Zune 4.7 in cahoots with Windows Phone 7, caught on camera

So, you can go and nab Zune 4.7 right this minute. Also, Microsoft is showing off Windows Phone 7 right now behind semi-closed doors (sorry, public). Can we bring these two beautiful stories together? Turns out we can, and we did. Now, if you’ve ever used a Zune before, this isn’t going to be that revelatory of an experience, but there are enough minor tweaks and one major one (the Windows Phone 7 Marketplace) that we thought were worth a quick video walkthrough. Find it after the break. Don’t be a square!

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Zune 4.7 in cahoots with Windows Phone 7, caught on camera originally appeared on Engadget on Mon, 11 Oct 2010 18:17:00 EDT. Please see our terms for use of feeds.

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Xbox Live for Windows Phone 7: your Xbox isn’t in your phone yet, but we’re getting there

We just spent some serious, and we mean serious time with Xbox Live for Windows Phone 7. Just like your Xbox, this is sort of an amalgamation of “the place you go to play games” and “the place you go to ping and taunt your friends who also play games.” Unfortunately, it seems there’s a bit of a disconnect between phone-based scores and records and Xbox achievements — they all add up to the same gamerscore, but you can’t easily there are separate charts to pull up your most recent Halo exploits to show off on your mobile, for instance. Luckily, that still puts Microsoft in a better position than any other mobile games platform (until Apple can get Game Center to stop sucking, at least). Being able to message and challenge friends all from the same “hub” where you keep your games is great, and being able to view your avatar and the avatars of friends (you can even play dress-up with your own) is nice gravy on top.

Of course, what really matters is the games, right? Luckily, Microsoft has a pretty strong launch lineup, with some of the regulars like EA’s The Sims 3 and Need for Speed, along with some exclusives like Rocket Riot and the hotly anticipated The Harvest. The good news? Games look and play great, just like you might expect from an iPhone or Android level capacitive touchscreen platform, with The Harvest as an obvious and very important standout in complexity and polish. The bad news? Everything takes forever to load (our rough estimate is about three minutes to start playing in The Harvest), and when you don’t have any multitasking, that’s a really bad thing. Check out some of the Xbox Live hub and capabilities after the break, along with some games, and make up your own mind.

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Xbox Live for Windows Phone 7: your Xbox isn’t in your phone yet, but we’re getting there originally appeared on Engadget on Mon, 11 Oct 2010 17:52:00 EDT. Please see our terms for use of feeds.

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Windows Phone 7 launch guide

Windows Phone 7. We came, we saw, we took lots and lots of photos. Today, Microsoft unleashed its global domination plans on the world, and we wanted to give readers some insight into what happens now, what happens next, and what the more distant future holds for Redmond’s smartphone play. As we saw today, the WP7 push is going to happen in multiple countries (more than 30), on multiple carriers (more than 60), and involve lots and lots of hardware. Ten devices to start — all announced today — and a slew of others likely to follow.

Overall, the first approach of Windows Phone 7 into the marketplace looks strong. Microsoft has built a surprisingly solid new OS (which we previewed in-depth back in July), has a strong set of carrier relationships in place, and is introducing hardware that if not revolutionary, is certainly competitive. So, where are the holes in the plan right now?

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Windows Phone 7 launch guide originally appeared on Engadget on Mon, 11 Oct 2010 17:27:00 EDT. Please see our terms for use of feeds.

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Why Windows Phone 7 Will Make Android Look Chaotic

Microsoft may be late to the game with a consumer-savvy phone OS, but Windows Phone 7 is aiming to do right a lot of what Google is doing wrong. Based on what I saw during a visit to Microsoft’s headquarters two weeks ago, the Windows Phone 7 team may be on the right track to pose a serious threat to Google.

The crucial part of Microsoft’s new phone strategy is the quality control it imposes onto its hardware partners. Rather than code an operating system and allow manufacturers to do whatever they want with it — like Google is doing with Android — Microsoft is requiring hardware partners to meet a rigid criteria in order to run Windows Phone 7.

Each device must feature three standard hardware buttons, for example, and before they can ship with Windows Phone 7, they have to pass a series of tests directed by Microsoft. (As I mentioned in a feature story about Windows Phone 7, Microsoft has created new lab facilities containing robots and automated programs to test each handset to ensure that features work properly and consistently across multiple devices.)

The effort to control quality and consistency may be just what Microsoft needs to regain some ground in the phone battle. In the wake of the iPhone revolution, Windows Mobile saw a serious decline in market share; the computer-ey, feature-loaded interface just didn’t cut it anymore. Windows Phone 7 is Microsoft’s complete do-over on a mobile operating system, with a slick new tile-based UI. The first Windows Phone 7 handsets are due in stores November.

With brand new test facilities, Microsoft is taking on the duty of ensuring that touchscreens and sensors are calibrated properly, for example, and each hardware model undergoes software stress tests to catch bugs and system errors (see picture above). The end result should be getting very close to the same OS on smartphones made by different manufacturers. That in turn could mitigate the issue of fragmentation for third-party developers: They can effectively code the same app for a large party of devices without much tweaking.

By contrast, Google doesn’t subject manufacturers to similar testing criteria. And we’re seeing the consequences: Some touchscreens work better than others, some apps don’t work on one version of Android while they do on another, and some manufacturers are even cramming bloatware onto Android devices.

Most importantly, a consistent user experience will help customers understand what they’re getting when they’re shopping for a Windows phone.

The OS is going to be the same with identical features on every handset, so as a consumer, your decision-making will boil down to the hardware’s look, weight and size. Compare that to the experience of buying an Android phone, which could be running a different version depending on the handset you buy: Donut, Eclair, Froyo, blueberry pie, Neapolitan or whatever Google chooses to call it eventually. You won’t have to ask yourself, “Am I going to get X on this phone or do I have to get another one?” because they’re all running the same OS with a few variations in hardware.

The inevitable question that arises is what Windows Phone 7 means as a competitor to iOS. It’s tough to say.

I haven’t spent quite enough time with a final version of a Windows Phone 7 device yet. Still, I think the Phone 7 user interface is refreshingly different compared to the siloed-app experience of iOS. But Apple is so far ahead in terms of cultivating a rich mobile ecosystem that I don’t think Steve Jobs needs to be sweating just yet.

Google, though, needs to get Android’s story together, because the fickle platform gets more confusing and convoluted every day, and it could have the same destiny as Windows Mobile.

Brian X. Chen is author of an upcoming book about the always-connected mobile future titled Always On, due for publication in spring 2011. To keep up with his coverage on Wired.com, follow @bxchen or @gadgetlab.

Photo: Mike Kane/Wired.com


Windows Phone 7 handsets: spec comparison

Having trouble keeping track of all the new Windows Phone 7 handsets today? We don’t blame you — even we had trouble remembering all the minor differences between the similarly specced devices. To end our frustration, we’ve compiled a big chart that lists out the carriers and specs for all 10 devices (with a couple extra MIA) to make our lives a tad easier — head on pass the break if you need the peace of mind.

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Windows Phone 7 handsets: spec comparison originally appeared on Engadget on Mon, 11 Oct 2010 15:18:00 EDT. Please see our terms for use of feeds.

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A Quick Guide to Windows Phone 7 Handsets

If you want to hop on the Windows Phone 7 bandwagon, you won’t lack for handset choices, promises Microsoft. As part of its launch of the Windows Phone 7 operating system, Microsoft has partnered with most of the major telecom carriers and handset makers to create new phones for the OS.

So far, nine phones running Windows Phone 7 OS have been announced. These include the HTC Surround, Samsung Focus, LG Quantum, HTC HD7, Dell Venue Pro, LG Optimus 7, HTC Mozard, Samsung Omnia 7 and HTC Trophy.

One thing remains common across all these devices. They all include a 1-GHz processor, 256 MB of RAM with a minimum of 4 GB flash memory, a capacitive touchscreen and five sensors: assisted GPS, accelerometer, compass, proximity and light sensors.

That’s by design, says Microsoft, because it wanted to give users an OS experience that would be similar, no matter which phone they bought.

Gadget Lab writer Tim Carmody got a quick hands-on with some of these devices, and he says Windows Phone 7 devices are “probably somewhere in between the iPhone and Android in terms of customization possibility.”

In the U.S., AT&T and T-Mobile have said they will offer Windows Phone 7 devices in time for the holiday season. Verizon Wireless, probably burned by its experiment with the Microsoft Kin phones, is missing from the list for now but Microsoft says Verizon will introduce Phone 7 devices soon.

So far, only AT&T has announced pricing for its Phone 7 handsets–they will cost $200 with a two-year contract on AT&T.

Read on to see the list of phones that will be offered by each carrier worldwide. Check out our handy comparison chart to see the key features of each phone.

In North America:

  • AT&T: HTC Surround, Samsung Focus and LG Quantum.
  • T-Mobile USA: HTC HD7 and Dell Venue Pro.
  • Telus: HTC Surround and LG Optimus 7.
  • América Móvil: LG Optimus 7.

In Europe:

  • O2: HTC HD7.
  • Orange: HTC Mozart and Samsung Omnia 7.
  • SFR: HTC Trophy and Samsung Omnia 7.
  • Movistar: LG Optimus 7, Samsung Omnia 7 and HTC HD7.
  • Deutsche Telekom: HTC Mozart and Samsung Omnia 7.
  • Vodafone: HTC Trophy and LG Optimus 7.

In Asia Pacific:

  • SingTel: HTC HD 7 and LG Optimus 7.
  • Telstra: HTC Mozart and LG Optimus 7.
  • Vodafone: HTC Trophy.

Windows Phone 7 Handsets:

  • AT&T
  • HTC Surround
  • 3.8-inch touchscreen display, 1-GHz Qualcomm QSD 8250 processor, 5-megapixel camera, 512 MB ROM, 448 MB RAM, 16 GB user memory. FM radio. Yamaha speakers with Dolby Surround Sound. Weight: 5.8 ounces.
  • Samsung Focus
  • 4-inch Super AMOLED touchscreen display, 1-GHz Qualcomm QSD 8250 processor, 5-megapixel camera, 512 MB ROM, 265 MB RAM, 8 GB additional storage. FM radio. Weight: 4.07 ounces.
  • LG Quantum
  • 3.5-inch touchscreen display, 1-GHz Qualcomm QSD 8250 processor, 5-megapixel camera, 512 MB ROM, 256 MB RAM, 16 GB internal storage. FM radio. Weight: 6.21 ounces.
  • T-Mobile USA
  • HTC HD7
  • 4.3-inch touchscreen display, 1-GHz Qualcomm Snapdragon processor, 5-megapixel camera, 512 MB ROM, 256 MB RAM, 8 GB or 16 GB internal storage. Weight: 5.7 ounces.
  • Dell Venue Pro
  • 4.1-inch touchscreen display, 1-GHz Qualcomm Snapdragon processor, 5-megapixel camera, Storage and weight: N/A
  • Telus/America Movil
  • LG Optimus 7
  • 3.8-inch touchscreen display, 1-GHz processor, 5-megapixel camera, 16 GB storage Weight: 3.5 ounces.
  • Orange
  • HTC Mozart
  • 3.7-inch touchscreen display, 1-GHz processor, 8-megapixel camera, 8 GB storage, Weight: 4.5 ounces.
  • Samsung Omnia 7
  • 4-inch touchscreen display, 1-GHz Snapdragon processor, 5-megapixel camera, 8 GB storage, Weight: 4.86 ounces.


Photo by Mike Kane/Wired.com


The Essential Windows Phone 7 Launch Apps [Wp7]

The Windows Phone 7 section of the Zune Marketplace looks a bit like a barren wasteland at the moment, but there’ll be worthy apps aplenty ready for next month’s launch. Here are your first priority downloads. More »

Windows Phone 7’s First Games and Apps Look Awesome [Video]

Running through some of Windows Phone 7‘s first games and apps, it’s hard not to be impressed. Twitter looks and feels fantastic, and you have to check out this ridiculous 3D tower defense game, Bye Bye Brain. Update: More apps! More »

HTC 7 Pro first hands-on!

There aren’t many CDMA Windows Phone 7 phones hanging around the WP7 launch event, but Sprint’s 3.6-inch HTC 7 Pro ended up in our warm hands just moments ago. Sadly, HTC didn’t have a working unit (no IMDb demos for you!), but we did get to check out the hardware and its extremely comfortable five-row QWERTY keyboard — with clicky keys, a dedicated number row, and a properly staggered layout for once. As for the slider mechanism, it’s quite sturdy, and we’re definitely digging HTC’s good old tilt capability, here in its finest iteration yet — whereas previous devices typically floated the screen somewhere above the keyboard, here the front lip actually sinks into the phone’s frame for extra stability and class. That’s all we’ve really got for now as this bad boy won’t be hitting Sprint until the first half of 2011, but in the meantime you can check out a quick video of it below.

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HTC 7 Pro first hands-on! originally appeared on Engadget on Mon, 11 Oct 2010 12:41:00 EDT. Please see our terms for use of feeds.

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AT&T U-verse Mobile preview

We just got a look at U-verse Mobile running live on Windows Phone 7. It looks just like every other Windows Phone 7 app, of course, but it looks like AT&T isn’t cutting this thing off at the knees content-wise. From the phone you’ll have access to your entire DVR for scheduling and checking the program guide, and you’ll also be able to see any episodes you have recorded on your box. Within that view you can find a subset of shows that have been flagged by the content providers to allow streaming (free-for-all Sling this is not). Additionally, the phone can access a mobile version of U-verse’s on demand deals over 3G WiFi, which should hopefully be comparable to Zune or iTunes offerings — though we’ll have to see the specifics to find out for sure. The show we were shown buffered quickly over WiFi and was able to skip around within the episode even faster. Check out the video walkthrough after the break.

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AT&T U-verse Mobile preview originally appeared on Engadget on Mon, 11 Oct 2010 12:17:00 EDT. Please see our terms for use of feeds.

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