Layar 3.0 reunites the Beatles in 3D augmented reality

Layar’s approach to bringing augmented reality to the masses is unique. Instead of writing isolated AR apps, Layar provides a very real augmented reality platform onto which content owners can layer (or layar) their data resulting in a richer experience when viewing the world through your Android or iPhone 3GS camera lens. There are already 294 layers and counting ranging from Google’s ubiquitous local search results to homegrown content listing apartments for rent or tourist hot spots. Today sees the launch of Layar 3.0 with new 3D capabilities, authentication, and plenty more to entice anyone “with basic web development skills” to join the fun. To show the platform’s new capabilities Layar presents a handful of use cases that include the ability to add authenticated social media layars (like Twitter and Foursquare), see incomplete construction sites in their final form, interactive public-space art projects, and a guided Beatles discovery tour that takes you to destinations made famous by the fab foursome — you can even pose with the band for pictures as they cross Abbey Road. Sure, the jury’s still out on the usefulness of 3D content presented in this manner and the ability to geolocate Twitter users and Hollywood stars in this manner continues to creep us out. But man is this stuff interesting.

Layar 3.0 reunites the Beatles in 3D augmented reality originally appeared on Engadget on Thu, 03 Dec 2009 04:51:00 EST. Please see our terms for use of feeds.

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Augmented reality Twitter 360 app geolocates your friends by their tweets

We’re going to start off by stating unequivocally that we think this is a bad, bad idea. The Twitter 360 app, just launched by Presselite, is an augmented reality app for your iPhone 3GS which enables you to track your friends by the geolocation of their tweets. The app makes use of the iPhone 3GS’s compass to locate the tweeter, then reports back on their location. Now — if, like us, you want to be able to tweet about the rocking party you’re at on a Friday night when you’re actually sitting on the couch watching Mama’s Family — don’t worry: you can opt out of the geolocation feature. The Twitter 360 app, sure to be a resounding success with creeps the world over, is available now in the iTunes store for $2.99. Check out a video demonstration of it after the break.

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Augmented reality Twitter 360 app geolocates your friends by their tweets originally appeared on Engadget on Wed, 02 Dec 2009 19:31:00 EST. Please see our terms for use of feeds.

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Latest SixthSense demo features paper ‘laptop,’ camera gestures

We’ve already seen MIT researcher Pranav Mistry’s SixthSense projector-based augmented-reality system in some cool demos, but he just gave a TED talk and his latest ideas are the wildest yet. Forget simple projections, he’s moved on to taking photos by just making a box with your fingers, identifying books and products on store shelves and projecting reviews and other information on them, projecting flight schedules on boarding passes, and even a new paper “laptop” concept that works by using a microphone on the paper to sense when you’re touching it. It’s pretty amazing stuff — check out his whole talk at the read link.

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Latest SixthSense demo features paper ‘laptop,’ camera gestures originally appeared on Engadget on Wed, 18 Nov 2009 20:11:00 EST. Please see our terms for use of feeds.

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Augmented Reality Ghost Hunting Creeps Into App Store

ghosthunt

I ain’t afraid of no iGhost! I’m referring to the lame ghosts in this app Augmented Reality Ghost Hunting (ARGH), for the iPhone. The app festively debuted on this glorious Friday the 13th, and I guess it’s supposed to creep us out, but it just got me giggling.

The objective of ARGH is to use your iPhone as a paranormal viewfinder to locate and capture ghosts in your general area. A color meter in the app tells you whether you’re getting closer to a ghost (red means warmer); once you point your camera at the proper location and see the cartoon-ey ghoul, you can tap a button to capture it.

I tested the app in Wired.com’s newsroom, and it actually took a bit of wandering around with my iPhone until I spotted a ghost — so I guess it could double as a fitness app, too.

ARGH felt like a short-lived gag for the most part, but we’re excited to see what other types of augmented reality games emerge as smartphones become more powerful and capable. Georgia Tech’s augmented reality zombie shooter, which uses a prototype phone, is a great example of what we can expect.

ARGH is $2 in the iPhone’s App Store. See a video of ARGH in action below.

Download Link [iTunes] via Laughing Squid


Esquire’s Augmented Reality issue goes on sale, and we have video to prove it

The Augmented Reality issue of Esquire has hit the newsstands, and our fears have come true: when this magazine comes in contact with your webcam, Robert Downey Jr. is unleashed! Aside from dangerous levels of the Academy Award-winning actor, however, the video (after the break) really highlights how silly the whole affair is: While AR has been implemented to great effect for a number of different applications, delivering video content that could just as easily been delivered without waving a magazine in front of your computer definitely crosses the line into gimmick territory. Still, the magazine’s design team did pull all the stops — so if you’re curious to see what you’d get for your hard-earned dollar, check out that video walkthrough after the break.

Continue reading Esquire’s Augmented Reality issue goes on sale, and we have video to prove it

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Esquire’s Augmented Reality issue goes on sale, and we have video to prove it originally appeared on Engadget on Tue, 10 Nov 2009 13:19:00 EST. Please see our terms for use of feeds.

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Sixth Sense creator to release code, wearable gesture interface becomes a reality for all

If we’re being honest (and trust us, we’re being honest), Pranav Mistry’s Sixth Sense contraption has always baffled us. It’s kind of like Sony’s Rolly. It looks cool, it sounds rad, but we’re fairly certain only 2.49 people actually know and fully comprehend how it works. That said, we’re more than jazzed about the possibility of having wearable gesture interfaces gracing every human we come into contact with, and rather than attempting to make his invention “comply with some kind of corporate policy,” he’s purportedly aiming to release the source code into the wild in order to let “people make their own systems.” Nice guy, huh? All told, the Sixth Sense can be built for around $350 (plus oodles of unpaid time off), and we’re pretty certain that a few talented DIYers can get this thing whipped into shape far quicker than Mega Corp X. So, how’s about a release date for that code?

[Via AboutProjectors]

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Sixth Sense creator to release code, wearable gesture interface becomes a reality for all originally appeared on Engadget on Sat, 07 Nov 2009 10:12:00 EST. Please see our terms for use of feeds.

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Rumor: Next iPhone to Gain Radio-Frequency Powers

Apple is rumored to be testing a prototype of its fourth-generation iPhone with a radio-frequency identification chip, which could greatly enhance the handset’s capabilities for business and scientific applications.

Business news publication Near Field Communications World cites a “highly reliable source” claiming to have seen the next-generation iPhone in action with an RFID scanner.

“It’s not full NFC, but it’s a start for real service discovery, and I’m told that the reaction was very positive [and] that we can expect this in the next-gen iPhone,” the source told Near Field Communications.

The rumor comes in line with a patent Apple filed in July, which described an RFID antenna being placed in the iPhone’s touch sensor panel.

An RFID reader would scan RFID tags, which consist of a computer chip coupled with an antenna. Data stored on the chip transmits wirelessly through the antenna to an RFID reader operating on the same frequency as the antenna. Many retailers use RFID tags to track products in transit; libraries use RFID tags to track books. RFID tags are also used to track humans or animals for scientific and medical purposes.

Clearly, an RFID scanner in an iPhone would immediately impact the enterprise segment and the science community, but it could move beyond that, too. The video above demonstrates a modified iPhone with an RFID scanner attached. An iPhone scans objects containing RFID tags, which triggers the handset to play a specific video. Thus, an iPhone with an RFID scanner could have augmented-reality applications for general consumers as well.

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Symbian Foundation teases augmented reality/social networking tool, says you’ll probably never get it (video)

Symbian Foundation teases augmented reality/social networking tool, says you'll probably never get it (video)

What do you do when everyone’s talking about the competition’s exciting new take on navigation? Why, you come up with your exciting new angle that’s way cooler than theirs then sit back and guffaw while high-fiving your co-workers. That seems to be what Symbian Foundation is attempting here, with a teaser of a tool that would let you not only easily interact with Facebook events but also get real-time augmented reality navigation straight to them. It looks fancy enough, but there’s a big catch: the company has no current plans of making it a reality, saying it’s “not part of the Symbian UI Roadmap.” Carry on, then, nothing to see after the break but a mobile Web 2.0 pipe dream.

[Via SlashGear]

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Symbian Foundation teases augmented reality/social networking tool, says you’ll probably never get it (video) originally appeared on Engadget on Wed, 04 Nov 2009 09:26:00 EST. Please see our terms for use of feeds.

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Real Time Race promises to let you race against the pros, in real time

There’s certainly no shortage of impressive augmented reality games around these days, but it doesn’t look like the folks behind the so-called Real Time Race will have any trouble turning a few heads with theirs, at least if they can actually deliver as promised. Their basic idea is to make use of some Google Street View-like technology to create a virtual reproduction of an actual race track, and pair it with some real-time data as the race is happening to let anyone that wants to take part in the race from the comfort of their home. While the current state of things still seemingly leaves a bit to be desired (check the video at the link below), the folks behind the game say they could be ready to hold their first race sometime next year — assuming they’re able to line up all the necessary rights and broadcast issues, that is. In the meantime, you can take the non-real time demo version for a spin.

[Thanks, Bryce D]

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Real Time Race promises to let you race against the pros, in real time originally appeared on Engadget on Mon, 02 Nov 2009 15:31:00 EST. Please see our terms for use of feeds.

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Esquire hopes augmented reality will trick people into reading

Remember that time last year when Esquire embedded an E Ink display in its front cover and everyone you know rushed out to buy one, and how the scheme saved the once-doomed print magazine market? Well, it appears that the periodical (and the industry as a whole) are again in need of a dramatic technological sales boost — this time in the form of augmented reality. When the mag hits the newsstand on November 7, readers (and their webcams) will be have a chance to scan some QR codes and partake in the technology that’s been known to teach children about architecture and help jaded club kids party underwater — except this time the unsuspecting public can look forward to seeing Robert Downey Jr. emerge from the front cover to spew what the AP calls “half-improvised shtick on Esquire‘s latest high-tech experiment for keeping print magazines relevant amid the digital onslaught.” With that kind of content — alongside a computer-animated snowstorm and a dirty joke or two from Gillian Jacobs — can anybody doubt that traditional media will soon be back on its feet?

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Esquire hopes augmented reality will trick people into reading originally appeared on Engadget on Thu, 29 Oct 2009 18:33:00 EST. Please see our terms for use of feeds.

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