HTC HD mini hands-on

HTC’s launch today also gives us the HD mini, and, as a result, we’re starting to have a problem sticking with a favorite with each post we put up — really, they’re all that nice. Unfortunately for us we didn’t have an HD2 to throw down and do a real side by side comparison, but just looking at the pic above and comparing it to any other we’ve posted and you’ll see the difference right away. The display is bright and crisp and the OS was responsive enough — and with the device set to ship in April, things are looking pretty positive to meet that date — and while the display doesn’t wow like the HTC HD2, it doesn’t seem too cramped to be usable. We’re digging this mini trend, and hope we catch some more of these at the show. Gallery after the break and a video as soon as we can get one.

HTC HD mini hands-on originally appeared on Engadget on Tue, 16 Feb 2010 07:42:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

HTC HD mini launched at MWC

It seems mini versions of larger and pricier sets that still deliver the goods have become de rigeur amongst hardware manufacturers at MWC in 2010. Enter HTC’s HD mini, a scaled down version of the beefy HTC HD2 with a 3.2-inch HVGA display for customers who want all the joys that device delivers without the need to actually use the beast itself — or find somewhere to store it. The housing design is typical HTC beautiful, but in a very unique departure, the fasteners used to hold the device together are exposed and become part of its style. In a similar vein, popping open the back of the phone reveals that the internal mount for the hardware is bright yellow — not that you’ll ever see it, but let’s be honest, just knowing it’s there is kinda fun. Running WinMo 6.5.3 and Sense, the mini is headed for a European and Asian release in April with 7.2Mbps 900 / 2100 HSPA. No carrier deals or specs were mentioned — but with Mobile World Congress running all week, we may just hear something soon.

Update: Promo video is now live after the break!

Gallery: HTC HD mini

Continue reading HTC HD mini launched at MWC

HTC HD mini launched at MWC originally appeared on Engadget on Tue, 16 Feb 2010 05:30:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Editorial: Engadget on Windows Phone 7 Series

Microsoft took a dramatic step with Windows Phone 7 Series this morning at MWC in Barcelona, and obviously we’ve been talking about it all day here at Engadget HQ. Just like with the iPad and the Droid, opinions on the staff are all over the map — it’s not every day that a company reboots an entire OS — so we’re going to let everyone speak for themselves, starting with the people who’ve handled Windows Phone 7 Series in person: Josh, Chris, Thomas, and Sean.

Josh:

The most astonishing thing about Windows Phone 7 Series is how completely it’s managed to obliterate its Windows Mobile roots. Let’s just be crystal clear about it: this is unlike anything the company has ever done, both in distancing itself from its past, and in the clarity of its vision. From the floor to ceiling, 7 Series is just a very new operating system with very new ideas about how users should be involved with their devices. What people should recognize is that the Windows Mobile team has made a huge gamble that upending its ailing OS was the only solution… and from the looks of things, that gamble has paid off. But this isn’t a battle already won — it’s a battle yet to be fought. There’s still much we don’t know about this OS, and plenty to be concerned about when it comes to turning what looks nice in a demo into a daily use smartphone. There are huge questions to be answered. How are notifications handled? What kind of SDK will be made available to developers? How rigid will the user experience guidelines be? What is the real story on multitasking? Will the phone support third party browsers, email clients, or messaging applications? Can hardware manufacturers differentiate their products enough? Will the basic phone experience be useful to enterprise users or others looking for a workhorse and not just a pretty face?

Honestly, those are just a few of the questions I have — but I also continue to be impressed with Microsoft’s fierceness of conviction on this platform. If the company can hew close enough to its promises and deliver on the tall order it’s set out for itself, then hope for Windows in the mobile space is far from dead. It’s about to be reborn.

Continue reading Editorial: Engadget on Windows Phone 7 Series

Editorial: Engadget on Windows Phone 7 Series originally appeared on Engadget on Mon, 15 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Windows Phone 7 Series faces off against its Windows Mobile past


Windows
Mobile 6.5

Windows
Mobile 6.5.3


Windows Phone
7 Series

Windows CE kernel5.25.26.0
Minimum resolutionNoneNoneWVGA
SkinnableYesYesNo
Finger friendlyNoBarelyYes
MultitouchNoBasicYes
Capacitive touchscreenNoYesYes
StylusRequiredOptionalNone
Touchscreen keyboardUnfriendlyFinger-friendlyFinger-friendly
Required buttonsStartStartStart, Back, Search
Operating metaphorAppsAppsTask hubs
Pane switchingTabsSwipe“Pivot”
BrowserIE Mobile 6IE Mobile 6New, still IE-based
Zune integrationNoNoYes
Xbox integrationNoNoYes
Courting enterpriseYesYesNot yet
Social networkingApps / SkinsApps / SkinsBuilt-in

This is a comparison of core OS functionality and differences, handset skins and carrier tweaks aren’t factored in.

If you couldn’t tell from the chart above, the “differences” between Windows Phone 7 Series and Windows Mobile of yore (last week) are rather hard to quantify: it’s like comparing a bed with an oven. Two very different things, for two very different purposes. Windows Mobile has had a justifiable position in the realm of business, and will probably continue to maintain a legacy install base for some time to come, but it’s pretty safe to say that the days of Windows Mobile as a consumer-facing OS are rapidly coming to an end. Bring on the new!

Windows Phone 7 Series faces off against its Windows Mobile past originally appeared on Engadget on Mon, 15 Feb 2010 18:08:00 EST. Please see our terms for use of feeds.

Permalink   |   | Email this | Comments

Windows Phone 7 Apps: What We Know, What We Don’t [Microsoft]

The first time Microsoft mentioned apps today, it was to mock Apple, and they completely nailed what’s wrong with the iPhone app metaphor. But apps define the smartphone experience, so what’s the plan for Windows Phone 7? It’s… coming together.

When the iPhone launched without apps, Microsoft countered with the most impressive, humiliating figures it could rake up: We have thousands of developers! Over ten thousand apps! Years of development! A thriving ecosystem! Then the iPhone got apps, and everyone else, from Google to BlackBerry to Palm, consolidated and organized their ecosystems. By the time Microsoft managed to do the same, it was too late—the Windows Mobile platform was dying. The ecosystem was rotten to the core, the core being a limping, tired, and deeply ugly relic of an operating system. Microsoft is right to leave this behind with Windows Phone 7, but they’ve got some serious catching up to do. So how do you close a two-year lead? Good question!

Microsoft is staying vague on their app strategy until the MIX conference next month, when they’ll lay out their plans in full. What they’ve done today is paint their app strategy in broad strokes, and drop some telling clues. The picture that’s emerging is of apps that mingle with the operating system, rather than sit inside of it; of an earnest attempt to forget (and make up for) years of lost time with WinMo 6.x; of a company that isn’t afraid to sacrifice sacred tenets of its prior strategy—and perhaps even multitasking—to make things work; of a platform with massive promise, but an incredibly steep climb ahead of it. Here’s what we know.

The Basics

Windows Phone 7 is a clean break. Barring some kind of emulator, Windows Mobile apps just won’t work. They’ll have to be developed anew, written with a new set of tools and leveraging a whole different set of APIs. As anyone who’s used Windows Mobile can attest, this is a good thing. Microsoft needed to cut this dead weight to survive.

To the user, Windows Phone 7 amounts to a series of hubs: one for music, one for people, etc. They’re like live widgets, previewing information from deeper inside the OS, and serving as application launchers. Third party apps won’t just integrate with the hubs, they may depend on them. Earlier today, Wilson interviewed Windows Phone head honcho Joe Belfiore, and here’s how he answered our question: “How do you integrate apps that you don’t design in house [into hubs and the OS in general]?”:

What we’re going to try to do is ensure the developers have a great set of tools that helps them fit right in. The main idea of the hubs is to bring things together in a way that users can go to a single place and find the stuff they’re looking for, and applications play a role in that. Applications can also add benefit that’s distinct from the hubs… In some cases [a hub is] guiding the users to the apps, in other cases it’s pulling data from the app or the app’s associated service

There is an app launcher menu in Windows Phone 7, which keeps a simple list of all the apps you’ve got installed, whether they’re integrated into a hub or not. But it’s clear that the app launcher grid—or as Microsoft called it, the “sameness”—is something Microsoft trying to avoid, and that the list is secondary. Apps are intended to launch from, and in some cases be a part of, the hubs.

The App Store


As for an app store, Windows Phone 7 will have the Marketplace, which is where you’ll be able to “easily discover and load the phone with certified applications and games,” according to Microsoft. You probably won’t be able to download from outside of it. Also not clear is how this’ll actually play out. A two-tiered download strategy that separates games from the rest of the apps is possible, as is a single, unified storefront. UPDATE: Here‘s the storefront.

In today’s demos you could spot a Marketplace menu item, though it was housed in the Zune hub. The only apps shown on the demo unit were music services, which is odd—they’re clearly keeping apps under wrap until MIX.

Multitasking (Or Maybe Not)

And finally, you can’t talk about smartphone without talking about multitasking. The iPhone doesn’t do it. Android does. Palm does. Windows Mobile did. This issue was at the center of virtually every comparison of smartphone OSes, and gave iPhone critics—including some Microsofties—endless snark fodder. So, obviously, Windows Phone 7 supports multitasking, right? Don’t be so sure. From Wilson’s interview with Belfiore, again:

Yeah, so the core operating system in Windows Phone 7 Series phones is a modern multitasking operating system which we use for a lots of things. If you play music, for example, the music will play back as you navigate around the experience and be smooth and glitch-free and all those sorts of things. If you’re using email, we have great support for push email, and that happens in the background.

Technically, this does describe multitasking, but it’s multitasking in the strict, limited sense that the iPhone multitasks, which is to say, it’s really not. So, uh, what about 3rd party apps?

For third party applications, we’ll get into a lot more detail on this in MIX, but we have a few ways we going to make sure that 3rd parties can bring their value to the user even when the app is not running. Live tiles are an example. Data feeds in the hubs are another example.

If applications can run in the background, why would Microsoft need to “make sure” that they have ways of staying useful when they’re not running? Could it be that (!!!) Windows Phone 7 doesn’t multitask? Or that if it does, it’s highly managed? Yes. Yes it could.

The Big Questions

Microsoft hasn’t said a word about the next SDK, developers policies, or app limitations. We have no idea if apps will have to conform to a strict set of design rules, or if the SDK will encourage a consistent aesthetic, like the iPhone’s does.

And while it may be instructive to look back at the current App Marketplace for a glimpse at their developer strategy, it might not. It’s significant that Microsoft has been so vague about this so far. It implies that there’s something to announce beyond, “It’s going to be just like what we’re doing now.” (Speaking of what they’re doing now, those poor WinMo 6.x devs!They’ve just been thrown into the desert without food or water, basically. Though they should have seen it coming.)

And anyway, nobody doubts that Microsoft can put together a solid set of dev tools tools, or manage a developer program properly. The real questions about Windows Phone 7’s apps are existential: Who’s going to make them? How long until it’s worth it for developers to move to the platform? Can iPhone developers be drawn away from Apple’s ecosystem? Will game developers do their part to fulfill Microsoft’s new mobile Xbox dream? These are massive uncertainties now, when Windows Phone 7 is the brightest, shiniest platform in town—just imagine what the landscape will look like a year from now, and how much more time, money, and experience app devs will have invested in the iPhone and Android.

It took Android about a year to reach a remotely comparable level of development to the iPhone, and that’s being generous. With Windows Phone 7, you’ve got a series of phones that won’t even hit the market until late 2010, that won’t have a significant user base until months after that, and that’ll be competing with two or three much more mature app platforms, with existing user bases in the tens of millions. Even if Microsoft does everything right—liberal app policies, a generous developer revenue share, a powerful SDK, and smooth, wide phone rollout—Windows Phone 7 might not catch up with its competition until 2012.

2012.

Don’t rule out a gamechanging announcement at MIX next month, or underestimate how badly Microsoft wants to claw its way back to mobile relevancy. But Microsoft is rich, not magical—no matter how you cut it, and no matter how Microsoft fills in the blanks, this isn’t going to be easy.

Windows Phone 7 Series Hands-On Pics and Video [Windows Phone 7]

Windows Phone 7 snuck up on the world today, but having played with it, I’ll tell you Microsoft is putting all its muscle behind this. No matter who you root for, to be anything short of impressed is stupid.

How does it feel? Nothing like an iPhone, for starters. The slippery, rotate-y screens may take a little getting used to, but they feel right. Microsoft deliberately wanted to get away from icons and this notion that all behaviors get the same size button on the home screen, and you definitely get more of a sense of priorities here: Entertainment, social networking, photo sharing—those matter, and oh yeah, here’s a phone if you need a call, and here’s a browser if you need that too.

It’s hard to tell from looking at this stuff, but much of it is customizable, including almost everything on that home screen. Don’t let the uniformity of design language fool you, there will be a lot you can do to differentiate from other people.

As you can see, the fluidity of the “panorama” navigation is here—when you enter a hub, you get those little teasers to the right, showing you want you’ll get if you flip one screen over.

Though details are scarce in these early days, the device here is built “to spec,” so probably running 1GHz Qualcomm Snapdragon processor. I can tell you that everything ran smoothly. This is obviously too early to make any technical statements, but it really was impressive, and where there are a few hiccups, it’s hard to say whether it was human error or a glitch, but we’ll leave it be for now. This is just demo software.

On to the screenshots—click here if thumbs haven’t loaded, or if you just hate gallery format:

As you can see from the screenshots above, most hubs are fleshed out, though we couldn’t have a look at Marketplace. Some of the shots here are “in between” shots, that moment between tapping a start screen element and the whole hub springing in behind it. There is also one shot of the slide transition from sleep screen—which has a lot of great heads-up information—to the start screen.

There aren’t a ton of answers yet, but what we do know you can find above or in Matt’s piece: Windows Phone 7: Everything Is Different Now

[Windows Phone 7 on Gizmodo]

Hands-On With Windows Phone 7 Series

winmo7-1

The awkward name might be pure old-school Microsoft, but the new Windows Phone 7 Series is more Xbox and Zune than Windows Mobile 6.5. The design team was proportionally one of the biggest for any Microsoft product, and it shows.

The handset I tried is a no-name developer tool, a plain plastic box in which the camera doesn’t line up with the hole in the case, and the capacitive touchscreen doesn’t even meet Microsoft’s own minimum hardware specs for a Windows Phone 7 Series mobile phone. But despite this, the OS itself seems both polished and simple. The UI is very flat, almost all simple, sharp squares and plain text. In fact, it feels like you are looking at the large-print accessibility version.

But despite this simplicity it’s a lot of fun to use. The “hubs” into which content is organized by type are an intuitive way to work, but most of what you do every day can be done without leaving the home screen. IPhone users who live in three or four apps and constantly switch between them for updates from Twitter, e-mail and RSS will be jealous of the dynamic front page. Choose what apps, people, podcasts or almost anything you want on the main screen and they update in real time, with new information swimming sweetly onto the icons. It’s almost like a moving photo in Harry Potter, only less hokey and far more useful.

The phone I tested felt sparse, mostly due to a lack of content, but there was enough on show to appreciate how the hubs work. Hit up a contact in the People hub and you have everything relevant, from their contact details (tap to call) to their Facebook or Twitter status. It’s surprisingly natural.

This is an early iteration, and I couldn’t get any more news from Microsoft about future software. It seems, though, that this hub framework will be the way any other apps will fit into the ecosystem. Hardware, too, will change, and Steve Ballmer mentioned that the software will come on all shapes and sizes of handset.

What surprised me most was that I was expecting yet another iPhone clone. And while the Windows Phone 7 Series isn’t the huge game changer that the iPhone was upon its debut, it is different enough to embarrass pretty much everyone else except Apple.

See Also:


Microsoft offers up lengthy Windows Phone 7 Series video walkthrough

Not quite sure if you’ve heard, but Microsoft launched a new mobile operating system today. Crazy, right? Unfortunately, it’ll be a few weeks seasons still before you can actually wrap your palms around an actual Windows Phone 7 Series device, but the folks over at MSDN aren’t holding back. They’ve hosted up a 22 minute video walkthrough to explain every nook and crannie of the fresh OS, and if you’re one of those “impatient” types, you owe it to yourself to hit the source link and mash play. Grab a beverage first, though.

[Thanks, Nathan]

Microsoft offers up lengthy Windows Phone 7 Series video walkthrough originally appeared on Engadget on Mon, 15 Feb 2010 12:39:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceMSDN  | Email this | Comments

Acer launches neoTouch P300 / P400, beTouch E110 / E400 smartphones


If you thought the (admittedly weak) Liquid e was all Acer had in store for Mobile World Congress, you’d be badly mistaken. We’ve got a foursome of other smartphones on tap, so we won’t waste any time breaking ’em down. Up first is the neoTouch P300 and neoTouch P400, each of which ship with Windows Mobile 6.5.3. The P300 gets a luscious 3.2-inch WQVGA touch panel, slide-out QWERTY keyboard (backlit, no less!), WiFi and a March ship date, while the May-bound P400 packs a 3.2-inch HVGA touchscreen, 600MHz Qualcomm 7227 CPU, WiFi and a 3.2 megapixel camera. Moving on, there’s the beTouch E110 (shipping in March in black and dark blue), complete with a 2.8-inch touch panel, Android, 3 megapixel camera, FM tuner and a 1,500mAh battery. Finally, the beTouch E400 touts Android 2.1, the same 600MHz power plant as on the P400, a 3.2-inch HVGA resistive touchscreen, smart LED lighting (acts as a message indicator) and an April ship date. Pricing remains a mystery on the whole lot, but we’re hoping to learn more as we dig our heels in at the show.

Acer launches neoTouch P300 / P400, beTouch E110 / E400 smartphones originally appeared on Engadget on Mon, 15 Feb 2010 11:52:00 EST. Please see our terms for use of feeds.

Permalink   |  sourceSlashgear  | Email this | Comments

How Will Xbox Live Work on Windows Phone 7? [Windows Phone 7]

Apple may have the iPhone, but the iPhone doesn’t have the Xbox. Today, Microsoft leveraged their most compelling entertainment asset, the Xbox 360, into Windows Phone 7 Series. But what does this mean, practically speaking?

(Note: If you don’t understand what the heck Windows Phone 7 is, read this first.)

Here’s the official word from Microsoft on how WP7 will incorporate Xbox Live.

“Games—This hub delivers the first and only official Xbox LIVE experience on a phone, including Xbox LIVE games, Spotlight feed and the ability to see a gamer’s avatar, Achievements and gamer profile. With more than 23 million active members around the world, Xbox LIVE unlocks a world of friends, games and entertainment on Xbox 360, and now also on Windows Phone 7 Series.”

What we saw in Microsoft’s demo today fleshes that concept out a bit. There will be a Spotlight section, with your Xbox Live avatar and notice of friends’ achievements. And of course, there will be games—”premium titles” with achievements and multiplayer connected to other cellphones, PCs and Xbox 360 consoles.

Don’t let the simple interface fool you. Xbox Live on a phone is more than having your avatar on one more screen because of the three types of games I believe we’ll see on Windows Phone 7.


The Three Games of Windows 7 Phone

The first type of game will be a lot like an iPhone title. Powerful pocket hardware will push impressive graphics (that make the PSP and DS look sad). That’s a simple idea that I know all of you can wrap your heads around.

Now, some of these games may be released cross-platform, as Microsoft teased today. They’ll be what I classify as the second type of gaming on Windows Phone 7—casual, connected titles that allow anyone with a Live account to join in (no matter if they’re on a WP7, 360 or PC). You won’t see the most beautiful XBLA titles on the phone, of course, but something like Worms? Why not? A buy it once, play it anywhere model would make this type of game incredibly enticing. UPDATE: It appears that Windows Phone 7 will run XNA framework, meaning it should be (theoretically) compatible with the Xbox 360’s XNA games.

The third type of game—the one that will appeal most to the hardcore gamers—is the Xbox 360 expanded title, something unmentioned by Microsoft but that I see coming a mile away. Imagine a minigame accompaniment to Halo that could unlock more content/resources/anything. Now imagine that such a game is driven by some of the most powerful handheld processors in the world. (You should be picturing something that looks a lot like Call of Duty’s Nazi Zombies on the iPhone.) But with the iPhone, Nazi Zombies never leaves your phone—nothing about it will affect your Call of Duty experience on your home console.

Such no longer needs to be the case when the game is connected to Live. AAA franchises can make their way to the mobile space with Microsoft in a way that they never could with Apple. Put differently, pocketable games can have console-level repercussions.

Microsoft’s Mobile Trump Card: Nobody Else Has an Xbox Live…Not Really

While the iPhone is a treasure trove of pocketable amusements, they’re pretty much self-contained entities working in a closed box. Sadly, pretty much the same thing can be said about the Nintendo DS or Sony PSP. Nintendo and Sony have both experimented with connecting their mobile and home platforms on a title-by-title basis (and no doubt, the PSP’s early promise of Remote Play still sounds like a revolutionary idea today), but neither company has been all that successful in bridging the gap to create a seamless digital experience.

Plus, let’s face it, neither Sony nor Nintendo is relevant in the smartphone business—the present and future of pocket gaming. And while the iPhone is tough competition, it’s one phone. Windows Phone 7 Series is a specification (that includes baseline hardware specs and software specs) for many phones that could potentially be on many carriers.

Imagine if Nintendo let any willing manufacturer integrate Wii/DS services. That’s essentially what Microsoft is doing here.

But when it really comes down to it, is Microsoft selling us the Xbox 360 experience on cellphones, or are they pitching putting cellphone games on the Xbox 360? And will anyone want to create original, non-ported content for the Windows 7 Phone Series when there are 75 million iPhones and iPod touches out there already?

Time will tell. Despite what promises to be the most full-featured mobile gaming platform of all time, Microsoft must woo developers to create compelling mobile content before any of this matters.