Redbox starts renting out video games nationwide, charges $2 for your Xbox 360, PS3 or Wii pleasure

Exactly as promised, Redbox is today inaugurating a new branch to its media-renting venture with the introduction of video game rentals at $2 a day. There’s a pretty rich and fresh selection on offer, including the likes of Duke Nukem Forever, Dirt 3, and Brink, and you can reserve your copy online before moseying down to your nearest Redbox kiosk to execute the transaction. About 5,000 of those crimson encasements have already been partaking in the testing of this service, but now Redbox is flipping the switch on the other 21,000 across the US and making things officially official.

Redbox starts renting out video games nationwide, charges $2 for your Xbox 360, PS3 or Wii pleasure originally appeared on Engadget on Fri, 17 Jun 2011 05:21:00 EDT. Please see our terms for use of feeds.

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Kinect for Windows SDK beta launches, wants PC users to get a move on

We’ve been waiting for confirmation on yesterday’s rumor, about Microsoft’s motion-sensing Xbox 360 peripheral coming to PCs, and now we have it. MS has just now released a software development kit (SDK) for Windows that will allow .Net developers to write Kinecting apps in C++, C#, or VB. We spoke with some developer representatives from the company to get the full details, including just what you can and can’t do with this big bundle of libraries. Follow us after the break for all the info.

Continue reading Kinect for Windows SDK beta launches, wants PC users to get a move on

Kinect for Windows SDK beta launches, wants PC users to get a move on originally appeared on Engadget on Thu, 16 Jun 2011 12:30:00 EDT. Please see our terms for use of feeds.

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N-Control Avenger Xbox 360 attachment makes it look complicated, we go hands-on (video)

N-Control Avenger makes it look complicated, we go hands-on (video)

At first glance, the N-Control Avenger looks like the fevered dream of a quirky lunatic, destined for fame and failure as a legendary crapgadget. When one showed up on our doorstep, we were admittedly skeptical. Could a lever- and pulley-laden Xbox 360 controller clamshell really give us a competitive edge? Wouldn’t all the extra bits and pieces only result in a cumbersome mess? Is this doodad really worth the $50 asking price? We went hands-on to find out, and boy howdy, were we surprised.

Continue reading N-Control Avenger Xbox 360 attachment makes it look complicated, we go hands-on (video)

N-Control Avenger Xbox 360 attachment makes it look complicated, we go hands-on (video) originally appeared on Engadget on Tue, 14 Jun 2011 22:16:00 EDT. Please see our terms for use of feeds.

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Microsoft talks Xbox Live integration in Windows 8, says service will be ‘pervasive’ across devices

Microsoft’s already brought Xbox Live integration to Windows Phone 7, and it looks like you can count on some similar, if not deeper, integration in Windows 8 as well. Speaking to The Seattle Times, Microsoft VP Mike Delman said that “Live has been successful on the Windows Phone,” and that “Live will be built into the PC. It will be the service where you get your entertainment.” Delman went on to add that “Xbox Live will the pervasive media service across devices,” and that “whether it’s us or Apple or anybody else, people want to be able to navigate through multiple devices in a certain ecosystem very seamlessly so we’re committed to that.” As you might expect, however, he was still fairly light on any further specifics, but he did say that assets like Live and SkyDrive will be unified, and he promised that Microsoft will have plenty more to show at next year’s E3 — according to Delman, “you will not just see consoles and handhelds at this show next year, this show’s going to morph into other devices.”

Microsoft talks Xbox Live integration in Windows 8, says service will be ‘pervasive’ across devices originally appeared on Engadget on Fri, 10 Jun 2011 14:43:00 EDT. Please see our terms for use of feeds.

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Xbox 360 Wireless Speed Wheel hands-on

Xbox 360 Wireless Speed Wheel hands-on

Okay, so the U-shaped contraption you see above won’t get a motorsports enthusiast’s blood boiling quite like the Fanatec CSR Elite wheel we tested earlier, but for a lot of gamers the CSR is a bit too much. The Xbox 360 Wireless Speed Wheel, on the other hand, is rather more manageable — and affordable, with a $59.99 price. It’s a simple, lightweight thing, with an over-sized trigger on the back of each grip. These have very low resistance, so they tend to clap against the back when you mash the throttle, but this plus a long throw means it’s easy to be precise on the gas or brake. And that, of course, is what they’re intended to be used for. On the right prong are the four face buttons, on the left a D-pad. Start and Back are in the middle along with the Guide button, but sadly the L and R shoulder buttons didn’t make the start.

That’s a mighty shame, making us wonder what compatibility will be like for racers that use those for up- and down-shifting. Regardless, with Forza Motorsport 4 the wheel works like a charm. There’s an almost imperceptible amount of lag between you turning the thing in air and your reaction being conveyed on screen, but it’s not a problem. The triggers feel great and, while shifting using the D-pad is a little clumsy, it works. Ultimately and predictably the Speed Wheel doesn’t deliver the most hardcore of racing experiences, but it’ll be a lot more couch-friendly than your average wheel and pedal setup when it ships this October.

Xbox 360 Wireless Speed Wheel hands-on originally appeared on Engadget on Thu, 09 Jun 2011 20:58:00 EDT. Please see our terms for use of feeds.

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Kudo Tsunoda doesn’t tell us a thing about Windows 8 support for Kinect

Microsoft asked us to drop by at E3 to chat up a generically identified “Xbox executive,” imagine our surprise when we found Kudo Tsunoda hiding behind door number six. Wearing his signature shades, Kudo gave us a brief primer on what makes Kinect great, or at least a heavy endorsement of Kinect Fun Labs. While we can certainly dig the bit-sized gadgetry Fun Labs has to offer, we like to dig deeper — will the Kinect hardware ever be integrated into other devices? Any plans for Microsoft’s 3D tracking camera and Windows 8? Kudo did his best to feed our ravenous appetite for answers.

It wasn’t easy on poor Kudo, of course — more than once we saw him glance longingly at his wrangler, a friendly PR rep keeping him from spilling the beans on anything too awesome. Probing about Windows 8 and Kinect produced one such look, and while our man very lightly suggested that Microsoft does more than games — and that the dual-camera device might start showing up on other devices — the big M had nothing to announce at that time. Kudo did go on to say, however, that we can expect to see new, innovative, “oh my gosh, I can’t believe Kinect can do that” experiences at E3 year after year, citing this year’s keynote for some recent examples. While we couldn’t coax any leaks about Xbox or Kinect successors out of the man, it’s good to see Microsoft’s continued dedication to improving the platform.

Kudo Tsunoda doesn’t tell us a thing about Windows 8 support for Kinect originally appeared on Engadget on Thu, 09 Jun 2011 19:04:00 EDT. Please see our terms for use of feeds.

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THQ uDraw GameTablet goes HD, we go hands-on (video)


Nintendo’s Wii U controller is a gaming display, video conference device, and yes, a stylus-toting tablet, but no such tool has been announced for those other consoles, so PS3 and Xbox 360 owners who want to get their sketch on will have to turn to THQ’s new uDraw GameTablet instead. Tablets for both gaming systems were announced last month, and today we had a chance to paint on the big (HD) screen at E3. Though the drawing surface feels just as roomy as the Wii version, the tablets are noticeably smaller than last year’s counterpart, with the obvious absence of a Wiimote holder taking credit for the device’s reduced footprint. That Wiimote also made it difficult for lefties to tackle the tablet, but no such issues exist on the PS3 and Xbox versions. Other major design changes include shifting stylus storage from the rear to just above the touch surface, and trimming some girth off the instrument itself.

Both tablets will be coming in November for less than $100, though specific pricing has yet to be announced. For now, you’re limited to uDraw Studio and Pictionary on the game title front, which appear noticeably sharper in HD, though otherwise similar to the versions we used with the Wii. THQ has promised more games for future release, including Disney Animator, though reps weren’t able to confirm any other titles or dates. We had a chance to draw in both games, which respond to both the stylus and hardware buttons for brush selection and other functions, such as undo and navigation. A rep pointed out that the new versions are also more sensitive to stylus pressure, adjusting brush thickness based on how hard you press, for example, but we didn’t find that to be the case. After you’ve spent a few minutes concocting your next digital masterpiece, you can fire off your work of art via email, instead of just sending it to an SD card like on the Wii version. Overall, there’s nothing groundbreaking here, but if you’ve been looking to balance out your Halo and Resistance by sketching honeybees and rainbows (or making your console a bit more kid-friendly), then uDraw may be worth the investment.

Tim Stevens contributed to this report.

Continue reading THQ uDraw GameTablet goes HD, we go hands-on (video)

THQ uDraw GameTablet goes HD, we go hands-on (video) originally appeared on Engadget on Wed, 08 Jun 2011 19:44:00 EDT. Please see our terms for use of feeds.

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TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron

All right, we get it. You love motion gaming. You fell so hard for your Wii that you had to run out and buy the Kinect and PlayStation Move the minute they hit stores. And now you’ve got a lot of sensors, but not much in the way of space atop your flatscreen. DreamGear understands your decidedly first world pain, and is offering up the TriMount, a shrine to gesture-based gaming that has slots for your Wii sensor bar, Kinect sensor, PlayStation Eye, and a clamp for attaching it to your set. The $30 setup ships August 15th, and is available now for pre-order. Until then, you’re going to have to manage the old fashioned way: making a younger sibling hold up the sensor while you play Dance Central.

TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron originally appeared on Engadget on Wed, 08 Jun 2011 18:59:00 EDT. Please see our terms for use of feeds.

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Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Microsoft’s E3 keynote may have exploded with deeper Kinect support, but nothing caught our eyes quite as sharply as Ghost Recon: Future Soldier’s rifle-exploding Gunsmith demo. A Ubisoft representative showed us how it’s done: separating your arms separates your deadly firearm into a gorgeous display of floating screws, components, and accessories, which can be effortlessly modified, swapped, and replaced with gesture and voice commands. Too picky to decide for yourself? Then don’t: just tell Gunsmith what you’re looking for. For instance, saying “Optimize for range” produces a weapon any sniper should be proud of — even better, we found that commanding Gunsmith to “optimize for awesome” birthed a rifle (pictured above) sporting an underbarrel shotgun attachment. A gun attached to a gun? Yeah, that works. Weapons can be tested in Gunsmith’s gesture-controlled firing range, an engaging shooting mode exclusive to the Gunsmith weapon editor and not usable in regular gameplay. Head past the break for a hands-on (figuratively speaking) video.

Continue reading Kinect integration in Ghost Recon: Future Soldier, hands-off (video)

Kinect integration in Ghost Recon: Future Soldier, hands-off (video) originally appeared on Engadget on Wed, 08 Jun 2011 07:49:00 EDT. Please see our terms for use of feeds.

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Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage

Nintendo’s E3 2011 keynote yesterday gave the world its first official look at the all-new Wii U hardware plus (we thought) a glimpse at the graphical capabilities of its next console. As it turns out, the impressive list of upcoming games for the 2012-bound console was just that, a list, with the visuals we saw on screen coming from PS3 and Xbox 360 versions of said titles. Nintendo of America chief Reggie Fils-Aime has confirmed that to be the case in an interview with GameTrailers, where he also points out that the eventual Wii U games will look at least as good as their PS3 / 360 counterparts. Which is why, in his eyes, it’s okay to show us those games being played on the competition’s (current-gen) hardware. He does remind us that the Wii U will be delivering graphics at a 1080p resolution, and points to the garden tech demo that also graced E3 as an indicator of what can be done with Nintendo’s next console. That’s all well and good, but maybe tell us in advance next time, Reggie?

Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage originally appeared on Engadget on Wed, 08 Jun 2011 06:47:00 EDT. Please see our terms for use of feeds.

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