Slow Jams, Trail Maps, Sharks, Idiot-Proof Photos and More

In this week’s app roundup: songs, made EPIC; DSLRs, controlled by Androids; trail maps, downloaded to your iPhone; photos, edited by a touch; sharks, made interactive; Rdio, iPadified; Skype, also iPadified; notifications light, customized and much, much more. More »

Solipskier, Osmos, and Others Collectively Raise Over $35k for Charity

This article was written on January 04, 2011 by CyberNet.

iphone game sale.png

Remember a few weeks ago when we told you about the six independent iPhone game developers that were teaming up to raise money for charity ? They each put their games on sale, dropped the price down to the sweet $0.99 price tag, and pledged to give 1/3rd of their of their sales (after Apple’s cut) to Child’s Play Charity. The sale was only supposed to go until December 31st, but they decided to extend it to January 2nd because it was so successful.

The deadline has come, and they managed to scoop up some publicity along the way. Sites like Boing Boing, Kotaku, Joystiq, TUAW, and CNET all helped spread the word about the game sale. Engadget even included the Solipskier game in their list of just 6 games that new iPad owners should buy. Oh, and I’m sure it didn’t hurt that actress Felicia Day tweeted out to her 1.7 million Twitter followers that she “CAN’T STOP PLAYING THIS: Solipskier.

The six games, Canabalt, Solipskier, Spider, Osmos, Eliss, and Drop7 raised $35,134 for Child’s Play Charity, and here’s a snippet about what the charity looks to accomplish with the donations they receive:

Since 2003, over 100,000 gamers worldwide have banded together through Child’s Play, a community based charity grown and nurtured from the game culture and industry. Over 7 million dollars in donations of toys, games, books and cash for sick kids in children’s hospitals across North America and the world have been collected since our inception.

Amazing, huh? In some related news, Canabalt also released the source code of their game and made it all available for download. That’s kind of like the cherry on top of all this.

Congrats to all the developers involved… you’ll be making a lot of kids happy with your donation!

IndieSale Homepage

Copyright © 2011 CyberNetNews.com

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Shazam adds LyricPlay, lets you act like you knew the words to that song all along

Remember the song that was playing at the bar last night that you just had to know the name of? You busted out the iPhone and fired up Shazam to tag that sucker, and now that you’ve got it in your collection, so you can forever relive that magical first time you heard it. But whatever happened to immediate gratification? And since when was it possible to enjoy a song without fumbling through the lyrics? This morning’s upgrade to the popular music tagging app has your back — the premium versions of the service have added the LyricPlay feature, which syncs to the song you’re listening to, displaying its lyrics as it plays. The feature is currently available on the $6 Shazam Encore and (Shazam) Red apps for the iPhone and iPod touch. It works with 25,000 plus songs and growing, and is set to become the bane of bartenders around the world by the middle of next week.

Continue reading Shazam adds LyricPlay, lets you act like you knew the words to that song all along

Shazam adds LyricPlay, lets you act like you knew the words to that song all along originally appeared on Engadget on Wed, 15 Jun 2011 09:00:00 EDT. Please see our terms for use of feeds.

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Downgrade iPhone Apps Without Jailbreaking

This article was written on February 16, 2011 by CyberNet.

Have you ever upgraded an app on your iPhone just to realize that there is a major bug who’s soul purpose is to annoy the hell out of you? The best case scenario is that you contact the developer and they let you know they’ve identified the problem and submitted an update to Apple. Now you have to wait for Apple to approve it. If you can’t even get in contact with the developer… well, you can see how the situation could go downhill fast.

The good news is that you may be able to roll back to the older stable version you were once in love with. It’s actually pretty easy to do, and I’ll walk you through the steps below. A fair warning though… this is a lot easier if you haven’t emptied your Trash/Recycle Bin since the last time you updated the app. This is because iTunes moves old version of the app to the Trash so that they aren’t unnecessarily eating up your hard drive space. We’ll move on so that you can see what I’m talking about.

IMPORTANT: Following these steps will mean that you will lose any app-specific data in order to revert to an older version. So if you’re doing this for a game you will lose any progress you’ve made thus far.

  1. Backup your devices in iTunes because, well, it’s the right thing to do.
  2. Delete the app that was upgraded from iTunes, your iPhone, and any other devices that are syncing with your iTunes profile.
  3. Go to your Trash/Recycle Bin, and find the old version of the app. The file extension should be “.ipa” as seen in the screenshot below. If you don’t have the old version available there you may need to resort to Google to find an old (unmodified) download which can be extremely difficult and risky depending on the app. If you make backups of your iTunes directory (such as with Time Machine on the Mac) you may also be able to get the IPA from there.
    iphone app trash.png
  4. Copy the IPA file to your desktop or somewhere that you know it will be safe.
  5. Drag the file into iTunes.
    itunes install app.png
  6. Sync your devices with iTunes.

That’s all there is to it. There is just one annoying factor now, and it’s that iTunes and all your devices will constantly want you to update that particular application. If you do that, however, you’ll wind up in the same situation that brought you here in the first place. So I know the temptation may be tough, but steer clear of the “Update All” button.

Copyright © 2011 CyberNetNews.com

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Pieceable Viewer lets devs share iOS apps, personal feelings through a browser

For developers not quite ready to offer their iOS creations in the App Store, a new service promises to suck the grunt work out of bouncing works-in-progress off others. Pieceable Viewer is the magical program in question, launching today to let devs publish a copy of their apps to a private website, whose link they can share with beta testers, clients, and fellow code monkeys. Viewer generates a single line of code for sharing and, irony of all ironies, uses Flash to simulate apps inside the browser. It could be compelling for freelancers working with clients who don’t happen to own an iPhone, and, adds the company’s CEO, it helps devs circumvent Apple’s 100-device limit. All this from a company whose existing product enables people with no coding experience to build apps.

You can try it for free, with one person able to view one app, and a link that expires after an hour. Upgrade to a $30-a-month plan for three simultaneous views of up to five applications, and links that don’t expire. (For unlimited apps, you’ll have to spring for the $60 monthly plan, which lets up to ten people peep at once.) As for all you Android enthusiasts, your version is up next (surprise, surprise).

Pieceable Viewer lets devs share iOS apps, personal feelings through a browser originally appeared on Engadget on Tue, 12 Apr 2011 17:28:00 EDT. Please see our terms for use of feeds.

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Location-aware album gives Washington DC dynamically modified soundtrack

Musical duo Bluebrain has taken the guesswork out of listening to music — their latest album dictates where you can listen to it, what songs it plays, and when it plays them. Take that, playlists! The album, titled The National Mall, will be available only as an iPhone app and the band is calling it the first location-aware album. The app… er, album, uses your phone’s GPS to track one’s proximity to hundreds of tagged zones spread throughout the landmarks of the Washington DC National Mall, dynamically tweaking the rhythm, melody, instrumentation, and pace of the music as you go.

Despite this fancy smartphone integration, Bluebrain stresses that this is still an album, not a toy or augmented reality application. The experience is strictly location specific, no user input necessary, or available. Want to hear a new melody or arrangement? Walk to a different monument. The project’s location-specific nature means that fans outside of the DC area are out of luck for now. The band says two more GPS-powered albums are on the way — one designed for Brooklyn’s Prospect Park, and another spanning the entire length of California’s Highway 1. Music, measured in miles — neat, but Hwy. 1 manages just fine on its own, wouldn’t you say?

Location-aware album gives Washington DC dynamically modified soundtrack originally appeared on Engadget on Thu, 07 Apr 2011 10:14:00 EDT. Please see our terms for use of feeds.

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