Windows Phone 7 Apps: Everything You Need To Know [Windows Phone 7]

Windows Phone 7 Series: It’s a thing! And it looks pretty great, so far. Last month’s announcement, though, left a lot of questions. Questions which are answered here, in Gizmodo’s live updated coverage of Microsoft’s MIX 2010 keynote.

How exactly will multitasking work? What about those incredible cross platform game demos? Whither WinMo 6.x, and its devs? (And what’s with this “Classic” and “Starter Edition” business?) What happens to the Zune? Will we see more hardware? What about the mysterious Chassis 3? Why are developers already worried? We’ve got at least an hour here, folks, so expect answers. Lots of answers.

New Features


When we met Windows Phone 7 Series, it was all about taking a first look. But we really didn’t get a great idea as to how the operating system works, underneath the Zune-like skin. Here’s are the new OS and dev features Microsoft’s announced today.

A Push Notification Service: Called the “Microsoft Notification Service,” this sounds an awful lot like Apple’s push notification system, which lends credence to the interpretation of Microsoft’s talk about multitasking as meaning that it doesn’t really exist, or that it’s at least heavily managed. As you can see above, they pop up in a small tray at the top of the screen, rather than the obnoxious pop-up system that the iPhone uses.

A Microsoft Location Service: This is like a clearing house for location data, or “single point of reference to acquire location information.” This is more of a developer tool than anything else, I think, but it suggest location service’s being totally and easily accessible, and not just in terms of raw data. This is basically just Bing everywhere, in both user and developer terms.

Silverlight, Silverlight, Silverlight: Windows Phone 7 apps are largely developed in Silverlight, which you probably only know as that plugin you had to install that one time to watch the Olympics. It can also create apps that are significantly more complicated than video players.

Dev Tools Will Be Free: Windows Phone 7 development tools for Visual Studio and Microsoft Expression Blend (a UI dev tool) will be free to download.

App Developers Can Start Today: The free tools are available at developer.windowsphone.com, as of right now. While developers won’t have phones for a while, they’ll have the PC emulator, which even allows for touchscreen input. (If you have a touchscreen PC, of course.)

No Mac Dev Support: And yeah, of course, there’s no development on Mac.

The Marketplace


We didn’t even get to to see the new Windows Phone Marketplace in action in February, but now Microsoft’s pulled the curtain back.

It’s Panoramic: It’s going to look like the rest of Windows Phone 7, which is to say, it’s going to be swipey and zoomy and all those things that made Windows Phone 7 interesting looking. You know, hubs within hubs within hubs within hubs. Hubs!

Buying options: It’ll handle one-time credit card purchases, operator billing, and ad-supported apps.

App trials: Microsoft is going to require developers to allow buyers to trial apps before buying them. Good for us, potentially scary for devs. UPDATE: It’s not actually a requirement, just an option. What this is, really, is an old-school app trial system: You use an app until your dev-defined trial is over, or until you get tired of the missing features, then you buy it, which instantly activates the remaining functionality, no extra download required.

The Zune Client: You can browse the Marketplace from the Zune client, like you can access the App Store from iTunes. This gives Windows Phone 7 a leg up over the likes of Android and webOS, which limit app installation to the handset. But! The Zune software is Windows-only.

This doesn’t just mean you won’t be able to install apps from your desktop your phone on Windows Phone 7, it means that you won’t be able to sync anything with your desktop, be it music, movies or photos. And there’s no USB syncing outside of the Zune software client, so you can’t just dump media onto your phone, mass storage style. In other words, if you don’t have a PC, you can’t really listen to your music or watch your videos on your WinPho 7 phone.

Multitasking: Like we’d said before, it’s really not there. There will be certain provisions for multitasking—music is the one Microsoft is talking about now, for app like Pandora—but there won’t be pure multitasking. (You won’t, for example, be able to run Skype or a Twitter app in the background. So, again, this is an Apple-like approach for the least Apple-like company in existence.)

&bull Copy and Paste: The current build doesn’t have it, back at launch, word was that it might not ever show up on the platform. Now, Engadget’s hearing the the final build may not be able to take text from here and put it there. This omission would be more curious, because there’s really no upside, as in the case of limiting multitasking. Also: What the hell? Also also: They’ve got at least six months to fix this.

Only two resolution will be allowed: For the foreseeable future, Microsoft’s only allowing two resolutions—the 800×480 WVGA resolution we’ve seen on the first hardware already, and later, a 480×320 HVGA resolution—for Windows Phone 7 handsets. Developers will only have to write for two screen sizes, which helps keep developing for the platform relatively simple.

Windows Mobile 6.x Apps Won’t Work: Scott Guthrie confirmed to us that 6.x apps would need to be ported in order to work, and that this may not be a simple process—you could, for example, carry over some interface assets, or some core .NET programming from one platform to the other, but there’ll be no simple patch from one platform to the other.

The First Apps


The first round of app partners is solid, for sure:

AWS Convergence Technologies ? WeatherBug, Citrix Systems Inc., Clarity Consulting Inc., Cypress Consulting, EA Mobile, Fandango Inc., Foursquare Labs Inc., frog design inc., Glu Mobile Inc., Graphic.ly, Hudson Entertainment Inc., IdentityMine Inc., IMDb.com Inc., Larva Labs, Match.com LLC, Matchbox Mobile Ltd., Microsoft Game Studios, Namco Networks America Inc., Oberon Media Inc., Pageonce Inc., Pandora Media Inc., Photobucket Inc., PopCap Games Inc., Seesmic, Shazam Entertainment Ltd., Sling Media, SPB Software Inc., stimulant, TeleCommunications Systems Inc., Touchality LLC and Vertigo Software Inc

We also got our first glimpse at the apps, which maintain the Windows Phone 7 aesthetic surprisingly well.

The first batch gives a preview of what Windows Phone 7 apps will be—that is to say, deeply integrated. Another instant reaction? A lot of these developers write for the iPhone and Android, which is a good sign and a bad one: A good one, because Microsoft needs these guys to reach anything resembling app parity with other platforms; and a bad one, because it drives home just how much catching up Microsoft is going to have to do come WinPho 7’s release. None of the other platforms, for what it’s worth, have paps as pretty as some of these—a point that’s really driven home when you see their 3D transforms and animations in motion:

With others, like Hush Hush, you can see that Microsoft is open to modal interfaces as well, which is to say, interfaces that look nothing like Zune or Windows Phone 7.

Since Windows Phone 7 apps are developed largely in Silverlight, you can download and incorporate Silverlight libraries that already exist. In other words, some of the interface elements, animations and icons that you’ve gotten used to seeing in Silverlight app interfaces might turn up in Windows Phone 7 apps later on. We’ll also see some services that have depended on Silverlight before easily ported to the phone. Like what? Ho ho, like mother***king Netflix (which, while shown off here, won’t necessarily get a real release):

Games, as we’ve seen a bit of before, have the potential to be great, not just because of the platform’s minimum requirements (which make the iPhone’s hardware seem downright clunky) but because of the deep Xbox Live integration. Joe Belfiore showed us a quick demo, in which he actually earned Xbox Live achievement points, er, live.

More on Netflix for Windows Phone 7
More on Xbox Live on Windows Phone 7

The takeaway at the end of the app demos—which made up a tremendous chunk of this keynote—is that Microsoft knows how important apps are for Windows Phone 7, or more importantly, how instrumental the lack of decent apps was in the decline of Windows Mobile 6.x. They’re going all out, claiming that devs can create apps in a matter of minutes, and (so far) coddling them as much as possible. The one thing they can’t control, though, is how fast customers pick up on Windows Phone 7 Series. Without an audience, developers won’t bother to write apps; without apps, buyers won’t bother buying Windows Phone 7 Series phones. Microsoft’s new mobile strategy may be impressive, but it could find itself stuck in a Catch-22 come release time.

All the Rest

Obviously, Microsoft didn’t run through all the stuff they’d already covered back at Mobile World Congress when Windows Phone 7 was announced, so here’s the rest of the story.

• A new piece of hardware showed its face today. (Above.) This time it’s from Samsung. Externally, it’s indistinguishable from the Omnia HD. Internally, you can assume it falls inline with Microsoft’s minimum requirements for Windows Phone 7.

Windows Phone 7 Series: Everything Is Different Now

Windows Phone 7: First Videos

How Will Xbox Live Work on Windows Phone 7?

An Epic 22-Minute Walkthrough of Windows Phone 7

Windows Phone 7 Series Hands-On Pics and Video

Windows Phone 7 Apps: What We Know, What We Don’t

Microsoft, Into the Light: The Unofficial Windows Phone 7 Strategy

Alienware sneaks Core i7-980X Extreme Edition into Area-51 ALX desktop

We heard at Intel’s GDC press event that Alienware would be one of the first PC manufacturers to ship systems with the newest six-core consumer processor, but neither company’s representatives would confess to “when.” Now, we’ve our answer… sort of. Hot Hardware has received a shiny new Alienware Area-51 ALX, complete with twin ATI Radeon HD 5970 GPUs, a self-contained LED system that stays lit even when the rig is unplugged (could be a great or awful thing, actually) and Intel’s Core i7-980X Extreme Edition to boot. We’re told that a full review is on the way, but in the meanwhile, you can hit the source link for a few more looks at this here monster — you know you’ll be ordering one in a few days, anyway.

Alienware sneaks Core i7-980X Extreme Edition into Area-51 ALX desktop originally appeared on Engadget on Mon, 15 Mar 2010 11:02:00 EST. Please see our terms for use of feeds.

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Hubble 3D Review: A Gift From NASA to Us [Movies]

Hubble 3D is a pretty simple movie. It’s also one of the most beautiful films I’ve ever seen in my life.

Hubble 3D was shot over several years by three different NASA flight crews, documenting both the launch and subsequent repairs of the Hubble Space Telescope. The repair footage is interesting, especially to a space geek, but it’s not anything you haven’t seen before. (Albeit not on a six-story IMAX screen and in 3D.) But it serves as a framework for two rendered space sequences that are stunning—they brought tears to my eyes more than once.

These sections are rendered from Hubble data that was wedded to spectral analysis and other techniques that allowed artists to create an extremely high fidelity 3D model of astronomical objects like nebulae and galaxies. Director Toni Myers manages to keep the narrative structure fairly simple and let the footage and rendered fly-throughs of Hubble photography speak for itself.

Because these sequences are “real”—or at least as real as we can make them without having another Hubble trillions of light years away from Earth showing us the back sides of same objects—there is a tremendous gravitas. I dare anyone to watch the sequence of Orion’s “star nursery” as it calves solar systems and not feel a tremendous affinity for our own.

We’ve become used to Hubble’s imagery over the last couple of decades, sort of, you know, getting over being able to see into the end (or beginning) of the universe. Hubble 3D reminded me how precious our space program is and how just straight-up ass-kicking the astronauts and engineers who work at NASA really are. Hubble 3D feels like a gift from all of them to us.

For more on the IMAX rigs behind Hubble 3D, see the camera here and some behind-the-scenes astronaut rehearsal here. [Hubble3D]

NVIDIA’s 3DTV Play finally solves the HDMI 1.4 gap for 3D Vision

In case you hadn’t noticed, there was some trouble brewing in the NVIDIA camp. After ages of reigning atop the land of stereoscopic 3D playback on the PC, NVIDIA is finally being confronted with a real, bona fide standard for 3D, with zero GPUs capable of meeting it. The current NVIDIA 3D Vision-compatible cards pump out the necessary pixels over DisplayPort or dual DVI plugs, while the official spec for 3D TVs is an HDMI 1.4 plug that accepts data from both frames at once. We were in doubt there for a moment, but it turns out NVIDIA’s cards upgrade to 1.4 just fine, and all 3D Vision customers will be getting this as a free upgrade later this spring. NVIDIA will also be offering this 3DTV Play software in a standalone version for $40 to folks who don’t want to bother with NVIDIA’s 3D Vision stuff at all (with HDMI 1.4 you can just use the stereoscopic glasses that come with your fancy new 3D TV, no need for NVIDIA’s setup). NVIDIA is naturally hitting all the high points of the 1.4 spec, with 1080p24, 720p60 (the official gaming spec), and 720p50. The cards will also support 3D Blu-ray. So, just about time to splurge big on that home theater PC? We don’t know… is it just us, or does that guy and his couch look a little lonely?

NVIDIA’s 3DTV Play finally solves the HDMI 1.4 gap for 3D Vision originally appeared on Engadget on Mon, 15 Mar 2010 10:40:00 EST. Please see our terms for use of feeds.

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iPad pre-orders estimated at over 150,000 — possibly ahead of iPhone rate

Let’s get this out of the way right up front: the estimated number of iPads sold in the first 72 hours is nowhere near official. And if the numbers hadn’t been scraped together by a well known amateur Apple analyst who regularly trumps the pros then we’d be skipping the fruits of his black magic algorithms altogether. Nevertheless, Daniel Tello (aka, Deagol), has applied his proven approach of extrapolating Apple web order numbers to come up with a 120,000 total for first day iPad sales that slowed to 152,000 after 72 hours (not including iPads reserved for pick-up). Tello told Fortune, “My best guess, although very tentative given the early stage and few data we have so far, would be that they hit the 1 million unit milestone by the second week after it ships.” For those keeping track, it took the original iPhone 74 days to hit 1 million. Quite an accomplishment if these numbers pan out (and that’s a big if!) considering that only 3 to 4 million tablets are sold globally each year.

iPad pre-orders estimated at over 150,000 — possibly ahead of iPhone rate originally appeared on Engadget on Mon, 15 Mar 2010 10:17:00 EST. Please see our terms for use of feeds.

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Street Fighter IV hits the iPhone

For $9.99, iPhone users can now grab Capcom’s popular fighting game to take down opponents through a series of punches, kicks, and other street fightin’ moves. pOriginally posted at a href=”http://reviews.cnet.com/8301-19512_7-10468293-233.html” class=”origPostedBlog”iPhone Atlas/a/p

Sprint Nextel debuts Motorola i890

Sprint announces the immediate availability of the Motorola i890, a sleek Nextel Direct Connect handset with enhanced multimedia capabilities. pOriginally posted at a href=”http://www.cnet.com/8301-17918_1-20000439-85.html” class=”origPostedBlog”Dialed In/a/p

MSI announces GE700 gaming laptop for those who like to be entertained

MSI announces GE700 gaming and entertainment laptop for those who like gaming and entertainment

You can’t go more than a few days without MSI dropping another new laptop, and today’s is the GE700. It’s not only 100 more than the GE600 from a few weeks ago, but a little bit bigger, sporting a 17.3-inch LCD with an unspecified resolution, up to a nine cell battery, and room for dual hard disks of up to 500GB apiece. Graphics are again handled by an ATI Radeon HD5730, processing again done by an Intel Core i5 chip, and there’s a 720p webcam for live-streaming your every blemish. No word on price for this 3.2kg (7lb) machine, but MSI doesn’t tend to waste much time in getting these things to retail.

MSI announces GE700 gaming laptop for those who like to be entertained originally appeared on Engadget on Mon, 15 Mar 2010 09:56:00 EST. Please see our terms for use of feeds.

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Nothing says ‘I love you’ like a $20,000 iPad

If you’re in the mood to blow some serious cash on a tech product, you can place an for a $20,000 Diamond iPad starting in June. Awesome! pOriginally posted at a href=”http://news.cnet.com/8301-13506_3-10468255-17.html” class=”origPostedBlog”The Digital Home/a/p

Lip reading mobiles are wunderbar, still at the prototype stage (video)

We came across this lip reading prototype during our exploration of the CeBIT 2010 halls, and while we’re a bit tardy in bringing it to your attention, there’s a certain timeless quality to strapping your face with wired sensors that transcends conventional restrictions of timeliness. That’s our story anyway. Devised by researchers at the Karlsruhe Institute of Technology, it picks up the motion of speech (via electromyography) without requiring the sound, and then translates it into audible communication via a delightfully cold and robotic voice. The purposes of such a project are obvious — from helping people who’ve lost their speech to making private telephone conversations actually private — but the fun is in seeing someone use the thing in its current unrefined form. You’ll be able to do that just past the break.

Continue reading Lip reading mobiles are wunderbar, still at the prototype stage (video)

Lip reading mobiles are wunderbar, still at the prototype stage (video) originally appeared on Engadget on Mon, 15 Mar 2010 09:34:00 EST. Please see our terms for use of feeds.

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