Logitech debuts wireless Guitar Hero controller for Xbox 360

Third-party wireless guitar controllers for the Xbox 360 have been disappointingly hard to come by to date, but Logitech has now come to the rescue with a new Guitar Hero-licensed controller that’s similar to its PS3 and PS2 offerings, with the exception of being orange, and Xbox 360-compatible. Otherwise, you can expect the same wood neck, rosewood fingerboard, and metal frets as before, along with a touch-sensitive slider on the neck, strum bar and fret buttons that are “virtually silent,” and a promised range of 30 feet. Unfortunately, the guitar also packs the same hefty $199 price tag as its PS3 counterpart, but if that’s not too big a deterrent, you can look forward to picking up one of these up in August. Head on past the break for a quick video overview.

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Logitech debuts wireless Guitar Hero controller for Xbox 360 originally appeared on Engadget on Thu, 18 Jun 2009 12:27:00 EST. Please see our terms for use of feeds.

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Cheap Geek: Microsoft Xbox 360, 7 Port USB Hub, Logitech Gaming Mouse

Xbox360.jpg
Here’s a little something to read while you wait for your iPhone software download to begin.

1. If you like this deal you better hurry, because it only lasts till the end of the day. DealsClick is selling refurbished Microsoft Xbox 360 systems for $124.99 with $4.99 shipping. That’s the lowest price I’ve seen. The Xbox has a 20GB hard drive, and this offer comes with a 90-day warranty, so you don’t need to worry about buying a refurbished product. You’ll also get a wireless controller and a headset. The ticking countdown clock on the site is hypnotic. Feel the pressure, console gamers: this won’t last for long.

2. Now something for the PC gamers: Beach Camera is selling the Logitech G9 Laser Mouse for $54 (with free shipping), but a $30 mail-in rebate brings the actual cost down to $24.00. That’s a great deal for a mouse this customizable. Change the grip and the weight to fit your gaming style. You can even use the onboard memory to create five user profiles.

3. Computers never have enough USB ports, but this deal from Buy.com can help. Get a Cables to Go 7 Port USB hub for $29.99 with free shipping. But wait, if you pay with PayPal you get a $10 instant rebate, bringing the price down to $19.99. Now that’s a deal. These are all USB 2.0 ports, so you’ll get the fastest connection possible.

Like weeds: new Natal Xbox rumor shot down, 3D Xbox rumor pops up to take its place

Rumor mongers seem hell bent on Microsoft building a brand new Xbox, despite what we assumed was wonderful news that current Xbox owners wouldn’t have to shell out for new hardware to handle Project Natal. Well, Microsoft has already hit back against 1UP‘s rumor of a new Xbox coming in Fall 2010, calling the report “nonsense.” Others have pointed out that the camera hardware actually does almost all of its own processing, so a slight hardware bump to the 360 would be kind of pointless — though most seem to agree that Microsoft will package Natal with the 360 in a new SKU akin to the Arcade or Elite.

Meanwhile, TeamXbox, the ones who seemed to think the Zune HD was a portable game console of sorts, have a new rumor in the works: the next Xbox 360 won’t be out in 2010 because Microsoft is going to wait for 3D-capable TVs to become more commonplace and launch a stereoscopic 3D console at that time. It sounds enticing, but given the fact that the Wii has succeeded directly in the face of its next-gen television empowering PS3 and Xbox 360 competition, we can’t say it’s the most likely of ideas — if anything, Microsoft will need to have some solid backwards compatibility for us 2D “Take On Me” types.

[Via PC World]

Read – Microsoft sources play down reports of new Xbox
Read – TeamXbox predicts 3D Xbox

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Like weeds: new Natal Xbox rumor shot down, 3D Xbox rumor pops up to take its place originally appeared on Engadget on Tue, 16 Jun 2009 11:28:00 EST. Please see our terms for use of feeds.

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Project Natal basis for new Xbox console coming Fall 2010?

We’d be careful about putting too much stock into an admittedly far off rumor, but the gang at 1UP claim they’ve heard from those in the know that Microsoft’s set to release a new Xbox console in Fall 2010, and that current media darling Project Natal is “the cornerstone” of that evolution. Specs-wise, it’s suggested we’re looking at only a marginal boost analogous to Nintendo’s GameCube-to-Wii transition — place your bets on how long it’ll take to “max out” this time — as well as a rebranding (Xbox Natal, anyone?) aimed at attracting the highly coveted, more mainstream / casual audience, before Mario and the crew catch a second wind with the oft-rumored Wii HD. There’s nothing unbelievable about these whispers, but again, Fall 2010 is quite a ways off and anything can happen in the meantime. First unveiling will allegedly be the 2010 Game Developers Conference in early March, so your best bet for now is to hold tight and keep a close eye on who gets a primetime slot among that event’s keynote speeches.

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Project Natal basis for new Xbox console coming Fall 2010? originally appeared on Engadget on Sat, 13 Jun 2009 06:24:00 EST. Please see our terms for use of feeds.

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Jimmy Fallon rocks out with Project Natal

They weren’t just setting up Project Natal on the Late Night with Jimmy Fallon set last night for nothing, you know — Microsoft’s Kudo Tsunoda was on the show, giving a little demo to Jimmy, John Krasinski, and Stephen Moyer. The games were the same Richocet and Burnout Paradise demos we got to play with at E3, but hey, now it’s celebrities looking silly on camera instead of us, right? Some are hypothesizing that everyone had to wear the red jumpsuits to compensate for the bright studio lighting and lack of a uniform background behind the players, but it could have just been a Fallon flourish. We’re looking into it — in the meantime, check the video below.

Update: We just hit up Fallon’s producer, who told us the suits were just for fun, so that’s that. Also, anyone notice Fallon asking Kudo if this would ship in 2010 and Kudo declining to answer during some crosstalk? Good times.

[Via Joystiq]

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Jimmy Fallon rocks out with Project Natal originally appeared on Engadget on Thu, 11 Jun 2009 12:24:00 EST. Please see our terms for use of feeds.

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Project Natal prototype hardware pictured on Jimmy Fallon’s set

Looks like our old friend Jimmy Fallon will be demoing Microsoft’s Project Natal on Late Night tonight, and this backstage pic from rehearsal is the first shot we’ve seen of the prototype hardware anywhere. Of course, Redmond’s made it clear that the final product will look a lot different — probably something more like the press pic — so don’t get crazy over this, but at least everyone’s burning curiosity has been satiated. Now, Jimmy, if you could just hammer out a ship date, that’d be great.

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Project Natal prototype hardware pictured on Jimmy Fallon’s set originally appeared on Engadget on Wed, 10 Jun 2009 18:42:00 EST. Please see our terms for use of feeds.

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Microsoft ends Xbox 360 RROD “coffin” program, still paying for shipping

Getting an Xbox 360 RROD was never any fun, but at least getting it fixed was easy, since a quick phone call would get you a pre-paid “coffin” in which to send the broken console back for repairs. Not anymore — although Redmond will still pay for return shipping, the company’s beancounters have decided to axe the expense of sending custom packaging out to people who need repairs, meaning anyone who gets an RROD will need to pack things themselves. Not the end of the world, but we share Joystiq’s take: just send it however you can, since MS is fixing it anyway, and then save the return carton in case something else goes wrong — knowing the 360, it very well might.

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Microsoft ends Xbox 360 RROD “coffin” program, still paying for shipping originally appeared on Engadget on Tue, 09 Jun 2009 14:32:00 EST. Please see our terms for use of feeds.

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EA VP says the Xbox 360 is “maxed out”

Microsoft might be busy extending and building on the Xbox 360’s capabilities with Project Natal and all manner of NXE and Live updates, but it sounds like some of their third-party devs think they’re running out of headroom — in an interview with the Official Xbox Magazine, EA senior VP Patrick Soderlund said that “we’ve maxed out the 360 but we haven’t maxed out the PS3.” That’s an interesting parallel to what Miyamoto was just saying about the Wii, of course, but it doesn’t seem like the situation is entirely dire: Soderlund also said that he’s “truly impressed” with the 360 and that he “would have a headache” if he were running Sony. Still, that doesn’t bode well for Microsoft’s planned 10-year 360 lifecycle if it’s true — we’ll see if Redmond has something new for us before 2015 after all.

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EA VP says the Xbox 360 is “maxed out” originally appeared on Engadget on Tue, 09 Jun 2009 01:26:00 EST. Please see our terms for use of feeds.

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Project Natal Won E3, and Maybe the Motion Control Wars

Wii MotionPlus will make the Wii better. Sony’s very impressive motion control demo will be better than Wii MotionPlus. But Microsoft stole E3 and may have already won the motion control wars with the announcement of Project Natal.

Keep in mind, the name “Natal”—referring to a city in Brazil—doesn’t really do the platform’s infancy any justice. It should really be called “Project Prenatal,” as the peripheral’s dev kits just shipped to the first set of developers this week.

But after testing the system and getting a good look at what makes its motion tracking tick, I’m going to fanboy out a bit on the platform, as responsibly and logically as I can. Here’s why I think Natal is a watershed in motion controls.

For a Motion System It Facilitates Passive Entertainment
People are lazy. If we can use a remote instead of changing a channel on the television five feet away, we’ll use a remote. And I’d argue that if we can login to our preferred entertainment by just sitting on the couch (through Natal’s facial recognition), we’ll do that next. Is talking or gesturing more simple than channel surfing on a remote? Not necessarily, but…

Voice Recognition Is Still Promising Technology
Just because we haven’t managed to perfect voice recognition doesn’t mean we should write it off in every product into the future. It’s getting better all the time, helped by increased processing power, and once you integrate voice into a system, it allows you to jump deeper into any tree of menus than most UIs allow. For instance, on an iPod, you have to navigate through a handful of separate screens to get to a particular artist. With voice recognition, you’d just say that artist’s name.

Natal Can Support Peripherals Too, You Stupid, Stupid Idiots
If there was one thing I couldn’t stand hearing again and again at E3, it was that Natal would force all gamers to mime controls in every game. Not true—at least, not for any reason made clear to me. Programmers would be free to include all kinds of controllers should they chose to. And if Natal’s cameras are tracking 48 points on your body in 3D space, and its software can distinguish you from various non-human objects, I find it hard to believe that you couldn’t hold an actual steering wheel to play a racing game, if you wanted to. Personally, I’ve grown a bit sick of tripping over plastic controllers in my living room, but I’m sure that third-party devs and hardware manufacturers will be happy to integrate and sell all the acrylic modular baseball bats you can stand.

Natal Can’t Cost More Than a Party’s Worth of Wiimotes
No one knows what Natal will cost. But you know what? I doubt it will cost more than $242, the amount a Wii owner needs to spend to outfit their console with controllers for four people. Microsoft was not specific as to the number of gamers supported simultaneously in Natal’s multiplayer (to be fair, we haven’t seen the system fully tracking wireframes beyond two people at a time). But a future in which a console’s price isn’t doubled by its peripherals sounds pretty appealing to us.

Natal Tracks 48 Points, Nintendo and Sony Track 1, Maybe 2 Points
Sony’s Wiimote-like demo was the best physically-based motion tracking I’d ever seen. It was pretty freaking impressive to watch augmented reality replaced Sony’s controller with a sword, whip and even bow and arrow. But even with two controllers, Sony and Nintendo’s systems are really only tracking two single objects (perfectly) in space. So when you are swinging that sword with so much flourish, the human figure is just an arbitrary placeholder. How will you dodge? Or should I say, how will you feel like you’re dodging? The D-pad, I can almost guarantee. OK…so how will you kick?

Natal Would Be Too Good To Be True…In Nintendo or Sony’s Hands
Other companies could (and have) made infrared body-tracking cameras. Why are we so confident in Natal? Aside from our positive hands-on experience, Natal has Microsoft middleware/dev tools behind it. Where few third parties have wielded the Wiimote with as much finesse as Nintendo, and Sony is traditionally mute on how companies can unlock the power of their complicated hardware architecture, Microsoft launches Xbox products with the software necessary to make them work. Oh, and Microsoft is approaching Natal with 100% earnestness, calling the platform “the endgame.” Sony’s motion control, according to Sony, is less important.

The Coolest Mind In Motion Controls Says It Exceeds Anything He’s Seen
Johnny Chung Lee, the same guy behind those crazy-awesome Wiimote mods, is working on the project. And he says this about it:

The human tracking algorithms that the teams have developed are well ahead of the state of the art in computer vision in this domain. The sophistication and performance of the algorithms rival or exceed anything that I’ve seen in academic research, never mind a consumer product. At times, working on this project has felt like a miniature “Manhattan project” with developers and researchers from around the world coming together to make this happen.

That quote’s more than just hype—it’s educated hype.

Also, if you haven’t seen Lee’s video showing off the potential of headtracking in displays, do so right now. Why? Because I’m all but positive that headtracking is one of many unannounced features in Natal that will change the way we think of 3D, without a 3D display.

I don’t know that Natal will render the PS3’s motion controls (or Nintendo’s new Wii MotionPlus) completely worthless overnight. I do think there’s a level of speed and accuracy (60 fps!) with which Sony will be able to duplicate a good old blunt instrument, possibly even better than Natal. (Then again, no one has actually played Sony’s prototype.)

But an idea as bold as Project Natal, in the hands of Microsoft, which has been on its game, so to speak, with the 360…yeah, it took E3 in my book. And next year, when there are some actual games to see on the platform, it damn well might take E3 again. [Project Natal on Gizmodo]

Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

It doesn’t come as a surprise that Sony and Microsoft are hard at work at motion controls for their respective consoles: Nintendo is eating their lunch. The Wii’s incredible appeal with the average consumer — due primarily to the accessibility and charm of its Wiimote motion controls — has also created an annoying divide in the industry (real or perceived) between consumers who use embarrassing gestures to control meaningless mini-games, and those who memorize incredibly complex control schemes to control deeper and more “mature” experiences. There’s been a small amount of crossover, of course, but since Sony and Microsoft have lacked most of the gestures option, a majority of it has taken place on the Wii — the inclusion of an accelerometer in Sony’s Sixaxis controller has had little impact on gameplay, and Sony’s EyeToy 2 has had even less impact on the average gamer.

Of course, that’s all about to change next year, with the emergence of the Microsoft’s Project Natal and Sony’s PlayStation motion controller. Typical thinking would suggest that Sony and Microsoft will be attempting to capture a slice of the casual gaming market that the Wii has so well dominated, while also expanding on the Wii’s capabilities at serving the hardcore gamer — some capabilities which Nintendo itself is attempting to add to the Wii with the even more imminent MotionPlus add-on. So, does anyone here have what it takes to serve up the next generation of gaming controls to everybody, or do cost considerations and the current state of the console wars dictate an ongoing rift in the market? Let’s weigh our options…

Continue reading Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right?

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Motion control wars: Xbox 360 and PS3 are playing catch-up with Wii next year, who will do it right? originally appeared on Engadget on Fri, 05 Jun 2009 11:02:00 EST. Please see our terms for use of feeds.

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