Kodak granted reprieve in its ITC battle with Apple and RIM

Kodak scored a small victory this week in its International Trade Commission (ITC) case against Apple and RIM for their devices’ infringement of Kodak’s patent on picture previews. Back in January, an ITC administrative law judge (ALJ) made an initial determination that the patent was invalid and that iPhones and Blackberrys don’t infringe Kodak’s IP. After reviewing the decision per the parties’ request, the Commission changed a few of the ALJ’s patent claim interpretations and remanded the case for fresh analysis regarding both infringement and validity. Kodak, naturally, is painting the remand as a victory, even going so far as issuing a celebratory press release. Such swagger seems a bit premature, however, as the judge could once again find in favor of the crowds from Cupertino and Waterloo. The next Kodak moment isn’t until August 30th, when the ALJ is due to render his ruling. Stay tuned.

Brian Heater contributed to this post.

Kodak granted reprieve in its ITC battle with Apple and RIM originally appeared on Engadget on Sat, 02 Jul 2011 01:41:00 EDT. Please see our terms for use of feeds.

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The Best Apps of the Week

In this week’s app roundup: Google+, unveiled; GPS, painted with direction; North Korea, photographed; iPhones, playing dead; Instagram, challenged by Google; background checks, forever creepy; fourways, on Fring; and much, much more. More »

Adobe lures unhappy Final Cut Pro X users with half-price video editing tools

Adobe lures unhappy Final Cut Pro X users with half-price video editing toolsTo say the latest version of Final Cut Pro wasn’t well received, would be a major understatement. Well, Adobe hasn’t wasted any time taking advantage of consumer discontent, and is now offering dissatisfied users of Apple’s video editing software a 50 percent discount to make the switch to its alternatives, Adobe Premiere Pro CS5.5 and CS5.5 Production Premium. If you’re not feeling the latest iteration (or any version) of Final Cut Pro or Avid’s Media Composer, the offer stands through September 30th. And here we thought Apple and Adobe had buried the hatchet. Full PR after the break.

Continue reading Adobe lures unhappy Final Cut Pro X users with half-price video editing tools

Adobe lures unhappy Final Cut Pro X users with half-price video editing tools originally appeared on Engadget on Fri, 01 Jul 2011 16:10:00 EDT. Please see our terms for use of feeds.

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Apple ‘petabyte’ server is open-source, keeps doctors away

What’s this? Looks like the Internet Archive, everyone’s favorite repository for online antiquities, has gotten its hands on a fancy new apple “petabyte” server. The new prototype device is open-source and is scalable like the PetaBox hardware that heats it. Its sliced and dried fruit output is also quite delicious, according to David Glenn Rinehart, the artist who installed the server. Though, as anyone who has followed the industry for any amount of time can tell you, there are always a few bad apples in the bunch.

Apple ‘petabyte’ server is open-source, keeps doctors away originally appeared on Engadget on Fri, 01 Jul 2011 13:47:00 EDT. Please see our terms for use of feeds.

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iPad passes the 100,000 apps milestone, rest of the tablet world looks on in disbelief

A year and change after its launch, Apple’s iPad has established itself as both the progenitor and dominant entity in a new category of device: tablets. A large part of its success has undeniably been down to the enthusiasm shown by developers, who have recently crossed the notable marker of producing 100,000 applications compatible with the device. As is true of the vast app selection on the iPhone, quantity doesn’t guarantee quality, but the abundance of software available for the iPad at least offers a better chance of finding some wheat in amongst the chaff. And as to its competitors, here’s hoping Ice Cream Sandwich and Windows 8 get here before this Apple juggernaut crosses the million mark, eh?

iPad passes the 100,000 apps milestone, rest of the tablet world looks on in disbelief originally appeared on Engadget on Fri, 01 Jul 2011 03:47:00 EDT. Please see our terms for use of feeds.

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Consortium including Apple, EMC, Ericsson, Microsoft, RIM and Sony snags Nortel patents for $4.5 billion

News that Google had competition for a bundle of patents being sold by bankrupt Nortel Networks surfaced a week ago and now it’s official; a consortium of companies including Apple, EMC, Ericsson, Microsoft, RIM and Sony won the multi-day auction with a bid of $4.5 billion. According to Reuters, RIM contributed $770 million to the effort while Ericsson is on the hook for $340 million when the deal closes, which is expected to be in the third quarter of this year. What they’ll do with the over 6,000 patents and patent applications covering everything from wireless to optical to semiconductors isn’t immediately clear, but what won’t happen is Google using them as leverage to stave off the patent trolling hordes. Before any of that happens, the sale has to clear US and Canadian courts which is why a joint hearing has been scheduled for July 11th, so expect plenty of words — and probably a few more cross licensing agreements — from the involved parties by then.

Continue reading Consortium including Apple, EMC, Ericsson, Microsoft, RIM and Sony snags Nortel patents for $4.5 billion

Consortium including Apple, EMC, Ericsson, Microsoft, RIM and Sony snags Nortel patents for $4.5 billion originally appeared on Engadget on Fri, 01 Jul 2011 01:25:00 EDT. Please see our terms for use of feeds.

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Pic3D sheet brings glasses-free 3D to iPhone for $25


Many of us are perfectly content viewing only 2D content on our mobile devices, but if you’ve been dying to add a bit more depth to your smartphone’s display, Global Wave may have just what you’re looking for. At the 3D and Virtual Reality Expo in Tokyo, the Japanese company demoed its Pic3D sheet, which converts your Windows-based desktop or laptop, or iPhone, iPad, or iPod touch into a 3D display. The sheet uses a lenticular lens system instead of a parallax barrier for a smoother, more consistent image, yielding a reported 90-percent transmission level and 120-degree field of view. The company’s Windows and iOS apps output video in a side-by-side format, simulating a 3D image. The software also allows you to view side-by-side content from the web, submitting the YouTube URL of a compatible video, for example — perhaps not the most elegant solution, but a good start, if it works. Prices range from ¥2,000 (about $25) for an iPhone or iPod touch sheet, all the way up to ¥15,000 (about $186) for a 23-inch desktop version. We’ll be on the lookout for Pic3D at the Tokyo Game Show in September, but in the meantime, you can get Diginfo TV‘s take in their video after the break.

Continue reading Pic3D sheet brings glasses-free 3D to iPhone for $25

Pic3D sheet brings glasses-free 3D to iPhone for $25 originally appeared on Engadget on Thu, 30 Jun 2011 20:11:00 EDT. Please see our terms for use of feeds.

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Smartphones Dominate U.S. Mobile Purchases

Smartphones are taking over the U.S., says Nielsen research. Photo courtesy of Nielsen

If your last cellphone purchase wasn’t a smartphone and you’re living stateside, consider yourself in the minority.

So says the most recent data from Nielsen, which claims 55 percent of U.S. mobile phone purchases over the last three months were smartphones. That’s up 34 percent from last year.

“With more compelling features and lower prices, Apple’s iPhone set the trend,” said Gartner mobile analyst Ken Dulaney in an interview.

Even outside of the national market, smartphones have risen drastically since the iPhone’s debut, four years ago Wednesday. The company sold a record 18.6 million iPhones in the first three months of 2011 alone. The proliferation of new smartphone models running on the Android platform has also driven this growth: A recent tweet from Android head honcho Andy Rubin claims 500,000 daily Android device activations.

As the rise of the smartphone gradually edges out the traditional feature phone, the mobile landscape as a whole is changing dramatically. Carrying an ‘always on,’ web-connected device is slowly becoming the norm; 38 percent of U.S. mobile phone users now own smartphones. Mobile carriers saw this coming a mile away, preemptively ending unlimited data plans as smartphone data consumption rose. Like it or not, the future is mobile, web-connected and data-hungry.

“The vast majority of mobile consumers — 55 percent — are now choosing smartphones over feature phones when they purchase a new device,” a Nielsen spokesperson told Wired.com. “And they are choosing app and media-friendly devices like iPhones and Android phones.”

Interestingly enough, Android is losing some of the momentum it once had in the smartphone market. While it rose in marketshare by 20 percent over a one-year period from February 2010-11, that growth seems to have stagnated, settling around 27 percent of recent smartphone purchases over the past four months. It is, however, still the leader in terms of smartphone platform share.

Android’s growth has most likely been stymied by a surge of iPhone purchases, according to Nielsen’s data. Over the same four-month period, recent iPhone purchases jumped from 10 to 17 percent. This was probably driven by the release of the iPhone 4 on Verizon’s 3G network on Feb. 10, which allowed a flood of new customers who weren’t thrilled about AT&T’s service to buy Apple’s phone. Previous to the release, AT&T carried Apple’s phones exclusively.

Those of you who love Apple’s hardware but not the high prices may be in luck — circulating rumors suggest Apple may come out with two new phone models this fall, including a “feature phone” version of the iPhone 4, nee the iPhone 4S. However, we’re skeptical about that claim.

Android’s stagnation is Apple’s gain and RIM’s loss, according to Nielsen data. (Photo courtesy Nielsen.)


Apple Thunderbolt cable gutted, a dozen other things found within

You know the rigamarole by now — product gets introduced, product takes forever to ship, and at long last, product hits the hands of a few lucky souls. And then, the fine folks over at iFixit rip said product limb from limb in the name of science. This go ’round, they found twelve larger chips and a smorgasbord of other bantam components within Apple’s first Thunderbolt cable, and they didn’t hesitate to suggest that the $50 asking price was at least somewhat justified. A Grant’s worth of dissection photos await you in the source.

Apple Thunderbolt cable gutted, a dozen other things found within originally appeared on Engadget on Thu, 30 Jun 2011 12:22:00 EDT. Please see our terms for use of feeds.

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The Tech Inside Apple’s $50 Thunderbolt Cable

By Chris Foresman, Ars Technica

The first Thunderbolt compatible peripherals — Promise’s Pegasus RAIDs — started shipping on Tuesday. Using the RAIDs with a Thunderbolt equipped Mac, though, requires a rather expensive $50 cable that is only available from Apple. We dug into the design of the cable to find out why Apple felt justified in charging $50 for some plastic-wrapped copper wire, and why Thunderbolt may have a hard time gaining traction outside of the higher-end storage and video device market — a fate similar to Apple’s FireWire.

Promise’s RAIDs do not come supplied with a Thunderbolt cable. Instead, users are directed to buy a Thunderbolt cable directly from Apple, which costs $49 for two-meter length. We contacted Promise to find out why a Mini DisplayPort cable could not be used in its stead, since the Thunderbolt port is based on Mini DisplayPort. A support technician told Ars that Apple’s cable is a “smart” cable that “has firmware in it.”

Intel confirmed that Thunderbolt requires specific Thunderbolt cables. “Only Thunderbolt cables can be used to connect Thunderbolt products using Thunderbolt connectors,” Intel spokesperson Dave Salvator told Ars. “The cables have been designed for the 10Gbps signaling as well as power delivery that are part of Thunderbolt technology.”

Active cabling required

Apple didn’t respond to our requests for further information about the “firmware in the cable,” but an EETimes article from earlier this year noted that in addition to having different electrical characteristics from Mini DisplayPort, Thunderbolt alsouses active cabling to achieve full duplex 10Gbps transmission.

A source within the telecom industry explained to Ars that active cables are commonly used at data rates above 5Gbps. These cables contain tiny chips at either end that are calibrated to the attenuation and dispersion properties of the wire between them. Compensating for these properties “greatly improves the signal-to-noise ratio” for high-bandwidth data transmission.

Our friends at iFixit made a trip to a local Apple Store to find out what hardware powers Apple’s Thunderbolt cable. CEO Kyle Wiens told Ars that Apple’s cable contains two Gennum GN2033 Thunderbolt Transceiver chips to facilitate Thunderbolt’s blazing speed.

“Unlike ordinary passive cables that can be used at lower data rates, the unprecedented speed of the new Thunderbolt technology places unique demands on the physical transmission media,” according to Gennum’s website. “The GN2033 provides the sophisticated signal boosting and detection functions required to transfer high-speed data without errors across inexpensive Thunderbolt copper cables.”

Our telecom source noted that Intel made an unusual choice in also using active cabling for future optical-based iterations of Thunderbolt. Passive cabling is more common, but active cabling could offer some advantages. For one, active cables could combine fiber optics with electrical cabling for power transmission. Another good reason to use active optical cables, according to our source, “is that your current electrical ports can be forward compatible with future optical cables.”

So far, though, Apple is the only supplier for Thunderbolt cables. Though Gennum is already highlighting its Thunderbolt transceiver chips, Intel would not say when official specs would be released to other manufacturers, or when other suppliers might be able to offer compatible cabling.

FireWire II: Thunderbolt Boogaloo?

The unfortunate side affect of all this is that if you are interested in using Thunderbolt-compatible peripherals—including RAIDs, hard drives, and video I/O devices coming soon—you’ll have to buy a $50 cable from Apple for each device. Without additional suppliers, that could lead to trouble in gaining wider adoption for the standard in the industry.

The situation is not unlike the one that plagued FireWire in its early days. Designed by Apple and featured on its own computers, the original FireWire 400 standard offered significant speed improvements over USB 1.1, could supply more power to peripherals, and used an architecture that allowed any FireWire device to communicate with another, making it possible to forgo the need to connect both devices to a host computer.

Despite these benefits, FireWire cost more to implement on a device because it required a separate controller chip in each device. And though Apple turned over the FireWire standard to standards body IEEE, the company originally required additional licensing fees to use the FireWire trademark and logo. This made USB a more attractive, less expensive alternative for device makers.

Apple later relaxed the licensing fees, but an alternate 4-pin, non-powered version of FireWire—dubbed “IEEE 1394″ and branded as “i.Link” by Sony—had already begun to gain wide adoption. USB 2.0 improved speeds to be more competitive with FireWire 400, while retaining its cost advantage. A faster FireWire 800 standard emerged, but used an entirely new 9-pin connector that required adapters to use with 6-pin FireWire 400 devices or 4-pin IEEE 1394 devices.

The combination of non-compatible plugs and added cost meant that FireWire ended up being largely confined to high-speed storage and the burgeoning digital video and digital audio industries.

As mentioned previously, the devices featuring Thunderbolt that have been announced so far include a variety of high-performance storage and mobile video I/O devices. Thunderbolt’s high bandwidth and low latency are perfect for these applications. But Thunderbolt’s high cost in terms of the necessary controllers and relatively expensive active cabling could limit its expansion to the broader market.

Furthermore, Intel only mentioned two vendors aside from Apple who were considering adopting Thunderbolt when it announced the technology earlier this year: HP and Sony. HP ultimately decided it wouldn’t be adopting Thunderbolt in its computers any time soon. Sony has announced a new Vaio Z laptop that incorporates Thunderbolt controllers from Intel, but uses a proprietary optical connection via a specially modified USB3 port. That port can connect to a special discrete GPU-equipped docking station that won’t be compatible with standard Thunderbolt peripherals.

Thunderbolt may be capable of some impressive speeds, but Apple and Intel run the risk of the technology quickly becoming a dead end if Apple remains the only vendor for Thunderbolt-equipped computers as well as Thunderbolt cables. Greater third-party support will be the key to the broad market adoption needed to support Thunderbolt in the years to come.