Zune Hackers Create Toolkit to Make Apps, Games

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A team of three developers has created a toolkit that can bypass Microsoft’s limitations on developing programs for the Zune. The kit allows independent programmers to create applications for the digital music player.

“This is the first Zune hack that works,” Glenn Anderson, one of the creators of the toolkit told Wired.com. “People can now bypass all of Microsoft’s limitations and develop for the platform.”

The toolkit called OpenZDK will allow developers to make new games, port old ones, create emulators and even have a rogue app store on the device. It will work on the original Zune and Zune HD.

OpenZDK could let people make applications on par with Microsoft-published games such as PGR: Ferrari Edition and Audiosurf Tilt. It could also spark a healthy homebrew community that would offer programs that are much better than what is available on the Zune now. 

Microsoft launched the Zune music player in 2006 and a HD version of the device last year. Zune, though, has barely made a dent in the market that Apple iPod consistently dominates. Zune reportedly has a market share of about 2 percent.

Earlier efforts to make Zune apps relied on a Microsoft kit called XNA development tools. In 2008, Microsoft released XNA Game Studio 3.0, which supports Zune development. But some developers say that XNA’s sluggish performance and lack of 3-D or internet access make it difficult to produce quality apps.

The OpenZDK toolkit could allow programmers to get around the limitations Microsoft has placed. The OpenZDK crew met on ZuneBoards, a popular online Zune development community, where they go by usernames Netrix (aka Anderson), Nurta and itsnotabigtruck. It took them a few months to work around Microsoft’s protections, Anderson said, and they have been testing it for the last two weeks.

But since OpenZDK has just launched, there are no apps or games based on it available yet. Getting started is easy enough, though, by following the steps on the OpenZDK wiki.

Microsoft’s newly announced Kin phones will also be running some of Zune’s software, but the OpenZDK team says it won’t be possible to simply port the hack onto the phones, because Microsoft has “locked the phone down.”

Which isn’t to say Kin is unhackable. “That remains to be seen,” Anderson said, hinting it could be possible in the future.

Photo: Zune


Zune HD hacked, OpenZDK now available to developers

Well, it looks like the first 64GB Zune HDs landing in customers’ hands may not be the biggest Zune news today after all. As proudly announced the ZuneBoards website, the Zune HD — and all earlier Zunes, although the potential there is a tad more limited — “have been hacked.” While obviously not the first hack of any sort for the devices, this is described as the “first true hack,” and it has made the concurrently-released OpenZDK possible. That effectively gives developers “access to everything XNA withheld before,” which more or less opens to doors to any type of application that can run on the Zune hardware — games, emulators, app stores, you name it. Of course, there’s not a ton for average Zune users to play with at the moment, but developers can find all they need to get cracking at the source link below.

[Thanks, jhoeforth & Dilpickle1]

Zune HD hacked, OpenZDK now available to developers originally appeared on Engadget on Fri, 16 Apr 2010 13:51:00 EST. Please see our terms for use of feeds.

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Microsoft’s Zune HD 64 starts sliding out, unboxing proves the bump in capacity

Microsoft’s extra capacious Zune HD just went on sale last week, and already orders are hitting the doorsteps of eager music lovers. A tipster with a commendable level of kindness dropped us a gallery’s worth of unboxing photos, and as you’d expect, nary a thing has changed on the outside. On the inside, however, things are downright zany. Zany, we say! Have a look below if you’re curious, and be sure to let us know in comments if / when your own Zune HD 64 arrives.

[Thanks, Jp3009]

Microsoft’s Zune HD 64 starts sliding out, unboxing proves the bump in capacity originally appeared on Engadget on Fri, 16 Apr 2010 12:03:00 EST. Please see our terms for use of feeds.

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The Dogs of War: Apple vs. Google vs. Microsoft [Infographic]

It’s hard to grasp the breathtaking scale of the epic war between Microsoft, Google and Apple. Billions upon billions of dollars. Entire industries at stake. This is the board. These are the pieces. More »

Kin is basically a Zune HD inside, can go for a weekend on a charge

In a discussion with Kin product manager Derek Snyder this afternoon, we’ve confirmed that both the Kin One and Kin Two are built on the same foundation as the Zune HD — in other words, they’re running NVIDIA Tegra silicon, and there’s no reason that anything you see on a Zune HD couldn’t run just as well on a Kin. Of course, that’s a purely theoretical statement at this point since Zune apps don’t work on Kin as it stands — the platform’s completely closed, though Microsoft has been insistent that we should keep a close eye on its over-the-air updates after launch as features evolve. Either way, that’s a marked (and curious) departure from Windows Phone 7, where Microsoft’s been taking an all-Qualcomm, all-the-time approach.

Realistically, we’ve gotten the impression today that Kin doesn’t come close to tapping out a Tegra’s horsepower, but that might be by design: Snyder also mentioned that a key goal of the development phase was to make sure that the phones could go a whole weekend without a charge. Running a Tegra at full bore 24 / 7 doesn’t lend itself to miserly power consumption, so the overall simplicity of the UI — and the lack of 3D gaming — might play a role there.

Kin is basically a Zune HD inside, can go for a weekend on a charge originally appeared on Engadget on Mon, 12 Apr 2010 18:43:00 EST. Please see our terms for use of feeds.

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Hands-On: Can Kin Phones Make Microsoft Cool Again?

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Microsoft’s new Kin phone sits between two worlds. It isn’t really a smartphone — there’s no access to apps, games, document editing or viewing — but it’s more than a feature phone. It integrates social networking updates, news feeds and contacts, in a way that aims to be hip and cool.

And Kin just about manages to pull it off, but only if you buy into the idea that there are hordes of consumers hungry to have every bit of Facebook or MySpace broadcast to (and from) their phones in near real-time.

The Kin phones — the squat, compact Kin One and the bigger Kin Two — will launch exclusively on Verizon Wireless next month in the United States and on Vodafone in Europe later this year. There’s no word on pricing yet for these phones.

I spent a few minutes with both models during Microsoft’s launch event today, and my first impression is that it’s well-aimed at its target market. Assuming you are one of those people who lives and breathes Facebook or MySpace, the Kin might not be a bad phone to have. Its industrial design is interesting (especially the smaller Kin One model), has respectable hardware under the cover and sports a pretty user interface.

Hardware for the masses

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Kin is the culmination of Microsoft’s two-year project codenamed “Pink.” The Kin phones have been manufactured by Sharp, which also produced the original set of Sidekick phones. That’s no coincidence, since the Sidekick was developed by Danger, a handset maker that Microsoft acquired in 2008.

The Sidekick, originally launched in 2002, became a popular hit among text-happy teenagers, although it was never taken seriously as a smartphone. A data-center glitch that wiped out many T-Mobile Sidekick users’ data in 2009 may have been the final nail in the Sidekick’s coffin. Now it looks like Microsoft wants to update the Sidekick’s M.O. for a new decade.

The smaller Kin One has a 2.6-inch display and a 5-megapixel camera, while Kin Two has a 3.6- inch screen and a 8-megapixel camera. Both phones have a slide-out QWERTY keyboard.

The Kin One is almost the size of a lady’s compact. It’s an interesting form factor that does get your attention and fits well in the hand. The Kin Two is a standard candy-bar shape. The devices are lightweight, but they have a cheap “plasticky” feel to them. Buttons on the QWERTY keyboard, though raised, are difficult to use. Overall, there’s no feeling of luxury here.

That said, the Kin is not entirely lacking in tech firepower. The phones run Nvidia’s Tegra processor and feel pretty zippy. The touchscreens are responsive and the displays are bright. The cameras are easy to use and the built-in flashes meant the photos shot in low light (at the bar where Microsoft launched the device) were just a tad better than what I could get with my iPhone 3G.

User interface built around social networking

The Kin phones have three home screens. The first screen offers access to e-mail, messages, phone, news feeds, photos, music and the browser.

Swipe to the left and the next screen throws up a stream of status messages updated from contacts and your news feeds. This screen, called the Loop, is the home screen for the device, says Microsoft. The Loop screen connects to four social networks: Facebook, MySpace, Twitter and Windows Live. And, you can go to your contacts list — which is drawn from all the social networking sites that you have added on the device — and mark some people as favorites. Their status updates will get prioritized on the Loop screen.

The Loop feels a lot like MotoBlur, Motorola’s custom skin for Android, or HTC’s Sense UI, but it is easier to navigate. That doesn’t mean it’s not a visual overload. Loud colors like lime green and bright pink make you feel like you have had a few magic mushrooms, while photos, status updates and news headlines all jostle for attention. You’ll feel like you need a can of Red Bull just to keep up.

The third screen shows the contacts you’ve marked as favorites. Instead of a stream of updates, it just shows the most recent status update from each one.

One well-designed feature is the sharing button on the phone. Called the Kin Spot, it lets you share almost anything — photos, texts, web pages — by just holding on it for a second or two and then dragging it to a small circle at the bottom of the display. When you’re ready to publish, you tap that circle icon to see all your shared items. From there you can sent them as e-mail, texts or picture messages.

Music, movies and extras

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Finally, the Kin phones integrate Zune, Microsoft’s elegant but struggling attempt to get into the digital-music service business. The music player on the Kin devices use the same impressive interface as the Zune HD. And those 5 percent of users who have a Zune pass can sync the music already on their Zune players with the Kin phones, either wirelessly or by hooking the phone up to a PC.

Microsoft is also counting on Kin Studio, a service that syncs the phone to a password-protected website where your photos, videos, messages and even call history get backed up.

It offers unlimited storage in the cloud for free. That means if you click more photos than what your phone can store on the device, it just gets moved to the cloud but not deleted. Deleting anything on the phone, though, means it will be gone from both the device and the online site.

Kin Studio includes a neat visual timeline feature, where you can use the slider to go back month by month and see what was on your phone at any given time.

The phone’s web browser doesn’t support Adobe Flash or Microsoft’s Silverlight.

Overall, the Kin phones aren’t particularly innovative or fresh, but they will help put Microsoft back in the mobile game. If Microsoft and Verizon can get the pricing right on these devices (under $100 with an attractively priced data plan) then they might just be able to sell a few million of these to teens and Facebook fiends.

Top two photos: Jim Merithew/Wired.com. Bottom photo: Microsoft


Microsoft Kin: The Perfect Phone for Sidekick Fans [Project Pink]

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Zune HD 64 goes on sale early

Well, it’s not April 12th, but it looks like you can now order a Zune HD 64 nonetheless — straight from the Zune Originals website, at least. As expected, the device runs $349.99, and the 16GB and 32GB models have now also been knocked down to $200 and $270, respectively — all of which are naturally available in the usual range of different colors, and with custom designs for an extra $15. You’ll also, of course, get the latest v4.5 firmware pre-loaded on the device, which packs new features like SmartDJ that Microsoft was recently kind enough to demonstrate for us.

[Thanks, Henry and Jonathan]

Update: Turns out the Zune HD 64 won’t come pre-loaded with the v4.5 firmware — you’ll be prompted to download it when you connect the device.

Zune HD 64 goes on sale early originally appeared on Engadget on Fri, 09 Apr 2010 14:18:00 EST. Please see our terms for use of feeds.

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Zune HD v4.5 firmware now available


It seems a handful in the Twitterverse have already discovered, but in case you’re among those not in the know, so to speak, Microsoft has rolled out firmware 4.5 for the Zune HD. To recap, that includes Smart DJ mix, personalized recommendations, Marketplace support for TV, and expanded video codec support, a number of those features you can see in our hands-on piece (video embedded after the break). As usual, the update runs via the Zune desktop software, so plug in and enjoy!

[Thanks to everyone who sent this in]

Continue reading Zune HD v4.5 firmware now available

Zune HD v4.5 firmware now available originally appeared on Engadget on Mon, 05 Apr 2010 13:24:00 EST. Please see our terms for use of feeds.

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64GB Zune HD launching April 12th for $350, current models reduced $20

Let’s just be nice and feign surprise, okay? Good. With that out of the way, Microsoft has announced a 64GB version of Zune HD, due out April 12th via the Zune online store (and later via other retailers) with a handful of color options and a strapping $349.99 price tag. Not to be outdone, the 16GB and 32GB will each receive a $20 cut on the MSRP, to $200 and $270, respectively — whatever Amazon and Newegg slash beyond that is up to them. It seems “as soon as possible” is the motto for when the price drop is taking place, so if your favorite online / brick-and-mortar retailer isn’t yet honoring the extra Andrew Jackson in your pocket, have patience. So now we’re left with a v4.5 firmware release date as the remaining piece in this puzzle, but Microsoft promises to solve that riddle wrapped in an enigma “in the coming days.” Right. Press release after the break.

Continue reading 64GB Zune HD launching April 12th for $350, current models reduced $20

64GB Zune HD launching April 12th for $350, current models reduced $20 originally appeared on Engadget on Wed, 31 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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