VLC Media Player for iPad now available, your video codec worries decidedly lessen

Digg Well, would you look at that? Ever since Apple added some leeway (and snark!) to its App Store submission rules, the approved apps have become increasingly more interesting: Google Voice clients, a Commodore 64 emulator, and now the VLC Media Player with claims to support “nearly all codec there is.” We’ve spent a few minutes with the program already, and while it’s import method is reminiscent of CineXPlayer (i.e. via the Apps tab), the thumbnail-rich interface is much prettier. Official launch date is tomorrow, but we’ve had no problem downloading from the US and UK stores already, so go ahead and give it a whirl. Or if not, our gallery is below.

VLC Media Player for iPad now available, your video codec worries decidedly lessen originally appeared on Engadget on Mon, 20 Sep 2010 14:06:00 EDT. Please see our terms for use of feeds.

Permalink Zath  |  sourceApplidium, iTunes  | Email this | Comments

Electronic Arts ready to embrace Android, but wishes it had an App Store

Thought EA had no love for Android or Windows Phone 7? Not quite — it’s just the existing market opportunities that the company doesn’t seem to enjoy. CFO Eric Brown told the Deutsche Bank 2010 Technology Conference that the game publisher is actually quite bullish on Google’s rapidly popularizing mobile OS and plans to ‘position its mobile business’ accordingly, but first he said this: “I think the next big positive way to push better growth in mobile will be the deployment of an App Store equivalent for the Android operating system.” Since we’re fairly certain Brown would be aware of a little thing called the Android Market, we figure he’s talking about the same mysterious reason that caused Gameloft (which produces a number of Android titles already) to circumvent the Market in favor of their own online store. One thing’s for certain on the EA Mobile front: the company really needs to update their smartphone games page to support a wee bit more than the “Google Android-Powered T-Mobile G1.”

Electronic Arts ready to embrace Android, but wishes it had an App Store originally appeared on Engadget on Sun, 19 Sep 2010 01:01:00 EDT. Please see our terms for use of feeds.

Permalink Gamasutra, Mobile Entertainment  |  sourceElectronic Arts at Deutsche Bank  | Email this | Comments

ABC app eavesdrops on your TV to synchronize interactive content using Nielsen tech (video)

Fine purveyor of TV ratings Nielsen has just found another way to monitor your home — an official ABC app that uses the iPad’s microphone to figure out exactly what you’re watching (whether live or recorded) and offer interactive content on the fly. Pop-Up Video, anyone? Nielsen says the app uses the same audio watermarks embedded in most every US television show to do its thing (and thus doesn’t, say, record your household conversations) so there’s some serious potential for the concept to spread beyond My Generation, the single show it’s been announced for so far. We’ll just kick back and wait for the responsible parties to figure out we’d rather play interactive Jeopardy than figure out the size of that salacious margarita. Because, like, OMG, right? Video and press release after the break, app available free at our source link.

Continue reading ABC app eavesdrops on your TV to synchronize interactive content using Nielsen tech (video)

ABC app eavesdrops on your TV to synchronize interactive content using Nielsen tech (video) originally appeared on Engadget on Sat, 18 Sep 2010 19:42:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceMy Generation Sync (iTunes)  | Email this | Comments

Elinchrom Plans Flash-Triggering iPhone App

With their infinitely configurable touch-screens, iDevices make pretty much perfect universal remotes. The iPhone and iPad can already be used to remote-control a DSLR, your iTunes-equipped PC or even your Sonos multi-room sound-system. Soon, you’ll be able to add Elinchrom’s RX flash lights to that list.

Elinchrom make those big, powerful flashes that you see in photographers’ studios, the ones that pull their juice from the mains or large external batteries and put out enough light to beat the Sun into submission. The company has just announced, through a coy, teasing blog post, that it is working on an iApp to let you control the power levels of your various flash-heads, pilot-lights and “many other features of the Elinchrom RX flash units”.

The actual workings of the apps are still top-secret:

We like to give our respected competition the chance to find out themselves. The EL-Skyport system idea lasted at least approximately 4 years, before other companies picked up this great idea.

We can make a guess, though. Elinchrom’s existing solution is a transmitter on the camera, and also a USB-dongle for control from a Mac or a PC. The picture above doesn’t show any extra hardware plugged into the iPhone or iPad, so I assume that the internal Wi-Fi radio of the iDevice is somehow being used. Either that or there is a dongle and it just isn’t in the picture.

We’ll find out soon enough, though, as Elinchrom will be showing off a demo at the Photokina show beginning next Thursday. The app will be available to buy for the “most modest price” in the early part of next year.

Remote Quadra RX with iPhone, iPad [Elinchrom]


Microsoft demoes Twitter and Netflix apps for Windows Phone 7, releases final dev tools

Digg
Coming this holiday season to a Windows Phone 7 phone near you: Twitter, Netflix, Flixster, OpenTable, and Travelocity apps. The adroit coders behind those slices of software have managed to put together enough eye candy for Microsoft to highlight them as part of its announcement that the WP7 developer tools have been finalized. It doesn’t sound like anything dramatic has changed from the beta — which seems fitting given how close to the actual launch we now are — but a new Bing Maps Control SDK has been issued, allowing access to a cornucopia of map-related coding opportunities. We’re sure you’re just over the moon about that. Go past the break for a couple of Microsoft’s demo vids as well as a little Seesmic teaser or click the source for more.

Continue reading Microsoft demoes Twitter and Netflix apps for Windows Phone 7, releases final dev tools

Microsoft demoes Twitter and Netflix apps for Windows Phone 7, releases final dev tools originally appeared on Engadget on Thu, 16 Sep 2010 12:01:00 EDT. Please see our terms for use of feeds.

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Verizon gearing up for Android V Cast App store?

We’re guessing Verizon has been pretty happy with the results of its V Cast App store for BlackBerry, as it looks like the carrier’s now accepting submissions in the Android category for software that’ll propagate its eventual marketplace on that mobile platform. According to a purported letter obtained by Android and Me, Big Red has been sending out letters to developers extolling the virtues of using its store in lieu of Google’s: no testing fee, 14-day turnaround, carrier billing (with the promise of an eventual subscription billing option), 70 / 30 split favoring the developer, etc. Froyo is the flavor of choice, and the only version of Android that’ll be supported from the onset — so that includes both flagship Droids, Droid Incredible, and Droid X. Verizon’s Developer Community Conference is the end of this month (21st and 22nd, to be exact), and we imagine the skinny will be gotten by then.

[Thanks, Ryan]

Verizon gearing up for Android V Cast App store? originally appeared on Engadget on Wed, 15 Sep 2010 03:04:00 EDT. Please see our terms for use of feeds.

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Hands-On With VLC Movie Player for iPad

We know that the iPad is (mostly) great for video playback, if you buy your movies and TV shows from iTunes or go through the trouble of converting non-Apple-supported formats. But what if there were a pain-free way to play almost every type of video format? Thanks to VLC for the iPad, there is.

VLC is a port of the popular and excellent desktop application. The open-source project is famous for its versatility in supporting a ton of media formats and playing high-quality video files that would make lesser applications choke. Romain Goyet, the CTO of the developer behind the app, Applidium, was kind enough to send the final version to me for testing.

The first iPad version of VLC is simpler than the desktop version, and quite a lot prettier. To get movies into the playlist, you drag them into iTunes, just like adding files to any other app. You can’t add folders, but you can drag in pretty much any kind of file. Some files may cause the app to crash on launch, and the only way to find out is to remove them one at a time.

Fire it up and you get the above view. The app can take a few moments to generate thumbnails of your clips, and it presents them in a nice looking grid, which you can scroll. In addition to the thumbnails, you get the file name, the length of the movie and its on-screen size. HD movies get badged as such, and if you have watched a clip partway through, a little pie-shaped progress indicator is overlaid onto the icon.

To play a movie, just touch it. If VLC thinks your iPad might not be up to the task, it will ask if you want to try anyway. I did with one short 1280 x 720 clip, and all I got was sound.

Not all file formats are supported: The AVCHD files from my Panasonic GF1, for example, can be added via iTunes but don’t appear in the app. Subtitles, though, do work. Just make sure the SRT file has the same name as the movie file and drop it into iTunes alongside the movie. It works great (although you can’t turn them off from within the app).

Sometimes the video starts to break up, and sometimes the sound gets out of sync. The former usually fixes itself and the latter can be cured by quitting and relaunching VLC. This is no hardship as the app remembers where you left off.

There are a few other iPad apps that will play AVI and DIVX files, among other formats, but VLC plays files that the others wouldn’t even open. And so far it appears not to drain the battery significantly more than the iPad’s hardware-assisted video player (VLC uses software decoders for much of its work). I’m 15 minutes into Truffaut’s 400 Blows and the battery is still at 100 percent.

The one big thing I miss is the volume boost of desktop VLC. ITunes on both the Mac and the iPad have whisperingly low maximum volume settings, whereas sound in VLC on the Mac comes out loud and clear, but not on the iPad version. That said, this is v1.0 and is way more polished than any other video app I have yet seen on the tablet.

The best part of all this is that VLC for iPad will be free when (and if) it makes it through the app review process and into the store.

Update: Romain wrote to make a few points. First, the crash-on-launch problem is known, and will be fixed in the next update. Second, the reason my MTS files don’t show up in the app is because VLC recognizes videos by file extension. Adding this one in should make things work. And third, volume boost is coming. Great news!

VLC for iPad [Applidium. Thanks, Romain!]

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Apple Eases App Development Rules, Adobe Surges


Apple has opened up the App Store review process, dropping its harsh restrictions on the tools developers are allowed to use and at the same time actually publishing the App Store Review Guidelines — a previously secret set of rules that governed whether or not your app would be approved.

Apple did not specifically mention Adobe — though investors drove up shares of the company up 12 percent on the news — but the changes seem to mean that you can use Flash to develop your apps, and then compile them to work on the iPhone and iPad with a tool called Adobe Packager. This could be boon to publishers, including Condé Nast, owner of Wired, which use Adobe’s Creative Suite to make print magazines and would now be able to easily convert them into digital version instead of re-creating them from scratch in the only handful of coding languages Apple had allowed.

To be clear, that doesn’t mean Flash is coming to iOS as a plugin: You still won’t be able to view Flash content on your iPhone, iPad or iPod Touch. This change in Apple’s policy just means developers can use third-party tools such as Flash to create apps sold through the App Store.

And transparent guidelines will go a long way to making iOS a better place for developers. Previously, you wouldn’t know if you had broken a rule until your app was rejected. And if your app had taken months and months and tens of thousands of dollars to develop then you were pretty much screwed.

This uncertainty has kept a lot of professional and talented developers out of the store and caused the rise of quick-to-write fart applications. In fact, the point I have heard spoken over and over is that the developers don’t mind what the rules are, as long as they know about them.

The second part of Apple’s relaxation of restrictions is even less expected. Here’s the relevant point from the press release:

We are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code. This should give developers the flexibility they want, while preserving the security we need.

This is a direct reversal of Apple’s previous ban on third-party development-tools. Why? Games. Many games use non-Apple, non-iOS code to make them work: the Unreal Engine behind the stunning Epic Citadel shown off at last weeks’ Apple event, for example, would fall foul of Apple’s previous rules. The “do not download any code” part of this is important. Apple will let you use non-iOS runtimes within your apps as long as it can inspect them first. Anything downloaded after installation which bring out the ban-hammer.

It’s a completely unexpected reversal, and one which will eventually lead to much more complex and refined apps in the iTunes Store. And everyone should be pleased about that.

Statement by Apple on App Store Review Guidelines [Apple]

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Follow us for real-time tech news: Charlie Sorrel and Gadget Lab on Twitter.

Photo: Jon Snyder/Wired.com


Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’

Apple definitely surprised us this morning by relaxing its restrictions on third-party iOS development tools and publishing its app review guidelines, but that’s nothing compared to the almost shockingly blunt tone of the guidelines themselves. Grab the PDF for yourselves at the source link now and check out the highlights after the break.

Continue reading Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’

Apple’s App Store Review Guidelines: ‘we don’t need any more fart apps’ originally appeared on Engadget on Thu, 09 Sep 2010 09:58:00 EDT. Please see our terms for use of feeds.

Permalink   |  sourceApp Review Guidelines (PDF)  | Email this | Comments

Censorship Stays as iPhone App Development Rules "Relax" [Apple]

In a surprising announcement—after receiving a mountain of criticism, —Apple has announced that they “are relaxing all restrictions on the development tools used to create apps” and “publishing app review guidelines.” That’s good. The bad: Arbitrary censorship stays. More »