With More Than Enough Apps, Apple Pushes for Quality

Apple’s recent purge of sex-tinged iPhone apps and its lesser-known ban of “cookie-cutter” apps signifies the company’s new focus on quality in its App Store, rather than quantity.

Last month, Apple removed about 5,000 apps with “overtly sexual content” from its App Store. And this week Apple told Mobile Roadie, a company that provides templates for clients to build iPhone apps, that the App Store would no longer accept “cookie-cutter” apps — apps made with app-generating services that do little more than reproduce websites or pull RSS feeds from the internet.


“This is a hot issue as more focus is being placed on app platforms to ensure they’re providing a quality user experience and content,” said Michael Schneider, CEO of Mobile Roadie. He stressed that his company is not a maker of “cookie-cutter” apps because its templates are highly customizable.

“I’m not going to comment on specific competitors, but I believe as a result of the recent changes at Apple many of them will be out of business,” Schneider later wrote in a blog post. “The ones that are left are going to have to step it up, which is a good thing for the App Store, for our business, and for consumers.”

Since the App Store’s early days, Apple has boasted about the number of apps served through the store and highlighted its rapid growth. The App Store launched with 800 third-party apps in July 2008, and by November 2009 it had surpassed 100,000 apps. As of February, Apple’s App Store had accumulated about 150,000 apps.

That number has translated into a huge competitive advantage. In terms of quantity, the App Store has a commanding lead in the mobile space. Android is in a distant second with 19,300 apps. Windows Mobile’s store has 690 apps, Palm has 1,450, Nokia carries 6,120 and BlackBerry serves 4,760. Sure, you may not want to use the majority of the Apple store’s 150,000 apps, but the fact that customers have nearly eight times more selection than they do with Android phones and nearly 200 times more than with the Windows Marketplace is a convincing sales advantage for many.

In recent months, Apple has expedited its App Store approval policy to be much faster than it used to be. Several iPhone developers told Wired.com that the App Store has recently been approving their apps in as little as two days. Last year, an app approval could take between two weeks and two months.

Apple did not respond to Wired.com’s request for comment regarding major changes in the App Store. But Scott Schwarzhoff, vice president of marketing at Appcelerator, an app-building service, said it was likely that a larger staff and new automated tools are helping to speed up Apple’s approval process. As a result, that frees up bandwidth for Apple to institute bigger-picture changes to improve the quality of the App Store, he said.

“Now it’s a quality-versus-quantity issue,” Schwarzhoff said. “When they first started they wanted tons of apps, but now with 150,000 apps out there, there’s no need for Apple to have bigger numbers on its side as compared to quality applications.”

Without a doubt, those put out of business are chagrined by Apple’s capriciously changing App Store policy. For example, Fred Clarke, co-president of a small software company called On the Go Girls was making thousands of dollars each month before the policy shift. Now, with 50 of his company’s sexy apps banned from the store, his salad days are over.

“It’s very hard to go from making a good living to zero,” he said in an interview with The New York Times. “This goes farther than sexy content. For developers, how do you know you aren’t going to invest thousands into a business only to find out one day you’ve been cut off?”

However, all of the developers contacted by Wired.com said they were happy with the change. They said that thanks to Apple’s new (albeit unclear) quality standard, the App Store will be less cluttered with trashy apps, which benefits both developers and consumers.

Eric Kerr, co-founder of AppLoop, shut down his company 10 months ago for financial and personal reasons. AppLoop’s service, called App Generator, turned any online publication with an RSS feed into an app — something that might have fallen under Apple’s new ban of cookie-cutter apps. But Kerr sided with Apple on its decision to prohibit apps with extremely limited utility made with app generators.

“Apple doing this is really only accelerating the inevitable,” Kerr told Wired.com. “You have all these applications that don’t provide any additional value to users, and in the long run the market will determine they’re useless and people will not download them. Because of the application-discovery problem, that might take a while for that to actually happen, and during that time period you have a bunch of low-quality apps clogging the system.”

Obscure rules

Still, Apple has come under fire because of the lack of clarity regarding policy changes in the App Store. During Apple’s removal of apps containing overtly sexual content, many criticized the company for allowing sex-tinged apps from big companies such as Playboy and Sports Illustrated to remain in the store.

Apple’s vice president of marketing Phil Schiller said Apple had removed the sexy iPhone apps in response to complaints from parents and women. However, he said the apps from Playboy and Sports Illustrated would remain because they came from reputable companies.

“The difference is this is a well-known company with previously published material available broadly in a well-accepted format,” Schiller told NY Times.

But as Apple continues to push its new quality regime, a question arises: Where do you draw the line between raising quality standards and censorship? That’s already stirring some debate. Apple crossed the line with German tabloid Bild, whose iPhone app was pulled because of a feature containing sexual content, an act that the publication has called “a curtailing of press freedoms.”

“Today it is naked breasts, tomorrow it could be editorial content,” said Donata Hopfen, head of Bild’s digital media department, in an interview with German magazine Der Spiegel. She said Bild was urging the Federation of German Newspaper Publishers to take action “in the interest of freedom of the press.”

That battle, however, will be a tough one for Bild. Apple is not a government, and thus it is not governed by the First Amendment, said Peter Scheer, executive director of the First Amendment Coalition.

In other words, the company’s rules may be arbitrary and unfair, but Apple has the right to make decisions about what it carries in its App Store.

The fact that it lacks significant competition may be encouraging Apple act more high-handed than it would otherwise, Scheer noted.

“They’re trying to create this aura of respectability and selectivity,” Scheer said. “Apple’s trying to create this censored environment. It’s a little like China. What China does to the whole internet with pornographic content is what Steve Jobs is trying to do in his neighborhood for the iPhone.”

With a big lead in the numbers game Apple’s move toward emphasizing quality might just help it retain its dominance in the mobile market. However, Scheer said if Apple’s moves continue to be construed as acts of censorship, it could drive customers to more open alternatives such as Google’s Android platform.

“Eventually you embitter a lot of people who don’t understand why they’re being denied access to something they’d like to have on a device they have and they own,” he said.

See Also:

Photo: Jon Snyder/Wired.com


First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh

Even though Microsoft’s big MIX event is still days away, the Windows Phone 7 Series development platform is already pretty well defined. It’s also clear that Microsoft wants to keep things tidy for developers by requiring all WP7 phones to meet a certain base-level spec. Now, thanks to a post from Microsoft’s Shawn Hargreaves, we know the display resolution for the first batch of Microsoft’s next generation phones: 480 x 800 (WVGA) pixels at launch, with a future update that will introduce a 320 x 480 (HVGA) native resolution. Dedicated hardware will ensure image scaling across all those pixels without taxing the GPU. That allows game developers, for example, to write to a lower resolution (requiring less horsepower) and then scale up as required while remaining compatible to a variety of screen resolutions.

Now, for those playing along at home, the HD2 getting ready to launch on T-Mobile in the USA is also WVGA and it features a 1GHz Snapdragon processor from Qualcomm, Microsoft’s WP7 silicon partner. So we can assume (but not guarantee) that it meets the image scaling hardware requirements described by Hargreaves. Man, if only the HD2 had three-buttons.

[Thanks, Cytrix]

First Microsoft Windows Phone 7 Series devices to boast 480 x 800 pixel displays, HD2 owners sigh originally appeared on Engadget on Fri, 12 Mar 2010 04:37:00 EST. Please see our terms for use of feeds.

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PlayStation Move will offer limited four player support

So you do your research, you read up on everything important about the PS3’s new Move controller, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can’t use four full sets of controllers with your console. As it turns out, the PS3’s Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money’s worth and four times two is, well, a number greater than seven. Perturbed by this, Gizmodo contacted Sony for an official response and the news gets even worse:

“Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers).”

That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there — or most people really — but an important limitation to be aware of, nonetheless.

PlayStation Move will offer limited four player support originally appeared on Engadget on Fri, 12 Mar 2010 03:54:00 EST. Please see our terms for use of feeds.

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NPD: Xbox 360 wins US sales war in a downbeat February

The cosmos must clearly have approved of Microsoft’s actions over this past month, as today we’re hearing the Xbox 360 broke out of its competitive sales funk to claim the title of “month’s best-selling console” … for the first time in two years. Redmond’s own Aaron Greenberg describes it as the best February in the console’s history, with 422,000 units sold outshining the consistently popular Wii (397,900) and the resurgent PS3 (360,100 consoles shifted, which was a 30 percent improvement year-on-year). In spite of the happy campers in Redmond and Tokyo, the overall numbers for the games industry were down 15 percent on 2009’s revenues, indicating our collective gaming appetite is starting to dry up. Good thing we’ve got all those motion-sensing accessories coming up to reignite our fire.

NPD: Xbox 360 wins US sales war in a downbeat February originally appeared on Engadget on Fri, 12 Mar 2010 03:16:00 EST. Please see our terms for use of feeds.

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Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks introduced its TriOviz for Games SDK yesterday during GDC, and while TriOviz technology has been around for years in Hollywood, it wasn’t until today that this same technology debuted for console and PC titles. Essentially, this software wrapper enables standard 2D video games to be viewed in 3D on a traditional 2D display, and we were able to sneak an exclusive look at the technology today at the company’s meeting room. We were shown a European version of Batman: Arkham Asylum on Microsoft’s Xbox 360, and we were given a set of specialized glasses (which were passive, unlike NVIDIA’s active-shutter 3D Vision specs) in order to enjoy the effect. So, how was it? In a word or two, not bad. It obviously wasn’t perfect, but you have to realize just how cheap of a solution this is for the consumer to implement. All that’s required is a set of special glasses, but given that these can be distributed in paper-frames form, you could easily find a set for a couple of bucks (at most), if not bundled in for free with future games. Users won’t need to purchase any additional hardware whatsoever, and what they’ll get is a deeper, more immersive image in return.

We could very clearly see the 3D effect, and even though it was subtle, it definitely enhanced our experience. We noticed a minor bit of blurring and ghosting during just a few scenes, but when you consider that this doesn’t actually change the underlying code in existing 2D games (that’s the cue for developers to breathe a sigh of relief), we didn’t feel that these minor quirks were unreasonable. The other interesting aspect is just how clear the image remained for onlookers that didn’t have 3D glasses on; we noticed slight image doubling at specific points, but it’s not something we simply couldn’t look at without acquiring a headache.

More after the break…

Continue reading Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look

Darkworks shows off TriOviz for Games 2D-to-3D SDK, we get a good look originally appeared on Engadget on Fri, 12 Mar 2010 02:11:00 EST. Please see our terms for use of feeds.

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Luxury night buses keep passengers online

Night buses all over the world are usually associated with travelers on a budget and it’s no different when shuttling around in Japan that it pays to take a bus. The vehicles are pretty cramped and certainly not private, but you save on a hotel room and the tickets are usually cheap.

We were a bit bemused at first by the Willer Express Executive Seat service available on a bus route between Osaka and Tokyo. Travelers are treated to reclining seats, curtains for each seat, private TV screens, and even internet access. There is even a woman-only service. However, this ain’t cheap: a one-way ticket costs 9,800 JPY ($108), nearly twice as much as a regular night bus seat.

willer-express-1

It might sound a bit much for a night bus, since consumers usually ride them precisely because they are cheap. However, this service is filling a niche for people who don’t want to take normal buses but can’t quite afford shinkansen (the Willer Express Executive Seat ticket is still twenty to thirty percent cheaper than the bullet train).

It’s not just a demand for premium facilities that has produced these services, but also the desire to stay connected. The wifi will be a big draw for many mobile consumers who don’t want to be stuck on a bus with nothing to look at except the back of the seat in front. Keio has also run experiments on two night bus lines this winter offering passengers full wifi connections.

To foreign eyes, Japanese trains represent an ideal in convenient transportation. However, often it is much better to take night buses to rural areas and resorts (e.g. going skiing in Nagano, as in the Keio service). There is plenty of need for buses, and clearly the passenger demographic goes beyond stereotypically “poor” travelers to mobile consumers who demand better services.

Ask Engadget: Best (useful) WiFi network detector?

We know you’ve got questions, and if you’re brave enough to ask the world for answers, here’s the outlet to do so. This week’s Ask Engadget question is coming to us from Mitchell, who couldn’t care less if you have a problem with his question. If you’re looking to send in an inquiry of your own, drop us a line at ask [at] engadget [dawt] com.

“I just got a new laptop and am looking for a WiFi detector. The catch is that I want one that will tell me if the network it is detecting is open or not. I can’t fathom the point of one that doesn’t tell you that information. If posted, this will probably generate a lot of snark, but whatever, I just want to be able to find open networks!”

You know, we appreciate the honesty here. And we totally feel you. If anyone out there has found a fantastically useful WiFi detector, throw your recommendation(s) in comments below!

Ask Engadget: Best (useful) WiFi network detector? originally appeared on Engadget on Fri, 12 Mar 2010 00:23:00 EST. Please see our terms for use of feeds.

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Android’s American market share soars, WinMo pays the price

Mobile manufacturer and platform market share stats for the US are in for the month of January thanks to comScore, and as usual, they tell a fascinating (and somewhat unpredictable) story of what’s actually going on at the cash registers. Motorola — which has long since fallen off its high horse on the global stage — still maintains a commanding presence in the American market by representing some 22.9 percent of all subscribers, though that’s down 1.2 percent from October 2009; that’s particularly interesting in light of the Droid’s success, and a possible sign that smartphones still aren’t on the cusp of dominating the phone market overall. Samsung recently touted the fact that it had held onto the States’ overall market share crown, though Sammy was undoubtedly referring to sales, not subscribers — in other words, there are still a ton of legacy RAZRs out there inflating Moto’s stats.

Turning our attention to smartphone platforms, BlackBerry OS, iPhone, and Android all saw gains, while Windows Mobile and Palm both saw significant downturns. You might use Palm’s loss of 2.1 percent of overall market share in a single quarter as a big nail in webOS’ coffin, but we’re inclined to believe this includes legacy devices — and considering the huge installed base of Palm OS-based handsets (Centros, for instance) that are coming off contract these days, it’s neither surprising nor alarming to see that kind of drop. Android’s gain, meanwhile, likely comes in large part from WinMo’s whopping four percent loss — it’s no secret that WinMo 6.x is well past its expiration date with customers leaving in droves (even before Windows Phone 7 Series announcement), and our informal observations lead us to believe that many of those folks are heading for Android. After all, it’s kind of convenient that Android gained 4.3 percent and WinMo lost about the same, isn’t it? BlackBerrys still dominate the American smartphone landscape, and the iPhone market looks like it might be mature for the time being — Apple added just 0.3 percent to its market share in the quarter, possibly a sign that folks are holding out for whatever Cupertino brings us come Summer. Is this a sign that Palm needs to step up its game yet again? Undoubtedly — but at the same time, we wouldn’t call the loss of those Palm OS subscribers a death knell just yet.

Android’s American market share soars, WinMo pays the price originally appeared on Engadget on Thu, 11 Mar 2010 23:11:00 EST. Please see our terms for use of feeds.

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HMK 561 electric bike concept seats you on the battery, makes you significantly more attractive

Most electric bikes are fairly sordid affairs, little more than an ordinary bicycle with a motorized hub, a strap-on battery pack and regenerative braking capabilities (if you’re lucky). Not this HMK 561 electric bicycle concept, which took home an iF Design Award for some seriously forward thinking. It’s not just the stylish forward rake of this juiced cruiser that’s innovative, it’s the frame — composed completely of a conductive carbon fiber weave that allows the bike’s body to not just pass electricity to the motors, but actually store it like a giant capacitor. Factor in integrated lights and a pinch of that aforesaid regenerative braking at each axle, and you’ve just about got the bicycle of our dreams. Oh, and did we mention a prototype has already been built? Yeah.

HMK 561 electric bike concept seats you on the battery, makes you significantly more attractive originally appeared on Engadget on Thu, 11 Mar 2010 22:04:00 EST. Please see our terms for use of feeds.

Permalink Yanko Design  |  sourceRalf Kittmann  | Email this | Comments

AMD to finally take on netbook space with new Fusion chip… next year

We’ve always said AMD should go after the gaping hole between netbooks and thin-and-lights by releasing a low-power platform with solid graphics abilities, and it looks like the company’s finally coming around — AMD’s John Taylor just told us that the chipmaker will be releasing a netbook-class Fusion CPU / GPU hybrid codenamed “Ontario” with integrated DX11 graphics sometime next year. If Ontario sounds familiar, it’s because we’ve seen it leaked in the past — it’s a part of the “Brazos” platform built around the low-power Bobcat core. Of course, AMD has been promising Fusion chips of all stripes for years now without a single shipping part, so saying that a Fusion chip will get it into the netbook game in 2011 is mildly amusing — while AMD’s definitely turned things around, it’s still incredibly late to the low-end party, and Intel’s solidly beaten it to the hybrid CPU / GPU punch with the Core 2010 and Pine Trail Atom chips. Add in the fact that NVIDIA’s Optimus-based Ion 2 chipset seemingly offers the extended battery life of Atom with the performance of a discrete GPU, and we’d say the market niche Ontario is designed to fill may not actually be so niche when it finally arrives. We’ll see what happens — a year is a long, long time.

[Image via OCWorkbench]

AMD to finally take on netbook space with new Fusion chip… next year originally appeared on Engadget on Thu, 11 Mar 2010 21:06:00 EST. Please see our terms for use of feeds.

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