Apple’s Relaxed iOS Developer Rules Barely Help Adobe

Apple’s newly relaxed iOS developer rules allowed third-party programming tools to be used to program apps for the App Store. However, the move doesn’t do much for Adobe, who sells a tool that automatically converts Flash programs into iPhone apps.

Adobe’s CEO Shantanu Narayen said during an earnings conference call that the revised iOS developer rules had a “muted” short-term impact on Adobe product sales, according to The Wall Street Journal.

In other words, when the news broke about Apple’s new developer rules, programmers didn’t rush out to buy Adobe Creative Suite 5, which includes Adobe’s Packager for iPhone, out of excitement over the opportunity to code Flash apps that they could also sell to iPhone, iPad and iPod Touch customers.

This is hardly a surprise. Every iOS developer I’ve spoken to has agreed that anybody serious about creating iOS apps is going to use Apple’s native SDK in order to get the best results. The people who would’ve wanted to create iOS apps using Flash were probably already Flash developers to begin with, hence the “muted” effect on sales.

That doesn’t go to say that the removal of the restrictions was trivial. When Apple imposed the ban on third-party toolkits (notoriously known as section 3.3.1 of the iOS developer agreement) it sparked controversy among programmers debating about the implications on creative freedom in the App Store.

Also, there was some collateral damage incurred on creators beyond Adobe. For example, the app Scratch, which displayed stories, games and animations made by children using MIT’s Scratch platform, waspulled from the App Store.

John McIntosh, creator of the Scratch app, said on Twitter that he was still awaiting a response from Apple on whether Scratch would be approved in the App Store in light of the new developer rules.

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Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Woah, who saw this coming? Apple has changed its super-controversial stance on third party developer tools for iOS apps, now allowing any and all comers, “as long as the resulting apps do not download any code.” We’re guessing this is mostly a nod to game developers, who use ported engines like Unreal and interpreters like Lua, but it also apparently covers apps developed in Adobe Flash CS5. In addition, the rules on mobile advertising have changed, so AdMob ads are seemingly back in, and Apple’s also publishing its App Store Review Guidelines at long last, which will give developers a better idea of how their apps are going to be scrutinized by Apple before they submit them. We’re sure we’ll be hearing plenty in the coming weeks as developers and arm chair analysts rifle through Apple’s so-far-secretive guidelines, but mostly we’re just excited to see what sort of innovation and development accessibility we’ve been missing out on while these third party tools have been off the market. The full (and brief) release can be found after the break.

Update: Google’s responded to the newly-relaxed restrictions, saying “Apple’s new terms will keep in-app advertising on the iPhone open to many different mobile ad competitors and enable advertising solutions that operate across a wide range of platforms.”

Update 2: Our friend John Paczkowski at All Things Digital has Adobe’s statement: “We are encouraged to see Apple lifting its restrictions on its licensing terms, giving developers the freedom to choose what tools they use to develop applications for Apple devices.”

Update 3: In case the last update didn’t give it away enough, Adobe announced in a blog post that it’ll resume development on its Packager for iPhone tools, for Flash CS5 devs who want to convert their work to the portable powerhouse.

Meanwhile, it seems like it’s time for a little recap:

Continue reading Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services

Apple backpedaling on some iOS development restrictions, will allow third party tools and ad services originally appeared on Engadget on Thu, 09 Sep 2010 22:50:00 EDT. Please see our terms for use of feeds.

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T-Mobile G2 comes out from hiding, pre-orders begin later this month

At last, T-Mobile just went official with its G2 QWERTY slider. As expected, this Android 2.2 device ships with Qualcomm’s MSM7230 Snapdragon silicon optimized for T-Mobile’s HSPA+ network with an 800MHz CPU and second generation application co-processor. Other specs include a 3.7-inch screen, 4GB of internal memory with pre-installed 8GB microSD card (supporting up to 32GB cards), Swype keyboard, a 3.5mm headphone jack, and 5 megapixel autofocus camera with LED flash and 720p HD video capabilities. Oh, and web browsing is supported by Adobe’s Flash Player. Look for this successor of the T-Mobile G1 to go up for pre-orders sometime later this month.

Update: T-Mobile has exposed a bit more of its G2. So, in addition to learning about a 1300mAh capacity battery and 4.7 x 2.4 x 0.6 inches / 6.5 ounce footprint, we’re also seeing a footnote related to price:

“†On approved credit. $125 down payment, plus 3 monthly payments of $125, required. 0% APR. Taxes & fees additional. Available only at T-Mobile-owned retail stores.”

Thing is, no pricing was announced so the footnote is premature to say the least. Nevertheless, it adds up to $500 before discounts and rebates. That alligns nicely with the rumored prices pegged at $199 with contract / $499 without.

[Thanks, Ollie]

Continue reading T-Mobile G2 comes out from hiding, pre-orders begin later this month

T-Mobile G2 comes out from hiding, pre-orders begin later this month originally appeared on Engadget on Thu, 09 Sep 2010 00:50:00 EDT. Please see our terms for use of feeds.

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Verizon pushing Droid update for Flash 10.1 compatibility

You might recall that Verizon and Motorola’s first go-around at pushing Android 2.2 to the original Droid didn’t include compatibility with the Flash 10.1 install in the Market — but don’t worry, lovers of Flash-based web ads, because the fix is now upon us. We don’t know exactly how long the rollout process is going to take, but you know how it goes with Android OTA updates: even if they try to stretch it over several weeks, there’s usually an update.zip floating around within a few hours that you can grab if you want to accelerate the process just a bit. Here’s the full statement from Verizon:

“Verizon Wireless has begun pushing an update today to the DROID by Motorola (introduced November 2009) that will allow customers to download Adobe Flash 10.1 via Android Market. Flash Player 10.1 provides access to millions of sites with rich content including animations, casual games, videos, rich internet applications, audio and much more.”

Verizon pushing Droid update for Flash 10.1 compatibility originally appeared on Engadget on Thu, 26 Aug 2010 12:59:00 EDT. Please see our terms for use of feeds.

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Adobe AIR 2.5 coming to Android in Q4 2010, but only to capable phones

When will Strong Bad and company become native Android applications? Anytime after Q4 2010 — that’s when Adobe says it wants to have Adobe AIR for Android runtimes publicly available in the Android Market, along with an initial batch of apps, and fairly exciting potential for more. The Android release will be part of AIR 2.5 and grant would-be developers access to your smartphone’s camera, microphone, accelerometer and GPS as well as providing hardware GPU acceleration and multitouch input, which could make for some exciting PopCap games completely serious and not at all game related utilities down the road. Don’t necessarily expect them to work on every Android phone, however, as there are some prerequisites for AIR, namely an ARMv7 processor or better with a vector co-processor, OpenGL ES 2.0 and Froyo, but Adobe says if your device handles Flash 10.1, it’ll probably run AIR.

On a related note, if you weren’t yet sold on Google TV, a breath of fresh AIR might help — Adobe told us it’s presently pondering the correct time to add the cross-platform runtimes on Google’s video streaming boxes as well.

Adobe AIR 2.5 coming to Android in Q4 2010, but only to capable phones originally appeared on Engadget on Mon, 16 Aug 2010 19:56:00 EDT. Please see our terms for use of feeds.

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Flash Player 10.1 goes final for Nexus One handsets, available to download now

Google just confirmed it at an Android / Flash event in San Francisco, and sure enough, our trusty Nexus One just found, downloaded and installed the final (read: non-beta) version of Adobe’s Flash Player 10.1. It weighs in at just under 5MB, and it’s looking as sweet as ever so far. Nexus One owners can hit up the Android Market to get their download on, and we’d highly encourage you to bookmark a few dozen Flash sites just to rub in the faces of your dearest iDevice-owning friends. Just sayin’.

Flash Player 10.1 goes final for Nexus One handsets, available to download now originally appeared on Engadget on Mon, 16 Aug 2010 16:34:00 EDT. Please see our terms for use of feeds.

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Adobe’s CEO: ‘we’ve moved on’ from Apple’s argument, and Flash still rules

You can only humor someone for so long, and it seems as if Adobe is at its breaking point with Apple. Just three months after publishing a new ad campaign that sought to ease the tension between the two mega-corps, Adobe’s CEO has been quoted as saying that his company has “moved on” from the whole ordeal. On one hand, we’re glad to see Adobe focusing its resources on optimizing Flash for the myriad Android 2.2 devices that’ll support its mobile player in the months to come, but on the other, it’s a bit depressing to see Shantanu Narayen essentially give up hope that Jobs and Company will ever come to their senses. For example, have a listen at this, with “they” most certainly referring to Apple:

“They’ve chosen to keep their system closed and we’d rather work with partners who are interested in working with us. We believe in open systems. We believe in the power of the internet and in customers making choices and I think a lot of the controversy was about their decision at that point. They’ve made their choice. We’ve made ours and we’ve moved on.”

Something tells us the FTC won’t be so quick to follow suit. Oh, and if you’re wondering how Adobe could just turn the other cheek here, the company’s Anup Murarka just said at the Flash / Android event ongoing in San Francisco that Adobe has “relationships with 19 of the top 20 mobile manufacturers in the world.” One is the loneliest number, or so we hear.

Adobe’s CEO: ‘we’ve moved on’ from Apple’s argument, and Flash still rules originally appeared on Engadget on Mon, 16 Aug 2010 14:13:00 EDT. Please see our terms for use of feeds.

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FTC denies request for documents on Adobe complaint, confirms investigation of Apple’s SDK rules?

FTC denies request for documents on Adobe complaint, confirms investigation of Apple's SDK rules?
Sure, Apple and Adobe aren’t the best of friends, but their disagreement goes a little further than mild distaste. Apple moved to ban iOS apps not written through its own developer framework (SDK), which more or less killed off Adobe’s iPhone Flash developer tools. Adobe in turn issued a complaint to the FTC, a complaint that Wired requested a copy of under the Freedom of Information Act. The release of that complaint was denied on the grounds that “disclosure of that material could reasonably be expected to interfere with the conduct of the Commission’s law enforcement activities.” That is another strong indication that the FTC is currently investigating Apple and deciding whether the company is acting properly by preventing third-party access to its iOS devices. What’s next? We likely won’t hear anything until the FTC makes up its mind, and even then only if it decides Apple isn’t playing as nice as it should be.

FTC denies request for documents on Adobe complaint, confirms investigation of Apple’s SDK rules? originally appeared on Engadget on Thu, 05 Aug 2010 10:53:00 EDT. Please see our terms for use of feeds.

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Adobe Air peer-to-peer video call concept Android app hands-on (video)

If you recall, a few days ago we stumbled upon a cheekily-named concept app (which has since been renamed for obvious reasons) from Adobe that does video-calling on Android. This is pretty rad considering it’s just Qik and Fring offering the same service for the green bot right now, so we trotted along to Adobe’s London office to get a closer look at this demo. As with many things in life, not all went as planned as you can see after the break — the video stream froze up on several occasions, but then again Adobe’s Mark Doherty only spent three days cooking this simple app. Regardless, this should still help Android developers understand the beefed-up peer-to-peer capabilities in the forthcoming Air 2.5 runtime, which is now “feature-complete” and undergoing extensive testing ahead of launch later this year.

Things are less positive for Flash availability on other mobile platforms, though. While Nokia’s just waiting for a Linux SDK before it can start porting Flash apps to its devices within 2010, Adobe implied that it’s still waiting for two other vendors to respond — Palm’s already been shown a Flash build running on webOS devices, and it’s just a matter of the company signing up for Adobe’s device certification system; RIM, on the other hand, is a bit more vague, but we were told it’s definitely interested in both Air and Flash. And here’s the surprise of the day: no comment on Flash for iOS (not to be confused with its digital publishing tools for the iPad), but there’s no stopping you from hacking it in yourself.

Continue reading Adobe Air peer-to-peer video call concept Android app hands-on (video)

Adobe Air peer-to-peer video call concept Android app hands-on (video) originally appeared on Engadget on Sat, 24 Jul 2010 15:33:00 EDT. Please see our terms for use of feeds.

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Secunia ranks Apple first in software insecurity, Safari said to have AutoFill vulnerability

Bad news, Oracle. You’ve slipped to second place for the first time in years. The good news is that it’s in Secunia’s ranking of the top ten companies with the most software vulnerabilities, which is now topped by Apple — Microsoft remains in third place, followed by HP and Adobe. According to Secunia, Apple’s vulnerabilities are mostly not in OS X, but in Safari, iTunes and other applications. What’s important to note, however, is that Secunia’s definition of “vulnerability” doesn’t simply include dangerous, exploitable vulnerabilities, so the rankings don’t necessarily indicate which software is the most insecure from a user’s point of view.

One vulnerability that is potentially serious, however, is an issue with Safari’s AutoFill feature recently discovered by Jeremiah Grossman of WhiteHat Security. According to Grossman, a malicious website can exploit the feature to pull data from a user’s address book without their knowledge, which has been demonstrated to take “mere seconds” by a bit of proof of concept code (you can try out yourself if you’re feeling trusting). Grossman also says he’s informed Apple of the vulnerability but hasn’t received a response, and suggests that the only “fix” in the meantime is to turn off the AutoFill feature completely.

Update: AllThingsD has a statement from Apple on the AutoFill issue — a spokesperson says “we take security and privacy very seriously,” and that, “we’re aware of the issue and working on a fix.”

Secunia ranks Apple first in software insecurity, Safari said to have AutoFill vulnerability originally appeared on Engadget on Thu, 22 Jul 2010 15:31:00 EDT. Please see our terms for use of feeds.

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