TeamWin demos TWRP 2.0 recovery manager for Android, scoffs at your volume rocker (video)

It’s pronounced “twerp,” but don’t mistake TeamWin’s Recovery Project for a run-of-the-mill chump. The software is intended as a touchscreen replacement for ROM managers such as TWRP 1.0 and ClockworkMod Recovery. In addition to the all-important backup, restore and install functions, the utility now provides a full GUI for touch input that’s fully customizable with XML themes. As a particular boon, developers will have the option to design custom installation processes unique to their particular ROMs, which is a lovely (though very metaphorical) cherry on top. As you’d expect, the software supports both phones and tabs, and if you’re interested to see more, just check the full demo video after the break. According to the developer, the utility still needs some work before it’s ready for prime time, but it’s rather nice to see the group stay productive as it matures.

[Thanks, Ian]

Continue reading TeamWin demos TWRP 2.0 recovery manager for Android, scoffs at your volume rocker (video)

TeamWin demos TWRP 2.0 recovery manager for Android, scoffs at your volume rocker (video) originally appeared on Engadget on Tue, 27 Sep 2011 22:22:00 EDT. Please see our terms for use of feeds.

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Nuance adds WP7 support, gives devs better service with NDEV Mobile developer program

You know Nuance right? They’re the folks who make Dragon speech recognition software for Macs, iThings, Blackberrys, Androids and cars. Earlier this year, the company released its Dragon Mobile SDK to provide the tools needed to get folks talking to their phones, instead of with them. Now, Nuance has added support for Windows Phone 7 (no Mango support… yet) and upgraded its developer program to provide devs with more support so it’s easier to make voice-enabled applications. Additionally, it’s added eight new languages to its repertoire — Canadian French, Americas Spanish, Dutch, Norwegian, Swedish, Korean, Taiwanese Mandarin, and Cantonese — with more to come.

We got to speak with Nuance about its new program, now called NDEV Mobile, and were told it’s broken into three tiers: Silver, Gold, and Emerald. NDEV Silver is the base level that gives devs free access to Nuance’s text-to-speech and voice recognition technology. Gold service provides SSL data encryption and access to cloud-based speech recognition and TTS servers over the web (rather than using a client-side API) through per-user or per-transaction pricing models. At the top end, the Emerald level rolls out the red carpet with integrated custom vocabulary and grammar — for creating apps that recognize industry jargon — and dedicated account management. The company sees the Emerald tier appealing most to enterprise customers, but it’s available to any dev willing to pony up for the extra Nuance TLC. So, intrepid app-makers, now that you’ve got the tools to make our phones understand us better than ever, how will you use them?

Continue reading Nuance adds WP7 support, gives devs better service with NDEV Mobile developer program

Nuance adds WP7 support, gives devs better service with NDEV Mobile developer program originally appeared on Engadget on Tue, 27 Sep 2011 00:00:00 EDT. Please see our terms for use of feeds.

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Survey finds BlackBerry developers still profitable, Android Market as the store to watch

Although the BlackBerry app store may be missing a favorite app or ten, according to a report from Evans Data Corp., developers are still making money by creating apps for the OS. Although the survey feels a bit narrow in scope (just 400 working developers were polled), 13 percent of ‘Berry devs said they make $100,000 or more per app — which according to the data collectors — is “considerably more than Android or iOS developers.” So why isn’t everyone dropping what they’re doing to develop for RIM’s OS? The problems seemed to outweigh the allure of cold, hard cash. 37 percent said app visibility was the biggest issue with the store, while others griped about the approval process and heavy restrictions. Developers were equally unenthusiastic about BlackBerry’s future, as only 4.8 percent predicted it would have the top market share two years from now — 30.2 percent went with Android and 28.4 percent voted Apple’s App Store. Check out the full report at the source.

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Survey finds BlackBerry developers still profitable, Android Market as the store to watch originally appeared on Engadget on Mon, 26 Sep 2011 14:19:00 EDT. Please see our terms for use of feeds.

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iOS Developers Reporting In-App Purchasing Outage

A key security feature of Apple’s in-app billing feature for iOS apps has been down since Thursday night, making it difficult for app developers to verify legitimate sales and leaving some of them worried they’re losing money.

Several developers have told Wired.com the verifyReceipt function, which ensures in-app purchases are valid, is showing an error whenever customers attempt to buy something through an app. Without verifyReceipt, faked purchase attempts could be made on iOS apps.

The problem started around 7:00 p.m. Pacific Time Thursday, according to several Tweets describing the problem, and had not been resolved by the time this story was posted. Apple has not responded to our requests for comment.

The Sandbox version of the site, used for testing, is up, but the URL used for real transactions shows a 404 error. With the page down, developers cannot verify that receipts are valid, and therefore can’t honor purchases because of the possibility the receipt has been forged.

The timing is especially problematic for developers because Friday is typically a busy day, said iOS developer Martin Nilsson. He estimates the problem has cost him between $900 and $1,500 in revenue. Nilsson’s app, a magazine aggregator called Paperton, is relatively new, and he feels the issue is particularly harmful because it could damage users’ trust of the app.

The iOS in-app purchasing feature is one of the best ways for iPhone and iPad developers to make money from their apps because it provides for continued revenue long past the initial app download. The function has been a cornerstone of Apple’s success in attracting developers to make apps for the platform. Apple’s App Store now boasts over half a million apps.

The in-app purchasing issue has recently come under fire for both iOS and Android developers with the aggressive actions of patent trolls like Lodsys. This summer, Apple also revamped its in-app purchasing policy regarding subscriptions.

With the verifyReceipt page out, Nilsson says he has had to develop a workaround to allow purchases to now go through. But Andrew Johnson, who develops an offline topographical maps iOS app, said the issue isn’t as critical.

“If this continued for an extended period, this would be problematic for anyone who’s using in-app purchases,” Johnson said. He said his revenue loss has been negligible because in-app purchasing isn’t a primary component of his product.

Nilsson noted that several applications that use in-app purchasing have not been affected. The inclusion of verifyReceipt is part of Apple’s In App Purchase Programming Guide, so this could mean that developers aren’t appropriately safeguarding against the possibility of forged receipts.

If you’re an iOS developer and the issue is affecting you, shoot us an email or sound off in the comments.

Image: m thierry/Flickr


In-app purchasing fail on iTunes is starting to bug developers

In-app purchases via iTunes have apparently been failing in a big way for the last ten hours and app creators who depend on this heavily taxed income are getting antsy. We’re hearing unconfirmed speculation that the problem may be connected to fake purchase receipts getting into the system. Whatever the cause, one developer told us the failure is “losing lots of sales” for apps that use receipt verification and is “threatening to more-or-less take down the entire IAP ecosystem.” Seeing as Apple insists on this being the only route for in-app purchasing, they’d better fix it pretty darned quick.

[Thanks, Tipster]

In-app purchasing fail on iTunes is starting to bug developers originally appeared on Engadget on Fri, 23 Sep 2011 08:05:00 EDT. Please see our terms for use of feeds.

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Samsung releases AT&T Galaxy S II kernel source far in advance of the phone’s release


Whoever’s cranking out the kernel source in Samsung’s headquarters has some serious aspirations. Cooking it up for the Galaxy S II Epic 4G Touch the day it was released was a rather snappy process, but the manufacturer’s managed to one-up even itself by pushing out AT&T’s version a full week and a half early. Talk about an exciting deal for developers, who now have a sizable head start ahead of the Galaxy S II’s October 2nd launch. Not too shabby, right? Let’s see exactly what those with the know-how can build in the meantime — we predict customization options aplenty by the time the phone’s officially stocked on store shelves. How early can we expect to see the kernel for T-Mobile’s Galaxy S II? Hard to say, but for now you can grab the kernel source at… well, the source below.

Samsung releases AT&T Galaxy S II kernel source far in advance of the phone’s release originally appeared on Engadget on Wed, 21 Sep 2011 18:48:00 EDT. Please see our terms for use of feeds.

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App developers must play nice with Ice Cream Sandwich if they want a bite

Google’s Android developer blog is warning creators of Honeycomb apps to rework their code for Ice Cream Sandwich or suffer unsightly consequences. The ‘problem’ with ICS is that it gets rid of the tablet/smartphone divide, such that HC apps designed specifically for tablets will suddenly be allowed to run on small-screen devices. Needless to say, in many cases that won’t be pretty. Creators of HC apps must therefore either disable installation on smaller displays (at least temporarily) or make sure they are fully compatible. Either job will require some time and, by the looks of it, that commodity is quickly running out.

App developers must play nice with Ice Cream Sandwich if they want a bite originally appeared on Engadget on Tue, 20 Sep 2011 09:07:00 EDT. Please see our terms for use of feeds.

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Windows Phone Starter Kit for WordPress hopes to lure developers, beef up marketplace offerings

There’s nothing worse than that “womp womp” moment for Windows Phone users when they find out a favorite website doesn’t have an optimized mobile app. Seriously. It’s proven. Now, however, WordPress aficionados can spread the love with the Windows Phone Starter Kit — a package that promises quick and easy development for Microsoft’s mobile marktplace. With the included skeleton code, admins only need to replace one line, insert the blog URL and tweak some settings in the CMS until presto — the app’s finito. Like other WordPress dev kits, this one allows users to view posts and moderate comments. Hopefully, the promise of a super simple platform will be enough to entice developers to sit at Ballmer’s table and fatten up the app store, particularly with Mango positioned as the next course.

Windows Phone Starter Kit for WordPress hopes to lure developers, beef up marketplace offerings originally appeared on Engadget on Mon, 19 Sep 2011 23:12:00 EDT. Please see our terms for use of feeds.

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Carriers Target Developers to Spur Innovation, Attract Customers

The Sony Xperia Arc is a super slim Android Gingerbread-running handset. Photo: Jon Snyder/Wired.com

Choosing one mobile carrier over another is, for many, a fairly arbitrary decision. The service they offer doesn’t differ that much. Coverage may be a factor if you live in the sticks, but for most people that isn’t an issue either. And the hardware is largely the same, just repackaged or rebranded.

So how can carriers like AT&T and Verizon differentiate themselves from the competition? How can they entice customers to sign up for their service as more people embrace smartphones and pricey data plans?

Apps.

AT&T, Verizon and Sprint have all launched developer-centric programs to beef up innovation and their carrier-specific app arsenals. AT&T just opened its third developer Foundry, in Palo Alto, California. Verizon offers a number of developer tools and a dedicated Android app store. Sprint has a wealth of tools and advice through its developer program.

“So far, carriers haven’t been thinking about the dev side as much. These developer centers are a first step toward that,” says John Basso, chief information officer of Amadeus Consulting, a custom software and app development company.

Historically, carriers haven’t done much to differentiate themselves beyond costly marketing campaigns for specific devices. Manufacturers, on the other hand, might try things like modifying the look of their devices through “skinning” the OS, one example being HTC Sense.

But seeing how a thriving app store is a cornerstone of a successful smartphone platform, it makes sense for carriers to work with developers to entice their own apps and entice customers.

“By providing these developer services, the carrier becomes a solutions provider,” Gartner analyst Michael King says. “Potentially, carriers gain credibility, as an application guru. They also potentially gain exclusivity to certain applications.”

AT&T’s Foundry program is an interesting way to attract developers. It is comprised of three physical facilities and a virtual developer’s portal. The physical centers provide access to resources developers “couldn’t get anywhere else.” They also act as a sort of incubator, with fast pitch sessions that can be used to get funding and allow AT&T to help them bring their product to market.

“The AT&T developer center is acting as a think tank, a place where developers can connect, use best practices and share code,” King says.

AT&T gives devs access to a number of APIs and phone features, like its exposed messaging API, in-app billing API and WAP push in its online portal. It has been working with developers for six years now.

“We’ve got a very rich history of interacting with the developer community,” says Carleton Hill, vice president of device operations and applications development, about AT&T. “We actually had a developer program with Bell-South two-way pagers. We’ve been doing this for a long time.”

Verizon, on the other hand, wanted to separate itself from the Android ecosystem and launched its own app store: What used to be called V CAST Apps is now Verizon Apps. It differs from Google’s Android Market in that its search is powered by Chomp. The search engine lets you search for apps by name, just like Google, but its standout feature is the ability to search by topic or function of an application.

“Whatever it is beyond the name of the application, that’s where Chomp comes in with the technology and algorithms we’ve been working on over the past two years,” said Chomp CEO Ben Keighran.

For instance, if you type in “fun games,” he says, “You’re going to see better results — things from Zynga, from Rovio. You’re also going to see recently released games that may not be from very big brands, but are gaining a lot of traction.”

Verizon Apps looks to be a more regulated experience than Google’s Android Market, as well. Verizon is positioning it as a “premium store” — more carefully groomed, more easily searchable.

Sprint provides a number of services through its developer program. “We’re not trying to recreate what other developer communities, like Android, do,” said Sprint spokeswoman Jennifer Walsh. “We’re trying to help them take advantage of the unique features of Sprint devices.”

For instance, when the EVO, one of the first smartphones to include a front-facing camera, debuted, Sprint helped developers get used to using and incorporating the feature in their apps.

The company also offers two programs and tries to help developers target their apps to them. Sprint Zone offers app suggestions based on what your phone can do. Sprint ID bundles apps, widgets and services according to particular interests, like MTV or fantasy football. Sprint has also hosted an annual developer’s conference, which is now 11 years running.

“With these programs, developers potentially get distribution, tools for testing, resources, access to a customer base and access to other developers,” says King.

But are these services developers actually need?

Right now, the mobile scene is still young, and the tools used to develop for it, as with any new innovation, lag behind the technology.

“Neither carriers or manufacturers have a program where I can take a test, pay a fee and get every phone they come out with each year. A lot of issues come in with hardware,” says Basso. With experience programming in .NET, he says that this is what Microsoft does with software, and it works really well.

“Mobile emulators and debuggers are very weak, they’re immature. They’re not very useful,” Basso says. “So developers have to download the app and test it out on a phone themselves.” This can be expensive, if not impossible, if you want to test your app on every available device.

There are services that allow remote testing, but they can be of limited value to serious developers. The vast array of screen sizes and spec changes mean apps often aren’t “one size fits all.” The availability of APIs and SDKs is helpful, but seems to assume there won’t be any device problems.

“It’s very hard to test across all the different permutations, and you do need to test across them, ” Basso says, because there always are device problems.

And unlike browsers, easy-to-access metrics about device popularity aren’t available, so it’s difficult to choose which handsets are going to end up being the most popular.

Basso thinks that, with regard to AT&T’s Foundry program, it would be immensely helpful if carriers built developer centers in every city (or teamed up with local companies to do so), made all their devices available for testing and made it easy to wipe the device’s data afterward.

Basso sees the carriers’ developer-focused efforts as a way to deal with an area in which they’re woefully deficient. They’re putting energy and money into an area they don’t quite understand. But, he says, if they start doing things like providing physical developer centers with pre-release demo devices to work on, it will definitely spur innovation and attract more notice.

And then maybe you’ll have a good reason to buy that new smartphone, tablet or future device.

Additional reporting by Mike Isaac.


Windows 8 on a laptop in-depth preview (video)

Less than 24 hours after it went live on Microsoft’s site, Steve Ballmer reported a whopping 500,000 downloads of Windows 8 Developer Preview. That’s half a million copies, if not eager Windows fans. Well, you can count us among them. Although we were treated to some private hands-on time with a tablet optimized for the OS, we hadn’t, until now, had a chance to use it on a laptop — i.e., the computing environment where we spend most of our time, and the one where we’re most used to seeing Windows, in particular.

For the past three days, we’ve been doing just that: getting acquainted with Windows 8 using the good ‘ol mouse-and-keyboard combo. And while that might read like a redundant statement (what recent version of Windows hasn’t accommodated a cursor?), Win 8 is a peculiar breed — It’s the first version of the operating system where finger input wasn’t an afterthought, but a first-class citizen. It’s clear that this time around, Windows is optimized for touch, but we had to wonder if that Windows Phone-inspired UI would present a steep learning curve, if it would get in the way while we tried to go about business as usual. So how’s that working out for us? Suffice to say, we’re not in Kansas anymore, so find your most comfortable chair and meet us after the break — we’ve got oh-so many details to delve into.

Continue reading Windows 8 on a laptop in-depth preview (video)

Windows 8 on a laptop in-depth preview (video) originally appeared on Engadget on Fri, 16 Sep 2011 17:45:00 EDT. Please see our terms for use of feeds.

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