Qualcomm’s FlashLinq long-range peer-to-peer communications tech demoed at MWC (video)

Taken a look at our AllJoyn hands-on here at Mobile World Congress? You should, and then pick up here. Back? Good. Qualcomm’s FlashLinq is a quasi-extension of AllJoyn, but unlike the latter, this is a proprietary solution that actually requires Qualcomm hardware to run (for now anyway; licensing deals could be in the works). Basically, this wireless technology allows FlashLinq-enabled devices to sense up to 4,000 other FlashLinq devices within a radius of up to 1km, which puts things like WiFi and Bluetooth to shame. Of course, that’s under “ideal” circumstances, but even in subpar situations, the range should still beat out existing short-range alternatives. Why develop a solution like this? For one, businesses will be all over it; imagine a Yelp! instance that specifically hones in on businesses that have a FlashLinq-enabled device in their store, which is advertising deals for those who stop in and mention that FlashLinq sent ’em. Secondly, social networking / Latitude addicts will be head over heels for something like this. Once a connection is made, there’s a steady 15Mbps beam available between the users — that’s more than enough for videochats, media streaming and multiplayer gaming.

The major difference between this and WiFi (aside from the range) is that unlike WiFi — which operates in unlicensed spectrum — FlashLinq requires licensed 5MHz TDD spectrum. That enables control over interference, which in turns boosts range and device density. Moreover, this system uses dramatically less power than BT or WiFi to sense other devices — you’re only using power for discovery two percent of the time, we’re told. Beyond that, a lot remains up in the air. The company is still hammering out which chips will ship with FlashLinq support, and it’ll be waiting for results from its SK Telecom trial (which starts in April) before committing to a commercialization date. Sadly, none of this can be retrofitted into older devices, but the good news is that it’s hardly limited to mobiles. FlashLinq-enabled televisions, laptops, in-car infotainment systems, etc. could all be used to create a discoverable network of interactive goodness, but of course, it’s hard to say how much success Qualcomm will have in a world already loaded down with connectivity options. The technology itself is fairly fascinating, though, as is the social networking demonstration that’s embedded just past the break. Hop on down and mash play, won’t you?

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Qualcomm’s FlashLinq long-range peer-to-peer communications tech demoed at MWC (video) originally appeared on Engadget on Wed, 16 Feb 2011 19:17:00 EDT. Please see our terms for use of feeds.

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Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video)

It’s simple, but highly complex. You dig? Qualcomm’s AllJoyn demonstration here at MWC was quite the eye-opener, but it’s hard to say how much traction it’ll gain in a world already inundated with short-range transfer protocols. Bluetooth, Infrared, Wi-Fi Direct… the list goes on and on (and on). Essentially, AllJoyn is an open-source software system that doesn’t actually have to run atop Qualcomm hardware; if implemented in a particular app, it can enable peer-to-peer sharing with others based on location. If you’re standing near someone who also has an AllJoyn-enabled application, you two (or more) can interact — if you’re both using Bluetooth, the range will be around 30 feet, but if you’re both using Wi-Fi, it’ll obviously be greater. Qualcomm’s hoping to entwine its homegrown FlashLinq (more on that in a separate article) in order to let people use this while being up to 1km away from one another.

The company describes AllJoyn as a software framework for developers that enables easy P2P access; rather than an app developer having to write this functionality in from scratch, they can simply grab Qualcomm’s code and integrate it. Currently, the spec only supports Bluetooth and Wi-Fi, but Wi-Fi Direct and FlashLinq support it in the works, and those will hopefully be added by the end of the year. We’re told that the company’s also working to create a constant link between devices, which could one day (soon) enable streaming support. There’s C++, Java and Javascript models available, with Qualcomm’s goal being to have developers port this all over the place. The demo (embedded after the break) involved a foursome of phones sharing photographs with one another, while a nearby laptop was shown engaging in a multiplayer game with two smartphones. We were told that the company’s currently in talks with a number of large gaming firms to get this ingrained in future titles, but no specifics were available. Another application would be within a social network, enabling AllJoyn apps to alert users when a friend is nearby. A huge boon there is that this doesn’t require data, so international groups who’d like to keep tabs on one another’s location will be able to do so without roaming on a foreign network. So, any app developers considering bundling this in with your next update?

Continue reading Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video)

Qualcomm demos AllJoyn peer-to-peer sharing / gaming technology (video) originally appeared on Engadget on Wed, 16 Feb 2011 18:55:00 EDT. Please see our terms for use of feeds.

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Game Gripper going Bluetooth, just needs a little funding (video)

Game Gripper going Bluetooth, just needs a little funding

The Game Gripper is one of the smartest accessories we’ve seen in a long time, a cheap and squishy little controller that clips on over your phone’s keyboard and enables proper gaming glory. But what if your phone doesn’t have a keyboard? The iControlpad is finally shipping, but soon there’ll be another option: a Bluetooth Game Gripper approaches. It acts just like a Bluetooth keyboard so should offer easy compatibility and, with its spring-loaded clamp, should hang on to just about any slab you stick in there. The only problem? You can’t buy one yet. The device is going the Kickstarter route and is looking for a whopping $30,000 in funding before things get going. But, it is at least only a $47 pledge to get yourself one of the first Bluetooth Game Grippers that roll off the presses — or stamps or molds or whatever it is these things roll from.

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Game Gripper going Bluetooth, just needs a little funding (video) originally appeared on Engadget on Wed, 16 Feb 2011 07:39:00 EDT. Please see our terms for use of feeds.

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Clamcase iPad keyboard case review

We know you’ve been on pins and needles since we cleared up some of the confusion regarding the Clamcase, but a review unit finally landed on our doorstep to put through the paces. If you need a refresher, this was one of the earliest iPad keyboard cases to be introduced, but has only started shipping recently after some manufacturing woes. We’ve had sometime to put this baby through the paces so read past the break for the lowdown.

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Clamcase iPad keyboard case review originally appeared on Engadget on Mon, 14 Feb 2011 14:25:00 EDT. Please see our terms for use of feeds.

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Qualcomm unveils next-gen Snapdragon family, including quad-core 2.5GHz CPU

Not one to let the name Snapdragon down, Qualcomm‘s gone and announced a much faster generation of the processor family, with speeds up to 2.5GHz per core. The multi-core (one, two, and four) 28nm chipsets, codenamed Krait, will feature WiFi, GPS, Bluetooth, and FM, support NFC and stereoscopic 3D video / photo (capture and playback), and also boast multi-mode LTE modem integration. Qualcomm claims a performance increase of 150 percent and a power consumption drop of 65 percent over current ARM-based CPU cores. Included is a new Adreno 320 GPU with support of up to four 3D cores. Samples for the dual-core MSM8960 will be avialable in second quarter this year, while single-core MSM8930 and quad-core APQ8063 (for “computing and entertainment devices” — i.e. tablets) versions are coming early 2012. The power-crazed products housing these chipsets? You’ll have to wait even longer to see those.

Qualcomm unveils next-gen Snapdragon family, including quad-core 2.5GHz CPU originally appeared on Engadget on Mon, 14 Feb 2011 04:24:00 EDT. Please see our terms for use of feeds.

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EFO’s diminutive Google TV keyboard makes us laugh, cry, exclaim

Google’s remained fairly mum on its TV experiment ever since a number of major networks blocked Google TV devices from accessing their online content, but you can bet that Logitech and Sony are still doing everything they can to unload inventory. If — for whatever reason — you’ve found yourself in the precarious position of needing a backup keyboard, EFO‘s got a couple of comical solutions. The outfit’s new Google TV keyboard is named simply enough, and it’s also one of the smallest KB remotes in the history of KB remotes. That’s great for those who tend to shove their controlling devices into pockets and whatnot, and there’s even a touchpad that works vertically and horizontally — depending on preference, of course. Bluetooth ($75) and RF ($65) versions are available, with initial shipments to go out starting on the 15th. Head on past the break for a demo video, also known as the cutest thing you’ll see all day.

Continue reading EFO’s diminutive Google TV keyboard makes us laugh, cry, exclaim

EFO’s diminutive Google TV keyboard makes us laugh, cry, exclaim originally appeared on Engadget on Tue, 08 Feb 2011 22:14:00 EDT. Please see our terms for use of feeds.

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iControlPad finally available for order, shipping next week

iControlPad finally available for order, phone gamers finally get physical controls

The iControlPad hasn’t been flirting with vaporware status for quite as long as Duke Nukem Forever but certainly long enough to make us wonder if we’d ever be able to use it to kick some in-game butt before we ran out of bubblegum. We’ve been tantalized by this formerly iPhone-exclusive adapter since way back in 2008, when it was going to be a simple case with a dock connector that would let you control those emulators with greater ease. It’s grown significantly since then, the latest version shown above — the final version, as it happens. It’s now available for order at a cost of $74.99, and we’re happy to say that ditching that dock connector and going for Bluetooth has expanded support well past the iDevice crowd, including things like the Motorola Blackflip, Blackberry Touch, and the now-classic G1. However, we’re told not all games and emulators will work with the thing, so your mileage may vary. First devices ship next week, so make with the clicking.

[Thanks to everyone who sent this in]

iControlPad finally available for order, shipping next week originally appeared on Engadget on Tue, 08 Feb 2011 10:27:00 EDT. Please see our terms for use of feeds.

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Chevy Cruze to read back Facebook status updates, make / ruin your night (video)

We knew good and well that Chevrolet was planning to integrate Facebook read-backs into its OnStar technology, and now it seems all but confirmed… at least on the Cruze. An early Super Bowl ad peek has revealed that the aforesaid automobile has the ability to read back statuses on command, giving you one less reason to keep your mind on the task at hand (read: driving) and one more reason to make The Zuck even richer. Go on and mash play below, but don’t expect any details on how exactly this whole setup works. Something tells us it’s tied to a BT-enabled smartphone, but hopefully we’ll find out the nitty-gritty sooner rather than later.

Continue reading Chevy Cruze to read back Facebook status updates, make / ruin your night (video)

Chevy Cruze to read back Facebook status updates, make / ruin your night (video) originally appeared on Engadget on Sat, 05 Feb 2011 15:03:00 EDT. Please see our terms for use of feeds.

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The Best Gadgets (So Far) [Bestmodo]

January has come! And gone. And with it, a lot of broken New Year’s Resolutions. But also, new additions to our wonderful list of favorite gadgets. Check out the full roster of Bestmodo’s newest inductees below. More »

Ubertooth One: A Bluetooth Network Hacking Tool on Kickstarter

Ubertooth One is a cheap, open-source Bluetooth network sniffer. Unlike Wi-Fi, which has had a wide range of free network monitoring tools for years, Bluetooth has remained pretty closed. Michael Ossman is about to change this, with his Ubertooth Kickstarter project.

The Ubertooth One is a USB plug with an antenna, and a ARM Cortex-M3 processor-based board in-between. Plug it into your computer and you can use it with various wireless monitoring tools like Kismet. The Ubertooth allows you to use Bluetooth in monitoring mode. This “promiscuous” mode makes the radio pass everything that it picks up onto the host computer. Normally, wireless receivers will ignore anything not addressed to them. In promiscuous mode, you can sniff and gather data meant for other devices.

These tools can be used for testing network security, or for hacking. Kismet, for example (and derivatives like the Mac OS X version KisMac) can be used to crack Wi-Fi networks’ passwords.

Until now, Bluetooth monitoring hardware would cost upward of $1,000. Ossman’s device will cost just $100 and, because both the software and hardware are open-source, you can build your own.

Ossman demonstrated the Ubertooth One at the ShmooCon hackers convention on Friday. Future software updates will enable Bluetooth injection and expanded monitoring modes.

Ubertooth One: an open source Bluetooth test tool [Kickstarter]

Project Ubertooth [Sourceforge]

Ubertooth One on Kickstarter [Michael Ossman’s blog]

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