All the Smartphone OSes: A Beginners’ Guide [Smartphones]

Windows Phone Series 7 is here, and it’s like nothing we’ve seen from Microsoft—or anyone else—before. But how does it measure up? And where does every other smartphone OS stand?

If you want to skip the gallery format, click here.

iPhone OS 3.x

The third major release of the iPhone’s software, and the second since the platform got its App Store, iPhone OS 3.x has succeeded on the strength of simplicity, intuitiveness and a tremendous selection of applications. It serves as the basis for the OS that will ship with the new Apple iPad.

Available: June 2009
Open Source/Free: No
Multiple Handset Manufacturers: No
Multitasking: No
Multitouch Interface: Yes
Browser/Engine: Safari/WebKit
Video Recording: Yes
Upgrades: Sync/Patcher
Syncing Software: Yes
App Store Size: 100k+
App Sideloading: No
Jailbreaking/rooting: Yes
Flash Support: No

Android 2.x

In just over a year, Google’s Linux-based Android OS has gone from a rough-edged software experiment to a smartphone powerhouse, running atop some of the most powerful hardware available. Version 2.1 is the software platform for Google’s own first phone, the Nexus One. Android phones vary in both hardware configurations and software versions, but are generally increasing in popularity.

Available: October ’09
Open Source/Free: Yes/Yes
Multiple Handset Manufacturers: Yes
Multitasking: Yes
Multitouch Interface: Yes
Browser/Engine: Chrome/WebKit
Video Recording: Yes
Upgrades: Over the Air
Syncing Software: No
App Store Size: 20k+
App Sideloading: Yes
Jailbreaking/rooting: Yes
Flash Support: Within six months

Palm webOS 1.x

Palm’s webOS represented a complete reboot for the company, whose aging Palm OS found itself outpaced by more modern, finger-friendly offerings from Apple and Google. At the core of the OS is a novel multitasking system, with which users can cycles through apps, or “cards.” Another webOS selling point is the deep integration of social networking directly into the OS, and an emphasis on messaging.

Available: June ’09
Open Source/Free: No/No
Multiple Handset Manufacturers: No
Multitasking: Yes
Multitouch Interface: Yes
Browser/Engine: webOS/WebKit
Video Recording: Coming soon
Upgrades: Over the Air
Syncing Software: No
App Store Size: 1400+
App Sideloading: No
Jailbreaking/rooting: Yes
Flash Support: Within six months

BlackBerry OS 5

RIM is known for issuing frequent updates for its mobile OSes, but they are minimal, and at heart, BlackBerry OS 5 is deeply similar to its early, decade-old predecessors. BlackBerry OS is inclined towards messaging—its inboxes feature prominently—with web browsing and apps as secondary focuses. RIM’s recent success with the consumer (as opposed to enterprise) market shows they’ve taken pains to improve the usability and aesthetics of the OS, though its corporate roots still show through.

Available: November ’09
Open Source/Free: No/No
Multiple Handset Manufacturers: No
Multitasking: Yes
Multitouch Interface: No
Browser/Engine: BlackBerry/Proprietary (WebKit forthcoming)
Video Recording: Yes
Upgrades: Sync/patcher/over the air
Syncing Software: Yes
App Store Size: 3k+
App Sideloading: Yes
Jailbreaking/rooting: No
Flash Support: Within six months

Windows Mobile 6.5.x

Windows Mobile 6.5 is the last predecessor to Windows Phone 7 Series, and it will coexist with WP7 for the foreseeable future, as a bridge for corporate customers. Its basic design and codebase harks back to the early 2000s, and while it featured multitasking, copy and paste and a significant number of 3rd party apps well before the iPhone or Android did, WinMo failed to keep up with its competitors. Even with version 6.5, which added new, finger-friendly interface elements and an app marketplace, success was not to be. Despite its successor’s seemingly related name, this is the end of the road for the WinMo OS.

Available: October ’09
Open Source/Free: No/Licensed
Multiple Handset Manufacturers: Yes
Multitasking: Yes
Multitouch Interface: No
Browser/Engine: Internet Explorer/Trident
Video Recording: Yes
Upgrades: Sync/Patcher
Syncing Software: Yes
App Store Size: Under 500 1000+, depending on handset
App Sideloading: Yes
Jailbreaking/rooting: No
Flash Support: Yes

Windows Phone 7 Series

Windows Phone 7 Series is a total revamping of Microsoft’s mobile strategy, drawing more on design philosophy of the Zune HD than of Windows Mobile. The interface is designed primarily for touch input, and eschews icon grids and menus for a series of paneled hubs. The unreleased OS features deep integration with Xbox and Zune services, as well as a completely new app store.

Available: Holiday ’10
Open Source/Free: No/No
Multiple Handset Manufacturers: Yes
Multitasking: No, probably! (With possible exceptions.)
Multitouch Interface: Yes
Browser/Engine: Internet Explorer/Trident
Video Recording: Yes
Upgrades: TBD
Syncing Software: Media
App Store Size: TBD
App Sideloading: TBD (Unlikely)
Jailbreaking/rooting: TBD
Flash Support: TBD (Probable)

Commodore PET caught running Windows Phone 7 Series?

We’re not sure what to think of this one, but it would be remiss of us not to pass it along to you. On one hand, pics like this can be faked pretty easily these days. Yet again, the tipster seemed pretty convincing: he used the term “datassette” like he knew what he was talking about. We’ll let you be the judge, OK?

Update: We have received one further image, which seems a little more… plausible? Not really — but you can scope it after the break nonetheless. Thanks, Lincoln!

Continue reading Commodore PET caught running Windows Phone 7 Series?

Commodore PET caught running Windows Phone 7 Series? originally appeared on Engadget on Tue, 16 Feb 2010 14:54:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series Marketplace gets pictured

Microsoft’s Joe Belfiore did a really thorough job yesterday of walking us through the key hubs on the shiny new Windows Phone 7 OS, but one area that was conspicuously missed out in the overview was the Marketplace. Well, let us fill in that gap of knowledge right quick with the above image of the interface. As you can see, the first thing visible when you enter the hub is a full-screen feature for individual games or applications — this could either work as with the music hub, wherein you see the last bit of content you accessed or, less awesomely, could function as a promotional (read: advertising) spot before you get into the market proper. The Marketplace is then fragmented into its constituent elements, with apps, games, music and podcasts leading you into their respective subsections. We’ve grabbed an image of how the Applications section will look as well, which you can see for yourself after the break.

Continue reading Windows Phone 7 Series Marketplace gets pictured

Windows Phone 7 Series Marketplace gets pictured originally appeared on Engadget on Tue, 16 Feb 2010 03:25:00 EST. Please see our terms for use of feeds.

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Editorial: Engadget on Windows Phone 7 Series

Microsoft took a dramatic step with Windows Phone 7 Series this morning at MWC in Barcelona, and obviously we’ve been talking about it all day here at Engadget HQ. Just like with the iPad and the Droid, opinions on the staff are all over the map — it’s not every day that a company reboots an entire OS — so we’re going to let everyone speak for themselves, starting with the people who’ve handled Windows Phone 7 Series in person: Josh, Chris, Thomas, and Sean.

Josh:

The most astonishing thing about Windows Phone 7 Series is how completely it’s managed to obliterate its Windows Mobile roots. Let’s just be crystal clear about it: this is unlike anything the company has ever done, both in distancing itself from its past, and in the clarity of its vision. From the floor to ceiling, 7 Series is just a very new operating system with very new ideas about how users should be involved with their devices. What people should recognize is that the Windows Mobile team has made a huge gamble that upending its ailing OS was the only solution… and from the looks of things, that gamble has paid off. But this isn’t a battle already won — it’s a battle yet to be fought. There’s still much we don’t know about this OS, and plenty to be concerned about when it comes to turning what looks nice in a demo into a daily use smartphone. There are huge questions to be answered. How are notifications handled? What kind of SDK will be made available to developers? How rigid will the user experience guidelines be? What is the real story on multitasking? Will the phone support third party browsers, email clients, or messaging applications? Can hardware manufacturers differentiate their products enough? Will the basic phone experience be useful to enterprise users or others looking for a workhorse and not just a pretty face?

Honestly, those are just a few of the questions I have — but I also continue to be impressed with Microsoft’s fierceness of conviction on this platform. If the company can hew close enough to its promises and deliver on the tall order it’s set out for itself, then hope for Windows in the mobile space is far from dead. It’s about to be reborn.

Continue reading Editorial: Engadget on Windows Phone 7 Series

Editorial: Engadget on Windows Phone 7 Series originally appeared on Engadget on Mon, 15 Feb 2010 22:00:00 EST. Please see our terms for use of feeds.

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Microsoft Zune music / video services going wherever Windows Phone 7 Series goes

Hear that, globetrotters? Just months after your hopes and dreams were obliterated, we’re now hearing that the Zune HD and its associated music / video services are going international, and it could happen by the end of the year. At least that’s the word given to Mary Jo Foley from Casey McGee, Microsoft Senior Marketing Manager. In a recent sit-down, Casey noted that the company’s Zune music / video service “would be available in all countries where Windows 7 Phones will ship,” and while it has yet to make that full list of nations publicly available, we already learned that the new mobile OS has gained support from mobile operators all over Europe. Putting two and two together can be difficult at times, but hopefully we aren’t reading too much into this (painfully simple) equation.

Microsoft Zune music / video services going wherever Windows Phone 7 Series goes originally appeared on Engadget on Mon, 15 Feb 2010 19:08:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series faces off against its Windows Mobile past


Windows
Mobile 6.5

Windows
Mobile 6.5.3


Windows Phone
7 Series

Windows CE kernel5.25.26.0
Minimum resolutionNoneNoneWVGA
SkinnableYesYesNo
Finger friendlyNoBarelyYes
MultitouchNoBasicYes
Capacitive touchscreenNoYesYes
StylusRequiredOptionalNone
Touchscreen keyboardUnfriendlyFinger-friendlyFinger-friendly
Required buttonsStartStartStart, Back, Search
Operating metaphorAppsAppsTask hubs
Pane switchingTabsSwipe“Pivot”
BrowserIE Mobile 6IE Mobile 6New, still IE-based
Zune integrationNoNoYes
Xbox integrationNoNoYes
Courting enterpriseYesYesNot yet
Social networkingApps / SkinsApps / SkinsBuilt-in

This is a comparison of core OS functionality and differences, handset skins and carrier tweaks aren’t factored in.

If you couldn’t tell from the chart above, the “differences” between Windows Phone 7 Series and Windows Mobile of yore (last week) are rather hard to quantify: it’s like comparing a bed with an oven. Two very different things, for two very different purposes. Windows Mobile has had a justifiable position in the realm of business, and will probably continue to maintain a legacy install base for some time to come, but it’s pretty safe to say that the days of Windows Mobile as a consumer-facing OS are rapidly coming to an end. Bring on the new!

Windows Phone 7 Series faces off against its Windows Mobile past originally appeared on Engadget on Mon, 15 Feb 2010 18:08:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Apps: What We Know, What We Don’t [Microsoft]

The first time Microsoft mentioned apps today, it was to mock Apple, and they completely nailed what’s wrong with the iPhone app metaphor. But apps define the smartphone experience, so what’s the plan for Windows Phone 7? It’s… coming together.

When the iPhone launched without apps, Microsoft countered with the most impressive, humiliating figures it could rake up: We have thousands of developers! Over ten thousand apps! Years of development! A thriving ecosystem! Then the iPhone got apps, and everyone else, from Google to BlackBerry to Palm, consolidated and organized their ecosystems. By the time Microsoft managed to do the same, it was too late—the Windows Mobile platform was dying. The ecosystem was rotten to the core, the core being a limping, tired, and deeply ugly relic of an operating system. Microsoft is right to leave this behind with Windows Phone 7, but they’ve got some serious catching up to do. So how do you close a two-year lead? Good question!

Microsoft is staying vague on their app strategy until the MIX conference next month, when they’ll lay out their plans in full. What they’ve done today is paint their app strategy in broad strokes, and drop some telling clues. The picture that’s emerging is of apps that mingle with the operating system, rather than sit inside of it; of an earnest attempt to forget (and make up for) years of lost time with WinMo 6.x; of a company that isn’t afraid to sacrifice sacred tenets of its prior strategy—and perhaps even multitasking—to make things work; of a platform with massive promise, but an incredibly steep climb ahead of it. Here’s what we know.

The Basics

Windows Phone 7 is a clean break. Barring some kind of emulator, Windows Mobile apps just won’t work. They’ll have to be developed anew, written with a new set of tools and leveraging a whole different set of APIs. As anyone who’s used Windows Mobile can attest, this is a good thing. Microsoft needed to cut this dead weight to survive.

To the user, Windows Phone 7 amounts to a series of hubs: one for music, one for people, etc. They’re like live widgets, previewing information from deeper inside the OS, and serving as application launchers. Third party apps won’t just integrate with the hubs, they may depend on them. Earlier today, Wilson interviewed Windows Phone head honcho Joe Belfiore, and here’s how he answered our question: “How do you integrate apps that you don’t design in house [into hubs and the OS in general]?”:

What we’re going to try to do is ensure the developers have a great set of tools that helps them fit right in. The main idea of the hubs is to bring things together in a way that users can go to a single place and find the stuff they’re looking for, and applications play a role in that. Applications can also add benefit that’s distinct from the hubs… In some cases [a hub is] guiding the users to the apps, in other cases it’s pulling data from the app or the app’s associated service

There is an app launcher menu in Windows Phone 7, which keeps a simple list of all the apps you’ve got installed, whether they’re integrated into a hub or not. But it’s clear that the app launcher grid—or as Microsoft called it, the “sameness”—is something Microsoft trying to avoid, and that the list is secondary. Apps are intended to launch from, and in some cases be a part of, the hubs.

The App Store


As for an app store, Windows Phone 7 will have the Marketplace, which is where you’ll be able to “easily discover and load the phone with certified applications and games,” according to Microsoft. You probably won’t be able to download from outside of it. Also not clear is how this’ll actually play out. A two-tiered download strategy that separates games from the rest of the apps is possible, as is a single, unified storefront. UPDATE: Here‘s the storefront.

In today’s demos you could spot a Marketplace menu item, though it was housed in the Zune hub. The only apps shown on the demo unit were music services, which is odd—they’re clearly keeping apps under wrap until MIX.

Multitasking (Or Maybe Not)

And finally, you can’t talk about smartphone without talking about multitasking. The iPhone doesn’t do it. Android does. Palm does. Windows Mobile did. This issue was at the center of virtually every comparison of smartphone OSes, and gave iPhone critics—including some Microsofties—endless snark fodder. So, obviously, Windows Phone 7 supports multitasking, right? Don’t be so sure. From Wilson’s interview with Belfiore, again:

Yeah, so the core operating system in Windows Phone 7 Series phones is a modern multitasking operating system which we use for a lots of things. If you play music, for example, the music will play back as you navigate around the experience and be smooth and glitch-free and all those sorts of things. If you’re using email, we have great support for push email, and that happens in the background.

Technically, this does describe multitasking, but it’s multitasking in the strict, limited sense that the iPhone multitasks, which is to say, it’s really not. So, uh, what about 3rd party apps?

For third party applications, we’ll get into a lot more detail on this in MIX, but we have a few ways we going to make sure that 3rd parties can bring their value to the user even when the app is not running. Live tiles are an example. Data feeds in the hubs are another example.

If applications can run in the background, why would Microsoft need to “make sure” that they have ways of staying useful when they’re not running? Could it be that (!!!) Windows Phone 7 doesn’t multitask? Or that if it does, it’s highly managed? Yes. Yes it could.

The Big Questions

Microsoft hasn’t said a word about the next SDK, developers policies, or app limitations. We have no idea if apps will have to conform to a strict set of design rules, or if the SDK will encourage a consistent aesthetic, like the iPhone’s does.

And while it may be instructive to look back at the current App Marketplace for a glimpse at their developer strategy, it might not. It’s significant that Microsoft has been so vague about this so far. It implies that there’s something to announce beyond, “It’s going to be just like what we’re doing now.” (Speaking of what they’re doing now, those poor WinMo 6.x devs!They’ve just been thrown into the desert without food or water, basically. Though they should have seen it coming.)

And anyway, nobody doubts that Microsoft can put together a solid set of dev tools tools, or manage a developer program properly. The real questions about Windows Phone 7’s apps are existential: Who’s going to make them? How long until it’s worth it for developers to move to the platform? Can iPhone developers be drawn away from Apple’s ecosystem? Will game developers do their part to fulfill Microsoft’s new mobile Xbox dream? These are massive uncertainties now, when Windows Phone 7 is the brightest, shiniest platform in town—just imagine what the landscape will look like a year from now, and how much more time, money, and experience app devs will have invested in the iPhone and Android.

It took Android about a year to reach a remotely comparable level of development to the iPhone, and that’s being generous. With Windows Phone 7, you’ve got a series of phones that won’t even hit the market until late 2010, that won’t have a significant user base until months after that, and that’ll be competing with two or three much more mature app platforms, with existing user bases in the tens of millions. Even if Microsoft does everything right—liberal app policies, a generous developer revenue share, a powerful SDK, and smooth, wide phone rollout—Windows Phone 7 might not catch up with its competition until 2012.

2012.

Don’t rule out a gamechanging announcement at MIX next month, or underestimate how badly Microsoft wants to claw its way back to mobile relevancy. But Microsoft is rich, not magical—no matter how you cut it, and no matter how Microsoft fills in the blanks, this isn’t going to be easy.

Hands-On With Windows Phone 7 Series

winmo7-1

The awkward name might be pure old-school Microsoft, but the new Windows Phone 7 Series is more Xbox and Zune than Windows Mobile 6.5. The design team was proportionally one of the biggest for any Microsoft product, and it shows.

The handset I tried is a no-name developer tool, a plain plastic box in which the camera doesn’t line up with the hole in the case, and the capacitive touchscreen doesn’t even meet Microsoft’s own minimum hardware specs for a Windows Phone 7 Series mobile phone. But despite this, the OS itself seems both polished and simple. The UI is very flat, almost all simple, sharp squares and plain text. In fact, it feels like you are looking at the large-print accessibility version.

But despite this simplicity it’s a lot of fun to use. The “hubs” into which content is organized by type are an intuitive way to work, but most of what you do every day can be done without leaving the home screen. IPhone users who live in three or four apps and constantly switch between them for updates from Twitter, e-mail and RSS will be jealous of the dynamic front page. Choose what apps, people, podcasts or almost anything you want on the main screen and they update in real time, with new information swimming sweetly onto the icons. It’s almost like a moving photo in Harry Potter, only less hokey and far more useful.

The phone I tested felt sparse, mostly due to a lack of content, but there was enough on show to appreciate how the hubs work. Hit up a contact in the People hub and you have everything relevant, from their contact details (tap to call) to their Facebook or Twitter status. It’s surprisingly natural.

This is an early iteration, and I couldn’t get any more news from Microsoft about future software. It seems, though, that this hub framework will be the way any other apps will fit into the ecosystem. Hardware, too, will change, and Steve Ballmer mentioned that the software will come on all shapes and sizes of handset.

What surprised me most was that I was expecting yet another iPhone clone. And while the Windows Phone 7 Series isn’t the huge game changer that the iPhone was upon its debut, it is different enough to embarrass pretty much everyone else except Apple.

See Also:


Microsoft offers up lengthy Windows Phone 7 Series video walkthrough

Not quite sure if you’ve heard, but Microsoft launched a new mobile operating system today. Crazy, right? Unfortunately, it’ll be a few weeks seasons still before you can actually wrap your palms around an actual Windows Phone 7 Series device, but the folks over at MSDN aren’t holding back. They’ve hosted up a 22 minute video walkthrough to explain every nook and crannie of the fresh OS, and if you’re one of those “impatient” types, you owe it to yourself to hit the source link and mash play. Grab a beverage first, though.

[Thanks, Nathan]

Microsoft offers up lengthy Windows Phone 7 Series video walkthrough originally appeared on Engadget on Mon, 15 Feb 2010 12:39:00 EST. Please see our terms for use of feeds.

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Windows Phone 7 Series hands-on and impressions (updated with video)

Forget everything you know about Windows Mobile. Seriously, throw the whole OS concept in a garbage bin or incinerator or something. Microsoft has done what would have been unthinkable for the company just a few years ago: started from scratch. At least, that’s how things look (and feel) with Windows Phone 7 Series. This really is a completely new OS — and not just Microsoft’s new OS, it’s a new smartphone OS, like webOS new, like iPhone OS new. You haven’t used an interface like this before (well, okay, if you’ve used a Zune HD then you’ve kind of used an interface like this). Still, 7 Series goes wider and deeper than the Zune by a longshot, and it’s got some pretty intense ideas about how you’re supposed to be interacting with a mobile device. We had a chance to go hands-on with the dev phone before today’s announcement, and hear from some of the people behind the devices, and here’s our takeaway. (And don’t worry, we’ve got loads of pictures and video coming, so keep checking this post for the freshest updates).

First the look and feel. The phones are really secondary here, and we want to focus on the interface. The design and layout of 7 Series’ UI (internally called Metro) is really quite original, utilizing what one of the designers (Albert Shum, formerly of Nike) calls an “authentically digital” and “chromeless” experience. What does that mean? Well we can tell you what it doesn’t mean — no shaded icons, no faux 3D or drop shadows, no busy backgrounds (no backgrounds at all), and very little visual flair besides clean typography and transition animations. The whole look is strangely reminiscent of a terminal display (maybe Microsoft is recalling its DOS roots here) — almost Tron-like in its primary color simplicity. To us, it’s rather exciting. This OS looks nothing like anything else on the market, and we think that’s to its advantage. Admittedly, we could stand for a little more information available within single views, and we have yet to see how the phone will handle things like notifications, but the design of the interface is definitely in a class of its own. Here’s a few takeaways on what it’s like to use (and some video)…

Continue reading Windows Phone 7 Series hands-on and impressions (updated with video)

Windows Phone 7 Series hands-on and impressions (updated with video) originally appeared on Engadget on Mon, 15 Feb 2010 11:56:00 EST. Please see our terms for use of feeds.

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