How to Hack the iPhone to Use SlingPlayer and Skype Over 3G

AT&T’s impotent network—and good ol’ fashioned greed make it do douchey things sometimes, like lock down SlingPlayer and Skype for the iPhone. But you can unlock their true 3G powers.

Step 1: Free Your Phone
There are lots of reasons to jailbreak your phone. Skype and SlingPlayer over 3G is just one of them. Luckily, we’ve got a comprehensive guide to easily jailbreak your iPhone 3G (or iPod touch). Follow it.

Step 2: Trick Your Phone
Welcome back! If you’re just interested in using Skype, SlingPlayer and Fring’s VoIP over 3G we’re already at the end—search for Tricker Three3G in Cydia, install it, and you’re good to go. SlingPlayer, Skype and Fring will think they’re running on Wi-Fi, no matter what connection you’re on. Right now, Tricker Three3G only fools those three apps. There’s a more involved process if you want to fool other apps too.

Step 2b: The Long Way
In Cydia, the app you want to search for and install is VoIPover3G, which tricks any app into thinking a 3G connection is actually Wi-Fi. You also need to grab OpenSSH or DiskAid and the latest version of MobileSubstrate. From there, you have to tap into phone and install some custom text files for every app that you want VoIPover3G to trick. But you do have the power to trick any app with it, unlike Tricker ThreeG. If you’re completely new to the game, I’d start with this guide to getting Skype to work over 3G and then just substitute the final steps for the relevant Sling parts from this guide. They’re laid out pretty well, so fairly easy to follow. [ModMyi, iHackintosh, iPhone Download Blog]

The Week in iPhone Apps: ONE. LAST. TIME.

Hey guys. So this is my last time doing the iPhone apps column, because it’s my last day at Gizmodo. So it’s only fitting that we enter the DANGER ZONE.

That’s right, I’m moving on to other place in the internetosphere as of today (more later), and I will of course be leaving the weekly roundup of notable iPhone apps in the more than capable hands of one John “Mose” Herrman, so fear not, this isn’t going anywhere.

Top Gun: With no apparent peg whatsoever, Paramount has decided to make a Top Gun iPhone game. Since I’ve seen this movie upwards of, well, let’s just say many times, I am pleased. And better yet, it’s no dud—smooth accelerometer controls (with a recalibration option! yes!) guide either an F-22 fighter or B-2 bomber (yeah, no F-14s for some reason) through some pretty intuitive arcade dogfights. Plus, convincing covers of the classic Kenny Loggins soundtrack and some corny Advance Wars-type cutscenes. Well done. $2 for a limited time.

Michelin Guide Restaurants: The folks behind the famous Michelin Star, the mark of a Very Good Place to Eat, have compiled restaurant guides for several cities. Location-based search for when you know you want deliciousness, but you just don’t know where to go. NYC is $7, prices vary for others.

AT&T Wireless Mobile: Finally, AT&T got their shit together and released an app that you can use to monitor your cellphone minutes and text usage and pay your bills. It seems to accomplish those tasks just fine. Free

uHear: This app tests your hearing to see how many years all those hours rocking Mastodon at top volume on the ol’ white buds have set your hearing back. It’s a buck, which apparently goes to charity. [via Gadget Lab]

24: Special Ops: Pixel-art Jack Bauer WILL KILL YOU! $5

This Week’s App News on Giz:

The Most Useful iPhone App That Might Never Exist

Balloon Simulator Lets Fanboys Blow Their iPhones, At Last

Hands On: Need For Speed Undercover Polishes Up iPhone Racing Games

Hands On: Need For Speed Undercover Polishes Up iPhone Racing Games

Report: Popular Ad-Supported iPhone Apps Actually Make a Killing

VoiceCentral iPhone App Controls Google Voice Somewhat Better

Why iPhone 3.0’s Parental Controls Could Secretly Be Its Best Feature

Myst Comes to the iPhone/iPod Touch

Trent Reznor On App Store Hypocrisy, Mobile OSes

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

The Week in iPhone Apps: Rained Out Beach Bum

I’m stuck indoors. First it was the Swine Flu, and now it’s raining. Oh well, I’m still going to equip my iPhone with apps that’ll be perfect for when the world is safer and warmer.


Doodle Jump: Kind of like a backwards Fall Down (calculator game) meets Space Invaders, this application is another mindless, yet quite addicting, game where your objective is to jump to the highest spot in the universe. Moreover, you can also compete with people around the globe, all for $1.


Hottie Detector: Maybe you’re drunk at a bar with lower inhibitions, or you’re looking to knock down a few egos, or even prove to your friends how hot a chick is, this hottie meter will analyze how hot that hottie truly is on the spot. $1 for your lack of judgement.


Trivial Pursuit: Once just a hot board game played with family and friends, Trivial Pursuit became a confusing TV game show, hosted by Peter Brady in the flesh. If you’re not into shouting at the TV or you think board games are too old-school, this app puts the old game on a new platform with 1,000 new questions and better graphics. $5.


Mock Draft: Get ready for the NFL season with this Mock Draft application, that’ll let you become a general manager and scout the best college football players for your own all-star team. It’s on sale only this week only for $2 (normally $5).


Radiation Passport: If you’re looking for the best ways to potentially gain superpowers—or you’re trying to avoid radioactive spiders and possibly cancer—this application will help you log and calculate your run-ins with radiation and estimate your cancer risks. Stay cancer free for $3.



This Week’s App News On Giz:

Swine Flu Tracker iPhone App Allows You to Panic Anywhere

Morse-It iPhone App Makes Samuel Morse Proud on His Birthday

GV Mobile iPhone App Hands On

Apple Is Serious About Gaming: Steals Xbox Senior Director of Strategy

Perfect Cocaine Simulator Will Never Make It to the iPhone App Store

Reason #1 to Get Epicurious iPhone App: Entire Contents of big Yellow Cookbook

Grab the Ask a Ninja iPhone Game Now

iPhone Developers Threatening Apple Over Outrageous App Payment Delays

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

Vinyl record iPod touch app gives you the spins

Vinyl has been on the verge of a big-time comeback for ages now (and for some of us, it never ceased to be the format of choice anyway), so we’re pretty happy to see that even the land of zany iPhone / iPod apps is no longer immune to its charms. The spinning vinyl app by Theodore Watson makes use of the iPod touch’s accelerometer to control the speed that the “record” is played at. The video (which is after the break) might make you a little sick when you watch it, but it sounds great. Analog rules, doesn’t it?

[Via Make]

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GV Mobile iPhone App Hands On

Google Voice, the very cool invite-only calling wrapper that used to be called Grand Central, can now be controlled directly from the iPhone with the GV Mobile app. It’s pretty fantastic.

The app costs $3 and is just designed to interface with Google Voice. You can dial directly out from your GV number (either using the dialpad or through your normal iPhone contacts list), send texts from your GV number, and access your GV number’s voicemail.

Text and calls go through properly and voicemail is as close an approximation of your iPhone’s visual voicemail as it gets. Fairly accurate transcripts of your voicemails can be sent via text to your phone as well. History is funky, however, since it shows “Unknown” for all my calls. You can control which phone numbers incoming calls dial, and also which phone you want to “call out” from.

If you’re a Google Voice user, the $3 is well worth it to be able to text and call from behind another number. It allows you a layer of privacy, so that people don’t know your real number and you can block callers from the main Google interface. The only thing left is to wait for Google Voice to open up to the public.

There’s also a free version that allows you to just dialing, which is good enough for most people. The pay version is here.

The Week in iPhone Apps: ONE BILLION APPS

Can you believe it? If this weekly column didn’t exist, Apple would only be at about 999,999,233. I can now die happy: I’ve made a difference in this world.

And so have you! Now, on with your regularly scheduled roundup:

Flick NBA Basketball: It hasn’t hit the store yet, but developers Freeverse gave us an exclusive look at this NBA shooter. NBA Jam it is not, but it puts the tried and true wobbly gauge to use to play in 3-point shootouts, games of HORSE and more. There’s a real NBA license and tons of real players (here, I am @THE_REAL_SHAQ of course), and it’s pretty fun. Price yet unknown, but watch for it in the store any day now.

Convertbot Mini: We loved the original $2 Convertbot, so we were overjoyed to hear that a free lite version has now hit the store. It limits you to converting area, length, mass, temperature and volume only, but it’s a good way to get a taste of the best looking (and sounding) conversion app around. Free

Terminate Me: By now, at least 25% of your Facebook friends have changed their profile photo to a Terminated robot, and that’s cool. This is an easy way to make said Facebook profile photos on your iPhone. Free

Toilet Ninja: OK, here’s a soundboard I can get behind. It simulates the noisemaking capabilities of Japanese toilets to hide the dirty deeds being done within. Waterfalls, crows, fireworks—all preferable to bathroom sounds to some. Enjoy. $1.

Heat Pad: Yeah, it’s just touchscreen tricks—turning your capacitive zaps into a simulation of a heatmap. But it’s selling (or, downloading, since it’s free) like hot cakes. See what all the fuss is about. Free.

This Week’s App News On Giz:

Paul van Dyk Pitches You the Paul van Dyk iPhone App

Apple Hits One Billion Apps

Apple Apologizes for Approving Baby Shaker iPhone Game

Ask a Ninja iPhone Game Preview

Apple’s Shaky Standards: Baby Shaker iPhone App Approved, Quickly Yanked

iPhone App Hides Your Snoring or Fapfapfapping With Boring Office Sounds

iPhone 3.0 Will Have “Jibbler” Voice Controls, Talk Back to You Like iPod Shuffle

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

The Week in iPhone Apps: Rocks!

Going to Coachella? They’ve released an iPhone app that should be standard for every big music festival ever. Plus, the most addicting iPhone game yet? All in a week’s work in the App Store.

Coachella: I haven’t been to a big festival in a while, but this app really makes me want to go to Coachella, even though Paul McCartney is headlining one of the nights. On top of a complete schedule of who’s playing where and when, the app can also help you and your iPhone equipped friends find each other amidst all the clouds of hash smoke by updating your GPS location. And you can also browse photos taken during the event. Very cool, and free.

Tap Tap Coldplay: It was only a matter of time before megarockers Coldplay got the Tapulous treatment. Now you can pretend to be summoning dulcet mainstream pop with the tap of a touchscreen. Someday it will be that easy. $5.

Doodle Jump: This game has such a great graphic style, I almost wouldn’t care if it was kind of boring or awkward. But it is the opposite of both of those things: using some of the most subtle and accurate tilt controls I’ve yet played with, you guide your little Q-Bert looking guy on his springy journey up, up, up a sheet of graph paper, blasting baddies with nose balls along the way. Laugh with delight as you blow past other players’ actual high score marks scribbled in the margins. This game is so fun. $1

GoodCab BadCab: This is more a fun idea than a great one, as I can’t quite see what functional use this would ever have, but GoodCab BadCab prompts you to enter your cabbie’s medallion number and then rate him or her on driving abilities, friendliness, whether help was given with your bags, and of course, the odor of the cab’s interior, be it pleasant or horrible. What you would then do with this information is anyone’s guess. Maybe a prize for the top-ranked cabbie? It’s free.

Coupon Sherpa: Coupon Sherpa collects scannable coupons for a large assortment of major retailers, letting you browse for currently usable coupons in the store, simply having the cashier zap your iPhone screen with the barcode reader. The list of supported stores is promised to grow—right now according to Brian at Wired it includes several biggies like Walgreens, Target and Macy’s but is lacking essentials like Starbucks, Best Buy or Walmart. $2

This Week’s App News on Giz:

MLB’s Incredible Web Video Plans: HD With Mosaic Picture-in-Picture, Live Streaming to iPhone

Giz Explains: All The Smartphone Mobile App Stores

Nine Inch Nails Shows Every Other Band How to Make an Awesome iPhone App

Google Voice App Comes to iPhone and iPod Touch Soon

The Official Star Trek Phaser iPhone App

Diddy’s Official iPhone App Makes Him Officially Everywhere

Galaga Remix Lightning Review: Classic Space Shootin’ For iPhone

Myst For iPhone Preview Video: Hope You Like Tapping

Apple Counts Down Up to 1 Billion Apps: Win $10,000 iTunes Gift Card, MacBook Pro and More

Also, be sure to check out our new weekly Android App of the Week picks.

This list is in no way definitive. If you’ve spotted a great app that hit the store this week, give us a heads up or, better yet, your firsthand impressions in the comments. And for even more apps: see our previous weekly roundups here, and check out our Favorite iPhone Apps Directory and our original iPhone App Review Marathon. Have a good weekend everybody.

Galaga Remix Lightning Review: Classic Space Shootin’ For iPhone

The App: One of the most resilient game franchises of all time just hit the App Store today in Galaga Remix, with both the classic Galaga arcade game and an updated Remix version from Namco.

The Price: $6 for full version, with a free Lite version to try as well.

The Verdict: I miss arcades! Galaga Remix does a great job at bringing one of the tried-and-true game forms of our time—the shoot-shit-in-space-that’s-falling-at-your-ship form—and does it up right.

The classic version is great, but I actually prefer the remix—mainly because the fundamentals of the game are completely unchanged. The remix adds power-ups, boss battles and the ability to save your game to start back up at the level you achieved when you had to quit playing before.

You’ve got three options for controls, which is nice: three virtual buttons you can tap to move left/right and fire, a slider that you can drag like the iPhone’s default unlock slider to move your ship, or accelerometer tilting. As you might expect, the accelerometer control is a little awkward, but the other two methods are actually very intuitive.

One weird thing: the controls, and the game in general, feel much more responsive on the updated Remix version than they do in the classic one. This is a shame.

But like I said, the Remix is pretty faithful to the original—with the same great sound effects and music (which are both totally awesome throughout), so it’s a fun diversion. And like several of Namco’s other games which were initially released with sluggish performance, an update could fix it.

Overall, a great game.

Gameplay video via Touch Arcade:


Totally faithful Galaga gameplay, with excellent sound and music

Lots of options for controls, which are responsive

Continue feature in Remix lets you pick up where you left off

Classic version runs slower and is less responsive than Remix

Google Voice App Comes to iPhone and iPod Touch Soon


Google Voice, the recent reincarnation of GrandCentral that gives you voicemail transcription, call control and so much more, is about to hit iPhones by way of an app.

The app comes with a dialer, which dials out (from your Google Voice number), and rings your iPhone to connect both sides. It works with a dialpad or your contact list, plus you can also SMS people the same way. There’s other standard Google Voice features like call log and voicemail, which you can listen to much the same way as iPhone’s voicemails.

iPod touch users, who can’t really take advantage of the dialing stuff, can still use the GV app as a mobile control center to have it ring their standard cellphones. We’ll let you know when the app hits. [Google and Sean Kovacs via 9 to 5 Mac]

Giz Explains: All The Smartphone Mobile App Stores

It’s been less than a year since Apple launched the iPhone App Store, but now virtually every mobile OS is showcasing its own take on the mobile application storefront. How do they all stack up?

The first thing you’ll notice about these efforts—coming from such traditionally competitive companies as Palm, BlackBerry, Nokia and Microsoft—is just how similar they all sound. App World? App Catalog? App Market? Mobile Marketplace? This outward likeness actually runs pretty deep—these stores are advertising uncannily similar feature sets, for both users and developers:

Although it might not evident in the feature-by-feature breakdown above, there are two distinct kinds of app store: The primary store, which is the first and only source of an OS’s apps (see Apple), and the secondary store, which is built around an existing stock of third-party apps, and with preexisting developers in mind (see BlackBerry, Microsoft, and Nokia). It’s a combination of these different lineages and divergent policy choices that make the smartphone app store experience so varied.

Apple’s iPhone App Store
At least for now, the App Store is the standard by which all others are judged. Beyond that, it’s given us a rough guide for what works. With a $99 dollar developer’s fee and a novice-friendly SDK, the barriers of entry for an iPhone developer are fairly low. Distribution, payments and to a large extent marketing are managed by iTunes, which iPhone owners are necessarily familiar and comfortable with.

And, of course, there’s the iPhone: This store may only serve one handset (and its very similar nonphone brother), but it’s a wildly popular one. This makes the app store uniquely attractive to developers, because it provides access to the largest uniform app-buying market in the world. Microsoft can argue that Windows Mobile 6.5 will connect developers to x gajillion different customers through y zillion different handsets, but this variety is a curse: Handsets have different resolutions, processors, 3D hardware, input types and basic feature sets. A motion-sensing 3D game with a GPS social networking feature won’t work on a lot of WinMo handsets, but a 2D, keypad-controlled Asteroids clone won’t make a developer rich.

But the App Store is far from perfect. Apple, like all App Store owners, has the final say in what gets listed, delisted or banned, and they aren’t afraid to remind us of this. Along with the typical risque/racist/infringing content prohibitions, Apple enforces strict and often limiting rules against apps that compete with the iPhone’s native set—iTunes, Mail.app, Safari to name a few—and apps that their partnered carriers aren’t too fond of, i.e video streaming and tethering apps. Now, all these rules are showing signs of loosening with OS 3.0, but as long as the App Store is the sole source of iPhone apps, any rules will seem like too many rules—especially if you’re accustomed to a totally unregulated system like Windows Mobile 6.1’s. Hence, the gray market.

Android App Market
This second major entrant into the app store race represents a consciously different approach than Apple’s, but not in that many ways. Immediately, we see a lot to compare: A single-handset userbase (at least for now), low costs for developers and a presence as the primary—though not sole—source of apps from Day One.

But the App Market is a different breed than the App Store. Most importantly, it’s not the only place you can get apps. Google has been much more lenient about what they allow in their store since the beginning but in the rare case that they don’t approve of an app, as in the case of tethering apps earlier this month, you can just go download an .APK file and sideload it onto your G1 anyway. This is a healthy middle ground for everyone involved; Google doesn’t alienate users by destroying entire categories of apps, but isn’t forced to come into conflict with carriers because of overly liberal policies. Google has also made their Market more friendly to consumers, with a no-questions 24-hour return policy.

Great! Then why is the App Market so underwhelming? Well, the G1 wasn’t exactly a runaway hit, and the store got off to a slow start. Paid apps weren’t made available for months after launch, and when they arrived they didn’t benefit from the convenience and familiarity of a storefront like iTunes. Moreover, there’s no guarantee that things will change that much in the coming months—more handsets from more manufacturers will boost Android’s user numbers, but will lead to the WinMo-style toxic fragmentation that Apple so adamantly avoids.

BlackBerry App World
Matt took a dive into the newest mobile app store, and found it agreeable, but not spectacular. RIM’s is the beginning of this “secondary” app store concept, and it shows: You’ll be hard-pressed to find anything here that wasn’t previously available elsewhere. It is simply an aggregator for existing applications.

This was a given, as developers have been cranking out BlackBerry apps for years now. But App World was a great opportunity for RIM to give the lethargic dev community a shot in the arm. Instead of doing that, they’ve made the store almost hostile to would-be app writers.

Listing your wares in App World costs a hefty $200, which gives you the right to upload 10 apps, but doesn’t come with any new SDKs or development tools. The payment system is PayPal, which is clumsy to use and a pain to set up. A minimum non-free price tier of $2.99, probably intended to filter out spammy apps and cover PayPal’s transaction fees, discourages developers from even trying to make simple, useful apps, eliminating the $.99-to-$1.99 sweet spot that has been central to Apple’s success. App World feels like an afterthought, and a reluctant one. UPDATE: It should be noted that the 70% dev revenue share figure in the chart is incorrect, and has been update to 80%—a marked advantage over the other stores.

Windows Mobile Marketplace
With Windows Mobile 6.5, Microsoft will introduce the Windows Mobile Marketplace. So far, their announcements have shown an awareness of the pitfalls of both Apple’s and RIM’s approaches: They’re emphasizing non-exclusivity and app approval transparency, a 24-hour return policy and wide device support, but also making sure to get big-name app and game developers on board to ensure that users actually have something new to look forward to at launch.

On the developer side, it’s a mixed bag. As in every other store, the dev take-home is 70% of each sale, but the listing fees aren’t great. $99 gets you five apps a year, but anything beyond that will cost an additional $99. I’m sure this will help vaccinate the Marketplace against the fart app epidemic that Apple has proven so prone to, but it’ll do so at the expense of potentially useful free and $0.99 apps—again, a crucial price range. One important factor that’s still TBD is the payment system. Microsoft says they’ll support both credit card payments and carrier charges, but hasn’t yet said how that’ll look. In both cases the process will need to be as seamless as possible.

Nokia Ovi Store
You probably haven’t heard much about this store, set to debut within a month, but it’s kind of a big deal for the 40m+ Symbian S40 and S60 users that it’ll serve apps to. It’s planned to shoehorn into Nokia’s new Ovi app suite, which we were introduced to with the XpressMusic 5800, and provide a go-to source for not just apps, but ringtones, wallpapers, and basically everything else that you might have found in a 2001 vintage carrier WAP store.

There has been a decided lack of fanfare surrounding this launch, probably because there just aren’t that many Nokia smartphones in the US. But its success or failure will be informative: It will be the most open of all the app stores. For the time being, there is no developer fee, and app listings are free and unlimited. You can easily publish tons of different kinds of content—Flash Lite apps, Java apps, Native S60 apps, multimedia uploads and others—which will be subject to a vetting process that Nokia has assured will be minimal. As Nokia-averse Americans, we can view the Ovi Store as an experiment in laissez-faire app-mongering—a multi-handset, mixed-media, unfiltered feed of Symbian content.

Palm App Catalog
And finally, we have Palm’s App catalog. This is the store we know the least about, but that is already set for a different course than all the others. At launch, the only handset it’ll serve will be the Pre—though Palm has indicated that other WebOS handsets are inevitable. It’ll be the first—and likely exclusive—source of WebOS apps, and developers will be furnished with a solid, though fundamentally limited, SDK.

Palm’s still-vague plan for the App Catalog will no doubt be central to the success or failure of the Pre, but we can make an educated guess at what to expect, assuming that Palm doesn’t get taken over by idiots in the next couple months: Palm will vet the apps thoroughly, provide an in-house payment system, and make development simple and cheap (previewed Mojo SDK apps have shown great promise). The end result will probably look something like the iPhone App Store, but with one huge difference: there will be no local natively running apps—the Mojo SDK doesn’t provide for that, just for what amount to turbocharged, locally-stored web apps. Granted, these web apps will have privileged access to some of WebOS’s core functions, but it’s doubtful that high-end gaming, as we’ve seen on the iPhone, will even be possible on the platform. These limitations (along with WebOS’s multitasking advantages) will affect the nature and quality of the apps that are listed in the store much more than the Catalog’s policies, though exactly how, we’ll have to wait and see.

Still something you still wanna know? Send any questions about app stores, SDKs or the finest in fart-app technology to tips@gizmodo.com, with “Giz Explains” in the subject line.