Adobe CS4 Photoshop and Illustrator Review (Verdict: Kick Ass)

I’ve spent more than a month working with Adobe Creative Suite 4 Master Collection. I’m impressed. It pushes the envelope again with new tools and enhancements that will save a lot of time.

Apart from using a text editor, I spend most of my work time in Facebook Illustrator and Photoshop, which I’ve been using since I was in college back in 1748 or 1994—I can’t remember. Until a month ago, I was happy with both programs in their Creative Suite 3 incarnation. Sure, they aren’t perfect, but they are fast in my 24-inch iMac, and they have all the features I wanted. Or so I thought. I didn’t find myself wanting anything more than a few fixes here and there, maybe just enhancements to this or that other tool, like transparent gradients in Illustrator.

I thought that CS3 was pretty much unbeatable for most of the bread-and-butter stuff that I or any other illustrator or photographer can do. As it turns out, CS4 adds enough feature punch to make the upgrade worth it.

The damn tabs

Let’s get this one out of the way now. There’s nothing fundamentally wrong with any of the programs in CS4 except for one thing: The new absolutely horrible tabbed user interface, an idea full of good intentions but poorly executed, to the point of being bad for your workflow.

How Adobe engineers thought this was going to be useful to anyone, I don’t know. Every person I’ve seen working in Photoshop has different windows open, at different sizes, in different places and even spawned across multiple monitors. This is needed to move things around from one document to another, to clone, or just compare images. Sometimes I end up having ten or twenty different documents open because I keep working with several projects at the same time. If you look at my workspace, it may seem anarchic to you, but it’s not for me. Mentally, I organize things how I like them to be, optimized for my workflow. And then, I surf through all of this windows melee at lightning speed using Exposé on the Mac.

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The new tabbed interface—which is similar to the tabs in programs like Firefox or Safari—screws all this. Sure, they try to provide tools to emulate the anarchy described above. You can even drag and drop objects using spring-loaded tabs. But when you have a lot of documents open and you run out of tab space, the thing stops working well, giving you a useless chevron pop-up to the left of the tabs (like it does in web browsers). It does a bad job with tiling too—although I don’t use tiling—since it will split the image in whichever way it wants, leaving some images grouped with others if the number of tiles is shorter than the number of documents.

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And then, on top of it being a mess in both Windows and Mac OS X, there’s an extra problem for Mac users: Photoshop doesn’t respect Exposé, which allows me to change work documents in a fraction of a second in the clearest and most instinctive way possible. So why try to fix what didn’t need to be fixed? Simply put, you can’t organize images in the same way that you organize linear web pages. The fact is that the tabbed interface doesn’t work well and, in the Macintosh, it doesn’t solve any problem that wasn’t already solved with the Mac OS X interface.

Fortunately, this complaint has an easy solution: You can turn the tab feature off. In Illustrator CS4 too, which suffers from exactly the same problem. I exclaimed “So long, sucker!” after twenty minutes of using it and, quite frankly, I don’t know why the hell it comes turned on by default—specially for people with previous versions of the Creative Suite.

Deep changes

I love Photoshop. I know that newbies get pale at the sheer enormity of this program, but it has grown with me during more than a decade and using it is like breathing—even while there are aspects of it I never touch. The new Photoshop CS4 tries to make things a little bit simpler by reorganizing the menus a bit, cleaning house and making them neater. It also provides new palettes, like the masks and adjustments palette. All the little changes will make sense to the experts and make it a little bit easier to those who are not so experienced.

But the changes in Photoshop CS4 go deeper than this. To start with, the Windows version has full 64-bit support. For many users this won’t provide any big performance advantage (although any second saved counts when it comes to image editing). But for anyone using really big images for print, the 64-bit support will bring a clear performance advantage because of the larger memory space CS4 provides on Windows. If you just work with images out of professional DSLR cameras, however, don’t worry much about this. All the benchmarks I’ve seen only show a performance advantage with extremely large images.

The other deep change, one that will be noticed by everyone, is the OpenGL support in Photoshop. Everyone with any decent video card, that is. I don’t mean a 1GB monster GPU. The humble 256MB ATI Radeon HD2600 included in my 24-inch iMac does an amazing job at keeping things smooth as hot butter. The bigger and more badass your graphic card is, however, the more documents you will be able to keep accelerated in OpenGL. In my iMac, the limit is seven images.

New pixel magic

The GPU acceleration results in some nice tricks. When you zoom deep in an image you now get a pixel overlay—which oddly reminds me of the old school programs like the old PC Paintbrush. The panning is animated, so when you use the hand to move the image, accelerating and lifting your finger from the mouse, the image will sightly hover with the inertia until it stops. But the coolest thing is rotating the image for painting. If you have used Painter, you know that the canvas can be rotated to adjust the image to your drawing angle, much like you do with a piece of paper.

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The rotating is not a real rotate command. You just do it as you need it, on screen. When you invoke it, a compass appears on the screen. Since OpenGL treats the image as a texture on a 2D plane, the rotation is non-destructive and the image quality is amazingly good, as nice as a real rotate. I wish this rotate view feature was also available in Illustrator.

Both Photoshop CS4 and Illustrator CS4 offer new ways to access old things in a more streamlined way.

In Photoshop, new tool palettes give access to adjustment layers and masks functionality. The new “save to web” is good too, with a refreshed, more condensed interface. There are also new options for old tools that would be very useful in day-to-day operations, like the localized cluster option when you make a color range selection. This allows you to select areas in an image not only by hue similarity but also taking into account the distance from the place in which you click to sample the color. Or the quick and dirty Vibrance tool, which will allow Dick Tracy-lovers like me to boost the punch of every single image without having to go through a playing with levels, saturation fiddling in selected areas and color curves.

However, perhaps the most spectacular of the new Photoshop tools is the content-aware scale, which will be a great timesaver, especially when you have to modify images to fit a particular layout and you don’t have a lot of room to play at cropping. This tool is simple: Make a selection you want to protect, select the image, scale in any direction you want (vertical, horizontal, or both axis) and watch as the image scales leaving the protected area (almost) intact. Here’s an example:

Original image, 763 x 463 pixels

The image associated with this post is best viewed using a browser.Scaled image, 1026 x 463 pixels.

As you can see, the furniture is left untouched, while the rest of the image scales horizontally. Everything is smoothed out and looks good. At least, good enough to only require a few retouches and, certainly, good enough to fit into your layout. Previously, you had to make a selection, scale the background as good as you can, carefully fill in the blanks with the clone stamp tool, fix the artifact with more cloning, and lose some hair in the process. With the content scaling, you’ll be able to save a lot of time, only requiring a bit of retouching to make things look great.

3D painting

This part is completely new to Photoshop. 3D painting is nice. In fact, it’s fun. While it’s not as sophisticated as other tools I remember (it has been a long time since my Maya and Bodypaint days), it’s easy and straightforward. The 3D rendering engine, on the other side, is bad. Very bad. Horrible. There’s no way anyone can use this to include 3D graphics in your 2D work. So if you are looking to render anything in 3D with Photoshop CS4, look elsewhere.

New vector voodoo

In Illustrator CS4, the changes are also many and worth the upgrade, at least for me. There are small ones—like the clean-up program’s interface has been cleaned up. Things that bothered me before, like the filter menus with duplicated personality, are gone, all merged into one neat Effect menu—to the big ones, like the new Blob tool (a godsend for anyone who likes to draw, rather than pull and push vector lines), the transparent gradients (oh yes!), and the long-awaited (but old Freehand trick) multiple artboards (YES! YES! YES!).

All these are extremely useful and will save a lot of time to any Illustrator user. Actually, the transparent gradients are a fundamental element to create more complex artwork more easily. They basically allow you to treat vector gradients as you treat them in Photoshop, including transparency. In fact, they are better than Photoshop because the interface allows you to change them on the art itself, without having to use a panel.

The Blob tool is great too. It’s basically a brush that unifies all strokes as one single object. Previously, using the normal brush, if you tried to draw freehand you will end with a huge spaghetti monster. This was almost impossible to manage, requiring you to either make groups or outline strokes and then merge them—which obviously is a pain in the ass. With the Blob brush, however, Illustrator CS4 will automagically outline and join all brush strokes into a single, easy to manipulate object.

I would buy this upgrade for the gradients and the blob tool alone. But the final touch that makes this worth it to me is the support for multiple artboards, perhaps the most awaited Illustrator feature of all time. I still remember Freehand fans telling me how they hated Illustrator because it didn’t support multiple pages like Freehand did. I wouldn’t go as far as “hating” but I felt the pain every time I had to do a multiple-page layout, having to jump to Quark (argh) or PageMaker (the horror). This is not needed with the new artboards feature. You can create up to one hundred pages, which is more than enough to manage any brochure or multiple-page art you can imagine.

The icing on the cake is the new smart guides and alignment, which basically allows you to precisely set the position of objects in relation to other objects and any of their elements, without having to set guides manually. Paraphrasing Alice, the new guides are intelligenter and intelligenter than the previous ones.

Verdict

I can’t try the rest of the applications in the Adobe Creative Suite 4 Master Collection with the depth I can use both Photoshop and Illustrator, but if these two—and Bridge CS4—are any sign of what to expect from the other ten apps in the package—and from what I’ve been able to read in reviews of After Effects, Premiere, InDesign, or Flash, it seems they are as good—the collection is completely worth the $2,500 it costs. And definitely worth the $900 of the upgrade. If you are a Photoshop and Illustrator maverick, go for the Design Collection upgrade. If you use these programs professionally, the investment will returned very quickly on saved time alone.

The Definitive Coast-to-Coast 3G Data Test

After a grueling eight-city coast-to-coast test of the 3G networks run by AT&T, Sprint and Verizon, we’ve come up with some clear-cut test results. Think you know who has the best network? Think again.

The Test
3G is more important now than ever before. Obviously, AT&T made a big push over the summer to augment 3G for the arrival of the updated iPhone, but almost every smartphone and most standard phones in the three largest cell networks runs on a supposedly fast 3G network, and T-Mobile’s 3G network is in the works. The technology can, at least on paper, rival home broadband. AT&T’s HSPA network, for instance, is supposed to deliver data at up to 3.6Mbps downstream, while letting you upload at 1.4Mbps. Meanwhile, the EVDO Rev. A that Sprint and Verizon use promises a comparable “burst rate” of 3Mbps up, with 1.5Mbps down.

Like a lot of business travelers, we bloggy types have a particular interest in 3G USB dongles, since we’re often trying to file stories far away from any decent wi-fi. Figuring out who has the best service quickly becomes a fixation, which becomes an obsession, which, as usual, becomes an ultimate Battlemodo.

In lieu of jetsetting all around the country, we FedExed our testing package from one staffer’s home to the next, until we’d hit eight of the country’s biggest cities. In each city, testers were instructed to put the three cards—one each from AT&T Sprint and Verizon—through some pretty rigorous paces. (Note: In case you’re wondering why T-Mobile isn’t represented, the carrier doesn’t yet have the coverage required, nor does it yet offer 3G USB dongles or cards like the ones we used in testing. Next year, maybe.)

The testers chose three to five locations (preferably including one suburban spot). Parking themselves somewhere, they would connect each card to the laptop, running Speakeasy’s bandwidth test five times for each device, and then follow it up with an auxiliary battery of repeated pageload and file download tests, in order to verify Speakeasy’s readings.

The Gear
The USB dongles we used for testing were typical 3G cards from the carriers: AT&T’s Sierra USBConnect 881, Sprint’s Sierra Wireless Compass 597 and Verizon Wireless’s Novatel USB727. We used both a Lenovo and a MacBook Pro, but at any given time the cards were being tested on one or the other, in order to keep hardware from being a comparative issue. (After all this extensive testing, we don’t think results have much to do with your platform or laptop of choice—even the USB dongles’ antennae didn’t have as much relevance as sheer position to cell tower.)

While it may sound like hopping around town testing cards is easy, rest assured it was plenty challenging. Any test where any of the three cards wasn’t playing well with a laptop, and the whole test had to be scrapped. This may not be a clean-room lab study, but we kept firm to our methods and the results speak to that. There’s a reason this may be the most information anyone has gathered, independently, on the subject.

Download Performance
As far as download performance goes, Sprint won overall, beating AT&T five cities to three, and handily beating Verizon in four cities while losing close contests in four more. To round it out, Verizon beat AT&T in four cities, tied in one, and lost in three.
These results aren’t so random when you plot them on the map. Besides proving that Sprint is a serious contender in almost any location—and should be taken seriously as a 3G and 4G data service provider, no matter what your feelings are about its basic phone service—we have confirmed what we thought, that the regional Bell heavies (and the former GTE) hold their own where their real estate holdings are most vast.

AT&T had troubles in the Northeast and Chicago, but down the coast in Raleigh and over in Austin, it’s probably no surprise that the southern Bell conglomerate came out victorious. On the West Coast, it was a toss-up except in Portland, where Verizon couldn’t quite keep it together.

Upload Performance
What are more surprising are the upload performance results: AT&T totally kicked ass here, winning six cities and barely losing to Sprint in the other two. Verizon was the slowpoke here, though it did nudge Sprint out of the way twice, and beat it soundly once.
Although the same regional attributes crop up here—AT&T is at its weakest in Boston and Chicago—AT&T clearly has a technological edge with HSUPA. Well, it’s either that or all of the 3G build-out meant to lure iPhone 3G customers has left the carrier with an awful lot of unused upstream bandwidth, since smartphone users download a lot more than they upload. (This is assuming that upstream and downstream operate independently, as they seemed to in AT&T’s case.)

Even when the download performance was crappy, AT&T’s upload talents shined through, indicating that the congestion argument could hold merit. So, for the time being anyway, if you’re into sending big files, or running some kind of masochistic mobile torrent service, AT&T is the right choice.

The Cities
Want to check out your city or region? Have a look at the eight contestants in this round, and while you’re at it, you’ll get to know a little more about the Giz staffers who took time to test the gear. If we didn’t get to your town this time around, don’t fret—maybe we’ll get to it next year…or when we eventually test LTE vs. WiMax.

Austin
Boston
Chicago
New York City
Portland
Raleigh-Durham
San Francisco and the Bay Area
Seattle

Thanks to Mark, Sean, Andi, Eric and Jack for testing. Special shout-out to Mahoney for helping put together the testing regimen and instructions, and to my brilliant wife for working her Excel bar-graphing magic on our unwieldy spreadsheets .

138 Scenes You Won’t See in Terminator Salvation

For this week’s Photoshop Contest, we have a boatload of highly unlikely scenes from the upcoming Terminator Salvation. I’m pretty sure even McG won’t screw up the franchise this badly.

We got a ton of great entries this week, including like 30 ET jokes (sorry, I didn’t include many of them). Overall, top rate work, folks! And here’s hoping the actual movie is less laughable than these entries. If anyone can do it, it’s Christian Bale.

First Place — Pulaski
Second Place — Robert M.
Third Place — Marvko

120 Feet of Video Art: Final Exams at NYU’s Big Screens Class

Dan Shiffman isn’t like most professors. Instead of Scantron sheets and bluebooks, Shiffman prefers to give his final exams on a 120-foot video wall that’s the equivalent of six 16:9 displays linked end-to-end.

Yes, it is final exam time for Shiffman’s Big Screens Class—at 6PM on a Friday night, with free wine—and I am standing with a couple hundred other likeminded art techies in the lobby of the IAC Building, a curvy glass Frank Gehry creation on the West Side of Manhattan. We are in front of a 120-foot screen that’s the equivalent of six 16:9 displays arranged end-to-end, and we are doing what it’s telling us to do. We are obeying it.

It tells us to clap, and we clap. Then we stomp our feet and say “la la la.” Then we send text messages to it, filled with the anticipation of influencing what appears on its glowing greatness. We clap to shoo white birds off a power line that’s strung across its great length. We do it while drinking and taking pictures of the action, and it is good—a techie church for bigger screens, always bigger! We kneel!

Shiffman and his students have the IAC people, in part, to thank for their classroom. Rather than put in a garden or expansive, empty lobby, Barry Diller’s IAC conglomerate—which owns several web-related businesses like Ask.com, Ticketmaster, etc—decided to build one of the world’s biggest indoor video walls. It’s made up of 27 vertically oriented projectors, linked into a single display by software from Spyder and shined onto a translucent screen to create a massive projection image:

For the Big Screens class, the wall is powered by three dual-head Mac Pros, each driving their own pair of 16:9 aspect-ratio screens (splitting nine projectors for each head), for a total resolution of 8160 x 768 pixels.

The class is part of of NYU’s Interactive Telecommunications Program (ITP), a two-year graduate degree they’ve offered since 1979 and the source of all kinds of geeky curiosities. Shiffman, a wizard of the graphical programming language called Processing that many of the students use to fill up the screen (a few others use openFrameworks, another visual language) has taught this class for two years now. Processing has been used in tons of music videos, data visualizations and interactive video art and is popular for its relative simplicity as a way to turn code into amazing visuals.

Talking to the students, it’s apparent that such a unique medium can barely be classified as a “screen” in the traditional sense. The immense size, when paired with such an extreme aspect ratio, turns the screen into more of a physical space than anything resembling a TV (even one that’s 150-inches). Besides, it’s not about resolution, in the home-theater sense. Sure, you can do a lot with 6 million pixels, but it’s not why you come to see this 120-foot screen.

Interaction is the key, as you can see in the following videos. Mooshir Vahanvati created a massive 120-foot stretch of powerline with birds who perch when it’s quiet and scatter when microphones pick up a loud noise:

Vikram Tank created a six-panel conductor that synced up the crowd’s claps, snaps and la-la-las:

Matt Parker’s “Caves of Wonder” took a video feed of the crowd from an IP camera and twisted it into a craggy landscape with Processing—part iTunes Visualizer, part Grand Canyon on Mars:

And Alejandro Abreu Theresa Ling combined silohouettes on screen with the shadows of real actors behind the screen to create three vignettes of Chelsea’s seedier past:

Shiffman works the controls at the back of the room with a gigantic smile; he is perhaps the only person that could teach this class. He’s the primary author of the “Most Pixels Ever” library for Processing, which allows projects to sync up across multiple displays seamlessly without delays—and not just your dual-head monitor. Most Pixels Ever is amazing because it can handle the 6 million pixels of IAC’s video wall without blinking, and without it, this class would not exist in its current form. All the art-tech nerds thank him as we file out the door.

“For the students it’s just such a completely unique experience—it’s unique for anybody, whether you’re a grad student or a professional designer. Few people in the world have a chance to work on anything of this scale, and what’s great is that I can say to them you can do whatever you want,” he says. “You learn a ton about technically producing the work, and also what it means visually to work on that scale.”

“I can’t imagine that when IAC build that wall that they imagined performances on it with actors casting shadows behind the screen, so that’s fantastic.”

The rest of ITP’s classes are having their semester-ending show this week in NYC; find out more here and look for our coverage starting later this week. [ITP on the Big Screen]

Top 10 Desks For Gadget Lovers

Don’t even think about shopping for a desk at IKEA—you’re better than that. Serious professionals need a serious workspace. If you are a gadget fanatic, the following ten desks should fit the bill.

Bonus: If you are into epic rigs, check out this list from Giz readers (or this insane WoW rig).

Gizmodo’s Long-Ass Nokia N95 Review: Why it Rocks, Why it Sucks [Cellphones]

Nokia’s N95 superphone is complicated, taking days for even the most experienced gadget journo to digest. That’s why lots of reviews I’ve seen so far are either extremely light or 10,000 word stunners: This is one of those long ones. It’s likely easier to pore over the phone yourself in our hardware and software gallery walkthroughs, and come up with your own opinion. But If you want the text heavy version, here’s what’s great and terrible about this phone. More »

Xbox Spring Update: Holy Hardware QWERTY and Fresh Firmware [Home Entertainment]

Yo! That’s not fan fiction rendering, that’s straight from Microsoft: An honest to God QWERTY that slaps underneath your Xbox controller. Why do you need that? More »

Nokia N95 Superphone: 50 Screenshot Walkthrough Next Best Thing to Owning It [Cellphones]

Yesterday, in the dead of the night, Nokia launched the N95 superphone in its Chicago and NY Stores. I celebrated by giving you a tour of its hardware, as if you just plucked it from the box. Today, I ditched the Easter bunny to give you a rundown of the entire N95’s complicated and rich inner workings. That’s love. More »

Review: Hitachi Hybrid Camcorder [Feature]

Since Hitachi’s press conference at CES, we’ve been anxious to get some time with the company’s Hybrid DVD/HDD camcorder. It’s the world’s first camcorder to record both to a hard drive (8GB) and DVD-R (30min), and from what we understand “world’s firsts” are very important things. More »

Round Up Reference: The Best Apple TV Posts from Giz and Friends [Announcements]

Most of us have reached a turning point. That point is, if you hear anything else about Apple TV you’re going to vomit. Don’t hold it back, or it’s going to come out your nose. More »