Parrot releases AR.Pursuit augmented reality chase game for AR.Drone (video)

Get the hang of your AR.Drone yet? Good, because while flying dangerously close to your little brother or late-night TV show host can be a fun diversion, it looks like things are about to get real. Really real. We’ve just received word that on November 26, AR.Pursuit — the first of hopefully many Augmented Reality games for the drone — will be making its way to the app store. The rules are pretty straightforward: one player pursues the other, attempting to bring him down with virtual machine guns and missiles. Once caught, the players change roles and the pursuit begins anew! That is, until someone gets carried away and sends their air vehicle into a concrete wall or running wood chipper. Game times are variable, from one to nine minutes, and the app will cost you $2.99 in the app store. Now all you need is an AR.Drone, and a friend — with an AR.Drone. Video, PR after the break.

Continue reading Parrot releases AR.Pursuit augmented reality chase game for AR.Drone (video)

Parrot releases AR.Pursuit augmented reality chase game for AR.Drone (video) originally appeared on Engadget on Sat, 20 Nov 2010 19:49:00 EDT. Please see our terms for use of feeds.

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CNN uses augmented reality, iPads to cover midterm election results

Midterm elections are upon us and of course CNN has new technology to deliver every result, after the holograms and multitouch display madness (lampooned brilliantly by Saturday Night Live) of 2008, Wolf Blitzer and crew have gone to iPads and augmented reality. Check the video after the break to see how Ali Velshi uses his tablet to make non-diegetic stats and graphs appear right in the studio with him, Fringe/Panic Room style. We can’t imagine life without the yellow first down marker during football games, but watching anchors play hide-and-seek behind bar graphs is either taking things a step too far, or just the thing help us stay interested in politics a little longer.

Continue reading CNN uses augmented reality, iPads to cover midterm election results

CNN uses augmented reality, iPads to cover midterm election results originally appeared on Engadget on Tue, 02 Nov 2010 22:23:00 EDT. Please see our terms for use of feeds.

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Sony ships EyePet for PSP, complete with camera

Looking for a pinch of adorable, a taste of augmented reality and a shiny new peripheral for your PSP? Look no further, mate. Sony’s EyePet title is now shipping in the US of A, and a required camera will come bundled in with each UMD. Amazon and friends have it listed for $39.99, and if you’re hoping to avoid the otherwise unavoidable “sold out forever” sign during the final week of December, we’d recommend getting that order in now. Oh, and PSPgo owners need not apply — this one’s too cute for NAND.

Continue reading Sony ships EyePet for PSP, complete with camera

Sony ships EyePet for PSP, complete with camera originally appeared on Engadget on Tue, 02 Nov 2010 20:40:00 EDT. Please see our terms for use of feeds.

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NTT DoCoMo’s AR Walker is augmented reality at its finest (video)

Say you’re in New York… or Tokyo. You have absolutely no idea where you are, where you need to go, or where the closest Starbucks is. Sure, you could look at the mapping app on your AGPS-equipped handset, but where’s the sci-fi in that? Leave it to Japan’s NTT DoCoMo (in partnership with Olympus) to whip up a wearable augmented reality solution that’s nearly small enough (and reasonable-looking enough) for individuals with an ounce of self-respect to use, and we’ve had a chance to check it out here at CEATEC this week. Follow the break for impressions and video!

Continue reading NTT DoCoMo’s AR Walker is augmented reality at its finest (video)

NTT DoCoMo’s AR Walker is augmented reality at its finest (video) originally appeared on Engadget on Wed, 06 Oct 2010 02:06:00 EDT. Please see our terms for use of feeds.

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Google Goggles reaches the App Store, only supported on iPhone 3GS and iPhone 4

We can’t exactly figure out why Google wants to give away all of Android’s competitive advantages, but hey, we doubt the legions of iOS users are kvetching. Ten months after the first public build of Goggles hit the Android Market, the same app is now making waves on the iPhone. Rather than being a standalone app, Goggles is being wrapped into a new version of the Google Mobile App; users simply tap on the camera button to search using Goggles. As you’ve come to expect, it’ll analyze the image and highlight any object it recognizes, allowing Retina Display fanboys to touch on said objects to learn more. It’ll be rolling out free of charge to App Stores worldwide today, but since it requires an auto-focusing camera, it’s supported only on iPhone 3GS and iPhone 4 running iOS 4 or above. The pain of progress, we guess.

[Thanks, Mark]

Continue reading Google Goggles reaches the App Store, only supported on iPhone 3GS and iPhone 4

Google Goggles reaches the App Store, only supported on iPhone 3GS and iPhone 4 originally appeared on Engadget on Tue, 05 Oct 2010 17:29:00 EDT. Please see our terms for use of feeds.

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Qualcomm launches augmented reality SDK in beta form, ready to rock your Android devices

By now you would’ve come across at least a handful of inspiring augmented reality apps (with a few exceptions, perhaps), and if you fancy having a go at coding one yourself, Qualcomm may be able to assist. Today, the giant chip maker is pushing out a beta release of its Android AR SDK, which has produced interesting demos like the digital photo frame concept showcased in London last month, as well as the Rock ‘Em Sock ‘Em Robots game pictured above. In fact, Mattel’s so confident with the latter app that it’s planning on commercializing it, so who knows — you could be the next Peter Molyneux of the AR scene, or at least a winner of up to $125,000 from Qualcomm’s AR Developer Challenge. More details in the press release after the break.

Continue reading Qualcomm launches augmented reality SDK in beta form, ready to rock your Android devices

Qualcomm launches augmented reality SDK in beta form, ready to rock your Android devices originally appeared on Engadget on Tue, 05 Oct 2010 06:41:00 EDT. Please see our terms for use of feeds.

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Wizup emerges from Windows Phone 7 developer challenge: think Shazam, but for ads

It’s not a brand new concept or anything, but rather than forcing mobile users to scan QR codes in order to access more information about a given product or advertisement, Wizup is able to recognize far more esoteric items. Created as a part of the Windows Phone 7 developer challenge, this piece of software is able to listen to radio stations (at least in France), understand images from magazines and even recognize TV channels. Simply snap a picture or let it listen in (much like Shazam for song titles), and it then delivers all sorts of germane content to the mobile’s screen. It’s a dream come true for marketers, but better still, it makes digging for more information a whole lot easier on the end user. Head on past the break for a demonstration video — if you’ve been denying it thus far, good luck as you continue to resist the Augmented Reality Revolution.

Continue reading Wizup emerges from Windows Phone 7 developer challenge: think Shazam, but for ads

Wizup emerges from Windows Phone 7 developer challenge: think Shazam, but for ads originally appeared on Engadget on Mon, 27 Sep 2010 11:30:00 EDT. Please see our terms for use of feeds.

Permalink WM Poiwer User  |  sourceMobility Digest  | Email this | Comments

QPC’s Articulated Naturality Web looks to one up augmented reality

We’ve already heard QderoPateo Communications (or QPC) talk up its notion of “articulated naturality” on smartphones, but it looks like the company has really gone all out for the World Economic Forum’s recent Summer Davos Conference. That’s where the company laid out its ambitious vision for an “Articulated Naturality Web,” which promises to take the concept of augmented reality to a whole new level. Described as a “complete renaissance in the way we approach technology,” the system would let you check hotel room availability simply by looking at the outside of the hotel, try out different furniture in an empty office space, look at items from a museum before you go inside, and get a weather forecast just by looking at the sky, to name just a few possibilities. Ambitious to be sure, but is it actually attainable in the near future? We certainly hope so. Head on past the break for the video.

[Thanks, Marius]

Continue reading QPC’s Articulated Naturality Web looks to one up augmented reality

QPC’s Articulated Naturality Web looks to one up augmented reality originally appeared on Engadget on Tue, 21 Sep 2010 12:48:00 EDT. Please see our terms for use of feeds.

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Brother’s AirScouter floats a 16-inch display onto your eye biscuit (video)

First announced in July, Brother’s updated AirScouter wearable display is finally getting its first live demonstration at Brother World in Japan. The prototype Retinal Imaging Display (RID) projects safe, fast-moving light directly onto your retina that appears to the viewer as a 16-inch display floating transparently at a distance of about 3 feet. The tech used by Brother was harvested from its own optical system technologies found in laser and inkjet printers. Brother plans to launch the AirScouter for industrial uses in Japan where the glasses could overlay operating manuals onto machinery, for example. Later, Brother plans to adopt its RID tech into consumer products worldwide making for a more immersive (and practical) augmented reality experience.

Continue reading Brother’s AirScouter floats a 16-inch display onto your eye biscuit (video)

Brother’s AirScouter floats a 16-inch display onto your eye biscuit (video) originally appeared on Engadget on Fri, 17 Sep 2010 05:35:00 EDT. Please see our terms for use of feeds.

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Twinkle augmented reality interface promises to make your world a platformer

Augmented reality demonstrations may be pretty common these days, but this so-called “Twinkle” interface developed by some researchers Tokyo University and Keio University takes a different enough approach to still turn a few heads. That’s done thanks to the combination of a pico projector and a camera, the former of which projects a character onto any surface, while the latter is used along with some image processing software to identify objects the character can interact with. That’s further backed up by an accelerometer that detects movements the camera can’t, and the researchers say that the system can not only recognize specific objects like the ones on the board pictured above, but everyday objects as well — letting you put your LittleBigPlanet skills to use on your desk, for instance. Head on past the break to check it out in action.

Continue reading Twinkle augmented reality interface promises to make your world a platformer

Twinkle augmented reality interface promises to make your world a platformer originally appeared on Engadget on Tue, 14 Sep 2010 10:07:00 EDT. Please see our terms for use of feeds.

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