s an afterthought, in consideration of the Zune brand: They could take Windows Phone 7, strip out the phone parts, and call the new hardware a Zune HD2. Everyone already knows how well the iPod Touch is selling. While it forces users to carry a media player and a phone around, there’s a market for a device that can do everything but call, especially when carrier contracts and company phones make choosing a phone more difficult. Release the Zune HD2 as a phone-free WP7 device, and you’ve got millions more potential installs for all those apps, games and content. In other words, Windows Phone 7 would be helping Zune grow into something better than a Zune.

What we want to see:
• Improved Zune service for over-the-air music streaming, like Pandora, if you have a Zune pass
• A base for music social networking, much like how the Zune Social works on the desktop, but anywhere in the world
• Audio recognition so you can hold the phone up to a speaker, grab the song off the Zune network and download it to your phone instantly (with or without Zune pass)
• Wireless music streaming to another Windows Phone, so you could both listen to the same track at the same time

What we don’t want to see:
• A bunch of permission lockdowns that makes music streaming and sharing impossible; not because it’s not technologically feasible, but because record companies make a face at you sharing music ephemerally (none of it will be stored or saved) among your friends
• The elimination of Zune Pass. Seriously, it’s one of the biggest draws of Zune

Xbox

Ahhh, Xbox Live. There’s no logical reason why it took 2010 for any of the major console makers or phone makers to get an official console onto a phone. Sony has both a phone division and a gaming division, and Nintendo could have easily partnered with many phone makers for a DS that makes calls. But nope, Xbox Live in WP7 is set to be the first. But it won’t be without competition.

Apple’s App Store is the current winner in the space, and with good reason: They’ve put out the best product with the largest audience that’s the friendliest to developers. Microsoft can easily overcome this. They’ve got the games industry behind them. Their development structure is familiar to any studio that’s been working on Xbox 360 or PC games—basically all of them—and they have solid relationships with most developers. You’ve heard developers say that porting games to and from the Xbox or the PC is easy after they’ve done one. Using the same tools will hopefully make things easier on people making games for WP7. Not super easy, but easier.

You can see the potential here. As Mark said, there are a couple options Microsoft can take. They can make PSP/DS/iPhone level games, they can make games that are companion mini games to the full console versions that either interact or influence your experience there, or they can make straight ports of lighter games on Xbox Arcade that don’t require all of the Xbox 360’s power. All of these are enticing, and the latter two are more promising than current mobile activity. When we mentioned some of these scenarios to Belfiore, he said, “All the kinds of things that you’d expect, generally, we’ll be bringing to bear on the Xbox Live experience.” Vague as the answer was, it gives gamers some hope that Microsoft isn’t going to leave it at just using the name and a few Xbox Live features, but many of them.

Despite the potential, Microsoft’s fighting an uphill battle on roller skates. They’re two years late to a mobile games party that’s already been defined by a competitor—a competitor that has a product with a three-year headstart. But the fact that Windows Phone will be the first device that carries the name of the big three console makers will mean a lot to regular people. Would a young gamer rather get a portable Xbox phone, when he’s already intimately familiar with the Mass Effects and the Dead Risings, or would he rather get something made by Apple? There’s also a lot of potential here for a standalone Xbox portable that isn’t a phone, much like the Zune-branded Windows Phone 7 device that isn’t a phone.

Bottom line, though, is if they don’t go 100% all out, grab every one of their console partners and entice them into making quality exclusive games for the Windows Phone, the Xbox name will be worth nothing. People are expecting a level of mobile gaming that hasn’t been seen before, not just more iPhone games. Plus, Xbox Live is a network, so they better capitalize on the fact that the infrastructure for multiplayer gaming is already there.

The only real competitor here is if Sony somehow manages to disentangle its various division heads from its various division asses and come out with a branded Sony PlayStation Portable phone. Which we doubt will ever happen.

(*We acknowledge, snidely, the failure of NGage as a hardware and then software platform.)

What we want to see:
• Heavy studio support that bring DS/PSP-quality games to the phone, not just iPhone-level stuff
• Multiplayer games that take advantage of Xbox Live, but accommodate for the lagginess inherent to phones
• Indie gaming thriving thanks to pro-level tools, but able to pull it off without the big budgets of major publishers
• Location-aware gaming that knows where you are, and lets you collect bonuses by visiting places around town (or different cities). Imagine having unique weapons on your console games because you did a sync at New York or SF or Albuquerque
• Multiplayer augmented reality games where you could communicate and interact with other Windows Phones
• An actual controller add-on accessory that gives the option for console-style controls, so you’re not stuck with the touchscreen alone

What we don’t want to see:
• A bunch of junk games that make it difficult to find the quality ones (the iPhone App Store effect)
Only cheap games, instead of quality games that take time and effort to develop
• Games that are just lazy ports of games on other devices, not taking advantage of the touchscreen or any of the unique Windows Phone abilities

The Information Superhighway

Every smartphone has been trying to leapfrog previous smartphones in order to claim the crown of “most connected phone.” There was Palm, with its fetching and integration of Facebook contacts, Moto’s BLUR, which has Twitter and Facebook directly integrated into its top-of-the-phone experience, and now Windows Phone, which pulls data from your email accounts, social networks and work accounts (Microsoft can’t quit you, Enterprise customers) and displays it in the tiles on your home screen. This data-centric design has both out-Appled Apple, and could win the connectedness war.

But it’s not as far as Microsoft can go. There are a lot of semi-neglected features that the tech-savvy have ditched Microsoft and gone to Google for. Their Windows Live services actually have apps like Photos, Mail (Hotmail), Groups, Spaces (a Facebook-ish site) and SkyDrive (an online storage hub). Nobody really uses these because they’re not connected to anything. If Microsoft can bundle Windows Live tightly into the phone and give people an integrated experience—something Google is kicking total ass with on Android, and Apple is only kinda doing with MobileMe—that’s one more check in the “win” column.

Being able to check Twitter from your phone isn’t enough; every phone out there can do that. Microsoft needs to actually throw its weight around and make its services talk to each other. Imagine a scenario where you’re playing an Xbox Live game on your Windows Phone and you do something cool, like getting an achievement (oh yes, why not Achievements for games on there too?). Your phone automatically grabs your location, Tweets your accomplishment, inserts it into your Windows Live Spaces blog, grabs a screenshot for your Windows Live Photos and sets it as your status in Windows Live (MSN) Chat. Pretty cool, no?

This is the type of thing that has taken Microsoft so long to do, for some bureaucratic reason that only division heads can fathom. Why can Google pump out stuff like Buzz (and even enact privacy fixes quickly), but Microsoft can’t even get its various online divisions to talk to each other to plan out ideas? Google is Microsoft’s primary competitor in the online space here, and if Microsoft doesn’t get it together and understand that much of what people need from traditional apps is moving into internet apps, Windows Phone will be sad indeed.

Time will tell how well the mobile version of Internet Explorer—the one stuck somewhere between IE7 and IE8—will perform compared to the WebKit ones used by the other major smartphone OSes. That might be one instance where Microsoft should go external instead of eating its own dog food. Indeed, maybe all the Windows Live services are moot, and there’s no way, in the end, to out-Google Google. But I can bet Steve Ballmer will eat his own children before he starts integrating a bunch of Google apps onto his phones.

What we want to see:
• Bundled services, like Google’s online apps, in the phone (and on the desktop). It doesn’t matter if it’s Microsoft’s services or Google’s services, frankly
• A browser that doesn’t suck, which might mean Microsoft needs to ditch their portable IE and go with WebKit, like Android, iPhone or Pre
• The ability to pull all kinds of data from various sources to place on the home screen, like RSS feeds, instant messages, your Xbox Live friends list, the current status of your torrent downloads on your desktop and whatever other information you’re interested in

What we don’t want to see:
• All this information slowing the phone down. The BLUR interface on Moto’s phones is useful, but it’s also slow, so a hardware balance must be struck
• All this information eating up battery life. Keeping a constant 3G connection to fetch tweets, stats, emails and so on is rough on the battery, and we would rather have a phone that can last an entire day’s use

Windows

The lessons learned from the Vista to Win 7 transition are applied neatly to Windows Phone as well. Instead of presenting users too many options at once, slowing everything down, Windows Phone repackages it into an interface that seems faster and streamlined, but is still powerful at its core.

It’s still unclear how much multitasking—the core functionality of Windows and part of the reason why it’s called Windows—will make it into Windows Phone. Fine. If you can’t find a way to manage full multitasking, like Android or Pre, you should at least be able to do some stuff. Like playing Pandora in the background while you answer emails, or being able to switch back and forth between a web page, a word document and email without having to reload each every time you do so.

But also, even with all the cloud syncing, we need a form of desktop syncing that’s as good, if not better, than Apple’s iTunes solution. Hooking up photos, music and videos is already taken care of by the Zune suite, but contacts, calendar, social networking account info, emails and more should all be handled as well.

What we want to see:
• Better syncing between Windows and Windows Phone
• Mac support
• Great cloud sync for both mobile and Windows, like My Phone, but with everything (excluding, say, heavy stuff like videos)
• Tight integration, where you can access your text messages, voicemails and call logs from your desktop (somewhat like Google Voice)

What we don’t want to see:
• Lousy ports of Windows apps without regard for how they work on the phone
• Cloud-only sync; even though we know cloud is important, we never want Microsoft to ditch the ability to sync stuff from a desktop
• A bunch of manufacturers trying to undercut each other with low-end hardware. One of the big things about Windows is that you can shove it on high-end hardware and low-end hardware and it would still be called Windows. Nobody wants to have a slow-ass phone experience, like Windows Mobile was subject to, because all the manufacturers were too cheap to put good hardware in there. So no, not Windows like this

Office

There wasn’t much shown about the intricacies of Office other than it’s there, and it works, so we’re left wondering how Microsoft will integrate such a simplified OS with the necessary complexities of Word and PowerPoint and Excel. Will your finger be a fleshy Theseus, deftly winding its way through Labyrinthian spreadsheets while you’re standing in line at the post office, with mobile Clippy being your Ariadne? Or will the small screen size and lack of sufficient thought into how a bigass productivity app will work form the minotaur that craps on your presentation?

Either way, we’ve already seen how Microsoft has ported Office onto Windows Mobile before, and it wasn’t pretty. If whoever’s in charge of the Office division can finally see that Office doing well on any platform is great for all platforms, maybe then we’ll get a good implementation on the phone. If Steve Jobs can scare the iWork team into making a pretty-damn-good touch-version of iWork for the iPad, how can a touch Office not be doable at Microsoft? If it can’t be done, Ballmer just isn’t doing his job.

The main competitor here is, once again, Google. Google Docs is quite decent for normal people to use on Android. Maybe making Office’s online component phone-friendly is the way MS needs to go, rather than porting a heavy app into a less heavy one. Either way, if Microsoft wants to be the phone for businessdudes, they’ll have to think this part through.

The Microsoft Future We’d Like

Although Microsoft didn’t go far enough in the direction we like and actually build its own hardware, they are setting strict minimum requirements and limitations on who can build a Windows Phone and who can’t. Belfiore told us, “In this release, we picked the things that mattered most to the user experience, and we require them. So in this release capacitive touch is required.” This is better than before—making sure the touch-performance is constant throughout the various models is great—and we can see them being more like Google’s current Android lineup (a couple of really good phones, plus some so-so ones) than previous Windows Mobile versions. Like Google, Microsoft is taking an active step in working with partners. Belfiore says they are bringing “in a lot of the hardware that our partners are building, and doing extensive testing on the hardware ourselves.”

By insulating itself from the politics of Microsoft and not having to be subservient to any one division, Windows Phone found it possible to integrate the best from nearly all divisions. But it’s not enough. The promise of Zune on Windows Phone is great, and the promise of Xbox Live is great, and the promise of online connectivity is great—we just need to see how they execute. If the Windows Phone team goes at this 100%, we’ll have a phone that—in its base experience—can beat any other smartphone out there. And for the first time, maybe ever, Microsoft isn’t just selling a lot of shit—they’ve got a chance at winning over our pockets, desktops and living rooms by earning it.

Read more of our ongoing Windows Phone 7 coverage. Here are the highlights:
Windows Phone 7: Everything Is Different Now
Windows Phone 7 Hands-On Video and Photos
Windows Phone 7 Apps: What We Know, What We Don’t Know
Windows Phone 7 Interface: Microsoft Has Out-Appled Apple

Windows Mobile 6.5 to be redubbed Windows Phone Classic?

What, you didn’t think Microsoft would really keep up with the non-parallel syntax of “Windows Phone 7 Series” and “Windows Mobile 6.x,” did you? We knew Windows Mobile 6.5.3 would continue its admittedly less chic existence, but now comes word via I Started Something that it’ll be rebranded as Windows Phone Classic. The name change apparently won’t take effect until the 7 Series devices start hitting consumer hands — can’t have a classic without something newer to take its place, right? No worries, Sense UI fans, it looks like you’ll still have plenty of WinMo support, even if that portmanteau goes the way of the dinosaur.

Windows Mobile 6.5 to be redubbed Windows Phone Classic? originally appeared on Engadget on Wed, 17 Feb 2010 19:23:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series: everything you ever wanted to know

Microsoft just planted a massive flag in the ground with the debut of Windows Phone 7 Series. The company’s new mobile operating system is a radical and potent departure from the past, and there’s a lot to take in — so we’ve gathered together all our knowledge and impressions of the device so far and rolled them into a single, concise guide. Of course, there will be plenty more to learn in the coming months, and we’re going to be beating down Redmond’s door for more details on this thing, but for now let’s dive into what Microsoft has revealed so far about its latest and (potentially) greatest phone operating system.

Continue reading Windows Phone 7 Series: everything you ever wanted to know

Windows Phone 7 Series: everything you ever wanted to know originally appeared on Engadget on Wed, 17 Feb 2010 11:02:00 EST. Please see our terms for use of feeds.

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Acer Liquid e, beTouch E110 / E400, and neoTouch P300 / P400 hands-on

Acer took MWC rather seriously this year with no fewer than five phone intros to its name spanning the range from Android to Windows Mobile 6.5.3, so we went ahead and put our hands on all of them today. Starting at the bottom of the range, the lowly beTouch E110 is obviously designed to compete head-to-head with the likes of the HTC Tattoo — in fact, it apes the Tattoo’s design pretty closely in some respects. Unlike Acer’s higher-end Android phones, the E110 uses a custom skin that seems pretty well-suited for its QVGA resolution, and it’s still managing 3.6Mbps HSDPA in your choice of 900 / 2100 and 850 / 1900 flavors for different areas of the world. It feels as cheap as it looks, but as long as it’s priced appropriately, we still think it’s a reasonable way to get new audiences on the smartphone bandwagon.

Follow the break for more impressions, shots, and video!

Continue reading Acer Liquid e, beTouch E110 / E400, and neoTouch P300 / P400 hands-on

Acer Liquid e, beTouch E110 / E400, and neoTouch P300 / P400 hands-on originally appeared on Engadget on Wed, 17 Feb 2010 08:52:00 EST. Please see our terms for use of feeds.

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Switched On: Making it different versus making a difference

Each week Ross Rubin contributes Switched On, a column about consumer technology.

How many apps does it take to screw in a light bulb? That was the question facing Microsoft as rival mobile operating systems backed by Apple and Google added tens of thousands of applications giving users stylus-free access to a wide range of capabilities. For a company whose co-founder trumpeted the notion of information at your fingertips, it was a bitter position. The light bulb wasn’t screwed, but Microsoft looked as though it was.

Finally, though, the light bulb has turned on, and it has lit a path in the opposite direction from the guiding user interface philosophy that characterized Windows Mobile, née Windows CE, since it powered devices known as Pocket PCs. With its miniature Start menu, menu bars and icons, Windows Mobile had been designed to present a familiar interface to those used to using Windows 95. In this case, however, familiarity bred contempt. As Microsoft’s Joe Belfiore repeated several times during his introduction of the new Windows Phone 7 OS, “the phone is not a PC.”

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Switched On: Making it different versus making a difference originally appeared on Engadget on Tue, 16 Feb 2010 17:30:00 EST. Please see our terms for use of feeds.

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