Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.

Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Alright, we’re going to be straight with you: you’re not going to like this. See, Microsoft just showed us a pair of 3D games running on its ASUS Windows Phone prototype and built with its brand new XNA Game Studio 4.0, but wouldn’t let us nab a single photo or video of the process. What we can tell you is that they exist, they work, and at least Microsoft tossed us some screenshots to wave in your face. The two titles are The Harvest (pictured), a good looking touch-controlled dungeon crawler with destructible environments, being developed by Luma Arcade; and Battle Punks, a less impressive one-on-one sword fighting Facebook game by Gravity Bear that’s being ported over. We didn’t get to see any full motion 3D camera moves, since Battle Punks is just composed of two characters duking it out, and The Harvest has a fixed camera and some pre-rendered elements, but there were indeed some real polygons being crunched before our eyes at a full resolution (no upscaling), alpha-rev, choppy framerate, and we were assured that full screen 3D was possible. We also got to see one of our first glimpses of universal notifications on Windows Phone: Achievement unlock notices (also pictured above) that slide down from the top of the screen in a black bar and then slide back, and can’t be interacted with. Follow after the break for some more nerdy details, along with a video of VisualStudio in action, and screenshots of the two games are in the gallery below.

Continue reading Microsoft shows off XNA games running on Windows Phone, full 3D is a go

Microsoft shows off XNA games running on Windows Phone, full 3D is a go originally appeared on Engadget on Tue, 09 Mar 2010 20:50:00 EST. Please see our terms for use of feeds.

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Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone

We’ve all had a feeling that Microsoft is holding back some pretty big surprises (or at least completely reasonable revelations) when it comes to Windows Phone 7 Series and gaming, and here at GDC this week it sounds like we’re going to get a little glimpse into that. Microsoft is unveiling its new XNA Game Studio 4.0, which lets developers work on games for Windows Phone 7 Series, Xbox 360 and Windows PC. The integration with Visual Studio 2010 that we saw the other day allows developers to build a single project and then make slight modifications to let it run on each platform respectively. Most importantly, Microsoft specifically mentions that 4.0 will include hardware accelerated 3D APIs for Windows Phone 7 Series — not stunning, giving the fact that Zune can do 3D games (and is supported by XNA), but relieving just the same. Other phone-related tidbits are also telling: there will be fairly deep Xbox LIVE integration, including unlocking achievements from phone-based games and push notifications for asynchronous turn based gaming. Hopefully we can get some real live multiplayer gaming going as well, but there’s no mention of that just yet. Microsoft promises “much, much more” will be revealed at MIX 2010, but for now we’re gonna dig for all we can here at GDC.

Microsoft bringing XNA Game Studio 4.0 to GDC this week, does 3D gaming for Windows Phone originally appeared on Engadget on Tue, 09 Mar 2010 13:31:00 EST. Please see our terms for use of feeds.

Permalink Michael Klucher’s Blog  |  sourceXNA Creators Club Online  | Email this | Comments

Microsoft shows off single game running on Windows, Windows Phone and Xbox

Guess we don’t have to wait until MIX to have all our Windows Phone 7 Series questions answered! Microsoft’s Eric Rudder, speaking at TechEd Middle East, showed off a game developed in Visual Studio as a singular project (with 90% shared code) that plays on Windows with a keyboard, a Windows Phone 7 Series prototype device with accelerometer and touch controls, and the Xbox 360 with the Xbox gamepad. Interestingly, not only is the development cross-platform friendly, but the game itself (a simple Indiana Jones platformer was demoed) saves its place and lets you resume from that spot on whichever platform you happen to pick up. Pretty impressive stuff, and while the words “Windows Phone 7 Series” weren’t spoken by Eric, the use of the prototype ASUS device and the clear emphasis that this would place on Xbox Live for making the magic happen make it obvious that this is the “wave of the future” for all three platforms — at least for casual gaming. Check out the demo on video below the fold.

[Thanks to everyone who sent this in]

Continue reading Microsoft shows off single game running on Windows, Windows Phone and Xbox

Microsoft shows off single game running on Windows, Windows Phone and Xbox originally appeared on Engadget on Sat, 06 Mar 2010 12:55:00 EST. Please see our terms for use of feeds.

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Windows Mobile 7 interface and device leaked on MWC banners

The eagle-eyed folks of learnbemobile have come across this stupendous leak of Microsoft’s forthcoming Windows Mobile 7 OS. It would appear that some last minute alterations were taking place under the covers in Barcelona, though apparently no one bothered to check if there were cameras around before lifting said covers. You can see what appears to be some kind of Xbox Live integration — which was heavily rumored already — taking up a corner of what’s presumably a new home screen for the OS. There are also big, finger-loving notice icons for calls, text messages, and email, with sections for Facebook, Pictures and “Me” filling out the rest. We don’t have any more info than these few shots, and the aforementioned site just has the images camped out on its Facebook page, but it definitely looks to be the real deal. If this is the new face of Windows Mobile, color us excited for today’s event — it looks like a radical departure (or at least a crazy skin). You can check out a few more shots in the gallery below.

[Thanks, HJ Willems]

Update: The official announcement has now been made and fully corroborates the visuals leaked here. Check out our hands-on experience with the fresh new software to learn more.

Windows Mobile 7 interface and device leaked on MWC banners originally appeared on Engadget on Mon, 15 Feb 2010 05:25:00 EST. Please see our terms for use of feeds.

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Xbox v1 games, systems no longer Live; Microsoft’s pulling the plug April 15

It’s been no secret that original Xbox games and systems have been the vestigial limb holding back much wanted XBL features including raising the limit on our friends list to over 100 or mobile tie-ins, and on April 15 Live access for all of them comes to an end. Even those Xbox Originals downloaded to the 360 or played via backwards compatibility will be cut off from online play, so we’d suggest getting those last few rounds of Halo 2 in now or at least look into an alternative solution like XBConnect. Affected users should keep an eye on their inbox, Xbox Live GM Marc Whitten has promised “details and opportunities” to come for you as partners in this process — we’re figuring a coupon or two or an extended XBL subscription as the lights are turned out is the least they can do. For the rest of us already living in the future? The timing of this announcement mere days before the X10 event in San Francisco February 11 can’t be coincidental, we should find out what comes next by then.

Xbox v1 games, systems no longer Live; Microsoft’s pulling the plug April 15 originally appeared on Engadget on Fri, 05 Feb 2010 04:39:00 EST. Please see our terms for use of feeds.

Permalink NeoGAF  |  sourceMicrosoft Gamerscore Blog  | Email this | Comments

Windows Mobile 7 rumors coalesce around Q4 launch, MWC announcement

While DigiTimes isn’t our go-to source for all things Microsoft, the Taiwanese tattler does have its finger on the pulse of the Taiwanese / Chinese manufacturing juggernaut. As such, we expect it to be privy to information related to HTC, Acer, and ASUS handsets. So lean in close when it cites “sources familiar to Microsoft’s roadmap” in claiming a September 2010 release of Windows Mobile 7 to its handset partners — the same month pegged by that LG leak last week. That should translate into consumer availability by the end of Q4, or Q1 2011 at the latest. As it’s stated, WinMo7 will bring an improved interface, browsing, and multimedia experience with integrated support for Zune, Xbox Live, and Silverlight; nothing we haven’t heard before (and long wished for). DigiTimes claims that only English and “common European languages” will be available initially with Asian localization coming in 2011. Oh, and it’ll be announced at Mobile World Congress.

One thing’s clear: the rapid convergence of the rumor mill around dates and feature sets has us very excited about Microsoft’s chances at resurrecting its smartphone soul in time for the holidays. As such, we’ll be at Mobile World Congress in force to bring you the full story starting February 15th. It’s going to be good.

Windows Mobile 7 rumors coalesce around Q4 launch, MWC announcement originally appeared on Engadget on Fri, 22 Jan 2010 04:57:00 EST. Please see our terms for use of feeds.

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‘Xbox Live Games’ to plug Windows Mobile into Xbox ecosystem at last? Wouldn’t that make too much sense?

We don’t want to get our hopes up again, after having them repeatedly bashed against the rocks by a merciless Microsoft that’s spoke quite highly of the potential synergy of its brands and yet so far held its mobile and gaming segments far apart, but this sounds promising. Apparently a slide from some internal Microsoft marketing material is making the rounds that says Xbox Live Games is the “mobile version” of Xbox Live for Windows phones, speaking in the not-yet-accurate present tense, and matching up with a recent job posting we’ve seen. Of course, that seems a completely obvious move for Microsoft, particularly with Windows Mobile 7 right around the corner, and we would assume it would bring along with it not just the social features of Xbox Live but also some gaming for these next-gen smartphones that can most certainly handle it. Shoot, there we go being logical again.

[Thanks, Philip]

‘Xbox Live Games’ to plug Windows Mobile into Xbox ecosystem at last? Wouldn’t that make too much sense? originally appeared on Engadget on Mon, 11 Jan 2010 10:28:00 EST. Please see our terms for use of feeds.

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Windows Mobile and Xbox Live coming together, according to Microsoft job ad

The hints were already pretty strong on this one, but now Microsoft has come right out and said it, albeit in a job posting — the Xbox Live gaming platform is extending beyond the console and specifically onto WinMo phones. Seeking a Principal Program Manager who would be responsible for bringing “Xbox Live enabled games to Windows Mobile,” Redmond is particularly interested in “avatar integration, social interaction, and multi-screen experiences.” That leaves an awful lot of room for imagination as to how the two modes of gaming will complement each other, but at least we now (sort of) know that it’s going to happen.

[Thanks, Jessy]

Windows Mobile and Xbox Live coming together, according to Microsoft job ad originally appeared on Engadget on Wed, 30 Dec 2009 04:11:00 EST. Please see our terms for use of feeds.

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Banned Xbox modders get a class-action lawsuit to call their own

You had to know someone out there would try and profit off Microsoft’s recent mass bannination of modded Xbox 360 consoles from Xbox Live, and although the eBay scammers arguably got there first, we’re awarding the style trophy to AbingtonIP, an Oklahoma law firm that’s trying to gin up a class-action lawsuit. Why? Because even though the XBL terms of service expressly prohibit modded consoles, AbingtonIP thinks it’s not fair for Microsoft to have timed the ban to coincide with the release Call of Duty: Modern Warfare 2, and it also thinks it’s unfair for an XBL ban to affect “Xbox functionality not associated with piracy” like Netflix, arcade games, and DLC. A noble cause, to be sure, but if you’re a modder who didn’t think there was a chance you’d be booted from Live at some point, you’re not a very smart modder — and Microsoft isn’t under any obligation to time its bans for the convenience of people breaking its terms of service. The firm is just at the generating-interest phase and hasn’t filed anything yet, so we’ll see how far these freedom fighters get — we’d guess this one dies on the vine.

Banned Xbox modders get a class-action lawsuit to call their own originally appeared on Engadget on Fri, 20 Nov 2009 10:18:00 EST. Please see our terms for use of feeds.

Permalink TG Daily  |  sourceAbingtonIP  | Email this | Comments