TomTom and Magellan iPhone car kits go head to head

The TomTom and Magellan car kits for iPhone have much in common, but there are a few crucial differences. We put the two units side by side to help you decide between them. pOriginally posted at a href=”http://reviews.cnet.com/8301-13746_7-20000293-48.html” class=”origPostedBlog”The Car Tech blog/a/p

DARPA looking to develop iPhone and Android apps, App Store

Sure, in the past we’ve got a hearty chuckle out of initiatives that involved Redfly terminals and Clippy variants, but the question remains: how can we get cutting-edge tech into the hands of soldiers faster? We’ve recently come across some RFIs for DARPA projects aimed at developing apps and an App Store for Android and the iPhone OS, with two in particular — Mobile Apps for the Military (DARPA-SN-10-27), and Transformative Apps (DARPA-BAA-10-41) — catching our eye. The agency is calling for apps for battlefield, humanitarian, and disaster recovery missions, including command and control, mission planning, surveillance, reconnaissance, and language translation. Of course, if you start taking commercial smartphones out to the field there’s the small matter of network coverage — if you thought that getting a reliable connection in midtown Manhattan was an issue, what about downtown Kabul? Looks like DARPA also has plans for a military that brings its own towers with them, light-weight mobile base stations that could create a “secure mobile tactical network … compatible with commercial smartphones.” What do you think? Looking to help your country out, make a bit of money, or maybe a little of both? Check the links below to start your lucrative career as a military contractor. And tell ’em Engadget sent you.

[Thanks, Sriram]

DARPA looking to develop iPhone and Android apps, App Store originally appeared on Engadget on Thu, 11 Mar 2010 14:09:00 EST. Please see our terms for use of feeds.

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JooJoo gets updated home screen, keyboards

Engadget has shots of the tablet’s new look, the most striking change being that of the home screen, which now sports a customizable wallpaper with nice, shiny icons.

Record Labels: Change or Die [Music]

It’s a lousy time to be a record label. Profits are tanking, bands are angry—OK Go just ditched EMI—and YouTube and BitTorrent changed the game. Still, some labels are transforming themselves to help musicians in the digital age.

“Change or Die” may sound like hyperbole, or an idle threat, but for the music business, the two alternatives have never been more real. EMI may very well go extinct in the coming months, and all of the major labels are fighting losing battles. But all is not lost.

The traditional role of a record label, in the broadest sense, is to bankroll a band until they start making lots of money, at which point the label gets to keep most of it. They own the master recordings a band makes, and by taking on this ownership they put all of their resources behind selling said recordings.

This setup makes sense when bands lacked the wherewithal to produce and record their own albums and when manufacturing and distributing physical copies of albums and marketing said albums costs hundreds of thousands of dollars. It also makes sense when a popular album will sell millions of copies at $15 a pop.

But that’s definitely not the case now. Record stores are dying at an alarming rate, and fewer and fewer people are buying CDs every day. It’s safe to say that the current generation of teenagers has never perused record stores as a normal activity; it’s all downhill from here for physical music sales. And FM radio isn’t doing too hot either. In short, everything that the music industry has known to be true for the last few decades is quickly turning to dust. Big labels can still bank on country, R&B and pop acts, but the bottom has already fallen out on alternative groups and other internet-friendly genres. And that’s just the beginning.

The Old, Dead Way of Doing Business

The way bands operate has changed so much in the last decade that what a label can provide and what bands require of a label has changed drastically, faster than labels have been able to adapt.

Manufacturing and distribution used to be the cornerstone of a label’s business; every major label owned its own plants to make the albums and also dealt with shipping the albums worldwide. Today, only Sony still owns plants that manufacture CDs, with the other three big labels outsourcing manufacturing to them. But they all still have reps who have to go out to record stores and make sure that their albums are getting proper shelf space. They have to deal with defects and returns. There are lots of resources required to deal with the manufacture and distribution of a physical product, but that physical product is quickly headed towards irrelevancy.

The biggest music stores are now virtual, so there’s no need for someone to go gladhand every Sam Goody manager so they give you endcap space for Use Your Illusion II. The iTunes Music Store sells 25% of the music sold in America as of last August, and that number is definitely going up, not down.

According to the IFPI, physical sales of music dropped 15.4% globally between 2007 and 2008. But in that same year, digital sales rose 24.1%. And Nielsen SoundScan numbers show that the number of units sold between 2006 and 2009 rose from 1 billion per year to 1.7 billion per year, with a unit referring to either an album or a song sold. It’s a significant increase, but when someone buying three songs counts the same as someone buying three CDs, you can see why the labels are losing money despite the positive-sounding stat.

But for unsigned bands, companies such as TuneCore and CD Baby act as middlemen between them and digital storefronts like iTunes for very small amounts of money; getting your album up on major stores such as iTunes, Amazon and eMusic will set you back about $47 through TuneCore. And you retain all ownership of your music and keep all royalties, unlike working with a record label.

And TuneCore’s internal numbers show that online sales are growing even faster for independent acts than those already well established. TuneCore CEO Jeff Price told me that between 2007 and 2009, TuneCore artists have gone from earning $7-8 million a year to $31 million, with $60 million in earnings projected for 2010. That’s insane growth, to be sure, but it’s got a long way to go before it represents a sizable proportion of global music sales. To put things in perspective, the IFPI recorded $4.9 billion in sales for 2008.

Furthermore, these days it’s easier than ever for musicians to record music without an expensive studio. Software such as Reason, Pro Tools and Logic can be bought for $300 or less, and run on a mid-range laptop. Cheap mics and gear can be found all over eBay and Craigslist. Tie everything together with a $200 to $500 mic preamp analog-to-digital/digital-to-analog box, and you have a mini-studio in your bedroom.

And music blogs have turned the way artists are discovered on its head. It used to be that high-paid A&R executives would scour clubs to find underground bands to sign, acting as the filter between the millions of mediocre bands and the discriminating public. Today, obsessive music fans scour clubs and the web for free, discovering new acts and writing about them on blogs. Labels then discover bands from these blogs. The A&R system is no longer as relevant.

Marketing and promotion, another cornerstone service that labels provide, has also been transformed by the web. You no longer need radio play and ads in Rolling Stone to get your band noticed. When a band makes a music video, there’s less of a need for a major label with contacts at MTV to push it through official channels to get it noticed. These days, you can just throw it up on YouTube and get it noticed by some music—or gadget—blogs. The fact that it’s a simple click or two from video appreciation to buying actual music is worth more than any paper ad in any dying magazine.

As Voyno from the musicians-as-entrepreneurs blog New Rockstar Philosophy told me, it’s very possible for a band to use the internet to replace much of what a label provides:

There are artists on YouTube who use creative on-the-cheap strategies to garner millions of views that direct traffic to their main site, iTunes pages, Facebook page and bandcamp.com profile. They then build an e-mail/text subscription from their new fans, which allows them to offer new merchandise, tickets for shows and other related info directly to fans. The web traffic analytics from all their sites can help them plan successful tours, target Facebook ads, and make better decisions on how to move forward.

These changes have shaken the foundation of the industry, and the biggest labels have borne the brunt of the losses that these changes wrought.

Tough Times for Major Labels

EMI is bleeding money. Earlier this month, it reported a whopping $2.4 billion loss, which, when added to its prior debts, puts it $4.5 billion in debt to CitiGroup. It owes Citi $160 million this month, and it’s facing a restructuring plan that’ll require an additional investment from its parent company.

EMI is owned by Terra Firma Capital Partners, a British private equity firm that also owns waste management companies, gas stations, residential home builders and movie theaters. To them, the art EMI is releasing is about as important as the trash that Waste Recycling Group collects. If it doesn’t make them money, it isn’t worth keeping around, 80 years of history or not.

Billboard’s Senior Editorial Analyst Glenn Peoples told me that it’s not for lack of trying that EMI finds itself in this position. “Labels have cut as many costs as they possibly can, they’ve taken fewer risks, they’ve signed fewer artists and tried to make safer bets,” he says. “They’re doing what they can, but the revenue might not be there to support the way they do business. So it’s very possible that the recorded music division of EMI will be sold off and will go elsewhere. An acquisition by Warner Music Group is a possibility, and that would take it down to three majors in recorded music, and that’d be pretty drastic and a lot of concentration between three companies.”

An EMI Music spokesperson told me, “EMI Music is doing well. We’ve reported revenue growth, despite a declining market, and strong operating profit and margin improvement, both in the last financial year and in the current year.” But if they can’t convince Terra Firma that they have a way out of the quagmire they’re in, the possibility of the number of major labels to dropping to three is very real.

And if that happens, what of those remaining three? Universal Music Group is owned by French media conglomerate Vivendi, a company with stakes in the Universal and Canal movie studios and the video game publisher Activision Blizzard amongst other holdings. Sony Music Entertainment is obviously a division of Sony, and we all know Sony has had problems of its own lately. Warner Music Group is the only major without a parent company to answer to, as it spun off from Time Warner in 2004, and its revenue dropped about $3.5 billion last year.

The Upside of Signing on the Dotted Line

But all is not lost, and the death of the record label at a business is not a foregone conclusion. Labels from EMI down to the smallest indie labels are racing to change the way they do business. And they still have quite a bit to offer.

Ra Ra Riot is a band from Syracuse, NY who’s currently prepping their second album from indie label Barsuk Records. Barsuk is a true indie based out of Seattle, featuring bands such as Death Cab for Cutie, Mates of State, Nada Surf and They Might Be Giants in addition to Ra Ra Riot.

I talked to Josh Roth, Ra Ra Riot’s manager, about the reasons bands still have for signing with a label. One big positive that signing to a label provides a band, he told me, is giving them legitimacy. “I think right now with the internet, there are just so many bands out there that it’s easy to go unnoticed,” he told me. “There’s still is a certain charm to having a label saying ‘We like this band and we’re going to sign them and you should take a listen.’ With the amount of bands that are out there, it’s hard to filter what is actually good now.”

Furthermore, as outlets such as radio and MTV have become less relevant, new venues for being heard and getting paid have opened up. “Commercials are becoming much more relevant,” Ra Ra Riot guitarist Milo Bonacci told me.

“That’s how a lot of bands get paid or get their music out there. That’s how a lot of people hear a song for the first time. I feel like commercials are taking the place of commercial radio.” And to get on a commercial, it sure helps to be signed to a label with a nice licensing department.

Of course, there are different types of record labels. A major label, such as EMI, has a lot more money to throw around and can make more promises, but contracts with majors can end up with artists further in the hole due to these deep pockets. As Bonacci told me, “There’s more risk. There’s more fuel to propel you forward up front, but that’s no guarantee.” That same fuel could blow up in your face. We’ve seen how bands who don’t hit it big can end up “owing” their major label hundreds of thousands of dollars, after all.

Indie labels (true indie labels, not boutiques under the umbrella of a major) have less resources and therefore will give bands less to recoup. Indies also will often offer the artist a chance to interact with top brass, something that is almost never done at a major. Indies are presumably owned by passionate music fans rather than gigantic multinational holding companies, which is important when a band needs to know that a label is 100% behind them, according to RRR’s Bonacci.

And signing to an indie instantly connects you to that labels fans, Bonacci says. “Nobody really cares about Sony records or Universal. You don’t seek out stuff that’s being released on Universal as a fan. Independent labels, be it Domino or SubPop or whatever, those labels have fans.”

Indie labels seem to have a better chance of adapting and surviving in tumultuous times. Since for the most part they’re private companies with few employees, they’re able to make drastic changes in their business models much more quickly than major labels. But that doesn’t mean they’ll all survive; famed indie label Touch and Go closed down last year, and in addition to repping bands such as TV on the Radio, Ted Leo and the Pharmacists, !!! and Blonde Redhead, they also handled distribution for other venerable indies such as Drag City, Kill Rock Stars, Jade Tree and Merge. It was a huge blow to the indie label scene.

Getting a Cut of Everything

The way labels are moving to stay alive is by becoming involved in the places that bands still make money, such as touring and merchandising. Traditionally, labels only made money off records sold, while any profits made from t-shirts or posters sold on the road went to the band. After all, if the label just owns the master recordings, it can only make money off the sale of said recordings, not any ancillary profits that come from things like touring.

But now some labels are pushing what are called 360 deals, which involve them in virtually everything an artist does. One of the most famous 360 deals was EMI’s 2002 deal with Robbie Williams, which was worth a whopping £80 million, giving EMI a piece of basically everything that Williams touched. That didn’t go so well, with Williams threatening to withhold albums from the label and trying to get out of his contract. But last week, according to UK trade paper Music Week, Williams’ manager Tim Clark publicly came out in support of the embattled label, saying, “My own view is Citigroup would be mad at this stage not to keep EMI on as a going concern. It just would be bonkers.”

In any case, 360 deals and general diversification are what big labels such as EMI are looking to move into, according to Billboard’s Glenn Peoples. “They’re definitely diversifying and they’re actually getting into agencies, artist management, concert promotion. There’s really no area that the four majors are not pursuing right now.”

These deals make the most sense for huge acts with lots of opportunities for branding and licensing. You’ve seen it in action here on Giz, in fact, with Dr. Dre’s Beats headphones and Lady Gaga’s new Creative Director “job” at Polaroid. Both those acts are signed to Interscope, a sub-label of Universal that’s clearly pushing artists towards these new revenue streams. But many smaller acts are still reluctant to give a label a slice of the entire pie with such a wide-reaching deal.

The fact of the matter is that bands do still need someone working for them, 360 deal or not. For some bands, just having a small team of a dedicated manager, publicist and lawyer who can handle the nitty-gritty of online sales, tour organization, merchandising and marketing will be enough for them. But many can still benefit from the huge networks that labels have with their contacts in every facet of the industry. Sure, you can print your own t-shirts, but a label with contacts with clothing manufacturers, stores and distributors can make that process a lot easier. And just how much of this work do you want to do yourself?

360 deals don’t make sense for all bands; Ra Ra Riot manager Roth isn’t sold on them. “A lot of labels are also now branching into management because the manager is involved with everything going on with a band. Labels will try to be like a full-service company to a band, but I don’t think it’ll be very popular.” He worries that bands will be setting themselves up to be taken advantage of even more by labels if they give up merchandising and touring profits to them. Having an independent team working for a band and playing middleman between them in the label makes sure there’s someone deeply involved in “business stuff” that still has their best interests at heart.

And it makes sense that a manager would be wary of labels moving into their territory, but there’s still a distinction between label and manager with these deals. “For example, a new artist signed to a multi-rights deal may use the major label’s merchandise company and e-commerce division in addition to its publishing and recorded music companies,” Peoples says. “In the past, a manager could pick and choose which merch, e-commerce, publishing and record companies it wanted to work with. Now they’re more likely to be under the same umbrella.”

Sometimes, a band’s management team can replace what a label does entirely. Just yesterday, OK Go announced it was splitting with EMI, whom they didn’t have the greatest relationship with, to strike out on their own with a new company called Paracadute. Paracadute is basically OK Go’s own team to handle management, promotion and distribution of their records. “The things that a major has to offer above and beyond anybody else are the things that OK Go really didn’t need so much,” Peoples says. “And that’s radio promotion and access to brick and mortar retail. If you’re going to create nearly all of your consumer awareness through cheaply made YouTube videos, you don’t need this big promotional and distribution system behind you.”

But not all bands can do what OK Go has done. The digital world looks a lot more accessible when only viewed through the lens of rock acts. “If you’re an R&B act, if you’re a straight up pop act, a country act, you’re going to need radio and you’re going to need brick and mortar retail, and that’s not going to change anytime soon. Things are changing definitely for alternative rock, rock and indie, but some genres sell a lot better in digital than other genres.”

But clearly, the money that’s to be made in music is no longer just in album sales. And bands seem to be presented with a choice: they can either allow labels to become more involved in everything that they do, and give up money that used to go exclusively to them in the process, or strike out on their own. Either way, they’ll entering a landscape where getting their song on Gossip Girl for 40 seconds is more important than any amount of FM radio play, where getting a music video posted to Stereogum is more important than getting it on MTV and where you make more money touring behind an album than selling that same album.

And in order to prove to artists that signing with a label is a better idea than going out on your own, they’ll need to make big changes; bigger than they’ve made so far. “It might be how an addict ends up turning his life around,” Peoples says. “He’s gotta hit rock bottom. And I dunno if the record industry has hit rock bottom yet, but maybe that’s what’ll need to happen for there to be really big change.”

But at the end of the day, the saving grace of record labels might be a lot more basic than who gets what percentage of merchandise or who deals with distribution. The big question is this: do bands really want to try to make it completely on their own? As Bonacci says, “I don’t necessarily want to have all that nitty-gritty stuff to worry about. I’d rather just worry about making music. I don’t want to worry about numbers or distribution or marketing or publicity or anything like that. That sounds like a desk job. I used to have a desk job, that’s why I’m playing music. Now look at me. I sleep on couches.”

Intel Previews New ‘Gulftown’ Six-Core Processor

intel_core_i7_backIntel’s first 32-nanometer, six-core processor is ready for prime time. It’s clunky moniker aside, the chip called the Core i7-980X Extreme edition will offer some serious artillery for gamers and heavy multimedia users looking for a faster processor.

The chip is based on Intel’s platform codenamed “Gulftown” and will include features that improve on computing speed and power efficiency.

Intel launched the first of the Core i7 chips in November 2008. The family of Core i7 chips will be almost four to six times faster than the earlier platform, says Intel.

The first of the Core i7 chips were based on the 45-nm circuitry, a step ahead from the previous 65-nm generation. The latest chip takes it to the next level with a 32-nm process so Intel can pack in more computing power and manufacture the CPUs more cheaply.

The new Core i7 chips are based on a newly designed Intel microarchitecture called Nehalem, which includes major design changes in areas such as power management and integrated memory control.

The chips use “hyperthreading” technology, which gives the chips the ability to execute 12 threads simultaneously on six processing cores, greatly increasing their speed.

The Core i7-980X chip has 1.17 billion transistors with 12 megabytes of Level 3 cache. The processor uses the Intel X58 Express chipset and has a clock speed of 3.33 GHz, reports Extreme Tech, which offers some benchmarks. Intel is yet to announce the entire technical specifications of the chip.

The Core i7-980X chip will be available at the same price as the i7-975 chip released last year. The i7-975 chip can simultaneously process eight threads on four cores.Intel hasn’t said exactly when we will see the latest chips in high-end gaming desktops though it is expected to be in the next few weeks.

See Also:

Photo: Core i7 chip/Intel


HTC Incredible out in the wild once more, Verizon color scheme alive and well

Android Forums is alight today with fresh HTC Incredible chatter — a phone every Android fan on Verizon is desperately waiting for — and we’ve managed to glean a few more pictures and possible specs out of the mess. It looks like we can expect a half gig of RAM with about 320MB available (roughly the same as what you find on the Nexus One) and an 8 megapixel cam, but interestingly, the phone’s Snapdragon core is apparently underclocked to 768MHz, almost certainly a battery-saving measure on HTC’s part; fortunately, the Sense-powered Android 2.1 firmware is still said to be “blazing fast.” It measures 117.5 x 58.5 x 11.9mm — just a hair narrower, shorter, and thicker than its Nexus One doppelganger, small enough of a difference so that we think it’ll be virtually indistinguishable in person. As shots go, we’re seeing now that HTC has moved from the brightly-colored glossy shell to a soft-touch black one while keeping the strange contours; we think there’s at least a chance that this is final ID, too, since the Verizon logo is silkscreened at the bottom. Inside, the entire thing (including the battery itself) is a shockingly loud shade of red, mirroring an odd design trend first seen on the HD mini. We definitely dig it. If the stats over on the forum hold up, the Incredible’s on track for a launch in April or May, so it’s still a few weeks off — in the meanwhile, we encourage you to check out more of the new shots after the break.

[Thanks, Matt and EBBY]

Continue reading HTC Incredible out in the wild once more, Verizon color scheme alive and well

HTC Incredible out in the wild once more, Verizon color scheme alive and well originally appeared on Engadget on Thu, 11 Mar 2010 13:41:00 EST. Please see our terms for use of feeds.

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Novothink rolls out Solar Surge iPhone / iPod touch charging case

It’s not November ’09 as originally promised, but Novothink has now announced that its Solar Surge charging cases for the iPhone and iPod touch are finally available. Those will run $79.95 for the iPhone 3G/3GS version and $69.95 for the iPod touch version (second gen only, it seems), which are each available only in black or white at the moment (additional colors are “coming soon), and should add between four and eight hours of talk time, or up to 20 hours of additional audio playback. That’s, of course, when the charger is fully charged, but Novothink says you can still expect to get between 30 and 60 minutes of talk time after two hours of exposure to direct sunlight.

Novothink rolls out Solar Surge iPhone / iPod touch charging case originally appeared on Engadget on Thu, 11 Mar 2010 13:15:00 EST. Please see our terms for use of feeds.

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Barnes & Noble promises B&N eReader app for iPad near launch

Need a bit more evidence that the e-book download business is a whole lot different than the music download business? Then look no further than Barnes & Noble, which has just announced that it plans to make its B&N eReader app available for the Apple iPad “around the time” of the device’s launch. Details are otherwise a bit light, but the app will be free, and is apparently “designed specifically” for the iPad, giving you access to all of the books, magazines and newspapers available in Barnes & Noble’s eBookstore. Could a Kindle app be far behind?

Barnes & Noble promises B&N eReader app for iPad near launch originally appeared on Engadget on Thu, 11 Mar 2010 12:29:00 EST. Please see our terms for use of feeds.

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Heavy Rain: A Peek Into the Future of Movies and Games [Entertain Me]

Even if you don’t own a PlayStation 3, Heavy Rain is a game you should know because it re-imagines both videogames and movies, combining them into a new genre of Choose Your Own Adventure digital narrative. (Very minor spoilers ahead.)

This is not to say Heavy Rain is perfect, but think of this piece as less a review than a critical discussion of a new work. How about we start from the beginning?

Heavy Rain is by a French company named Quantic Dream. Unless you’re a hardcore gamer, there’s no way you’ve heard of them. Before Heavy Rain, they’d made a game that was so plagued by budgets and launch schedules that its narrative lost basic cohesion—yet Sony has most likely sunk millions of dollars (be it in indirect support) into Quantic Dream to create a unique, PlayStation-exclusive IP.

Why? There’s no other development studio on the planet like them.

Quantic Dream creates a game that’s equal parts video game and movie. And I don’t mean that it’s a game peppered with a few, slightly congruous extended cutscenes, like Metal Gear Solid 4 or any Square Enix RPG.

Heavy Rain, and its predecessor Indigo Prophecy (also known as Fahrenheit), are highly directed pieces of media, deploying fixed cameras to tell the story of a scene as your character walks through, nuanced motion capture to add realism to both jumping through windows and merely turning off a sink, and choices that stem from real actions and dialogue that will change the course of the story you see unfold.

What’s this mean? If a person cries in Heavy Rain, you will most probably feel for them as you would any fictional character in any photographic media. These games aren’t Grand Theft Auto, with humans filling the landscape as silly, bleeding sheep-like diversions. Heavy Rain‘s writing is melodramatic to say the least, but its basic presentation of character is on par with any well-directed drama.

Heavy Rain may chronicle a serial child murderer through the perspective of four characters—an overweight private eye, a young FBI agent, a sexy photographer and a depressed father—it may take you through high speed chases and fight sequences that rival any action flick—it may have all the twists of any good yarn—but it opens with a father waiting for his son to come home.

The father walks through his house, exploring his life, completing mundane tasks and thinking aloud at any time with the tap of a trigger button.

Much of Heavy Rain explores the mundane, some of which fills in backstory, other of which just puts you in the shows of another’s life—like The Sims for someone 30 or over.

However, there is something to be learned in all this shaving and cooking. You’re mastering button combinations, strange holds and releases and analog stick maneuvers that you’ll need when things don’t go so well for Dad and his family. To drink a carton of milk, for instance, you’ll want to move the analog stick in the shape of a fishook…but slowly! Too fast and the realtime animation might make you spill on your face. Shaving works similarly.

Eventually, this same motion, coupled with a properly timed X or square button press could be the difference of life and death. And if your character dies during the course of the game, their story merely ends.

I know why Quantic Dream uses these quick time button mashing events. They want to make the gamer literally feel like they’re really controlling a character. And no matter how coordinated you are, knowing you’ll need to hit a random button at the right time is always stressful—allegedly mapping the stress your character feels in, say, ducking a swinging crowbar to your psyche as you press down on the controller.

And herein lies Heavy Rain‘s greatest flaw.

I want to choose whether or not my character shoots an innocent man for information. I’d like to decide the best way to hide a body without getting caught. And yeah, when and if I kiss the girl—that should be my call, too.

Knowing a scene can end so many ways to make a story branch so many ways feels like, well, it feels like something very important in the future of storytelling and gaming alike.

But when these decisions, my decisions, are impeded, not just by my gaming skill, but by the nature of the Dual Shock itself, it rips me from the story and reminds me that this is just another game filled with characters that aren’t real.

A simple shake of the controller, that was the difference between life and death for two of my characters. I shook the controller, timing it just right. They both died.

Sure, that could be the end of their story—people die, and that’s one potential outcome that I witnessed. But while I find the ability to affect choices interesting, if my gaming prowess is put to the test—even when that Dual Shock is working fine—I don’t want my heroine to perish because I missed hitting X when prompted. I want her to perish because I stupidly told her to go into a deserted house where a murderer was waiting, or because I told her to fight the guy off with a banana instead of a meat clever.

It’s a key question that future entities like Heavy Rain will need to answer better than they are now: How much of a story’s outcome is based on the story, and how much is based upon player skill? But I have the distinct feeling—as intense as it is to jiggle an analog stick to unhook a bra clasp—we’ll realize that watching two people make whoopie is a lot more exciting than making a lame minigame out of it.

And just as we have for millennia, we’ll watch a story unfold in front of us, passively, just with a bit more choice and replay value.

If titles like Heavy Rain show us anything, it’s that, yes, technology is unlocking new ways to tell a story. While most video games focus on a very linear plot, modeling themselves after movies and theater, they have the great potential to allow the audience to explore parts of a story that could have happened, altering fiction to better emulate real life and challenging the construct of a story as we know it—all well allowing the viewer to feel like they’re somehow involved beyond mere spectating. Fiction evolves from a series of events to a series of choices, much like life.

All my critiquing aside, you should absolutely play Heavy Rain. The PlayStation 3 title, available now, blurs the boundaries of media, offers an extremely entertaining 10 hours (or more if you replay chapters for different outcomes) and, for just a few moments over the course of the game, renders characters that are spitting images for real people. (And the rest of the time, the game still looks damn good.)

Oh, and one of the characters has these virtual reality glasses that are really cool.

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby’s Axon surround sound technology isn’t exactly new (it’s already used on a number of PC titles), but to date, it has yet to make a stand in the online console and Mac gaming sectors. All that changes today at GDC, with the aural company introducing an Axon software development kit that will make it possible for Xbox 360, PlayStation 3 and OS X titles to integrate the technology. According to the company, this here solution provides improved audio chain processing (noise suppression and echo suppression), surround sound voice chat over stereo headsets, 5.1 playback and support for any stereo headset. We’re told that the ports should be available for devs starting in April, though only time will tell how long it takes for your Xbox Live experience to go from haunting to all-encompassing.

Continue reading Dolby issues Axon SDK to bring surround sound to online console / Mac gamers

Dolby issues Axon SDK to bring surround sound to online console / Mac gamers originally appeared on Engadget on Thu, 11 Mar 2010 12:00:00 EST. Please see our terms for use of feeds.

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