Michael Phelps is Now an Xbox Kinect Game

michael phelps game.JPG

Michael Phelps won eight gold medals at the 2008 Olympics. If anyone deserves a video game, it’s that dude. Unfortunately, competitive swimming hasn’t exactly been prime fodder for those those in the gaming industry. Now, however, with the help of the Kinect for Xbox 360, that dream can finally be realized.

Now, using the hands-free controller, you can experience the thrill of swimming back and forth in an indoor pool in the comfort of your living room. The game is called called Michael Phelps – Push it to the Limit, a name surely inspired by the Paul Engemann song from the Scarface soundtrack.
With the help of the Kinect, the game “lets players accurately master the action of gold medal swim strokes and learn techniques that help Michael Phelps dominate his sport.” But don’t get too cocky, “the room for error is razor thing.”
Says Phelps himself,
Push the Limit is a fun, innovative, and physical way to game that is complete with elements that will challenge serious gamers, swimmers and casual fans. I’m really excited to help bring a one-of-a-kind swimming video game to the market that is reflective of my competitive nature and passion for swimming.
The game will hit the Xbox 360 in June. More information and a trailer are available here.

Kinect used to shoot a gorgeous, ghostly music video

You might think you’ve seen all that can be done with Kinect, but you would of course be wrong. Here’s another example of how Microsoft’s bundle of sensors and cameras can be utilized to freshen up an old concept — in this case a music video — with some arresting new visuals. Just sit back, relax, and hit play.

[Thanks, Joe]

Kinect used to shoot a gorgeous, ghostly music video originally appeared on Engadget on Wed, 02 Feb 2011 05:38:00 EDT. Please see our terms for use of feeds.

Permalink People Can Be Good  |  sourceDan Nixon (Vimeo)  | Email this | Comments

Xbox 360 Price Cut Coming September 7th? We Think So…

This article was written on August 04, 2008 by CyberNet.

Last week rumors started to fly that Microsoft was planning to drop the price of the Xbox 360 pretty significantly. We questioned it because in July, Microsoft already did some price dropping with their 20GB Xbox 360 – dropping it from $350 down to $300. This turned out to be a temporary price drop to make way for a new 60GB model. While there has been no confirmation from Microsoft that the price-cuts are coming in September, new information suggests that the rumors are true.

Take a look at the image below. Someone took a picture of what they saw on the screen at an unnamed retailer when they did a SKU inquiry for the Xbox 360 Arcade System. As you’ll see, it shows a price of $199.99 that will be effective starting on September 7th.

xbox360.png

September 7th would be a likely date for Microsoft to make price cuts, only because it also happens to be the date that two Xbox 360 exclusive games launch – Square Enix’s Infinite Undiscovery and Rock Band 2 (this game comes out later in the Fall for other systems). If it works as planned, prices will be as follows on September 7th:

  • Xbox Arcade – $199
  • Xbox 60GB Pro – $299
  • Xbox 120GB Elite – $399

Source: Gizmodo

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Microsoft announces Q2 earnings: $6.63b profit, Xbox revenue up 55%, Windows down 29%

Microsoft just announced it’s had itself a solid second quarter, posting an $6.63 billion profit on record revenues of $19.95 billion. That’s more or less about the same as last year, when it racked up a $6.66 billion profit on $19 billion in revenue — and while the numbers look stable and Redmond managed to slightly beat estimates, things are changing fast underneath the bottom line: strong Kinect and Xbox 360 sales drove Entertainment and Devices Division revenue up 55 percent to $3.6 billion, but Windows and Windows Live revenue fell nearly 30 percent to $5.05 billion. That means the revenue gap between Microsoft’s consumer device business and the Windows business is now just some $1.3 billion, compared to $4.8 billion this time last year — and it undoubtedly explains why Xbox got top billing at Ballmer’s CES keynote this year, after traditionally being ignored, and why Microsoft is moving Windows to ARM as the mobile and tablet spaces heat up.

As for Windows Phone 7, there’s nary a peep, even though Microsoft was just crowing about moving 2 million licenses yesterday — we’re taking that to mean the infant OS hasn’t had any meaningful impact on revenue yet. We’re going to jump on the call at 5:30PM ET, we’ll let you know if anything good happens.

Update: Corrected the profit numbers: it’s a $6.63b profit and a $8.17b operating income, not a $8.17b profit.

Update 2: As noted by our friend Michael Gartenberg, Microsoft’s Q210 Windows division revenue was boosted by the inclusion of $1.71 billion in deferred Windows 7 upgrade sales and OEM pre-sales, so if you take those out, the gap between Windows and Xbox went from 3.1 billion in Q210 to 1.3 billion this quarter, and Windows sales are down 8 percent. It’s not a huge change for the big picture, but it’s worth noting the revenue deferral in context — Microsoft moved cash around so it would have a huge launch quarter for Windows 7, and now things are evening out.

Microsoft announces Q2 earnings: $6.63b profit, Xbox revenue up 55%, Windows down 29% originally appeared on Engadget on Thu, 27 Jan 2011 16:15:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMicrosoft, Detailed Earnings  | Email this | Comments

Mediaroom rumors could put Microsoft IPTV on the fast track to success

We’re hearing rumors today that Microsoft’s already hardworking Mediaroom could be putting in overtime in the near future. According to ZDNet, not only is Microsoft working on a Mediaroom client for Windows Phone (aka Rome), but it’s also got a Silverlight-for-Mediaroom project (aka Taos) in the pipeline, with a possible Silverlight-for-Mediaroom STB (aka Santa Fe) also on the way. As if it didn’t already have a heavy workload, the platform is also up for a possible tie-in with Windows Media Center (aka Monaco). All this comes on the heels of chatter that the software giant is considering a new Xbox 360 TV service, incorporating Mediaroom, and news of a Silverlight SOC that could be worked into an STB like Santa Fe. All code names and acronyms aside, it looks like Microsoft is gearing up to give Apple and Google some serious internet TV competition, which means Mediaroom’s going to have say goodbye to happy hour and hello to some serious all-nighters.

Mediaroom rumors could put Microsoft IPTV on the fast track to success originally appeared on Engadget on Thu, 27 Jan 2011 00:31:00 EDT. Please see our terms for use of feeds.

Permalink SlashGear  |  sourceZDNet  | Email this | Comments

XCM’s F-1 Converter lets XBox 360 players get behind G25, G27 racing wheels (video)

We’ve never been shy about our affection for Logitech’s G25 and G27 steering wheels, and now we can share our love with our friends of the Xbox 360 persuasion. With the brand new F-1 converter from XCM, die hard Xbox 360 and Xbox 360 Slim fans can get behind the same wheels we’ve been behind since 2006. If that wasn’t reward enough, the F-1 also sports a built-in combo-attack memory function for fighting games, and rumble support is baked in for good measure. So go ahead, ye of the XBox 360 ilk, plug her in, caress the contours of her beautiful leather-wrapped curves, feel the way she kicks — we’ll try not to get jealous. Video game voyeurs can check out the F-1 in action after the jump.

[Thanks, Roadography]

Continue reading XCM’s F-1 Converter lets XBox 360 players get behind G25, G27 racing wheels (video)

XCM’s F-1 Converter lets XBox 360 players get behind G25, G27 racing wheels (video) originally appeared on Engadget on Wed, 26 Jan 2011 04:43:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceXCM  | Email this | Comments

Xbox 360 Shortage in U.S. until Spring

This article was written on February 14, 2008 by CyberNet.

xbox shortage It just doesn’t seem right to be writing an article about a shortage of a game console that isn’t the Wii. We’ve been writing about those Wii shortages for a long time now, so when “shortage” was combined with “Xbox 360″ it was surprising to say the least. It’s true though, Microsoft has announced that they are seeing shortages of the Xbox 360 console in the United States and retailers are not happy.

So how is it that they are running low? Well, according to Reuters, there was a strong holiday demand. More consoles sold than they had anticipated in the month of December, about 1.3 million to be exact, and now they’re running short.  Jeff Bell, head of global marketing for Microsoft said “We are really running short of product here in the United States.  You could say we misjudged demand.” He went on to say, “We’re literally out of stock in many stores.  We think this will have an impact on our sales.”

I haven’t been out to my Best Buy or Circuit City stores lately to see whether or not they’ve got empty shelves, but many people in the comments over at Gizmodo said that their stores have had them. The other thing that crossed my mind is the number of defective consoles that people ship back to Microsoft. It’s possible that the overwhelming demand during the holidays combined with the number of replacement consoles they’ve had to send out is causing the shortage. Microsoft doesn’t expect that they’ll be able to meet the demand until Spring.

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Xbox 360 mandatory update restores boot to disc, detains Call of Duty pirates for a tad

The story of the Trojan Horse must be a favorite among video game console manufacturers, because software updates these days often come with more than bargained for — today, Microsoft issued a mandatory Xbox 360 update, reportedly for a single bugfix, but which seems to have coincidentally halted scores of pirates and hackers from playing Call of Duty: Black Ops and Modern Warfare 2 on the console. Members of the Xbox-Scene forums noted the update was taking suspiciously long to download, discovered that backup copies of these games ceased to work, and presently believe that Microsoft included a patch for these two games to enable an anti-piracy feature that specifically targets burned copies. What does the mandatory update do for you if you’re not part of the hacking scene? It merely enables the console to automatically boot a pre-inserted game when you power it on, a feature that was accidentally disabled in November.

[Thanks, Brian]

Xbox 360 mandatory update restores boot to disc, detains Call of Duty pirates for a tad originally appeared on Engadget on Wed, 19 Jan 2011 20:33:00 EDT. Please see our terms for use of feeds.

Permalink WinRumors, NeoGaf  |  sourceMajor Nelson, Xbox-Scene  | Email this | Comments

Gaming’s first-person history lesson: 1958 to 2008 edition (video)

There’s just so much to love about this video, described by co-creator Florian Smolka as a university video-project from Munich. In a little over four minutes, we’re given a first-person tour of console gaming from 1958’s Tennis for Two (played on an oscilloscope) through late 2008’s Rock Band for Xbox 360 (using a Guitar Hero drum set, but hey, nobody’s perfect). Not every console gets a mention — apologies to Atari Jaguar and 3DO apologists — and it unfortunately stops before new hotness Move and Kinect get a nod, but that should in no way deter you from setting aside a handful of minutes to watch. Be sure to note the passage of TVs, too, and remember fondly the CRTs of your youth. Unless you grew up with LCD flatscreens, you lawn-lounging whippersnapper, you. Video after the break.

Continue reading Gaming’s first-person history lesson: 1958 to 2008 edition (video)

Gaming’s first-person history lesson: 1958 to 2008 edition (video) originally appeared on Engadget on Thu, 13 Jan 2011 19:11:00 EDT. Please see our terms for use of feeds.

Permalink Kotaku  |  sourceVimeo  | Email this | Comments

Kinect hacked to work with Flash, Wiimotes, we can’t imagine what’s next (video)

Kinect hacked to work with Flash, Wiimotes, we can't imagine what's next

It’s safe to say that, on the console gaming front, the Wiimote and the Kinect are competitors. But, take a step away to the world of PC gaming, and suddenly they can get along like old chums. That’s what’s demonstrated in the video below, created by YouTuber demize2010, which shows Call of Duty controlled by Wiimote, Nunchuk, and Kinect, enabling reloads, knife attacks, and peeking around corners. But wait, there’s more! The Blitz marketing agency has worked up a demo in which the Kinect can be used with a Flash interface, which doesn’t look too dissimilar from what Microsoft uses on the Xbox. This could open the door to fancier websites — if indeed any large number of PC owners ever actually wind up buying a Kinect. Both videos can be seen below.

Kinect hacked to work with Flash, Wiimotes, we can’t imagine what’s next (video) originally appeared on Engadget on Wed, 12 Jan 2011 20:36:00 EDT. Please see our terms for use of feeds.

Permalink PC World  |  sourcedemize2010 (YouTube), CNET  | Email this | Comments