New Poll: Which Modern Video Game Console(s) do you Own?

This article was written on September 19, 2009 by CyberNet.

It’s hard to believe, but this November the Xbox 360 will turn 4-years old, and the Wii and PS3 will turn 3-years old. These consoles mark what’s considered to be the seventh generation of video game consoles, and generally consoles are revamped every 4-7 years. That means in the next 1-4 years a new generation of consoles will likely begin to emerge.

This generation of consoles is pretty interesting each of them seem to focus on something different than the other two:

  • Xbox 360: This was the first one to market, and it heavily capitalized on online gameplay. In fact they did such a good job with it that they have actually been able to charge users for an Xbox Live account if they want to play online.
  • Playstation 3: Initially the PS3 was pretty expensive, but the price has dropped rather significantly over the last few years. Almost everyone I know who bought this did not pick it up solely because it was a video game system… the big focus here is that it also plays Blu-ray videos. Heck, most of the people I know don’t even use the PS3 to play games at all. They just bought it because it’s considered to be the best Blu-ray player available since it is also updateable. If Sony had lost the format war it would have really screwed over their console sales.
  • Nintendo Wii: This is more of a family/party console. This was actually the first 7th-gen console I had bought, and for most people the fun factor will start to wear off. Nintendo was smart and priced this below the competition initially which, in addition to their interactive controllers, really helped skyrocket sales. I attribute almost all of the Wii’s popularity to word-of-mouth… because this is the console people seem to talk about the most.

As of right now I own the Xbox 360 and the Wii, but I don’t really play the Wii anymore. I just find playing online with my friends a lot more enjoyable than what’s offered on the Wii.

So now the big question is what consoles do you own? We’ll follow up this poll asking which console you play the most, but right now I’m just curious which one(s) you actually have in your household. Go ahead and vote below, or in the sidebar where you can also track the poll’s progress.

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Leaked Xbox 360 ‘Valhalla’ motherboard analyzed by Ben Heck

Sure, you might’ve seen the purported Xbox 360 Valhalla motherboard leaked yesterday… but have you ever really seen it? There’s a subtle difference, one that requires you gaze through the ocular receptors of our dearest old friend (he hates when we call him that) Ben Heck. Joystiq sat down with him to deconstruct the pictures and get his take on all the hardware nuances. First and foremost, there appears to be no connectors that “look remotely like a Xbox 360 memory card reader,” which lends credence to the thought process they might be going the way of the dinosaur. WiFi is still missing in action, and as for Project Natal integration, Heck’s highly doubtful that’s in the cards, though he shares our mindset that a bundle would make sense. The big question is size reduction, and to that our game console laptop guru suggests that, given the constraints due to a DVD drive, the best we can expect is a one-inch drop in height (standing console), 0.5 inches in depth, and just “slightly thinner.” Sorry folks, looks like even in your wildest dreams, it’ll still tower over the Nintendo Wii. A great read, don your thinking cap, give yourself 15 minutes, and hit up the source.

Leaked Xbox 360 ‘Valhalla’ motherboard analyzed by Ben Heck originally appeared on Engadget on Thu, 18 Mar 2010 21:29:00 EST. Please see our terms for use of feeds.

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Report: Xbox 360 Update to Allow External USB Hard Drives

Xbox360.jpgMicrosoft appears to be prepared to support third-party USB storage for saving and loading game data, according to a post by Joystiq on Thursday. The source, an alleged Microsoft engineering document, also states that the capability would be added to the Xbox 360 platform sometime this spring.

Instead of providing flash-based storage cards, the new update would allow USB hard drives to be used as storage options. There’s a catch, though: although many USB hard drives ship with capacity points higher than 16 GB, Microsoft will only allow a partition of 16 Gbytes on size, with 512 Mbytes of that used for system data. Up to two USB devices may be used, for a total of 32 Gbytes.

Here, users have two options, according to Joystiq. Let’s assume the USB hard drive is 250 Gbytes in size. Choosing a “Configure Now” option will format the drive as an Xbox partition, but transform that 250-Gbyte drive into 16 Gbytes of usable storage. But choosing the “customize” option will partition out that 16 Gbytes, leaving the remainder as storage that can not be accessed by the Xbox 360, but can be used by another machine to store music or videos.

Joystiq provides a gallery of associated images, so click on over there if you want to dive in.

Xbox 360 getting USB storage support in Spring 2010 firmware update

Are we gazing onto the cusp of a new horizon, one where our Xbox 360 storage needs aren’t shackled to overpriced proprietary hard drives? Probably not quite. Our best friends at Joystiq have managed to obtain documents (corroborated with multiple sources) showing that the folks in Redmond are mulling over an option to enable USB mass storage support for its game machine. To elaborate, that means downloaded Xbox Live and Arcade games, DLC, other associated game files, and even installed disc-based games can be saved to an external HDD of your choosing. The documents further elaborate that the storage device itself must be 1GB or more; a system partition of 512MB is required, and by default beyond that the consumer partition (i.e. your games and the like) will occupy the remainder of the drive or 16GB, whichever is smaller — and unfortunately, that’s as much as you’re gonna get. This could be another way for Microsoft to, alongside the rumored Valhalla motherboard, trim some fat for a slimmer future… but given the size constraints, we’re guessing it’s more likely to be a more spacious alternative to Memory Units than the main HDD itself. Word has it the feature will be rolled out in a Spring 2010 firmware update — that is, if Microsoft keeps to its paperwork here. Excited? We are. Read the full documentation over at Joystiq.

Xbox 360 getting USB storage support in Spring 2010 firmware update originally appeared on Engadget on Thu, 18 Mar 2010 12:59:00 EST. Please see our terms for use of feeds.

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Xbox 360 Slim May Have Leaked on Chinese Forum

xbox360slim.jpgFor years, heat issues have plagued (or have been said to plague) the Xbox 360, with fans and foes alike claiming that they have been a leading cause of the infamous Red Rings of Death.

Now, a Chinese forum member has reportedly snapped a picture of an upcoming motherboard, with an integrated CPU and graphics chip. Naturally, if the performance can be maintained, the integrated controller should provide a single thermal hotspot to cool. And, of course, integrated GPU/CPU chips like the recent Intel Core i5 lend credence to the possibility that an integrated controller could be on the horizon.

Xbox 360 ‘Valhalla’ motherboard leaked on Chinese forum?

Been to the gym lately? If not, then let this be your new motivation. What we’re looking at here is a purportedly forthcoming Xbox 360 motherboard redesign that takes aim at slimming down the portly figure of Microsoft‘s console. Sure, there’s a small chance that this diet could be the work of a scarily talented console modder, but it’d still be a near-impossible task to work in what appears to be a CPU / GPU combo chip (pictured after the break) under that greatly reduced heatsink. Note that there’s also an extra SATA port at the top left corner. Perhaps this is the “Valhalla” revision that we’ve all been waiting for? On a related note, Microsoft is currently hiring a Motherboard Design Engineer for the Xbox 360 Console Development team, with such saucy tasks as “specifying, designing, implementing and verifying the mother-board and other various sub-system boards that make up the XBOX 360 product line.” Feel free to sign up if you think you can hack out a better motherboard.

Continue reading Xbox 360 ‘Valhalla’ motherboard leaked on Chinese forum?

Xbox 360 ‘Valhalla’ motherboard leaked on Chinese forum? originally appeared on Engadget on Wed, 17 Mar 2010 10:04:00 EST. Please see our terms for use of feeds.

Permalink Kotaku, AfterDawn  |  sourceA9VG, Microsoft  | Email this | Comments

Student-made Xbox 360 laptop channels the Heck out of… well, you know

Few can build ’em like Benjamin Heckendorn. Fewer still bother to try. Two college kids managed to do a bang-up job anyhow building this fully loaded, Jasper-juiced Xbox 360 laptop. With a built-in 17-inch Gateway monitor, keyboard, functioning Xbox Live camera and Wireless Network Adapter, this brick hits all the right notes — yet remains remarkably stylish for a learn-as-you-go student project. If you agree, you can read a remarkably detailed account of how they built it at the source link, see a proof-of-completion video after the break, or even further their education by purchasing the mean machine on eBay for your very own.

Continue reading Student-made Xbox 360 laptop channels the Heck out of… well, you know

Student-made Xbox 360 laptop channels the Heck out of… well, you know originally appeared on Engadget on Wed, 17 Mar 2010 03:11:00 EST. Please see our terms for use of feeds.

Permalink Hack A Day  |  sourceMission Impossible: 360 Laptop, eBay, benheck.com Forums  | Email this | Comments

Pogoplug now streaming to Xbox 360 and PS3, handling offsite backups

It’s been a long and painful four months since Pogoplug introduced its second generation NAS-ifier, but those who’ve been holding out for additional functionality can finally buy in. In an effort to cater to these so-called “gamers,” the company has enabled its device to stream multimedia content directly to Xbox 360 and PlayStation 3 game consoles; users will be able to access, share and stream media directly to their console from any local or remotely located Pogoplug, and if all goes well, your console should actually see the drives connected to the Pogoplug and the contents of other shared Pogoplugs automatically. In related news, the unit is also now capable of pushing out offsite backups through a new version of Active Copy (shown above), so all that’s left to do is hop online and suck down that tasty firmware update that should be waiting. Enjoy!

Continue reading Pogoplug now streaming to Xbox 360 and PS3, handling offsite backups

Pogoplug now streaming to Xbox 360 and PS3, handling offsite backups originally appeared on Engadget on Tue, 16 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo

Microsoft showed off its new retro-tastic Game Room UI for Xbox 360 in playable form at GDC last week. While the “make a virtual representation of a gaming space” idea might seem ripped straight from Sony’s Home, there aren’t really any actual similarities — outside of the fact they’re both in 3D, at least. You dive disembodied through the different game rooms pretty intuitively, with different company collections on the bottom “level” of the mall-like UI, and upper levels set aside for your own collections of the games. Unfortunately, once you actually select an arcade cabinet, the UI gets rather overly complex, with all sorts of modes you can play the game in, sorts of scores to be tracked and an indecipherable menu tree that makes it a real chore to exit a game. We’re sure arcade fanatics, ready to pit their scores against the best of them and looking for truly in-depth functionality are going to love all this, but for us poor simpletons it’s a little much to take in all at once. Luckily, Microsoft saved the best for the actual gameplay. Not only does it nicely emulate inserting coins and even entering in codes on a virtual keypad, but when playing games in the non-ranked classic mode there’s a “rewind” function accessible at any time with the tug of the left trigger. The screen gets those VHS-style wavey lines and you can mend your errors instead of losing a valuable life or having to start from the beginning. It’s perfect for patching over the quarter-munching difficulty of some of these games, and it might even be enough to pull us away from our polygon-drenched gorefests now and then to don an inexplicable bear avatar and spelunk some Crystal Castles. Check out a video of Game Room after the break, and stand by for a launch of the service on March 24.

Continue reading Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo

Microsoft’s Game Room for Xbox ‘rewinds’ the hits in our hands-on demo originally appeared on Engadget on Mon, 15 Mar 2010 21:38:00 EST. Please see our terms for use of feeds.

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Screw Avatar, 3D Gaming is What Will Get You to Buy a New TV [3D]

I’ve been skeptical of the big push for 3D in TVs and movies. But I just played the first 45 minutes or so of Metro 2033 on a top-of-the-line 3D-enabled gaming rig and, well, wow.

Playing games in 3D right now requires a lot of work on your part, or at least a lot of money. An Nvidia rep told me that you could get a decent 3d-capable tower for $800-$1,000, but it was telling that the setup they had me playing on at the press preview for the game had a to-be-announced Nvidia GPU inside a 3.5-foot-tall tower with a plexiglass side to show off the water cooling inside. Sure, it’ll work with a slower computer, but if you want a great experience, expect to pay top dollar.

That’s because 3D gaming will basically require a doubled framerate to get video as smooth as we’re used to with 2D games, as it’s processing a frame for each eye instead of one for both.

But that’s fine. Unless you’re a hardcore PC gamer or a serious early adopter, I wouldn’t suggest running out and dropping $4,000 on a tower. What was exciting about this was that it felt like a glimpse into the near future.

PCs, after all, aren’t where the majority of players get their gaming done. They play consoles. The PS3 is getting 3D capabilities this summer through a couple of firmware upgrades; the same is coming to the Xbox 360 sometime soon. In any case, even when the PS3 and Xbox 360 get 3D support you’ll need a new 3D HDTV that supports HDMI 1.4 to run em, so it won’t suddenly make 3D gaming mainstream.

And since 3D requires a doubled framerate, you shouldn’t expect to be able to play the current crop of console games in 3D even when the PS3 gets that ability, because most of them are already pushing the console hard to hit its framerate as-is. Doubling that will not work out very well.

Post-Apocalyptic Moscow in Three Dimensions

The graphics of Metro 2033 are very good, to be sure, but they’re nothing better than any other major release from the past year. What made the experience great was the 3D. It was amazing how much was added to the feel of the game.

Leaving an underground tunnel into a post-apocalyptic Moscow at night, my vision was filled with floating specs of snow and dust in some lights. But closer to me were some cracks in my gas mask, which represented damage to my character. In the middle distance were some other characters and piles of rubble. Off in the distance was a huge tower.

Each level of depth stood out completely and made the screen feel like a window. Aiming was easier, as I could immediately tell just how far off an enemy was, even when I hadn’t seen it before and was unsure of its scale.

Back underground in the subway tunnels that make up 70% of the game, everything was much closer. But I could pass a cracked-open doorway and peer inside at the people sitting there, and it felt like I was really looking into someone’s private room.

When You’ll Be Able to Get In on the Fun

In short, 3D makes games feel more real than ever before. And this is just the beginning. With Natal, Microsoft will be able to do head tracking, which when combined with 3D really looks like the future of gaming to me. A next-gen Microsoft console with Natal and 3D built-in, complete with the guts to make 3D run smoothly, will completely change the way we play games.

And while 3D tech will take a bit of time to become affordable, if you really want to experience it now, you can. Games today are created in 3D already, so it’s just a matter of processing to turn those 3D spaces into something you can see with glasses. Unreal just announced its Unreal Engine will be able to go 3D with the flip of a switch, and it powers loads of popular games. A gaming rig with a good enough graphics card hooked up to a 120Hz monitor can run many games in 3D right now, but Nvidia’s 3DTV Play, just announced today, will let you hook up a gaming PC to a 3D HDTV in your living room. So if you’ve got the motivation and the money, you’ve got the ability to enjoy 3D gaming on the couch right now.

Really, this isn’t going to hit the mainstream until consoles are pushing it. And that probably won’t be for a couple of years, at least for console AAA titles, which is a bummer.

But if you’re an early adopter looking to buy a first-gen 3D HDTV and Blu-ray player, you’d be crazy to not at least think about grabbing a gaming PC that can handle 3D games. Because trust me, you’ll use that a lot more often than you’ll watch Avatar.