Bloomberg estimates Xbox Live to be worth $1 billion+

Given the number of users and $50-a-year subscription fee, it’s hardly a surprise that Microsoft is pulling in a ton of cash from Xbox Live, but it looks like the service has recently crossed a significant milestone: the $1 billion mark. That’s what Bloomberg estimates for the past fiscal year, at least, based on the number of paid users (about 12.5 million), and a recent statement from Microsoft’s Dennis Durkin, who said that sales of downloadable content had topped subscription revenue for the first time. That translates to about $600 million from subscription revenue, and at least $600 million from other sales, for a grand total somewhere north of $1.2 billion. Can’t really blame Sony for following its lead, can you?

Update: Credit where credit is due — turns out Forbes also arrived at similar numbers back during E3. It “conservatively estimates” that Microsoft raked in $625 million selling downloadable content in the past year, resulting in more than $1.25 billion in total revenue.

Bloomberg estimates Xbox Live to be worth $1 billion+ originally appeared on Engadget on Wed, 07 Jul 2010 17:52:00 EDT. Please see our terms for use of feeds.

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Colorware jazzes up your new Xbox 360

No need for a fanciful new HDTV? Not even a new Segway? There’s some colorful home entertainment gear for you yet. The famed gadget painting company just announced that Microsoft’s shiny new Xbox 360 is the next to go under the gun, with near limitless color options waiting to be splashed onto each and every panel. If you managed to already pick one up, Colorware’s charging $175 for the send-in option; if you’re looking to buy new, that’ll cost you at least five Benjamins. But hey, that’s nothing for the satisfaction of owning a game console that’s part orange, part lime green and part purple, right?

Continue reading Colorware jazzes up your new Xbox 360

Colorware jazzes up your new Xbox 360 originally appeared on Engadget on Fri, 02 Jul 2010 17:49:00 EDT. Please see our terms for use of feeds.

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New Xbox 360 250GB review

When we first saw its face in a Italian ad, more than one Engadget editor called its bluff: “The top half doesn’t line up with the bottom,” some said, “that’s got to be Photoshopped.” While that early image was indeed CG, the form factor was certainly not — the new Xbox 360 sports enough sleek angles and disappearing curves we’ve taken to calling it the Stealthbox. As mother always told you, though, it’s what’s inside that counts; does that glossy exterior house any improvements, or is it hiding just another Xbox? Find out after the break.

Continue reading New Xbox 360 250GB review

New Xbox 360 250GB review originally appeared on Engadget on Fri, 02 Jul 2010 10:33:00 EDT. Please see our terms for use of feeds.

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Kinect detailed in newly precise tech specs

Sure, you know Kinect, but do you know Kinect? While retailers have backed off publishing $150 pricetags for Kinect in bizarre displays of solidarity, UK shop Play.com has up some new specifics on the technology in its listing for the device. Here are a few of the standouts that were news to us:

  • Field of view is relatively limited, something we could sense when spending time with Kinect at E3. The unit sees 57 degrees of horizontal and 43 degrees of vertical, with a 27 degree physical tilt to keep you in the action.
  • Depth of view is similarly strict, ranging from 4 feet to 11.5 feet.
  • Skeletal tracking is limited to two active players at a time, as we knew, but the system can at least keep its eye on up to six people at once — like that totally optional pair of backup dancers in Dance Central.
  • Resolution, because we know you were wondering, is detailed as well: 320 x 240, 16-bit at 30 fps (we’re guessing this is the depth camera), 640 x 480, 32-bit color at 30 fps (yeah, this is the color one), and 16-bit audio at 16 kHz.

No huge surprises, and we’re sure a few more details will leak out before launch — can’t you just wait to get “off the couch, on your feet and in the fun”?

Kinect detailed in newly precise tech specs originally appeared on Engadget on Wed, 30 Jun 2010 10:18:00 EDT. Please see our terms for use of feeds.

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Switched On: Token gestures

Each week Ross Rubin contributes Switched On, a column about consumer technology.

In early 2005, even after the launch of the Nintendo DS, Switched On critiqued pen computing, noting that it was too cumbersome and unnatural to become a mainstream input method. That column was validated by the launch of the iPhone, which banished the stylus to “blown it” status and popularized “finger-friendly” handset designs from all major smartphone OS developers.

Many have described the user interfaces of products such as the iPhone and Surface as ushering in the post-WIMP (windows-icon-mouse-pointer) era. Former Windows Magazine editor Mike Elgan has referred to the new paradigm as “MPG” (multitouch, physics, gestures) However, while these user interfaces feature streamlined designs and more direct manipulation, they still form a bridge with the graphical user interface. The main shift has been to more direct manipulation as the device processes more natural inputs.

The same can be said for Kinect. For a tidy sum and some untidiness, Kinect enables the kind of motion-sensing gameplay that has become the Wii’s hallmark without having to strap the controller to various limbs (as with EA Active for Wii). In fact it eliminates the need to hold a controller entirely, just like the iPhone and iPad free users of mice and styluses. Beyond Soviet Russia, the input device uses you.

Continue reading Switched On: Token gestures

Switched On: Token gestures originally appeared on Engadget on Tue, 29 Jun 2010 19:36:00 EDT. Please see our terms for use of feeds.

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Hulu Plus announced with support for iPad, iPhone, PS3, Xbox Live, and more (update)

We’ve just received word that the premium Hulu service we’ve heard chatter about for a while now has just become official. Dubbed Hulu Plus, the $10 / month service will feature entire seasons of shows that are available in limited quantities on the free service, as well as other programming not available via Hulu on the web. There will be iPod and iPad apps available (streaming with WiFi or 3G), along with support for Samsung connected TVs and Blu-ray (via Samsung Apps). Also in the works is support for TVs and Blu-ray players from both Vizio and Sony (fall 2010), PS3 (July) , and Xbox 360 (as part of a “custom experience” in Xbox Live Gold, early 2011). Hit up the source link to get in on the “invitation only” preview of the service, and to keep abreast of availability for your favorite hardware. Video after the break.

[Thanks to everyone who sent this in]

Gallery: Hulu Plus

Continue reading Hulu Plus announced with support for iPad, iPhone, PS3, Xbox Live, and more (update)

Hulu Plus announced with support for iPad, iPhone, PS3, Xbox Live, and more (update) originally appeared on Engadget on Tue, 29 Jun 2010 13:50:00 EDT. Please see our terms for use of feeds.

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Hulu Plus is Real: $10/Month for iPhone, iPad and TV Viewing [Hulu]

Finally! Hulu Plus has been made official, and it looks awesome. More »

The Engadget Show: Xbox 360 and iPad on the clock at ESPN’s headquarters

If you tuned in to this month’s Engadget Show (and you did, right?), then you caught a glimpse of our recent jaunt to Bristol, Connecticut where we toured the inner workings of the world leader in broadcast sports. ESPN’s got far more technology going on than you might imagine, with an entire “emerging technology” group dedicated to sprucing up the content you see on screen. We couldn’t quite squeeze everything into The Show, so here we’ve cut up an extended version of our tour that shows off even more of the magic behind the scenes. Ever wonder if a place like ESPN would rely on common toys like an Xbox 360 or iPad to control on-screen play demonstrations? Curious to know what kind of sensor tag technology is being worked on to give viewers a real-time look at how high skateboards (and eventually snowboards) are getting in halfpipe? Hop on past the break and mash play — there’s a lot more to ESPN than just homers, World Cup equalizers and Not Top 10s.

Host: Darren Murph
Produced and Directed by: Chad Mumm and Nina Sokoler
Executive Producer: Joshua Fruhlinger
Filmed by: Chad Mumm
Edited by: Chad Mumm and Michael Slavens
Music by: Glomag, Nullsleep
Opening titles by: Julien Nantiec

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Continue reading The Engadget Show: Xbox 360 and iPad on the clock at ESPN’s headquarters

The Engadget Show: Xbox 360 and iPad on the clock at ESPN’s headquarters originally appeared on Engadget on Fri, 25 Jun 2010 19:04:00 EDT. Please see our terms for use of feeds.

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Kinect now playable at Microsoft Stores nationwide — all four of them

Not lucky enough to find yourself in front of a Kinect sensor at E3 last week? Then it looks like you might not have to wait until November after all — Microsoft has just announced that you can now try it out at any Microsoft Store nationwide. That includes the San Diego store that just opened today and, well, all three others — in Scottsdale, AZ, Mission Viejo, CA, and Lone Tree, CO. Interestingly, Microsoft is also reminding folks that they can pre-order Kinect at the Microsoft Store website, but that site now states that “official pricing has not yet been announced,” and that “$149.99 is an estimate only and subject to change.”

Kinect now playable at Microsoft Stores nationwide — all four of them originally appeared on Engadget on Thu, 24 Jun 2010 18:13:00 EDT. Please see our terms for use of feeds.

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Activision taking a wait-and-see approach to Kinect / Move, ‘concerned’ about high prices

To hear Microsoft and Sony tell it, you’d think that there’s no question that Kinect and Playstation Move will each become as integral to their respective consoles as a regular controller is. But not every game publisher is hopping on board just yet, and Activision is now publicly voicing some skepticism about the motion controllers. Speaking to Gamasutra last week, Activision COO Thomas Tippl said that he is “absolutely” concerned about what he considers high price points for the devices, and as a result he says that Activision will “have to see how much of an install base they’re going to develop.” Tippl further goes on to say that Activision has “few franchises where we think this could be an interesting value to improve the experience for the player,” and that he doesn’t see it as “something that will be in every game, because I don’t think it’s one size fits all. It’s not going to enhance the experience for every game.” He does ultimately leave it in the hands of consumers, however, so if Kinect sells, we could well finally get a proper Air Guitar Hero game.

Activision taking a wait-and-see approach to Kinect / Move, ‘concerned’ about high prices originally appeared on Engadget on Thu, 24 Jun 2010 15:19:00 EDT. Please see our terms for use of feeds.

Permalink Joystiq  |  sourceGamasutra  | Email this | Comments