Netflix CEO says consumers just aren’t interested in long-form video on portable devices

We were undeniably excited about Netflix coming to the iPhone and iPad, but according to CEO Reed Hastings — who spoke on the subject during a Web 2.0 Summit panel discussion — that move has actually had little impact on the company’s business. In his mind, these results indicate that consumers just aren’t interested in streaming long-form video on mobile devices and instead prefer the experience on bigger screens. To support his conclusion, Hastings cited how Netflix integration on the Xbox 360, PS3, and Mac significantly grew its subscriber base. While we personally disagree with his judgment on mobile and grant him honorary captain obvious credentials for his bigger screen preference remarks, we’ll still entertain the possibility that Hastings may know somethings we don’t. That’s not to say the phrase correlation does not imply causation isn’t tickling the back our throat though. But what about you, reader? Are you taking advantage of the little red app on your Apple portable devices or even on your new Windows Phone 7 handset? Hit the poll on the next page to tell us what’s up.

Continue reading Netflix CEO says consumers just aren’t interested in long-form video on portable devices

Netflix CEO says consumers just aren’t interested in long-form video on portable devices originally appeared on Engadget on Thu, 18 Nov 2010 04:03:00 EDT. Please see our terms for use of feeds.

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Kinect data massaged into retro-futuristic ‘Box Cloud,’ iPad tilts its way into the action

We’re sorry if you’re like, so over Kinect hacks, but with a million tinkerers just getting warmed up on the thing, we recommend you just get comfortable and try to enjoy it. A new processing app by Chris Rojas takes the distance data and renders objects in neon cubes, with the size of the cube based on the object’s distance from the sensor. Sure, it won’t cure world hunger, but it looks pretty sweet. Of course, that wasn’t good enough, so Chris hooked his app up to TouchOSC on the iPad, which gives him sliders to define and adjust different “planes of interest,” along with the accelerometer input of the iPad to control zoom and pan of the virtual camera. Just don’t get too close to that sensor, Chris, or the MCP might decide to digitize you entirely! Check out the original, iPad-less Box Cloud video after the break.

Continue reading Kinect data massaged into retro-futuristic ‘Box Cloud,’ iPad tilts its way into the action

Kinect data massaged into retro-futuristic ‘Box Cloud,’ iPad tilts its way into the action originally appeared on Engadget on Wed, 17 Nov 2010 16:32:00 EDT. Please see our terms for use of feeds.

Permalink Adafruit Industries Blog  |  sourcecruxphotography (YouTube)  | Email this | Comments

Kinect hack explained: follow-along-at-home guide lets you reverse engineer USB, impress your friends

So, there’s already an open source driver for the Kinect — who needs to learn how to reverse engineer USB all over again? Well, ladyada of Adafruit Industries, the folks responsible for the Kinect hack bounty and the USB logs used by the bounty winner to get a jump on his hack, has published a detailed guide on exactly how she sniffed the Kinect’s USB chatter. The guide isn’t for the faint of heart, but it’s not completely unintelligible to someone with a bit of time and determination. If anything it serves as an excellent bit of how-the-Kinect-was-won history. We’re not expecting Microsoft to reconsider its “Microsoft does not condone the modification of its products” stance on this issue, or its petty threat of law enforcement “to keep Kinect tamper-resistant,” but we do hope they’ve learned one thing by now: they’re fighting a losing battle.

Kinect hack explained: follow-along-at-home guide lets you reverse engineer USB, impress your friends originally appeared on Engadget on Tue, 16 Nov 2010 22:05:00 EDT. Please see our terms for use of feeds.

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Microsoft sold one million Kinect sensors in 10 days, will be watching you sleep for a lifetime

Now that Microsoft’s real motivations for building the Kinect are crystal clear, it’s impossible not to find a sinister tone in Microsoft’s latest press release: a proud proclamation of one million Kinects sold worldwide in 10 days. Microsoft says it’s on pace to sell a previously projected five million sensors by year’s end, but reading in between the lines we’re positive they’re implying some sort of nefarious partnership with the TSA to ruin your holiday travel plans. You heard it here first, folks. On the Kinect vs. Move front, comparisons are a little difficult because Sony’s numbers (around 3 million worldwide as of last month) were of “shipped” units, not “sold.” We’ll see who the real winner is after the holidays are over and the dust settles, but for now we wish all three motion-sensing consoles the best of luck. You know, except for the two we don’t own because they suck.

Continue reading Microsoft sold one million Kinect sensors in 10 days, will be watching you sleep for a lifetime

Microsoft sold one million Kinect sensors in 10 days, will be watching you sleep for a lifetime originally appeared on Engadget on Mon, 15 Nov 2010 19:07:00 EDT. Please see our terms for use of feeds.

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Microsoft exec caught in privacy snafu, says Kinect might tailor ads to you

Microsoft’s Dennis Durkin voiced an interesting idea at an investment summit last week — the idea that the company’s Kinect camera might pass data to advertisers about the way you look, play and speak. “We can cater what content gets presented to you based on who you are,” he told investors, suggesting that the Kinect offered business opportunities that weren’t possible “in a controller-based world.”

And over time that will help us be more targeted about what content choices we present, what advertising we present, how we get better feedback. And data about how many people are in a room when an advertisement is shown, how many people are in a room when a game is being played, how are those people engaged with the game? How are they engaged with a sporting event? Are they standing up? Are they excited? Are they wearing Seahawks jerseys?

Needless to say, sharing this level of photographic detail with advertisers presents some major privacy concerns — though it’s nothing we haven’t heard before — but moreover it’s explicitly against the privacy policy Microsoft presents Kinect users. “Third party partners use aggregated data to deliver Kinect experiences (games or applications), to understand how customers use their Kinect experiences, and to improve performance or even to help plan new experiences,” the Kinect Privacy and Online Safety FAQ reads, but also “They are not permitted to use the information for marketing purposes such as selling you games or services, or for personalizing advertising” (bolding ours).

In an email to the Wall Street Journal, Microsoft flatly denied that the Kinect would do anything of the sort, whether via third-party partners or otherwise. “Xbox 360 and Xbox LIVE do not use any information captured by Kinect for advertising targeting purposes,” representatives wrote. Honestly, some of us at Engadget still think targeted advertising is kind of neat, but we know how seriously you take this stuff.

Microsoft exec caught in privacy snafu, says Kinect might tailor ads to you originally appeared on Engadget on Mon, 15 Nov 2010 08:54:00 EDT. Please see our terms for use of feeds.

Permalink Digital Trends  |  sourceWall Street Journal, BMO Transcript (docx)  | Email this | Comments

Hack turns Kinect into 3D video capture tool

We all knew this would inevitably happen, but seeing it in action is something else — the Kinect transformed by the power of open-source drivers into a true 3D video camera for capturing oneself. UC Davis visualization researcher Oliver Kreylos fed the streams from his peripheral’s infrared and color cameras into a custom program that interpolated and reconstructed the result, generating a mildly mindblowing 3D virtual reality environment he can manipulate at will. And if it makes him look a little bit like the proficiently penciled protagonists in Take On Me, that’s just the cherry on top. Don’t miss the videos after the break to see what we’re talking about.

Continue reading Hack turns Kinect into 3D video capture tool

Hack turns Kinect into 3D video capture tool originally appeared on Engadget on Sun, 14 Nov 2010 20:06:00 EDT. Please see our terms for use of feeds.

Permalink CrunchGear  |  sourceOliver Kreylos  | Email this | Comments

Nintendo’s Reggie Fils-Aime dishes cumulative sales numbers for current console generation

Rather like Nokia and its market share obsession, Nintendo just can’t seem to stop talking about its hardware sales lead. The company’s US chief, Reggie Fils-Aime, recently dished some NPD data detailing the specific advantage that the Wii has over its competitors in the US since the current console generation launched: Mario’s team has managed to sell 30.4 million units of its hardware, followed by Microsoft’s Xbox 360 at 21.9 million and Sony’s PS3, which lags somewhere far behind with 13.5 million total sales. On the more mobile front, DS sales have ratcheted up to 43.1 million, more than doubling the PSP’s 17.7 million shipments to the US of A. Nothing we haven’t heard before, really, but it’s always good to get a statistical update for the sake of keeping flamewars as informed as possible.

Nintendo’s Reggie Fils-Aime dishes cumulative sales numbers for current console generation originally appeared on Engadget on Fri, 12 Nov 2010 08:48:00 EDT. Please see our terms for use of feeds.

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N-Control Avenger gives your Xbox 360 controller hair triggers (video)

We happen to like our existing Xbox 360 controller, squeaky triggers and all, and though we’re eagerly awaiting an improved D-pad it hadn’t really occurred to us that some might prefer an overhaul. N-Control, however, has done just that with this insane lever-filled shell, which wraps around the gamepad to provide simultaneous control over a host of inputs at once. The idea is that you’ll never need to take your thumbs off the analog sticks to swap weapons or reload, because you’ll just flick one of those weighted levers instead. You’ll also apparently gain a split-second advantage over opponents on the draw since the contraption constantly applies tension to each of the controller’s triggers, making them easier to press. For $60, the Avenger even comes with a tripod, which could be a good move on the company’s part — it looks like you might need one to hold the beast up. Video after the break.

Continue reading N-Control Avenger gives your Xbox 360 controller hair triggers (video)

N-Control Avenger gives your Xbox 360 controller hair triggers (video) originally appeared on Engadget on Thu, 11 Nov 2010 19:34:00 EDT. Please see our terms for use of feeds.

Permalink DVICE, Kotaku  |  sourceN-Control  | Email this | Comments

Speculative Kinect sales figures announced, looks to have handily trumped PlayStation Move

Speculative Kinect sales figures announced, looks to have handily trumped PlayStation Move

We’ll get this out of the way right up front: VGChartz won’t say where it gets its sales figures and, because of that, they’re not to be taken as gospel or treated with much validity on their own. But, comparing one set of the site’s numbers to another can be useful in showing trends, and with that caveat firmly in mind let’s take a look at Microsoft’s Kinect vs. Sony’s PlayStation Move. According to the site, Kinect Adventures (bundled in with the camera itself) sold just under 480,000 units in one week after launching on November 4th, while the PlayStation Move sold 200,000 “units” in its first week, which according to VGChartz is not individual pieces of hardware but bundles of hardware tied to a single console. (This contrasts to Sony’s figure, which counts each piece of hardware — nunchuck, wand, and camera — separately.) So, by these rather early and decidedly unofficial numbers it looks like Microsoft’s Kinect investment might just be paying off, though of course it’s the long-run that counts in these things.

Speculative Kinect sales figures announced, looks to have handily trumped PlayStation Move originally appeared on Engadget on Thu, 11 Nov 2010 07:49:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceVGChartz Kinect, PlayStation Move  | Email this | Comments

Daily Gift: Kinect for Xbox 360

XboxKinect.jpg

This one’s a no-brainer, really. Microsoft had been talking up Project Natal for what seemed like forever, finally renaming the Kinect for Xbox 360 and unveiling this June at the E3 gaming show in Los Angeles.

And by most accounts, the company seems to have a genuine hit one its hands. The Kinect is shaping up to be one of the most hotly requested items this holiday season and just the kick in the pants the Xbox 360 needed to stay fresh into 2011.

The Kinect ships at $149.99 as a standalone device–pricier than the $99 PlayStation Move, sure, but the hands-free motion controller will almost certainly make the day of someone on your shopping list.

The controller is a terrific option for those younger kids on your list for whom much of the Xbox’s library is a bit too mature. Games like Dance Central, Kinectimals, and Kinect Sports are all-ages affairs that have the added benefit of getting players up off of the couch.