Microsoft motion controller concept kicks sand in Kinect’s puny face

Think your body’s a temple? Turns out it’s actually just the antenna the temple’s staff uses to watch football when they’re done praying. A group of engineers from Microsoft Research showcased a technology at Vancouver’s Conference on Human Factors in Computing that offers gesture-based control on a scale that could make the company’s Kinect controller downright laughable. The team demonstrated how it could harness the human body’s reception of electromagnetic noise to create gesture-based computer interaction that does away with the need for a camera — though a receiver is worn on the body (the neck, in this case). The system uses the unique signals given off in different parts of the home to help measure the interaction, effectively turning one’s walls into giant control pads, which can regulate things like lighting and the thermostat. Hopefully games, too, because we can’t wait to play Pac-Man with our bedrooms.

Microsoft motion controller concept kicks sand in Kinect’s puny face originally appeared on Engadget on Wed, 11 May 2011 21:29:00 EDT. Please see our terms for use of feeds.

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Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata

For a product with the word “vitality” in its name, Nintendo’s forthcoming Wii peripheral doesn’t seem to have much of a pulse these days. The oddball controller certainly piqued our interest when the gaming giant showed it off way back in 2009, but aside from some false alarms and an uncovered patent application, we haven’t heard a peep. Nintendo president Satoru Iwata addressed the Vitality Sensor’s conspicuous absence during a financial presentation, chalking the delay up to “differences in biological information in humans.” The peripheral is still coming, according to Iwata, but it won’t be released until the company can make it work well with 99 percent of consumers — a tall order indeed. And what about the other one percent? Well, perhaps they can try these on for size.

Nintendo Wii Vitality Sensor still coming to a hand near you, says Iwata originally appeared on Engadget on Tue, 03 May 2011 20:29:00 EDT. Please see our terms for use of feeds.

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Razer Hydra motion controller gets summer release, Portal 2 bundle

Remember the Razer Hydra controller that let you materialize portals with a real electromagnetic orb? Those motion sensing sticks will be available for pre-order in May and will go on sale in June, two months after this week’s release of Portal 2, the game it was first demoed with. However, Razer’ll still charge you for a copy of the murderous robot game if you want the fancy gizmo, as it’s pricing the bundle at $140 — understandably more expensive that the “below $100” price that it was targeting for the controller alone. Two months is a pretty long time to wait to play the already-available title, and Razer isn’t offering any info on a standalone version of the Sixense-based magnetic peripheral. On the upside, though, Joystiq got its hands on a list of compatible titles, which includes 122 games on top of the aforementioned sequel. That list and the official press release after the break.

Continue reading Razer Hydra motion controller gets summer release, Portal 2 bundle

Razer Hydra motion controller gets summer release, Portal 2 bundle originally appeared on Engadget on Thu, 21 Apr 2011 21:23:00 EDT. Please see our terms for use of feeds.

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Sonos adds AirPlay support as Android Controller app hits the Market

For months we’ve been wondering aloud how Sonos would respond to Apple’s September AirPlay announcement. After all, Apple’s promise to “stream music throughout your entire house” steps all over Sonos’ reason to exist. Would Sonos start building its systems with BridgeCo chips? As it turns out: no. Instead, Sonos is opting for a rather ingenious solution, at a cost of $99. Rather than licensing BridgeCo technology at additional expense atop Sonos’ already costly components, the company has instead devised an approach that links Apple’s own AirPlay-compliant AirPort Express into Sonos’ proprietary wireless mesh network. The solution (illustrated after the break) works by first shutting off the WiFi on the AirPort Express base station and then stringing a cable between its audio-out and the line-in jack on any Sonos ZonePlayer, including the S5 all-in-one speaker. You then run an ethernet patch cable between the two and you’ve just enabled your iOS devices to play AirPlay audio to any (or all) Sonos device in the home from any compatible AirPlay app. Naturally, the Sonos solution does not integrate with AirPlay speakers like those from iHome, JBL, B&W, Klipsch, or Philips and the AirPlay audio won’t be synced with video; but it’s a start. The new functionality requires a software update to your system in the form of Sonos System Software version 3.4 — available now — which also adds iOS multitasking amongst a few other goodies.

Today also marks the official release of the free Sonos Controller for Android app in the Android Market making it a pretty good day to be a Sonos owner.

Continue reading Sonos adds AirPlay support as Android Controller app hits the Market

Sonos adds AirPlay support as Android Controller app hits the Market originally appeared on Engadget on Tue, 19 Apr 2011 09:00:00 EDT. Please see our terms for use of feeds.

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Sony’s Move.me database used to create gesture-enabled mouse driver (video)

Unless you’re into weird promotional mascots, video games, or measuring the rotation of the earth, the PlayStation Move probably hasn’t caught your eye. Here’s an idea: what if you could wave it about to control your PC? Earlier this week, electronics hobbyist Jacob Pennock used the Move.me C library to build a gesture-controlled mouse driver, and we’ve got the project’s tech demo after the break. Watch as Pennock launches Facebook by drawing an “F,” starts a video with a jaunty “V,” and closes a few items with a quick “X” motion over the offending windows. Control motions are loaded through the creator’s own gesture recognition library, called hyperglyph, which he claims can record motions with 98 percent accuracy. As Move.me is currently a closed beta, Pennock is keeping the source code under wraps, but he hopes to eventually put the driver to use controlling a gesture-based Linux media center. Pretty neat, but not quite enough to stave off our Kinect hack envy.

[Thanks, Robert]

Continue reading Sony’s Move.me database used to create gesture-enabled mouse driver (video)

Sony’s Move.me database used to create gesture-enabled mouse driver (video) originally appeared on Engadget on Sun, 10 Apr 2011 09:51:00 EDT. Please see our terms for use of feeds.

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Novation Twitch touchstrip DJ controller makes the scene at Musik Messe 2011 (video)

We’re not professional musicians by a long shot, but when we do get a chance to break away from the relentless torrent of cellphones and tablets, nothing quite hits the spot like a little music appreciation. Of course, when done Engadget-style this usually means a gadget of some sort — and we’d be lying if we didn’t say that Novation’s newest didn’t whet our appetites for some after-hours beatmatching. Twitch is essentially a full-figured DJ controller, but instead of some sort of round jog wheel (which the current reviewer has always found to be extremely counter-intuitive) the company added a touch strip, which can be used for everything from finding the beat to zooming in and out of the waveform display (after watching the video, it’s hard to believe we’ve been beatmatching without pinch-to-zoom for this long). This bad boy also boasts a full compliment of controls for Serato, Traktor NI, and Ableton Live. You’re probably interested in seeing how it performs in the real world, but unless you’re in Frankfurt for Musik Messe, you’re going to have to settle for the video after the break. Look for it in July for a street price in the $500 range.

Continue reading Novation Twitch touchstrip DJ controller makes the scene at Musik Messe 2011 (video)

Novation Twitch touchstrip DJ controller makes the scene at Musik Messe 2011 (video) originally appeared on Engadget on Fri, 08 Apr 2011 10:47:00 EDT. Please see our terms for use of feeds.

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Donya wish your touchscreen had buttons like these? (video)

Touchscreen gaming’s like cheese pizza — a generally tasty treat, but significantly improved by an addition or two. Good thing Donya’s got some new toppings for your touchy-feely display: a set of physical buttons and D-pads. Available in Japan for ¥999 (about twelve bucks) you get single, dual, and triple button stickers along with two D-pads to bring some much needed physicality to your handheld experience without sacrificing pocketability. We’re not sure what marvel of modern science makes these tactile additions cling to your screen, but we do know they make firing off a few Hadoukens quite a bit easier. That plus a few Hurricane Kicks after the break.

Continue reading Donya wish your touchscreen had buttons like these? (video)

Donya wish your touchscreen had buttons like these? (video) originally appeared on Engadget on Fri, 01 Apr 2011 06:03:00 EDT. Please see our terms for use of feeds.

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Watch-controlled robo-tot grasps small objects, the meaning of life (video)

It may seem like there’s an abundance of robot news lately, but we’re just trying to please our mechanical overlords deliver the latest in gadget and technology news. What we’ve got here is an Arduino-based robo-gripper that serves only to move around and use its 3D printed claws to grab tiny objects that we’d otherwise be too lazy to pick up ourselves. The robot, infused with a Texas Instruments CC1110 dev kit, is controlled using an accelerometer-based Chronos watch and can move in all directions by simply tilting the timepiece. If you want to take a gander at this little guy in action, check out the video past the break — it’s always warming to see humans having the upper hand against the machine.

Continue reading Watch-controlled robo-tot grasps small objects, the meaning of life (video)

Watch-controlled robo-tot grasps small objects, the meaning of life (video) originally appeared on Engadget on Wed, 30 Mar 2011 18:53:00 EDT. Please see our terms for use of feeds.

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Keyglove ditches QWERTY for one-handed computer control (video)

We’ve seen some pretty ambitious hand warmers in our day, but this one takes the cake. Keyglove is an Open Source Hardware (OSHW) project that’s intended to eliminate those clunky keyboards and unmanageable mice from the computing process altogether, instead engaging a series of conductive sensors that, when touched together, mimic a keystroke. The mitt’s creator says the traditional mobile keyboard is “either too big to be portable, or too small to be easy to use,” adding that his solution would eventually become second nature just like touch typing. Keyglove is an Arduino and AVR-powered device that also incorporates an accelerometer to control mouse movements. It’s apparently fully customizable and allows for a total of 60 unique touch combinations — impressive, sure, but it took us long enough to figure out the home keys on the real thing. If you dream of a world full of one-handed typists, check out the video after the break, or follow the source link to find out how you can donate to the project.

Continue reading Keyglove ditches QWERTY for one-handed computer control (video)

Keyglove ditches QWERTY for one-handed computer control (video) originally appeared on Engadget on Tue, 29 Mar 2011 21:53:00 EDT. Please see our terms for use of feeds.

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Xbox Kinect on PS3 is Kevin Butler’s worst nightmare come true (video)

So here’s a dilemma that some gamers may have faced: do you want a console with great processing power but coupled with some glowing lollipops, or one with futuristic controller-free motion gaming at the cost of Blu-ray playback? Well, for us mere mortals it’s either one or the other, but Shantanu Goel went ahead to combine the best of both worlds: Xbox Kinect on a PS3. The video above is our man demonstrating his early software mod, which can currently recognize basic gestures like quickly pushing your hand towards the screen twice to activate the X button, as well as the usual waving around for navigation. While it’s obvious that this project is still at its infancy, Goel’s already working on beefing it up by adding full game profiles and skeletal tracking support, so with a bit of help from the community, hopefully it won’t be long before we get to liberally throw grenades in Killzone 3 without having to worry about damaging the TV. Maybe Kevin Butler will also see the lighter side of things, too.

Xbox Kinect on PS3 is Kevin Butler’s worst nightmare come true (video) originally appeared on Engadget on Mon, 21 Mar 2011 11:37:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceShantanu Goel  | Email this | Comments