Giz Explains: All The Smartphone Mobile App Stores

It’s been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you’ll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS’s apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It’s a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple’s iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it’s given us a rough guide for what works. With a $99 dollar developer’s fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there’s the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it’s a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won’t work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won’t make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren’t afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone’s native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren’t too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you’re accustomed to a totally unregulated system like Windows Mobile 6.1’s. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple’s, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it’s not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don’t approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn’t alienate users by destroying entire categories of apps, but isn’t forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn’t exactly a runaway hit, and the store got off to a slow start. Paid apps weren’t made available for months after launch, and when they arrived they didn’t benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there’s no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android’s user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM’s is the beginning of this “secondary” app store concept, and it shows: You’ll be hard-pressed to find anything here that wasn’t previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they’ve made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn’t come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal’s transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple’s success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple’s and RIM’s approaches: They’re emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it’s a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren’t great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I’m sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it’ll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that’s still TBD is the payment system. Microsoft says they’ll support both credit card payments and carrier charges, but hasn’t yet said how that’ll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven’t heard much about this store, set to debut within a month, but it’s kind of a big deal for the 40m+ Symbian S40 and S60 users that it’ll serve apps to. It’s planned to shoehorn into Nokia’s new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren’t that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm’s App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it’ll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It’ll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm’s still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn’t get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn’t provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS’s core functions, but it’s doubtful that high-end gaming, as we’ve seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS’s multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog’s policies, though exactly how, we’ll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with “Giz Explains” in the subject line.

The Week in iPhone Apps: 2 Fast, 2 Furious, 2 Nite!

Are U 2 extreme 2 Tokyo Drift in an actual roided-out spoiler Civic? Well, now you can contain your fury inside the cozy confines of the iPhone. Plus: one hot NYT crossword Dealzmodo.

Fast & Furious The Game: 36 cars, four tracks, a variety of GTA-like missions and all of the exxxtreme attitude you can handle make up this iPhone version of the franchise. It has an interesting feature that allows you to record time trial runs and then upload them to YouTube: here’s one the guys from Touch Arcade did. For more, check them out: [Touch Arcade, it’s $6]


New York Times Crossword Daily 2009: Subscribing to the daily online NYTimes crossword service is $40; with this app, you get each day’s puzzle plus an archive of the entire year for $10, which is a great deal. It’s also very nicely designed, and has a number of different ways to solve, including a mode that separates each clue out onto a separate line. Plus online scorekeeping, it’s got it all. Now you can stick it to Will Shortz on the road. $10, expires at the end of ’09.

iCombat: It’s the classic Atari game of Combat, made up all pretty like for the 21st century, and adding mines, grenades, homing missiles, cloaking devices—the works. Super addicting. $1

MIeko: The app does some funky visual things when you touch it, but had to include this, just for the choice to use as the description this now-heartbreaking passage from one of David Foster Wallace’s first short stories, “The Planet Trillaphon.”

“Swollen and throbbing, off-color, sick, with just no chance of throwing up to relieve the feeling. Every electron is sick, here, twirling off balance and all erratic in these funhouse orbitals that are just thick and swirling with mottled yellow and purple poison gases, everything off balance and woozy. Quarks and neutrinos out of their minds and bouncing sick all over the place.” – David Foster Wallace

RIP. Would be nice if the buck went to a charitable cause.

This week’s iPhone App news on Giz:

Hudson’s Nostalgiapretty “How Fast Can You Mash Buttons” Shot Watch iPhone App

iPhone Emoji Apps Back In App Store, Someone Probably Rejoices

Learn How to Build iPhone Apps from Stanford University

Despite Being an April 1 Gag, TXT’N’WALK Mobile App is Sweet

Discount prescriptions lenses FOR FREE UNLOCK IPHONE INTERNATIONAL. 3D Photos Application. PERFORMANCE.

Star Guitar iPhone App Promo Video Brings You All the Charm of Late Night Infomercials

Skype For iPhone Now Available in the US, Has VoIP over 3G With 3.0 Firmware

AirCoaster3D iPhone App Catches Your Constipated Expressions During the Economy Rollercaster

DirecTV’s iPhone App Browses, Searches and Sets Recordings

Baseball Season Officially Starts With MLB At Bat 2009 iPhone Apps

Happy Birthday Cake iPhone App May Result in Spit All Over Your iPhone

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

Skype for iPhone goes live in Japan

When they said “Tuesday,” they meant it. Not long ago, the clock struck midnight in the Land of the Rising Sun, and sure enough, the bona fide Skype application (v1.0.0.63) for Apple’s iPhone has gone live. It’s absolutely free to download, and early reports from Japan have been pretty stellar in regard to sound quality. We’re fully expecting it to roll out elsewhere as Tuesday (March 31st) arrives in various time zones, so make sure you (and at least one Skype buddy) stay up late to try ‘er out. [Warning: iTunes read link may not work for all time zones yet.]

[Via Engadget Japanese]

Filed under:

Skype for iPhone goes live in Japan originally appeared on Engadget on Mon, 30 Mar 2009 12:31:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

Skype Coming to iPhone Tuesday, BlackBerry in May

Landing a day earlier than predicted, Skype’s official iPhone client will show its green ‘n’ white face in the App Store tomorrow. The other conspicuously neglected market, BlackBerry owners, can expect a client by May.

The iPhone client feature set is more or less what we’ve come to expect from Skype mobile apps: free Skype-to-Skype calls, SkypeOut support, pretty interface integration (they went with the iPhone aesthetic over the Skype desktop aesthetic, thankfully) and instant messaging to other users. You can even snap a profile picture from within the app. The app will also support 2G iPod Touches with external mics.

But! For those of you who held onto the vain hope that an official client might be able to somehow skirt the universal App Store ban on voice over IP over 3G (VoIPo3G?), forget it—you won’t be able to Skype unless you’re connected to a wireless network, and text messaging has been entirely excluded. You can’t even top up your SkypeOut account or purchase other services like voicemail, which, by the way, can’t be accessed from the app.

Not to poop on Skype’s party, but this announcement leaves me with questions—specifically, why should I download this? Third party apps like Fring picked up Skype’s slack a long time ago, and lump in multiprotocol IMing, something which gives them a distinct advantage over this official client on the one-app-at-a-time-please iPhone. Skype told CNET that their app will have better voice quality (and probably lower latency), but aside from that was unable to offer many significant advantages over other apps. [CNET and NYTImages from CNET]

MedNet app monitors heartbeat, transfers data to cardiologists

Heart monitors for cellphones have definitely been around, but a new option is about to surface for AT&T customers. The service, which will be offered up starting April 21st by MedNet Healthcare Technologies, will somehow let patients monitor their own heartbeats and automatically send that information to their cardiologists using Bluetooth-enabled phones. Reportedly, the information will be sent out to a central monitoring center, which then transfers the data to the doctor. As expected, there will be a monthly fee for the service (exact pricing has yet to be disclosed), and doctors must also be signed on to receive the information. Sounds good and all, but seriously, good luck getting your M.D. to be attentive to your every data dump.

[Via textually]

Filed under:

MedNet app monitors heartbeat, transfers data to cardiologists originally appeared on Engadget on Sat, 28 Mar 2009 23:52:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

The Week in iPhone Apps: More Nazis to Kill

Who doesn’t love killing digital Nazis?

Wolfenstein 3D Classic: Running around 8-bit halls blasting Nazis just doesn’t get old, does it? If you loved Wolfenstein on your Packard Bell in 1991, you’ll love it even more on your iPhone. It’s $5, from iD.

New York Times 2.0: I’ve wanted to love the NYT app since it came out in the early days of the App Store, but now I actually kind of do. Version 2.0 greatly enhances download and processing speed, even over EDGE, and lets you easily save articles for offline viewing. And it doesn’t seem to crash every two seconds like before or display images only when it felt like it. Still free.

MotionX GPS: The folks at MotionX make some of our favorite iPhone apps, and they’ve outdone themselves with MotionX GPS. It’s the only GPS app that can cache significant chunks of open-source maps, and it also can upload geocaching tracks, geotag photos, and do just about everything else one would hope from an outdoor-centric GPS. There’s a nearly cripple-free lite version for free and a $3 paid that adds a few additional functions.

Scrabble: EA’s Scrabble app got a nice update that ties into their Facebook version, allowing you to play games with friends from the iPhone. There’s live chat, stat trackers, and support for multiple concurrent games. It’s $5.

Gadget Junkie: Aggregates Gizmodo and Engadget. Apparently Satan’s rivers of molten hellfire flow on, unfrozen. $1

New Yorker Animated Cartoons: If you just can’t get enough of that high-falutin’, single-cell New Yorker cartoon wit, they’ve gone and animated several and present a new one each day via a free app. If you ask me, putting these in motion kind of messes with the aesthetic, but hey, it’s free.

This Week’s App News on Giz:

Mugen Pop Pop Infinite Bubble Wrap Now on iPhones

ConvertBot is the Prettiest Unit Conversion iPhone App You’re Likely To See

Wolfenstein Now Available for Jailbroken iPhones; Doom Coming Soon

What the iPhone Has Needed All Along is Coming: Sparkle, A 3D Virtual World

What the iPhone Has Needed All Along is Coming: Sparkle, A 3D Virtual World

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

Skype for iPhone coming soon?

We’re still filing this away in the rumor folder for now, but we’ll be honest — this is totally believable. GigaOM has it on authority that a bona fide Skype for iPhone client will be launched as early as next week, and with CTIA kicking off on April 1st, we’d say the timing is just about ideal. Of course, we’ve already seen a variety of alternatives for bringing Skype and other VoIP apps to Apple’s darling, but by and large, they’ve been supremely unimpressive. There’s no word on pricing (we’re crossing our fingers for free) or any other tasty tidbits, but you can bet we’ll be keeping an ear to the ground for more.

Filed under:

Skype for iPhone coming soon? originally appeared on Engadget on Thu, 26 Mar 2009 14:57:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

The Week in iPhone Apps: The Most Wonderful Time of the Year

March Madness: when being a work-from-home blogger pays off. Here are the apps that will help you squeeze every last drop of goodness from the NCAA Tournament, along with the week’s other app highlights.

Madness ’09: There are a flood of bracket tracking apps, most of which are horribly ugly and hastily constructed. Madness ’09 is one of the few that’s actually nice to look at, and it also pipes in live scores, stats and game previews/recaps from ESPN.com. Well worth the buck.

ESPN Tournament Edition Cameraman: There is still no Photo Hunt app that’s erotic enough for my liking, but in honor of The Most Wonderful Time of the Year, the Cameraman folks have released a college-hoops-themed Photo Hunt with ESPN. Well, I guess Larry Bird’s legs were kind of erotic in his Sycamore days. $1

FanFinder Sports Bar Locator: This app ties into the database of sports bars maintained by Sports Fan Live to help you find the local alumni haunts for your favorite tournament teams. Because it’s always more fun to get wasted with the home team fans while you watch. Free.

Boxee Remote: If you use the media center software Boxee on a home theater PC, this free remote app will be handy for text input and navigating menus without having to figure out a mouse/keyboard setup. Useful for Apple TV folks too, I imagine, since text input with the Apple Remote is a bitch. Free.

Locavore: There is no larger trend in food than “eating local” right now, but since its main tenets are increased deliciousness at a lower price (and enviro impact), it’s a trend that I have a hard time being cynical about. This app will not only help you find nearby farmers’ markets, but judging from your location, will tell you which fruits and vegetables are currently in season in your area. Cool. $3

How To Text a Girl: If there’s one thing a girl will love, it’s a canned, slightly suggestive SMS sent from an iPhone app. Trust me. $1

This Week’s App News On Giz:

How To: Fake the iPhone 3.0 OS On Your iPhone Today

Click here to read Hands On: Metal Gear Solid Touch iPhone App

iPhone’s First Turn-by-Turn Navigation App XROAD G-Map Yanked from App Store

Boxee Gets iPhone App Remote Control With Funky Trackpad Interface

Why iPhone In-App Transactions Could Be a Disaster

First iPhone 3.0 Apps Show Off New Functionality

iPhone App Store Revamped For Content Subscriptions, Game Add-Ons, In-App Purchases

Sound Curtain Noise Masking iPhone App Hands On

Pin Up Weather For iPhone Delivers Sexytime Forecasts Rated PG-13

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

How To: Fake the iPhone 3.0 OS On Your iPhone Today

If you left this week’s Apple event a little underwhelmed, it’s because most of 3.0’s new features have been available via Cydia and the App Store. Here’s how to enable iPhone 3.0‘s biggest additions today.

Since many of iPhone 3.0’s features were deliberately blocked by restrictions in the official SDK, for several of these apps, you’ll have to jailbreak. But don’t you just love that we already have the definitive tutorial on jailbreaking your phone to hold your hand through the process? That said, a lot of these features are available via free and paid apps in the App Store too.

So start with jailbreaking, then get yourself downloading these apps to get that fresh 3.0 experience before the software even drops.

Cut and Paste: Clippy (Cydia, Free while in Beta)
Apple’s ridiculously delayed cut and paste solution looks slick. Slicker than Clippy, the best unofficial C+P solution, which still gets the job done though. One limitation is that you can only reliably copy and paste where you have access to the keyboard (so grabbing web snippets other than URLs is tough), but if you’re staying in the main text-input apps, it works. Copying text from web pages is technically possible now, but it’s extremely buggy and crashes Safari.

GPS Turn-by-Turn: xGPS (Cydia, Free)
iPhone 3.0 is totally fine with turn-by-turn GPS apps, as long as you bring your own maps to the table (Google’s can’t be used due to licensing issues). xGPS does use Google’s Maps, and does turn-by-turn brilliantly with active GPS tracking.

Tethering: iPhoneModem/PDANet (Cydia, Free)
We’ve got you covered with another detailed tutorial on tethering your iPhone to your Mac (with iPhoneModem) or Windows machine (with PDANet). Keep in mind, the iPhone has always supported tethering—iPhone 3.0 simply brings an official software tool to do it, but it’s still up to the network carriers to enable the feature (and set the pricing). Tethering via these jailbreak solutions works in the meantime, but be careful with how much data you use to not raise any eyebrows at the Death Star.

Email Multiple Photos: Emailpix (App Store, $3)
There have been several official apps touting multi-photo emailing, but for the most part they’ve been sloppily implemented. Emailpix does it fairly smoothly, though, and gives you a choice of resolution to send to save time. Granted, it takes a while, and emails are sent from Emailpix’s server, so you may not want to use it for your nude self portraits.

Bluetooth File Transfer: iBluetooth (Cydia, Free 15-day trial)
iBluetooth lets you pair with your computer to send and receive files. It’s kind of buggy, but does work (try setting up a PIN code if you can’t get your phone to pair initially).

Universal Search: Search (Cydia, Free)
It doesn’t search your applications or your iTunes music like the 3.0 version, but Search is great for the most valuable searching situation: email. It also searches contacts, notes, SMS and the web. If you have a ton of apps, consider pairing Search with QuickGold, a Quicksilver-like app launcher that can also search your contacts, SMSs and Safari history in addition to apps.

Accelerometer Controls: mCoolPhone (Cydia, Free Trial/$3)
The “shake to shuffle” feature in OS 3.0 is kind of lame, and while mCoolPhones can’t touch your iTunes functionality, it lets you assign shake events to various other phone functions, like answering calls.

Notes Sync: iPhoneNotes (Mac-only desktop App, Jailbreak required. Free)
To pull off native notes sync, make sure you have OpenSSH installed on your jailbroken phone and grab iPhoneNotes, which will import all of your notes and also sync back any text file you have on your computer.

Background Apps/Push Notifications: Backgrounder (Cydia, Free)
iPhone 3.0 will attempt to solve the multitasking problem by providing a long-awaited framework for push notifications, which will allow apps to get your attention when they’re not running. But it stops short of true background multitasking, which most Cydia apps are capable of (especially services like SSH). You can use Backgrounder to force official App Store apps to keep running even when you switch away to another app. It’s great for keeping IM apps open and signed in while you do other things.

Landscape Keyboard: iRealSMS (Cydia, €10) and EasyWriter (App Store, Free)
Ah, the beloved landscape keyboard. In iPhone 3.0 it’s coming system-wide (finally), but you’ve been able to get one in the most important typing apps (email and SMS) for a while. For email, try the free EasyWriter App Store app, and for SMS, there’s iRealSMS, which also adds a number of other features for hardcore texters like quick-replying and advanced sorting.

MMS: SwirlyMMS (Cydia, $8) and Get MMS (App Store, $4)
MMS is a major hole, and its implementation via unofficial apps thus far has been shoddy. The best is SwirlyMMS, but even that doesn’t work very well with AT&T’s MMS provider, which most people will obviously be using. But if you’re not on the Death Star, give Swirly a try.

Get MMS, on the other hand, makes receiving MMS messages via AT&T’s annoying web interface a little easier. It takes a screengrab of the login and password AT&T sends, and lets you save the attached video or photo.

Voice Memos: Epiphany (App Store, $2)
There are a million and a half voice recorders in the App Store, but we love Epiphany, which buffers its recordings and only goes back in time to grab the important parts when you tell it to. It can’t send the clip via MMS like iPhone 3.0 will be able to, but it will easily sync with your computer via wi-fi.

Adding Features Still Missing From iPhone 3.0:

Video Capture: Cycorder (Cydia, Free)
The biggest thing Apple still has yet to add into iPhone 3.0 is video recording. Thankfully, Cycorder is incredibly capable.

Flash: iMobileCinema (Cydia, Free)
iMobileCinema is a deep, deep beta plugin for Safari that supposedly enables Flash videos for a few sites. Its major compatibility claim though, with Google Video and YouTube, is moot because Apple’s YouTube app catches these URLs and plays them fine. A good project to keep an eye on though.

So as you can see, the majority of iPhone 3.0’s feature additions are already needs that have been addressed by third-party devs. Of course, most of these apps will not be as elegant as Apple’s native solution, but it shows that iPhone 3.0 is largely about catching up.

The jailbreak world is big. If you know of any apps not covered here that address any of these features, please let everyone know in the comments. Additional research for this post by Nick Ellenoff

Sirius XM developing iPhone / iPod touch streaming radio app

My, my — now isn’t this something? Shortly after narrowly avoiding a dastardly collision with bankruptcy, Sirius XM is looking to connect itself with profitable enterprises in an attempt to build market share and regain interest from budget-conscience consumers. Just weeks after hearing that the sat radio company could be preparing a few Sirius / DirecTV bundles, CFO David Frear has now confirmed on a recent earnings call that the outfit is indeed developing an iPhone / iPod touch app. It’s interesting to think that a satellite radio firm could be warming to delivering more content via the internet, but it’s the apparent diversion from being a standalone offering that has us even more intrigued. It should be interesting to see how the pricing model works with this forthcoming app — will users be able to get an iPhone subscription only? Will it be tossed in gratis with traditional subscriptions? So many questions, not enough patience.

[Image courtesy of SiriusBuzz]

Filed under: ,

Sirius XM developing iPhone / iPod touch streaming radio app originally appeared on Engadget on Thu, 12 Mar 2009 13:26:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments