Razorfish ports DaVinci interface to Kinect, makes physics cool (video)

Razorfish ports DaVinci interface to Kinect, makes physics cool (video)

Razorfish is a little marketing company that has done some impressive things on Microsoft’s Surface, things you may or may not have seen because that particular brand of pedestal hasn’t exactly become a threat to the global dumbtable market. One of Razorfish’s cool things is a so-called Surface Physics Illustrator called DaVinci, which lets a user doodle on the screen and turn those doodles into balls, boxes, levers, and fulcrums. Now that code has effectively ported that code over to Kinect, as you can see in the video below, letting you do the same sort of things but with thine own two hands floating in mid-air. You can cause shapes to levitate, create gravity between them, make things orbit, even enable magnetism that alternately pulls and hurls your little doodles across the screen. The company is said to be continuing to refine the experience and maybe, if you all ask nice, they’ll even release the app when they’re through so you can try it for yourself.

[Thanks, Luke]

Continue reading Razorfish ports DaVinci interface to Kinect, makes physics cool (video)

Razorfish ports DaVinci interface to Kinect, makes physics cool (video) originally appeared on Engadget on Sun, 05 Dec 2010 11:44:00 EDT. Please see our terms for use of feeds.

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Mad Catz ships Rock Band 3 MIDI Pro adapter, gives your keyboard and drum set new life

Talk about just in time. With merely weeks to go before Mr. Claus makes his wintry journey ’round the globe, Mad Catz has decided to finally ship a peripheral that was introduced way back in June. Without a doubt, the MIDI Pro adapter is one of the more intriguing music game accessories to hit the open market, enabling Rock Band 3 owners to use most MIDI keyboards and drum sets with the title. The box is shipping as we speak for Sony’s PS3 and Nintendo’s Wii, and the Xbox 360 variant should be headed to Best Buy in the coming hours. If you’ll recall, this guy’s also designed to work with the forthcoming Rock Band 3 Squier guitar / controller, and it even features a velocity sensitive adjustment for MIDI drums designed to reduce cross-talk during play. At $39.99, it’s a no-brainer for those who already own a MIDI instrument or two, but we just might be more excited about the hacking possibilities than anything else. DIYers, get at it!

Continue reading Mad Catz ships Rock Band 3 MIDI Pro adapter, gives your keyboard and drum set new life

Mad Catz ships Rock Band 3 MIDI Pro adapter, gives your keyboard and drum set new life originally appeared on Engadget on Sat, 04 Dec 2010 03:47:00 EDT. Please see our terms for use of feeds.

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The Hottest Xbox 360 Holiday Titles

xbox slim.jpg

It’s holiday season crunch time. As always, we here at Gearlog are dedicated to helping you pick out the best gifts for those gamers in your life. We’ll be offering up lists of the best holiday gifts you can buy on each platform, including the Xbox 360, Nintendo Wii, PlayStation 3, and PC.

We’re starting off our roundups with Microsoft’s console, which is sure to have a banner year thanks in no small part to the introduction of the Kinect for Xbox 360, and the continued success of Bungie’s Halo Line.

After the jump, check out some surefire hits for the holidays.

The XIM3 Lets You Game on the XBox 360 With a Keyboard and Mouse

XIM3

Fans of first-person shooter games and real-time strategy games usually fall into two camps: the ones who refuse to play with anything but a full keyboard and mouse and the ones who refuse to play on anything but a controller. Now, with the XIM3 XBox 360 peripheral, you can connect a keyboard and mouse and use the on-screen controls to map your keys to controller functions, bridging the gap between PC gamers and console games. 
The XIM3 markets itself as a high precision keyboard and mouse adapter for the XBox 360, but PC gamers who wish they could play titles like Halo: Reach and other console exclusives will be happy just to have an option. Pricing and availability on the XIM3 have not been announced just yet, but according to a post at SlashGear, the device’s predecessor, the XIM2, retailed for $149.99, so the new model will likely be more expensive.
 

Kinect theremin is just too late for the ‘Day the Earth Stood Still’ remake soundtrack (video)

Kinect theremin is here, too late for the awful 'Day the Earth Stood Still' remake soundtrack (video)

The sound of the original theremin frightened audiences of spooky and science fictiony movies in the ’50s and ’60s, and while this digital replication is perhaps a little less chilling it’s also a lot less physical. It’s the so-called Therenect from Martin Kaltenbrunner, created using the Open Frameworks and OpenKinect libraries. To play just hold your hands up, allow the software to detect them, and then let the digital falsetto flow, as Martin kindly demonstrates for you below.

Continue reading Kinect theremin is just too late for the ‘Day the Earth Stood Still’ remake soundtrack (video)

Kinect theremin is just too late for the ‘Day the Earth Stood Still’ remake soundtrack (video) originally appeared on Engadget on Thu, 02 Dec 2010 01:07:00 EDT. Please see our terms for use of feeds.

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Xbox Live Rewards loyalty program goes live in the US and UK

Spend an embarrassing amount of your life immersed in the Xbox Live universe? It’s cool — we all do. But now, you’ll actually have a better reason to ignore whoever’s yelling at you to disconnect. Microsoft has just launched its Xbox Live Rewards loyalty program after testing it out last year, but for now it’s only available to US and UK-based gamers. As our compadres over at Joystiq mention, it’s a lot like Club Nintendo, but instead of getting gear, you’ll be awarded Microsoft Points for doing things you’d already be doing anyway. Gamers can look for a ten point boost for renewing a one-month membership, a 400 point increase for buying / renewing a family plan or 100 points for activating Netflix — and that’s just the start. Hit the source link to join up. It’s free, you know.

Xbox Live Rewards loyalty program goes live in the US and UK originally appeared on Engadget on Wed, 01 Dec 2010 21:39:00 EDT. Please see our terms for use of feeds.

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XIM3 final hardware revealed, coming soon to give an unfair advantage in Xbox 360 shooters (video)

XIM3 final hardware revealed, coming soon to give you an unfair advantage in Xbox 360 shooters (video)

It’s been almost two years since the XIM2 finally became available, letting Xbox 360 gamers bring some additional inputs to their gaming — namely a keyboard and a mouse. Now its successor is nearing availability and its final form has been unleashed to the world. This version is considerably more advanced than its predecessor, sporting a little LCD for easier programming and some very advanced game-specific tuning called “Smart Translators.” These handle various settings for various games, automatically deleting the various sized and various shaped dead zones employed by various shooters, demonstrated in a video below. No price has been announced yet, but we’re guessing it’ll cost a good bit more than the (now discontinued) XIM2’s $149.99.

[Thanks, K. Green]

Continue reading XIM3 final hardware revealed, coming soon to give an unfair advantage in Xbox 360 shooters (video)

XIM3 final hardware revealed, coming soon to give an unfair advantage in Xbox 360 shooters (video) originally appeared on Engadget on Wed, 01 Dec 2010 19:59:00 EDT. Please see our terms for use of feeds.

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Kinect for Xbox 360 Outselling the iPad

XboxKinect.jpg

As we mentioned this morning, Microsoft has managed to move more than 2.5 million Kinect units in the first 25 days that the product has been on sale. To put that into perspective, that’s roughly twice the current rate of iPad sales.

Breaking things down, 2.5 million in 25 days is around 100,000 units a day. It took 60 days, meanwhile, for the iPad to sell its first two million units. Apple has sold three million iPads in the device’s first 80 days and is expected to sell 4.5 million in the device’s first quarter. That breaks down to 50,000 a day–half of Kinect’s current rate.

Back in September, a Microsoft exec predicted that Kinect sales would dwarf those of the iPad, “The preorders have been really strong. As far as what we’re looking at for Holiday, this is going to be stuff that’ll blow away any of the sales you’ve seen with iPad.”

The Kinect is doing gangbusters, certainly, but there are a few things to take into account here–the comparison isn’t really apples to apples. For one thing, Kinect starts at $150–the iPad starts at $500 (and goes all the way up to $800). Also, Microsoft got an early boost from Black Friday sales.

Then there’s the fact that the Kinect had a built-in audience when it launched: Xbox 360 users. Apple, on the other hand, had to convince users that they ought to be interested in a space that they had long ignored.

All said, it looks to be a pretty solid holiday season for Microsoft and Apple alike.

Kinect for Xbox 360 Sales Top 2.5 Mil in a Month

XboxKinect.jpg

I think it’s safe to say at this point that Microsoft has a bona fide hit on its hands with the Kinect. The hands-free motion controller surpassed 2.5 million units in its first month, thanks to a last minute rush of pre-holiday Black Friday sales. Microsoft hit that number in 25 days.

“We are thrilled about the consumer response to Kinect, and are working hard with our retail and manufacturing partners to expedite production and shipments of Kinect to restock shelves as fast as possible to keep up with demand,” Microsoft exec Don Mattrick said in a statement. “With sales already exceeding two and a half million units in just 25 days, we are on pace to reach our forecast of 5 million units sold to consumers this holiday.”

At present, the Xbox 360 controller is available through 60,000 plus retailers in 38 countries. Retailers like Target have called the device a “top performer,” committing themselves to keeping the device available through the holiday

Microsoft announces 2.5 million Kinects sold in first 25 days

Points for style, Microsoft, crossing the 2.5 million Kinect sensors sold mark a convenient 25 days into your global sales of that ever-so-hackable / sometimes-cool-for-gaming item. This number factors in Black Friday sales from this past weekend, and has us really curious as to how well Sony has been doing of late — Sony’s been mum on Move numbers since it announced 1 million units shipped about a month ago. Microsoft says it’s on pace to sell 5 million Kinect units through this holiday, which leads us to wonder: what sort of 3D video extravaganza could we pull off with 5 million Kinects in tandem?

Microsoft announces 2.5 million Kinects sold in first 25 days originally appeared on Engadget on Mon, 29 Nov 2010 19:44:00 EDT. Please see our terms for use of feeds.

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