Sphero goes up for pre-order, ready to roll its way into your heart

Our favorite iOS / Android-controlled toy ball is coming soon to an annoyed cat near you. You can pre-order Sphero now for $130 through Amazon, and it’ll start shipping in December, just in time to remotely find its way into a stocking or two.

Sphero goes up for pre-order, ready to roll its way into your heart originally appeared on Engadget on Wed, 02 Nov 2011 02:27:00 EDT. Please see our terms for use of feeds.

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Sphero the smartphone controlled ball gets ready to roll out, we go hands-on (video)

The plucky little white ball that first rolled its way into our hearts back at CES is back, and now it’s getting ready to continue its journey onto store shelves. Sphero is a little plasticLED-lit orb that can be controlled using a number of smartphone applications. The toy’s makers like to refer to it as a “real-world Wii,” letting users control it either via a phone’s touchscreen or with gestures, using the handset’s accelerometer. The ball itself is palm-sized — it feels like a standard toy ball, until you give it a bit of a shake, feeling its insides jiggle.

At present, the company is showcasing three apps — one for standard driving in real-time, one that lets the user draw paths with their fingers and a third “golf” app, that offers the most Wii-like interaction, with the user swinging their smartphone like a club to move the ball. The apps are straightforward and let you change Sphero’s color. All in all, the company seems to have come a ways since first showcasing earlier prototypes back in January. You can expect to see Sphero start shipping before the end of the year, for $129 a pop. It will be compatible with both iOS and Android. We hand fun with the thing, but who knows how long it will take to get sick of it. Thankfully, it will launch with three to six apps, with more coming soon. Hands-on video after the break.

Continue reading Sphero the smartphone controlled ball gets ready to roll out, we go hands-on (video)

Sphero the smartphone controlled ball gets ready to roll out, we go hands-on (video) originally appeared on Engadget on Wed, 14 Sep 2011 19:26:00 EDT. Please see our terms for use of feeds.

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Smartphones Shun Small With Ever-Bigger Screens

The Android-running Samsung Infuse wowed us with its 4.5-inch display at CES. Photo: Jon Snyder/Wired.com

For much of the mobile world, the emphasis is smaller, slimmer and lighter. But when it comes to smartphones, it seems bigger is better.

A growing number of smartphone manufacturers are trying to distinguish themselves from the competition by giving their phones ever more spacious screens. It was definitely a trend at the big IFA consumer electronics show in Berlin, one we first spotted at CES.

The Samsung Galaxy S II LTE phone, Samsung Galaxy Note and HTC’s Windows Phone 7–running Titan all featured relatively ginormous 4.5-inch to 5.5-inch displays. The burrito-shaped Sony Tablet P follows that trend times two: It features a pair of 5.5-inch displays that open like a clamshell. Even Apple appears to be getting in on the act: The next iPhone reportedly sports a larger display.

At CES earlier this year we saw a number of large-screened beauties take the stage, including the 4.5-inch Samsung Infuse. Some 4.3-inchers also have appeared, like the Motorola Photon 4G and upcoming Motorola Droid Bionic.

And last year, the Dell Streak blurred the line between smartphone and tablet with its 5-inch screen.

There’s some hard data to back up the trend, too. The NPD Group found sales of smartphones with screens 4 inches or larger are definitely increasing. At the end of last year, 24 percent of smartphone handsets sold had a screen size of 4 inches or more. The number of phones with screens 3.4 inches or smaller dropped from 63 percent to 36 percent between 2009 and 2010.

“The explosion in web and video content available for smartphones has caused consumers to rethink their phones’ sizes,” Ross Rubin, NPD’s executive director of industry analysis, said in a statement. “Larger displays offer a richer media experience, as well as a roomier surface for onscreen keyboards.”

Rubin told Wired.com the Samsung Infuse has done relatively well at AT&T. As long as the increase in a device’s screen size doesn’t come with an overall increase in the size of the phone, we’ll continue to see more people adopt phones with larger displays.

And that raises an interesting point: Even if you need a screen that big, can you still call it a smartphone? No, said Ken Dulaney, an analyst at Gartner.

“We believe that a smartphone ends and a tablet begins at 4.2 inches diagonal,” Dulaney said. “A 4.5-inch device is a small tablet, in my opinion.”

A better definition might be how conveniently you can carry something that big.

“The question becomes what is the maximum screen size one can put in their pocket, which is the limiting factor,” Rubin said. “The Samsung Galaxy Note has a 5.3-inch screen. Samsung claims that’s the largest that can be accommodated in a pocket. I think that’s a tablet, not a phone.”

Whatever you call it, many manufacturers believe a larger display is a great way to distinguish a product from the competition because, let’s face it — a lot of smartphones look alike.

“Today’s smartphones are pretty difficult to distinguish when it comes to the customer actually looking at them in stores. Increasing the screen is a clear example of manufacturers trying to differentiate rather than following the established product classes,” Geoff Blaber, an analyst at CCS Insight, told MacWorld.

The screens aren’t only getting bigger, they’re getting sharper. Samsung has been developing miniature full-HD screens with its Super AMOLED Plus technology. We’ll probably see displays 5 inches or bigger with 1280 × 720 resolution by the end of the year.

The bigger screens reflect how a lot of people use their phones, which aren’t so much phones as media-consumption devices. People are more likely to use their phones to watch movies, stream videos and play games during the daily commute, that boring staff meeting or any other time the boredom is otherwise unbearable.

According to Pew Internet, 72 percent of smartphone owners turn to their device for entertainment when they are bored. Sixty-four percent use their phone for gaming, and 54 percent use it to watch video. Google’s study with research firm Ipsos OTX found similar numbers: 48 percent of us use our smartphones to watch videos.

All of these activities only improve with a larger screen. And a bigger screen means a bigger gadget, which means there’s room for a bigger keyboard. That’s good, too, because Pew found almost all of us use our smartphones for text messaging, and more than 75 percent of us use them to compose e-mail.

But a larger screen does pose some problems when, for example, making calls. Holding a device with a screen approaching 6 inches can look and feel a bit awkward.

“Assuming you have enough room in your purse, you could use the device only for surfing and then use a Bluetooth headset for calling,” Dulaney said.

True, but a larger display can suck up more battery life and will be more susceptible to cracking or breaking. It could also problematic, as we stream more content to our mobile device using services like HBO Go or Netflix, that almost every carrier has killed the option for unlimited data plans. Even with portable devices that make video consumption pleasant on the go, and the network connectivity to actually support it, you have to watch your data usage or literally pay for the consequences.

Rubin doesn’t believe that’s a big issue at the moment. Wi-Fi is still an option, especially if you’re somewhere like a coffee shop, and overall, the lower price point of capped data plans allows more consumers to enter the market.

Whether you consider them mammoth-screen smartphones or pocket-size tablets, we’re going to be seeing a lot more of them over the next few years.


Sony London Studio chief talks 3D lessons, promises VR headsets

Haven’t settled in to 3D PS3 gaming just yet? Too bad because Sony’s ready to leapfrog that industry buzzword with another once-vaunted, immersive tech of yore — virtual reality. Announced ahead of Sony London Studio chief Mick Hocking’s Develop conference “3D post-mortem speech,” comes word the Japanese electronics giant is underway with R&D testing for a head mounted display. Shown off at CES earlier this year, the unit incorporates twin-OLED screens that put you closer to the game, fried eyeballs and all. If any of this sounds familiar, that’s because it’s all very 1995. Still, Hocking seems pretty optimistic about the company’s lessons learned dipping its toes into three-dimensional waters, and has even created a so-called “3D 10 Commandments” to ensure quality product output. Hit the source below for the UK division head’s full 3D musings.

Sony London Studio chief talks 3D lessons, promises VR headsets originally appeared on Engadget on Tue, 19 Jul 2011 02:07:00 EDT. Please see our terms for use of feeds.

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Steve Ballmer to deliver CES keynote, Windows 8 will be the real star

Windows 8 and Steve Ballmer

It’s hard to believe, but with the show still six months away, we’re already getting bombarded with CES-related e-mail. We do have one piece of intriguing news to report at this early stage of the game: Steve Ballmer is set to kick off the festivities with the preshow keynote on January 9th and it’s a safe bet the presentation will be loaded with Windows 8 goodness. Now, what exactly we’ll see when the reliably excitable Microsoft CEO takes the stage is still a mystery, but WinRumors‘ little birdies have been whispering about a public beta of the upcoming OS and demos of both Intel- and ARM-based tablets — predictable, but still exciting prospects. Check out the PR after the break.

Continue reading Steve Ballmer to deliver CES keynote, Windows 8 will be the real star

Steve Ballmer to deliver CES keynote, Windows 8 will be the real star originally appeared on Engadget on Thu, 07 Jul 2011 08:20:00 EDT. Please see our terms for use of feeds.

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Apple Patent Hints at 3D Camera for iPhone

apple 3d patent.jpg

It’s always important to note, right off the bat, that the simple act of filing a patent doesn’t mean that the thing will ever come to fruition. Apple, for one, has been particularly aggressive in its paten filings over the years, from the plausible to the downright bizarre.

The company’s newly filed “Systems and Methods for an Imaging System Using Multiple Image Sensors” certainly falls into the former category. After all, the iPhone certainly wouldn’t be the first cell phone to implement 3D picture taking–heck, even the new Nintendo 3DS offers the feature.
It does, however, seem like the sort of thing Apple would wait to perfect before releasing on a handset. After all, 3D on phones is still firmly in the novelty realm. If such a feature ever does make it onto an Apple product, the company will likely wait until the perfect moment and spin the device as the first 3D capable phone.
In the patent, the company uses some similarly grandiose language, stating that it marks a “paradigm shift from the known software-based approaches.” The technology, according to the company, promises to take the guess work out of creating stereo images, thus improving overall image quality. 
More on the patent over at Apple Insider

LucidLogix Virtu in action, discrete graphics and Sandy Bridge together at last

At CES, LucidLogix’s Virtu software solution promised to get discrete and Sandy Bridge GPUs together in graphical harmony — giving you both Sandy Bridge’s greased-lightning video transcoding and the horsepower of an NVIDIA or ATI rig. The code also lets you watch content from Intel’s forthcoming Insider movie service while running a discrete GPU. Now that Chipzilla’s 2nd-gen Core i5 and i7 CPUs are getting to market en masse, the gang at Hot Hardware put an RC of Virtu through its paces to see what it can do. As expected, the software waxes chumps and smokes fools when encoding HD video, but gaming performance suffered slightly (in FPS and 3DMark 11 tests) with the technology enabled. The other nit to pick was that Virtu renders the control panel of your discrete card unavailable, so any graphics adjustments must be made in-game whenever the software is running. Time will tell if the final release has similar shortcomings. Hit up the source link for the full rundown.

LucidLogix Virtu in action, discrete graphics and Sandy Bridge together at last originally appeared on Engadget on Fri, 18 Mar 2011 21:53:00 EDT. Please see our terms for use of feeds.

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Zotac’s Fusion-based Zbox AD03 Blu-ray HTPC gets reviewed, smiled upon

While AMD’s Zacate E-350 APU has managed to find its way into a number of laptops, it’s not exactly simple to find a desktop based on Fusion right now. Thankfully, Zotac was champing at the bit to be one of the first, and its Zbox AD03 / AD03 Plus has just hit the test bench over at Hot Hardware. All told, the results were fairly predictable, with the Fusion APU running laps around the prior Atom-based version. Of course, “laps” is a relative term, and while it hasn’t single-handedly redefined the SFF PC sector, it has provided a real alternative to Intel’s stable of underwhelming nettop chips. Across the board, the Zacate E-350 managed to hold its own, with the only real issue being “lackluster Flash video acceleration.” We’re told that updated drivers are expected to remedy that, however, so there’s really little to gripe about from a numbers standpoint. As for value proposition? The AD03 Plus (ringing up at $529.99) seems like a worse deal with its skimpy 2GB of RAM and (comparatively sluggish) 250GB HDD, while the barebones AD03 (which lists for $439.99) could be turned into quite the powerhouse with 4GB of memory and a speedy SSD. Head on down to the source link to get your nerd on, but only if you’re interested in scratching that DIY itch that’s been so bothersome of late.

Zotac’s Fusion-based Zbox AD03 Blu-ray HTPC gets reviewed, smiled upon originally appeared on Engadget on Mon, 21 Feb 2011 17:31:00 EDT. Please see our terms for use of feeds.

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Verizon Guy Returns to Sell iPhone

verizon guy iphone.jpg

Verizon’s icon, if slightly grating “Can You Hear Me Now” Guy is back in the role he’s waited years to play: iPhone sales man. The carrier debuted a dramatic–and decidedly smug–new ad for the long awaited Apple handset featuring the slightly smug, “Yes [looks knowing into camera], I can hear you now.”
All said, he doesn’t look to tired, given the fact that he had to be up at three in the morning to order the thing from Verizon’s site. Video, naturally, after the jump.

MSI’s Windows 7-based WindPad 100W now on sale for $710

MSI’s first entry into the wild, wonderful, and oftentimes wishy-washy world of tablets is now on sale, but frankly, we aren’t too sure we’d be jumping to hand over our $710 — er, $709.95 — for the WindPad 100W. The retailer is Simply Electronics, which just so happens to rank a few rungs below Amazon in terms of heardability-ness. At any rate, those willing to take a flying leap of faith should expect a 10.1-inch device loaded up with Windows 7 Starter, Intel’s Atom Z530 1.6GHz single-core processor, 2GB of memory a 32GB SSD and a battery that’ll keep things humming for around six hours. Here’s hoping it’ll perform better than that first wave of Win7 tablets, and you know, that you actually receive one.

MSI’s Windows 7-based WindPad 100W now on sale for $710 originally appeared on Engadget on Thu, 27 Jan 2011 22:34:00 EDT. Please see our terms for use of feeds.

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