Popular software is now available for iPhone, meaning users can speak e-mails, text messages, and more to stay connected without typing.
Verizon’s Motorola Droid is a brand-new phone today. Like many smartphones before it, the Droid has been rooted so that owners of the Android 2.0-based smartphone can install multitouch support (including pinch-to-zoom gestures), enhanced themes and other previously forbidden goodies.
Cyanogen, a well-known Android modder, tweeted this afternoon “Droid does … ROOT” and linked to an Android message board where the exploit is posted. Zinx Verituse, the hacker who discovered the exploit, posted the essential details and links to the file so modders can get down to business.
So, what does this mean for Droid owners?
A rooted Droid means the user will have administrative rights and the ability to control every aspect of the phone, not just those that Motorola or Verizon have provided access to. A person will be able to download widgets that allow them to overclock their processor or install themes that dramatically change the appearance of their phone. Cyanogen offers custom builds that truly customize a device and provides easy access to hidden features.
For instance, why does the lower-end Droid Eris have multitouch while the high-end Droid doesn’t? Because Motorola and Verizon decided not to implement pinch-to-zoom in the Droid, even though it has the capability to do so.
Now that the Droid is “rooted,” in modder lingo, it will be easy for someone like Cyanogen to simply turn on pinch-to-zoom in a custom build.
While today marks a great feat in the Android community, rooting a phone does involve risks. If you have no idea what you’re doing or what unlocking is, you might run the risk of bricking your phone (making it useless) or disabling essential features. Needless to say, unlocking will probably void your warranty and might put you in violation of the carrier’s terms-of-service agreement.
But now that the Droid floodgates have been opened, it’s only a matter of time until we see the Droid doing some really cool stuff.
Photo By Jon Snyder
See Also:
- Why I’m Not Getting a Droid Today
- Android Army Pumped for All-Out Attack on iPhone
- 12 Phones Strong, Android Army Mobilizes for Explosive Growth …
Aluratek Libre eBook Reader PRO sports monochrome reflective LCD, $179 pricetag
Posted in: e reader, e-book reader, E-bookReader, LCD, Today's ChiliThe stranglehold E-Ink has had on the e-book market is slipping. We’ve seen the tantalizing promises of Pixel Qi, mixing a color LCD with a low-power reflective display, but in the here and now we’ve got a new LCD-based e-reader from Aluratek. Extensively dubbed the “Libre eBook Reader PRO,” the unit uses an unnamed 5-inch monochrome reflective LCD panel, with 24 hours of continuous use off a battery charge. Not as great as E-Ink, but it should be plenty for most people, and the resultant $179 price is hard to knock. The Libre is ePUB and PDF compatible, and comes with a 2GB SD card — just the right sort of barebones-yet-functional we appreciate. We’ll have to see how well that LCD performs in person before we pull the trigger, but for people looking for an alternative to the premium devices out there (or something with a faster page refresh rate), it might just fit the bill.
Aluratek Libre eBook Reader PRO sports monochrome reflective LCD, $179 pricetag originally appeared on Engadget on Tue, 08 Dec 2009 20:10:00 EST. Please see our terms for use of feeds.
Does CGI Ruin Movies?
Posted in: Movies, Star Wars, Today's Chili, topToday’s big budget movies have the technology to create worlds and characters unlike anything we’ve ever seen before… but is that really a good thing? What if CGI just distracts from all the important things about moviemaking?
Wired magazine’s recent story about the making of Avatar contained the following passage:
Cameron is trying to show me something with a laser pointer. He queues up a scene towards the end of Avatar and freezes the frame on an image of a large crowd of Na’vi. He uses the pointer to draw attention to an ornate headdress composed of hundreds of tiny beads. The onscreen image is amazingly crisp, and the headdress appears utterly real. Each bead was designed by a digital artist, Cameron says, so it would look handmade. “Every leaf, every blade of grass in this world was created,” he says, and his laser pointer streaks across the screen, alighting on so many things I can’t follow its path.
When I read that, I thought to myself, that’s everything that’s wrong with CGI movies. I’m always torn when it comes to live action movies that rely so heavily on CGI’d surroundings and special effects: On the one hand, it’s amazing what can be done with the technology, but on the other, it’s depressing seeing what has been done with it, as well. CGI has become the atom bomb of movie special effects: Yes, we have the technology to “fix” everything, but that doesn’t necessarily mean that we should use it.
In many ways, the argument against the overuse of CGI is like critic Douglas Wolk’s complaint against autotune in modern pop music:
And now, the smallest errors are vanishing, too. The gift that modern digital technology has given pop music is the ability to fix every nagging inconsistency in a recording, note by note and beat by beat. If you hear a contemporary mainstream rock record, you’re almost certainly hearing something that has been digitally nipped and tucked and buffed until it shines.
The little inconsistencies in musicians’ performances aren’t just glitches, though: They’re exactly what we respond to as listeners — the part that feels like “style,” or even like “rock.” The exciting part of guitar-bass-drum-voice music is the alchemy of specific musicians playing with each other, and the way those musicians’ idiosyncratic senses of timing and articulation and emphasis relate to each other. That’s where the rhythmic force of rock ‘n’ roll comes from; that’s also why a great band can replace one of its members with someone who’s technically a more skillful musician, only to discover that their instrumental chemistry isn’t there anymore.
Watching movies where CGI has created entire worlds like Pandora – or The Lord of The Rings‘ Middle Earth or anywhere in the three Star Wars prequels, for that matter – and what you’re seeing may be technically impressive and the work of hundreds of artists up and down the moviemaking food chain, but none of it entirely convinces; there’s a distance that we, as viewers, instinctively pick up on because what we’re watching is so fake that it can’t even convincingly fake verisimilitude. It doesn’t matter how many how many hours or computer modeling programs have been spent to create “lifelike” scenery or surroundings, it will always lack the element of chaos, the potential for mistakes, that makes it something we can believe (and lose ourselves) in. Moviemakers today can try and distract us from that missing piece – with occasionally unintentional results; how many times do we watch something and think that it’s impressive or “must have taken a lot of work,” and not notice that we’re being taken even further out of the story in order to do so – but there hasn’t been any CGI-centric creation that has managed to replace it, yet.
More worryingly, CGI has given free rein to the worst, most-OCD elements of moviemakers’ imaginations. Whereas, before, worldbuilding would have meant coming up with the strongest stories and performances in order to pull audiences in, now both of those seem to often take backseats to the spectacle of the spectacle itself (Think of this summer’s Transformers: Revenge of The Fallen, which didn’t appear to make sense, or again, the Star Wars prequels, where Lucas as a director was clearly more in love with the technology responsible for the worlds he was building than the actors and dialogue he was populating them with). That James Cameron has created languages, flora and fauna and hundreds of elements for Avatar‘s Pandora that we may not even really see in the finished product is, at once, both an impressive and incredibly frustrating feat: Good for him for being so dedicated, but without a good story, it’ll be the most expensive window dressing for a store that no-one wants to shop at.
As technology has become more and more adept at literally translating someone’s imagination into a finished product, so, it seems, has the focus of filmmaking become using that technology: Pushing it to create new things, replace reality as closely as possible and take out all of the confusion, disarray and accidents of the real world. But in doing so, actually imagining things seems to have become diminished, both in terms of the creators – because flights of fancy soon become weighed down by translating them into something that computers can understand and model in visually “believable” terms – and in terms of the audience, who now get imaginary worlds presented to them in as close to photo-realistic terms as possible, but missing any genuine life. What we’re left with, then, are movies overpowered by themselves, making everything more “perfect,” more sterile and more lifeless than what we’ve seen before, no matter what our eyes may tell us.
Of course, I’m writing this before seeing Avatar, so maybe I’m wrong; maybe Cameron has spent enough time on the story, perhaps all the actors involved do wonderful work, and all of the work that’s gone into the CGI has created everything we’ve been promised: an immersive, believable new world unlike everything we’ve ever seen before. But everytime I think of Cameron boasting to the Wired journalist about the CGI-creation of blades of grass – because, obviously, real grass isn’t good enough sometimes – I worry that it’ll just be more of the same old empty razzle-dazzle.
As Jasmine France battles yet another cold, she defaults to Donald Bell for most of the talking, though her monotone voice intervenes at a few soothing intervals. On deck for this week: an unpopular story about popular gadgets, talks about Apple acquiring music cloud site LaLa, tips on how to ditch the iPod for the Zune (without hurting anyone’s feelings), and a brief look at a new video service. Also: a listener looks for a mom-worthy MP3 player.
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Originally posted at MP3 Insider
iPhone App Transcribes Speech Into E-Mail, SMS
Posted in: Apple, apps, iPhone, Phones, Today's ChiliThe iPhone’s touchscreen is pleasant to tap, but writing a long message gets tiring. A speech recognition app called Dragon Dictation addresses that by transcribing your speech into text, which can then be copied into an e-mail or text message.
The app’s interface is dead simple. Launch the app, hit the record button and start talking. Dragon Dictation immediately sends your speech to software developer Nuance’s server, whose algorithm analyzes your speech. After the app spits out text, you can tap any inaccurate words and hit delete, then choose to send the text via e-mail or SMS. You can also store transcribed messages into your clipboard.
Pretty neat. From our testing, the app is surprisingly fast and not bad with speech recognition (although it does censor out the F word with an asterisk). Dragon Dictation is free for a limited time in the App Store.
Download Link [iTunes]
See Also:
- Free Voice Dialing Finally Arrives on iPhone
- ‘Say Where’ Enables Speech-Recognition Queries on iPhone
Via TUAW
Samsung teases Bada at event, questions still outnumber answers
Posted in: Linux, london, mobile os, MobileOs, phone, samsung, SocialNetworking, Today's Chili, twitterWe’ve just come back from the Samsung Bada mobile platform launch event in London, and frankly the presentation was no more than an app developer and investor magnet — no hands-on opportunity and no direct answers regarding the hardware. The only mention of a Bada phone is that something’s coming out in the first half of 2010. That said, today Samsung did bring in representatives of five strong Bada app partners: Twitter, Capcom, EA, Gameloft and Blockbuster. Needless to say mobile gaming is high up on Bada’s agenda, but the brief presence of Twitter’s Head of Mobile, Kevin Thau, solidified Samsung’s dedication for integrating SNS (social networking services) sites on mobile handsets. Yes, just like many fish in the sea. Read on to see how Bada aims to be “an ocean of endless enjoyment.”
Gallery: Samsung Bada launch event in London
Continue reading Samsung teases Bada at event, questions still outnumber answers
Samsung teases Bada at event, questions still outnumber answers originally appeared on Engadget on Tue, 08 Dec 2009 19:16:00 EST. Please see our terms for use of feeds.
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CNET editor Jasmine France answers a variety of questions about which headphones and MP3 players are good for certain people, uses, and prices. pOriginally posted at a href=”http://reviews.cnet.com/8301-12519_7-10411770-49.html” class=”origPostedBlog”MP3 Insider/a/p
True Power will ship these bad boys in 2010. They allow for two USB charging ports alongside two traditional U.S. three-prong power plugs.
Sony’s PlayStation motion controller patents venture into abstract realms
Posted in: patent, patent application, PatentApplication, playstation, sony, Today's ChiliWe’ve seen plenty of PlayStation motion control patents from Sony, some of them surprisingly similar to what we’ve actually observed of the as-yet-unnamed controller. This new one, however, gets a little odd. The basic structure seems familiar, but Sony’s recently-filed patent application deals with add-ons in wild ways that not even the peripheral-happy folks at Nintendo have envisioned. Our favorite is probably the double-ender (Fig. 6B for those of you following along at home), which is probably the most assured recipe for a little brother’s bloody nose to be run by the U.S. Patent & Trademark Office since the longstaff was invented. So, does this mean more cash to shell out for a “full” PS3 motion control experience? We can’t imagine Sony being gung-ho about that strategy in the face of the (as yet) add-on free Project Natal, but we suppose we’ll just have to wait and find out.
Sony’s PlayStation motion controller patents venture into abstract realms originally appeared on Engadget on Tue, 08 Dec 2009 18:31:00 EST. Please see our terms for use of feeds.
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