Most Popular Free iPhone Apps (and Posts) of 2009

The iPhone is the most popular cellphone in the country, and with good reason. Despite occasionally awful choices by Apple, it still has the most—and best—applications around. Here are the most popular free iPhone apps (and posts) of 2009.

As with our most popular Windows downloads and Mac downloads of 2009, this collection of applications is based solely on the popularity of the associated post here on Lifehacker. We always prefer free applications that offer a little productivity boosting, so this is by no means a complete look at the most popular apps of the 80 billion in the App Store.

First, the downloads

GV Mobile Makes Google Voice the Default for Your iPhone

In April, an industrious iPhone developer released GV Mobile to the iTunes App Store. It was followed by other Google Voice apps, and then Apple went brain dead and removed every Google Voice application from the App Store (along with rejecting Google’s official Voice app). Annoying, to be sure, but users still willing to jailbreak can still get GV Mobile for free on Cydia.

Stanza Turns Your iPhone into a Kindle, Kindle App Counters

At the beginning of the year, the beautiful Stanza (iTunes link) iPhone app came along and wowed us with how good ebook reading on the iPhone could be. Then, when Kindle for iPhone (iTunes link) was released a few months later, it gave iPhone users a pretty good reason not to buy a Kindle. In the end, Amazon liked Stanza so much they ended up buying it, so that’s probably the app we’d choose.

RunKeeper is Like Nike+ for Your iPhone—Only Better

RunKeeper (available in free and pro versions) uses your iPhone’s GPS to do some seriously cool tracking for your running, walking, or biking routine. Apple was extremely slow in bringing Nike+ to the iPhone (once they did, it only supported 3GS), and even then it doesn’t take advantage of the fact that the iPhone has a built in GPS and excellent mapping capabilities. RunKeeper is an excellent alternative to people who don’t want to pay for the Nike+ dongle, want advanced GPS and mapping capabilities, or don’t have an iPhone 3GS. Still, if we could marry these two apps, we happily would.

Email ‘n Walk Lets You Multitask Without Getting Hit By a Car

We get it. You are seriously busy, and you don’t have time to make sure you don’t walk into traffic while you’re composing that email. Email n’ Walk overlays an email composition window on top of the view from your iPhone’s camera, so you can type out an email and watch where you’re going. It was free when we first covered it; now it’ll set you back a buck.

Dropbox Comes to the iPhone and iPod touch

Dropbox is far and away our favorite file syncing tool, so we were thrilled this September when Dropbox for iPhone (iTunes link) finally made its way to the iPhone. Users can access any of their synced files, view files supported by the iPhone (including documents, photos, music, and video), upload photos and video to Dropbox, and save files for offline viewing. Handy.

CardStar Creates Scanner-Friendly Bonus Cards on iPhones

Lifehacker readers hate a bulging wallet, which is presumably why CardStar (iTunes link) resonated. The free app replaces keychain tags and wallet-cluttering bonus/discount/rewards/”shopper’s club” cards with scanner-friendly barcodes that live on your iPhone. Users report mixed results in the App Store, but if it does the trick in place of your rewards card, it could be worth the download.

Skype for iPhone Brings Reliable VoIP to Your Pocket

Skype is far and away the most popular VoIP service, so it’s understandable that people were pretty excited when it finally made its official plunge onto the iPhone with Skype for iPhone (iTunes link).

Dragon Dictation Does Voice-to-Text Transcription on Your iPhone

You spend plenty of time typing at the computer all day, so we forgive you if you’re not eager to continue pecking away at the software keyboard on your iPhone. Dragon Dictation (iTunes link) does voice-to-text transcription you can copy to your clipboard and use anywhere.

Epicurious App Puts an Entire Cookbook in the Palm of Your Hand

Epicurious for iPhone (iTunes link) puts access to over 25,000 recipes from the likes of Gourmet and Bon Appetit at your fingertips. When you find something you like (I seriously love this app and would strongly recommend the simple-yet-delicious Mario Batali Basic Tomato Sauce), you can add it to your favorites, generate a shopping list, and get cooking. The entirety of The Gourmet Cookbook is inside this killer kitchen supplement.

Put Google Calendar and Notes on Your iPhone Wallpaper

By default, the iPhone lock screen shows you the time, date, and possibly a pretty picture. With gCalWall Lite, your home screen also displays your upcoming Google calendar appointments. Handy.


And now, the popular iPhone-specific posts/how-tos:

Set Up “Push” Alerts for Anything from Your Computer to Your Phone

When push notifications finally rolled out to iPhone 3.0 this year, lots of applications started using them—but not everything we wanted. In this guide, we demonstrate how to use Growl (for Mac and Windows) in conjunction with Prowl (iTunes link), a $3 iPhone app, to set up push notifications for virtually anything. Our guide focused on Gmail push (which wasn’t available at the time, and still isn’t available with message previews), but anything that sends an alert with Growl can also work with Prowl, so your options are only limited by your creativity.

Enable Tethering on Your iPhone 3G or 3GS Running 3.1.2

It’s been a feature of the iPhone forever now, but AT&T is still dragging its feet on iPhone tethering—that is, allowing users to enjoy their iPhone’s data connection on their laptops. We’ve shown you how to enable tethering on your iPhone 3G or 3GS running 3.1.2 (the latest iPhone OS), and before that we helped you pull it off with the 3.0 OS. You may not want to tempt the AT&T billing gods with flagrant use of this one (wild fees may apply if AT&T decides they do), but it’s a godsend in a pinch.


Got a favorite iPhone app we covered (or didn’t) in 2009 that you love? Let’s hear more about it in the comments.

ASUS Eee Pad rumored to have multitouch, Tegra

Details on ASUS’s rumored Eee Pad were fairly light when the rumors first surfaced, but it looks like things are now starting to get fleshed out a bit more as we near a possible announcement at CES next month. The latest word comes from Netbooknews‘ sources, who have reportedly all but confirmed that the tablet / handheld will indeed have full multitouch capabilities, and that it definitely won’t be running Windows CE (still no word what it will be running). Slightly less certain but more interesting is talk that the Eee Pad will run on NVIDIA’s Tegra platform — or, possibly, Tegra 2, which just so happens to be slated to launch at CES as well.

ASUS Eee Pad rumored to have multitouch, Tegra originally appeared on Engadget on Tue, 22 Dec 2009 19:52:00 EST. Please see our terms for use of feeds.

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Strapped to Android, HTC Takes a Dizzying Ride to the Top

htc-hero

Taiwanese smartphone maker HTC is on a tear. This year alone, the company has released five Android handsets. Its next phone, the HTC Nexus One, aka the Googlephone, is among the most anticipated devices of 2010.

Just about a decade old, HTC looks like it is poised to pull ahead of much older and larger rivals such as Samsung and LG in worldwide phone market share. While the older companies’ strength lies is in now-declining “feature phones,” or inexpensive, less-capable handsets, HTC’s bet on the booming smartphone business is giving it a major boost. It has also acquired a powerful godfather in Google, the Goliath whose attention is now captivated by the mobile phone business and whose chosen partner is HTC.

“We have covered a distance in the last three years that many other companies haven’t in ten,” says John Wang, chief marketing officer for HTC.

About one in six smartphones in the United States in 2008 was a HTC phone, according to Nielsen Mobile. And with a slew of new handsets and a clever bet on Android,  HTC is now the fourth biggest smartphone maker, after Nokia, Research In Motion and Apple. HTC’s Android portfolio now includes the original G1 and MyTouch on T-Mobile, the Hero on Sprint, and the Tattoo and Droid Eris on Verizon. And while Nokia is struggling to get a grip on the U.S. market, HTC is gaining ground.

“HTC got into bed very, very early with Google and that has helped them,” says Avi Greengart, research director for mobile devices at Current Analysis.

HTC has risen to prominence rapidly because it is young, ambitious and unencumbered by the legacy technology and old business that slow down its peers. Founded in 1997, HTC has always focused on designing and manufacturing smartphones — multifunctional devices with powerful processors — rather than inexpensive flip phones.

Its first product in 2000 was the the Compaq iPaq, a PDA that ran Microsoft’s  Windows CE operating system. PDAs were a hot product then, but HTC CEO Peter Chou realized mobile phones would be a bigger market. Chou started courting telecom operators in Europe with an offer to create customized handsets for them. By 2002, HTC had two phones out, for O2 in the UK and Orange in France. Soon HTC was cranking out handsets for T-Mobile and other European carriers.

Placing the right bets

But it’s Android, the Google-designed open source operating system, that turned HTC from a boutique OEM (original equipment manufacturer, or contract manufacturer) into a mobile powerhouse. Over the last decade, HTC’s CEO Peter Chou has quietly networked to build a fat Rolodex and strong relationships with some of the most powerful names in the industry. Android creator Andy Rubin was one of them. Rubin’s company Danger had created the Sidekick, an extremely popular phone on the T-Mobile network. Chou’s HTC would later produce a similar phone called the MDA for T-Mobile.

In 2003, Rubin founded Android, a stealth startup whose mission was little known beyond the fact that it would create software for mobile phones. But Chou and Rubin were already talking. In 2005, Google acquired Android. As the new operating system began to take shape, HTC seemed like a good partner for the hardware.

HTC at a Glance

Employees: 9,353 (at the end of 2008, up 45.5 percent from previous year)

Headquarters: Taiwan

Founder and chairman: Cher Wang

CEO: Peter Chou

Revenue: $1.05 billion at the end of the third quarter 2009, a 10 percent decline from a year ago. Revenue grew 28.7 percent in 2008 to $4.2 billion.

R&D Expenses: $643 million (2009)

“Google’s OS required a pretty sophisticated handset and HTC knows how to do that,” says a former HTC executive who worked with the company for two years but didn’t want to be identified because he still works in the wireless industry. “HTC is aggressive and they have the speed of development to get a product to market early.”

For HTC it was an interesting opportunity, though not without its risks.

“When we started to work with Google, we had no visibility at all,” says Wang. “The (Android) platform probably would not even materialize and even if it did, it could be just another one in the market. But we shared the excitement.”

So for three years before the first Android phone would hit the market, HTC poured engineers and researchers into a project aimed to create a phone that would run a brand-new operating system.

“We made the first Google phone that Google engineers used to develop Android,” says Wang. “We had about 50 HTC people roaming around Google campus then, wearing the Google badge and eating the wonderful Google food. That was how deeply the two companies collaborated.”

It also speaks to HTC’s business model, says Greengart. “HTC likes to let someone else build the underpinnings for the phone and for them to work on higher-level stuff,” says Greengart.

Focus on design

Unlike Nokia, HTC has been quick to adapt to fast-changing consumer tastes in mobile phones. When slider phones were all the rage, HTC created the MDA for T-Mobile. Slim phones, touchscreens, Android devices — HTC has them all.

HTC’s ambitious expansion continues. Last year, HTC acquired One & Co., a San Francisco-based industrial design firm that has created products for Nike, Apple and Dell, among others. Over the next three years, it will spend $1 billion to create a new R&D facility near a Taipei suburb.

“We are the second or the third best design house in the world when it comes to mobile phones,” says Horace Luke, chief innovation officer at HTC. “The trick of design is it is not just styling but also great engineering.”

HTC has also been quick to understand that when it comes to mobile phones, looks alone don’t cut it.

“They have done a lot of innovation on software in terms of the user interface,” says Greengart. “HTC shipped a touch phone with a 3-D cube interface before most other handset makers.”

In June, HTC announced Sense, a UI skin that would sit on top of the Android OS. Sense offers widgets for adding new features, brings together contacts from different sources, and allows users to set different profiles for work and home.

“With a lot of smartphones out there you have to go to four different locations — your Gmail, Flickr, Facebook or Twitter — to find what’s up with one person,” says Luke. “But content is content. It doesn’t matter where its comes from.”

Personalization will be another big trend, says Luke. “I firmly believe that the phone you have should never look like the phone I have,” he says.”If you love stocks and financial news that’s what your phone should show. But if I am interested in Hello Kitty and manga then my phone should reflect that.”

It’s an idea Palm first offered up with the Pre. But since HTC’s announcement, a Sense-like interface has become an important part of new smartphones such as rival Motorola’s Cliq.

Creating a brand

Apple’s iPhone or Research In Motion’s BlackBerry have become cultural icons. But when was the last time you heard someone say they wanted a “HTC phone?”

Even when the first Android phone was launched last October, it was called the ‘Googlephone’ or T-Mobile G1; the new Googlephone is called the Nexus One. Most customers forget the HTC brand in that context.

That’s what Wang says he wants to change next.

“For many years, HTC has been the company behind the scenes,” he says. “In the earlier days, we did not post our brand on the phones. But three years ago we made a decision within the company to build the HTC brand.”

It’s not just vanity. Smartphones are an intensely competitive market. At the top, Apple and Research In Motion both have strong brand recognition and a growing base of users. In the middle, producers such as Samsung and LG own a huge share of the feature-phone market, but are hungry to sell more smartphones. And at the bottom, contract manufacturers such as Acer and Asus are looking to crawl up the chain. For now, HTC still occupies the lower tiers of brand recognition. A stronger brand would translate to more clout, fatter margins and bigger revenues.

Branding is even more important in the smartphone world, where consumer tastes can shift quickly, crowning new winners and losers every few months. Having a powerful brand can shield a handset maker against some of these shifting winds.

“In my time at HTC, they went from $200 million in revenue to $1 billion,” says the former HTC executive. “But you can’t continue that unless you have a brand.”

“It was becoming harder to innovate from one generation to another without a brand,” admits Wang. “If you create a phone that sells well on one carrier it’s not enough. The next version resets everything.”

But, so far, HTC has not shown its commitment by allocating a hefty marketing budget for branding, says the former HTC executive.

Throwing money around won’t help, says Wang.

“Brand value is like respect, you have to earn it,” he says. “You can’t buy respect. You can spend all the money you want to build the recognition but that doesn’t mean anything. I want the HTC brand to stand for a great experience.”

Creating a global culture

HTC doesn’t want to be just another Taiwanese handset manufacturer. Despite its strong Asian roots, the company has tried to build an international business culture. Almost all of HTC’s senior management is of Asian origin. The company has its headquarters in Taiwan and is listed only on the Taiwanese stock exchange.

Yet the company’s primary language is English. User documentation, technical papers and even all e-mails and staff meetings at HTC’s office in Taiwan are done in English.

“When Peter started at this company, he demanded everyone take an English test before they come in,” says Luke. “He always had a vision that the company would go global.”

Many of HTC’s executives, including company founder Cher Wang, went to graduate school in the United States. But Wang, who belongs to one of Taiwan’s richest families (her father, a plastics tycoon, was named the second-richest man in Taiwan by Forbes magazine last year), rarely grants media interviews.

HTC has also imbibed one of the greatest ideas of American business: It’s okay to fail. HTC’s R&D division called has a “target failure rate” of 95 percent, says Luke. “A research lab has to come up with enough ideas that fail fast and fail early so you can learn and harvest the right ones,” he says. “That’s very different from the culture at Taiwan, where you have to be successful all the time.”

While HTC is unmistakably aligning its future with Android, the company isn’t willing to give up on Windows Mobile — at least publicly.

“Our commitment to Windows Mobile platform is unwavering,” says Wang. “Both platforms are important. They match different people.”

For HTC, the last 10 years have been a rocket-like rise. But the battle to stay ahead of the game has just begun.

“It’s no longer a mystery what it takes to create a differentiated handset,” says Greengart. Handset makers can either build their own operating system and hardware to control the user experience completely, as Apple and Palm have done. Or they can build on top of someone else’s operating system, such as Windows Mobile, Symbian or Android. The danger with the second path is that if you can do it, others can too.

“As LG and Samsung create phones over and over again, they will soon come up with something that can beat HTC’s,” Greengart says. “When you are building on top of someone else’s OS, other people can do that too.”

See Also:

Photo: HTC Hero (patrick h. lauke/Flickr)


Hipster concept: Vacuum with an iPod dock

Why whistle while you work when you can rock out? Then again, this idea has me a bit confused.

What to expect at CES 2010

The Buzz Out Loud crew discusses the hot trends we expect to see at CES 2010. pOriginally posted at a href=”http://www.cnettv.com/8301-13415_53-10420637-11.html” class=”origPostedBlog”CNET TV/a/p

Nielsen stats: a lot of iPhones out there, but also a lot of everything else

Fact: most phones last. Thing is, for us (and likely many of you), they last far longer than our clinically-diagnosed Gadget Attention Deficit Disorder would ever tolerate — but for your dad, your sister, your college buddy with the hand-me-down ZEOS Pantera running Windows 95, or anyone weary of re-upping a two-year commitment, a handset can easily become a serious long-term investment. That helps explain why Motorola’s venerable RAZR series remains staggeringly high on Nielsen’s latest US phone usage report — third place, to be exact, at 2.3 percent of all subscribers behind the iPhone 3G at 4 percent and RIM’s BlackBerry Curve line at 3.7 percent. Needless to say, that doesn’t mean the ancient V3 line is still in third place for sales — it’s more a testament to the staggeringly huge RAZR user base Moto managed to develop over the years, many of whom scored their phones at sub-$100 price points as an attractive, midrange value in the phone’s twilight and have no intention of upgrading any time soon if they don’t have to. Maybe the most interesting part of this is that two V3 variants are also topping 2009’s most-recycled list, so they’re definitely getting taken out of circulation — it just might take a few years yet before you don’t know anyone that uses one, that’s all.

Nielsen stats: a lot of iPhones out there, but also a lot of everything else originally appeared on Engadget on Tue, 22 Dec 2009 18:44:00 EST. Please see our terms for use of feeds.

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Nielsen: iPhone Is Top Cellphone of 2009 in U.S.

screen-shot-2009-12-22-at-32702-pm

With the year coming to a close, marketing research company Nielsen has compiled its list of top mobile phones in the U.S. market. The no. 1 phone in the United States is Apple’s iPhone 3G, with 4 percent of the market, according to Nielsen’s January-to-October calculations. Research In Motion’s Blackberry follows in a close second with 3.7 percent, and the Motorola RAZR stands at third with 2.3 percent.

More charts, including top brands and websites of 2009, are also available at Nielsen.

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Toaster looks, acts like printer

Swiss designer Othmar Muehlebach conceived of a toaster that not only looks like an inkjet printer, but also toasts bread like one.

Switched On: Multi-room music’s rocket ride

Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology.

Multi-room music has a long history as the province of the wealthy, the corporate, and those with the forethought to build or buy new construction with the structured wiring to support it. But over the past few years a number of companies have tried various wireless technologies to bring multi-room music closer to the masses. Some companies have used proprietary wireless systems while others have used WiFi, and yet others have tried both approaches in different products at different times.

Those approaches, though, now face competition from a new ingredient brand called Rocketboost. While it may sound like a powdered nutritional supplement that Jamba Juice adds to smoothies, Rocketboost uses the second generation of a wireless audio technology dubbed AudioMagic 2G, which developer Avnera claims is the first multipoint to multipoint HD wireless audio platform. Indeed, AudioMagic 2G can support up to five sources and nine receivers — significantly shy of Sonos’s 32 zones, but enough to cover many homes. Each Rocketboost receiver has, at minimum, a button to cycle through active sources, and the standard also supports displays that would enable more flexibility in source selection, particularly AudioMagic 2G has a data channel for sending information about a source and the content it is playing.

Continue reading Switched On: Multi-room music’s rocket ride

Switched On: Multi-room music’s rocket ride originally appeared on Engadget on Tue, 22 Dec 2009 17:30:00 EST. Please see our terms for use of feeds.

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Subscriptions Could Be Apple’s Second Attempt to Conquer Video


Apple is planning to offer television subscriptions over the internet, according to multiple industry sources, and so far CBS and Walt Disney are considering the idea.

The subscription service would involve allowing customers access to some TV shows from participating networks for a monthly fee, anonymous sources have told The Wall Street Journal. The subscription content would presumably be integrated into the iTunes Store and iTunes-compatible hardware. Though Disney and CBS are rumored to be interested, the companies have not officially commented on their plans.

Assuming the rumors are true, a subscription model would be Apple’s second major move to seize the digital video market. The Cupertino, California, company introduced the Apple TV in 2007, which stores and plays video content downloaded through iTunes. However, Apple has repeatedly referred to the Apple TV as a “hobby,” implying the product has not made a serious dent in the entertainment market.

Also, the iTunes Store’s offering of video content pales in comparison to competitors’ catalogs. In March, Apple reported the iTunes Store had accumulated 40,000 downloadable TV episodes and 5,000 movies. Around the same time, Netflix, which offers a rental service in addition to streaming-video hardware, had amassed 100,000 DVD titles and 12,000 choices of streaming content.

Apple’s rumored subscription strategy, if successful, could reshape the TV industry by offering a compelling (and cheaper) alternative to the pricey bundles sold by television providers. However, it will be tricky for Apple to get TV networks on board, said James McQuivey, a Forrester analyst who focuses on the consumer video market.

“It’s very hard to walk into these folks’ door and say, ‘I’m going to deliver revenue to you,’ when in the past few years they haven’t been able to do that,” said McQuivey, in a phone interview.

How could Apple persuade networks? The video-subscription strategy could work if Apple implements a streaming model, McQuivey said. That would involve allowing iTunes customers to stream TV shows without downloading them straight to their hard drives.

Studios typically prefer streaming technology over direct downloads. Streaming video is not only difficult to pirate; it also enables studios and networks to track their success. With streaming video, they can insert dynamic advertisements, create interactive experiences that can be measured, and report on success of promotional campaigns and content strategies.

McQuivey added that Apple could possibly offer to handle the bandwidth for streaming TV shows so that a subscription service could cost networks next to nothing.

“Apple could say, ‘We’ll pass revenue to you, and we won’t burden you with a single drop of cost,’” McQuivey speculated.

That would be a plausible gesture, since Apple is currently building a 500,000 square-foot data center in North Carolina, which could handle the bandwidth required for streaming video. The corporation also recently acquired Lala, a music streaming service, whose infrastructure could be shared with video.

However, McQuivey noted that streaming is getting “dirt cheap” thanks to technological innovations, and it’s poised to get even cheaper — so Apple will have to think hard about how to sell the idea of a subscription service to enough networks in order for the model to ever come into fruition.

TV networks will be especially defensive against Apple, in light of the corporation’s takeover of the digital music market. For the first half of 2009, iTunes-purchased songs accounted for 69 percent of the digital music market; Amazon is in a distant second with 8 percent. iTunes also accounts for 25 percent of the overall music market — both physical and digital — according to research firm NPD Group. iTunes is slowly chipping away at CD, still the most popular music format with 65 percent.

“You can’t get away with that in the video industry because they watched what you did, Apple, with music,” McQuivey said. “[TV networks] are going to be looking for short-term deals and offering no exclusive for content. It’s going to be difficult for Apple.”

See Also:

Photo: niallkennedy/Flickr