iPhone 3GS Review Matrix: What Everybody’s Saying

It’s time for another roundup of pundits espousing heartfelt admiration and none-too-bloody criticism of a pretty hot Apple product. How did they—I mean “it”—do this time around? Have a look-see…

As usual, this matrix is just the tip of the molehill—if you want to really get in deep with these colorful characters, here’s where to look:

NYT – David Pogue

WSJ – Walt Mossberg

USA Today – Ed Baig

Wired – Steven Levy

Cnet – Kent German

Engadget – Josh Topolsky

Ars Technica

Laptop

Crunchgear

Gear Live

Gizmodo – Jason Chen

And if we’ve missed your review, send it in: we’ll add it to the list.

iPhone OS 3.0 Software Review: What To Expect

The iPhone 3GS is Apple’s current mobile flagship, but most of us using iPhone 3Gs won’t be paying for the upgrade. So instead, we get the new 3.0 firmware—not such a bad deal.

The free 3.0 upgrade ($10 for iPod touch users) is available today. Indeed, some of you have probably already downloaded it (and some of you have been downloading beta versions for months). Update: You may want to hold off a few days, as readers are already reporting problems due to the fact that everyone is trying to upgrade at the same time. iPhone OS 3.0 finishes many unpolished edges of the iPhone: Copy/Paste, obviously, but Spotlight Search, A2DP stereo Bluetooth, push notifications, and a long-requested landscape keyboard for text messages and email—a series of improvements that are less revolutionary than necessary to be part of the modern smartphone market.

It’s sort of like the iPhone was always a pretty good looking guy, but then all these other good looking guys came around so the iPhone had to beef up a bit to keep his thousands of rich girlfriends paying too much at AT&T every month.

We’re just going to walk through the new OS’s features point by point rather than boring you with technological soliloquies. Here are the benefits—and liabilities—of iPhone 3.0:



Spotlight Search
From the mainscreen, a simple swipe to the left brings you to the new Spotlight Search. You see a searchbar on top and the keyboard automatically pops up so there’s no waiting. Its speed? Fast. A few letters gets you a slew of results instantly that pair down as you type. It digs through emails, apps, contacts and music/movies, then click any option and you’re linked right to it. (For instance, click a song and you start playing that song). Limitations? It won’t look through the contents of third party apps, like your individual Tweets, nor will it search Maps, Weather or SMS. (Note: You can disable anything that you don’t want to search in settings.) But even with a few limitations, Spotlight has far more breadth than the searches available on the Pre or Android. It’s impressive.

Camera
There’s no updating the low megapixel count of old iPhone camera hardware, but the new firmware has undoubtedly improved the experience of taking photos. While you still won’t be taking shots in the dark, general lowlight performance feels greatly improved. Also notable: attaching multiple shots from your photo library to a single email is a wonderful, fluid experience.



Video
Good news for photos, but what about video? Sadly, Apple has chosen to save video functionality for the iPhone 3GS…even though jailbreaking the iPhone can provide existing users with video.



Stereo Bluetooth
The new A2DP stereo Bluetooth profile syncs easily and works without issues. We paired it with this iHome dock, and cranked it up. It sounded fine. And even if someone calls during streaming, no problem. It’s just as smooth as when someone interrupts any iPod function.



Mail
Finally, users can not just download but search their email over IMAP. In practical terms, that means you can search for a keyword in your Gmail without opening Gmail in Safari—the old workaround if you couldn’t find an email. On paper, that sounds perfect. In practice, it can lag a bit (mostly when over 3G), but it’s functionally adequate. Also, if you search a keyword on the server, search something else and then search that first word again, your results will still be cached. But speaking of Gmail, where is our push Gmail? It debuted on Android and has since made its way to the Pre.

Calendar
Calendar’s big upgrade is CalDAV support, a protocol that allows you to view/edit schedules in the cloud, like Google and Yahoo calendars. In my testing, it took about 20 seconds for Google calendar to update from my phone. It’s about as fast as it can be without push.

Landscape Keyboard
SMS and Mail both get access to the long-desired landscape keyboard. And I must say, after trying them out, I never used them (intentionally) again. The real issue is that you just lose too much screen space. But hey, if it’s your thing, I’m really happy for you.



Safari Autofill
The new Safari gets a small but convenient upgrade with Autofill, the ability to enter address/contact info into fields automatically. (Note: Autofill doesn’t appear to turn on automatically, at least not if you don’t have yourself saved in your address book.) When facing one of those dreaded pages full of contact info, you click the first field, click the “autofill” button on the keyboard and presto, the fields fill in like magic. However, if you’re using it to pay for something online, you’ll be on your own for credit card information.

Find My iPhone
If you’re willing to pay $100 a year for MobileMe, one of the big perks is being able to stick it to the guy who steals your iPhone. Find My iPhone takes about 2 minutes to locate your phone on Google Maps (through MobileMe’s web interface). At that point you can send an alert beep or an “Important Message,” and can even and can deactivate it, or remotely wipe its contents. Of course, as Matt Buchanan explained in his earlier testing, there’s a major flaw that will keep you from busting the criminal underground with the iPhone. Still, it seems pretty handy if you just dropped your phone in your friend’s couch, or left it in a locale full of very honest patrons.



Voice Memos/Notes
Apple must have noticed the seemingly endless list and recording apps in their store, so they’ve appeased those of us who want to jot down a quick note with their Voice Memo and Notes apps. Voice Memo is a simple voice recorder that is really no better than any third party solution we’ve used (it’s adequate for an interview in a pinch, but worse than most standalone mics). And Notes, while present in older versions of iPhone software, can now be synced to your computer (via USB).



Shake to Shuffle/Undo
It’s either me or just that Apple hates me. But I find it very hard to change an iTunes song with a shake-induced shuffle. It’s like I’m trying to break the neck of a kitten. But every time I drop the iPhone to my side after texting? The iPhone attempts to “undo” the message, which it can’t since the message is already sent. Luckily, the iPod controls can be disabled. The “undo” command cannot.



Stocks
It’s so great watching my devastated portfolio in the new landscape mode!



Copy/Paste
Many have already discussed Copy/Paste, but it would be impossible to review 3.0 without making a mention of Apple’s response to the greatest gripe of their platform. Copy/Paste works. It’s not as elegant as I’d hoped, given how long we’ve waited, but like I said, it works. Click a word/sentence, the magnifier comes up, unclick and you’ll have the option to “copy.” A bar on each side of the word can be stretched to include more text; copy, and you are set.

Stretching the boundaries of text can be a bit more difficult than the iPhone usually makes its touch inputs, but my bigger issue is that “copy” pops up almost all the time I’m working with text. Because of its implementation, every time you want to place a cursor anywhere other than the end of a sentence, you get the option to cut/copy/paste. Isn’t that a bit overkill?

Speed/Stability
iPhone 3.0 software is adequately responsive. Apps open and close without too much of a fuss. Some people feel that it’s a bit springier than the last 2.0 revision, but in our side-by-side testing, we found that it probably wasn’t, and in many cases—like boot-up time—it’s slower. Certain UI tweaks are added to make you feel like less time is being wasted, such as the implementation of a red exclamation mark next to outgoing, but as yet unsent, text messages. But some new features actually slow things down too: The animation tends to glitch when you pan from the Home screen over to Spotlight, and most of the time you click on a text field you’ll be met with a similar brief delay.

Though these setbacks are minor, if you want that slick 1.0 feeling back, your target phone should be the iPhone 3GS because only accelerated hardware can really fix the performance deficit caused by the in-flow of all these third-party apps.

Stability? That’s tough to judge, with most applications having just released their first updates for 3.0. But in terms of Apple’s own apps, we’ve encountered occasional performance hiccups when emailing a photo or pulling up QWERTY in a text field. Nothing actually crashes, and it’s certainly not noticeably less stable than earlier firmware versions, but you might sit there looking at a stuck screen once in a while.



Push Notifications
Maybe the biggest new feature in iPhone 3.0 is that apps can utilize push notifications. In other words, an app like AIM could pop up an instant message even if you weren’t in that application. As you can imagine, there isn’t a lot of third-party push content to test at the moment—possibly because Apple isn’t approving background-notification-equipped apps until after 3.0 rolls out. So while we couldn’t stack push apps to the sky to see how the iPhone could handle them, we did try Tap Tap Revenge 2.

But Tapulous, makers of the game, clearly has some profile syncing issues—as we found in testing and documented within forums online. That leaves us with developer clips that have leaked of the AIM beta, which can give you a look at how Push notifications should work. We’ll update this post with more push notification impressions as they are available, and will be discussing it further in our iPhone 3.0 apps roundup.



What Didn’t We Test?
Turn-by-turn directions, MMS, and tethering—these are all big features that we simply can’t access at this time due to lack of app or carrier (cough, AT&T) support, but we’ll be looking forward to trying out each of the features later. AT&T has confirmed MMS for late summer, but has not named a date for tethering availability at this time. (When it does come, it will undoubtedly come at additional monthly cost, and most of our readers are still pretty wishy-washy on whether or not they’d use it.)

With the new firmware, the iPhone’s biceps have never been bigger. Spotlight Search is a powerful, industry-leading tool. And functions like Find My iPhone—for paying MobileMe subscribers only—will surely become standard practice in the mobile-connected world of the future. It’s just a shame that most other improvements feel like defensive maneuvers rather than a true watershed software revolution—most of this stuff should have been here already. Now that the phone’s critics should be mostly silenced, we’re interested to see where Apple goes from here. Let me guess: Multitasking?

iPhone Firmware 3.0


Spotlight works wonderfully


It’s free, so maybe we can’t complain


Lots of little improvements


Really, lots of little improvements!


The OS is rarely snappy


Let’s give those shake to do stuff gimmicks a rest

Additional reporting from Matt Buchanan and Jason Chen. Check out our guide, Everything You Need To Know About iPhone 3.0, for even more info and screenshots.

iPhone 3GS Review

What’s the point in buying a new iPhone if it looks exactly like the old one? Because once you start using it, the speed of the iPhone 3GS will amaze you.

There’s a reason why Apple called this the iPhone 3GS for Speed and not the 3GC for “compass” or 3GV for “video recording.” Speed is the central upgrade here, and probably is the single biggest reason you would upgrade to a 3GS from a 3G. And if you’re coming in as a virgin iPhone user, there’s definitely no question: The 3GS is worth an extra $100.

That declaration may be weird to most of us since we usually look for features, and not specs, when we’re evaluating phones—and iPhone 3GS doesn’t blow us out in the feature department. Instead, it’s like getting a bigger TV or a faster car. Your old machine works just fine, but once you’ve tried the new one for a week, you’ll never want to go back, even if it costs you a little extra.

Like we said, from the outside the 3GS is exactly the same as the 3G. It’s slightly heavier and has glossy text on the back, but if Steve Jobs whipped one out in public before it was announced, you wouldn’t have been able to tell the difference.

By holding the 3GS next to the 3G, you’ll notice that the screen is slightly more reflective because of the new fingerprint resistant oleophobic coating. It even has a little bit of a rainbow effect if you reflect a monitor with it. Surprisingly, the coating actually works in preventing a good deal of fingerprints and face grease, and it allows the phone to still be smooth and usable even if there are fingerprints on the surface.

The shot above illustrates the fact. The two phones may look similar in how much finger and face grease are on the screen, but the iPhone 3GS is still usable and doesn’t have the problem of “sticking” in certain areas that are slightly greasier. It’s also easier to clean just by wiping on your shirt. The glass treatment won’t eliminate smudging from your bodily secretions altogether, but it’s a very useful improvement for something you’re touching all the time.

The 3GS display is ever-so-slightly warmer than the 3G’s, having a yellow/orangish tint when viewed side by side. If you remember, the 3G’s screen was also warmer than the 2G’s. It’s not distracting in any way, and the warm screen is slightly easier on your eyes even if the brightness is bumped up high.


The video really shows how fast the iPhone 3GS is. Safari, Email, Camera all load noticeably faster than on the iPhone 3G (both running 3.0 software). Even booting the phone takes about half the time. Apps with long load times, like Sims 3, Oregon Trail or Metal Gear Touch all show how much faster you get up and running on the new device. Seriously, everything is faster. It’s exactly the same experience as switching from a two- or three-year-old computer to something brand new. Your apps all look the same, but they load and run much more smoothly. Even if you’re doing the same things on both machines, the new machine is that much better to work on.

What does this speed increase mean for future iPhone apps and games? With the iPhone 3GS running on a 600MHz CPU with 256MB RAM (up from 400MHz and 128MB), there’s a much higher performance ceiling for apps to hit. The OpenGL ES 2.0 graphics standard that’s now supported paves the way for an impressive visual boost. Hubert (a former Nvidia developer) from Ubergizmo says it’s somewhere along the lines of going from Half Life 1 to Half Life 2, which is essentially going up a console generation. Gamers should pay attention.

Like we said before, the iPhone 3G will still run most of the games for the near future. That 40 million unit potential market of iPhone/iPod Touch devices is too big to just ignore and put out an app just for 3GS phones, so your old phone will still be able to keep up. But developers are like alcoholics. If you put more system resources in front of them, they can’t help but use all of it just because they can. Also, they drink a lot.

Apple hates to emphasize specs in products like the iPhone 3GS, but even they couldn’t resist bragging about the speed boost. That S is there for a reason.

The 3GS also has a 3-megapixel camera, adding auto focus and video recording. You even get an interface that lets you tap on a section of the screen that you want to focus on and the phone will automatically adjust the focus to that point in space.

By tapping on the screen and activating the auto-everything—not just auto focus but improved auto exposure and auto white balance—you’re gaining the ability to control more of what your shots look like. It’s most obvious in macro shots where the subject is only a few inches away (above). Those two photos were shot from the exact same distance in the exact same lighting. You can also see in the gallery below that the 3GS is slightly better in low-light conditions (something the 3G was no good at), as well as having better overall auto white balance.

I wouldn’t say it’s a mindblowing revolutionary step for the iPhone camera, but it’s definitely more than just shoving in more megapixels and leaving it at that.

The video quality, on the other hand, is pretty good for a cellphone. Apple claims up to 30 frames per second, and as this video of an HD recording of SNL shows, it comes pretty damn close. Even if it’s not quite 30FPS at all times, the video is smooth as hell. Recording still isn’t great in low light since it’s a physical limitation of cameras in general, but at least it’s fluid. The tap-to-focus (and re-expose) feature also carries over to video, which you can use to “aim” your camera at a part of the scene.

You’ll also want to use the quick trimming feature before you upload your videos directly to YouTube to cut out the excess at the front and back of your clips. The quick trim is just like trimming a clip in iMovie, with the yellow draggable borders. Apple says that the 3G doesn’t have video because the old processor isn’t capable of handling it, and after taking the 30FPS videos on the 3GS, we can believe that they didn’t want to settle for just 15FPS videos.

Data hogs will also be happy about the increased 7.2Mbps data speeds the 3GS can achieve. We used the Speedtest app in the App Store and over multiple days and multiple times (early, mid-day and late at night), clocked the 3GS at an average of 1568Kbps, whereas the 3G only measured 1165Kbps. Their uploads were relatively equal, at 226Kbps (3GS) and 209Kbps (3G), but there was a noticeable difference in latency with the 3GS pulling ahead at 174ms to the 3G’s 231ms. Although on average the 3GS scored about 50% higher than the 3G, occasionally, in individual runs, it could have ranged anywhere from twice as fast to about the same speeds.

The speed boost for downloads is interesting, seeing as AT&T hasn’t even begun to really roll out their 7.2 HSPA in very many places yet. Since we’re testing this before the actual 3GS release date, we’ll see how much loads of 3GS users will impact overall speeds, and we’ll see how fast the 3GS speeds increase once AT&T has the infrastructure to support it.

If you’re talking practical use scenarios right now, the increased network speeds and the increased processing speeds help to cut down wait times for both the email and Safari and whatever other app you use that grabs a bunch of data often. Even if you’re on Wi-Fi, the fact that there’s a faster processor on board mean that you’re going to be done faster than on the 3G.

The compass app, along with the magnetometer, is great at pointing you somewhere in the general direction of North. It also doesn’t matter which way you’re holding the phone—either parallel or perpendicular to the ground—the arrow and numbers will still more or less give you a sense of where you’re facing.

As a bonus, if you hit the “find me” button in Google Maps a second time after it’s located your GPS position, it’ll re-orient your map to reflect the way you’re facing. It would have been extremely useful when I was on foot, lost in San Francisco trying catch the last train, not knowing which way was which since the street signs are so small and the blocks are so large. If I had this, I wouldn’t have to have gone a block in the wrong direction just to figure out I should have been heading the other way.

The compass may not sound like a great feature, but apps like Layar, an augmented reality browser, are now capable of running on the 3GS with the help of the magnetometer and GPS.

Nike+ support is something that I’ve been looking forward to for a long time—so much so that I even bought an iPod Touch 2G to use it. Well, it’s here, and it works. The app is exactly like the one on the 2G Touch, and enables you all the running features you’re accustomed to using on any other Nike+ device. What’s nice about using your phone when running is that you always have your phone with you, and if you have a stereo Bluetooth headset, you’ll be able to listen to music, run and answer a call if need be.

Voice control actually works. As long as you know the right commands, like “call” for calling someone on your contact list and “dial” if you want to dial a number. The accuracy is quite high, and the app can recognize what you’re saying as long as there’s not too much background noise. It’s also fairly smart. If you say “call Mike” and you have multiple Mikes in your list, the iPhone will say the names of all your Mikes and ask you to be more specific.

The song control works, but gets confused occasionally because bands have weird names that aren’t exactly English—they just share the same letters. The iPhone kept confusing “Phoenix” with “INXS” or “DMX”, for example, but managed to actually get commands like “pause music”, “who is this song by”, “previous track” “what song is playing?”, “shuffle” and “play more like this” correct. And if you’re worried about figuring out what to say to control your phone, just activate the Voice Control function and watch the screen; eventually the command you want will come floating by in the background.


What’s also surprising about the 3GS is that you wouldn’t expect battery life to be improved, but it is. Apple’s figures that measured improvement over the 3G in every category except 3G calling were more or less what we found in our own testing, which means you should be able to last the entire day on one charge with no problems. Plus, since the phone is faster, you’ll probably spend less time looking up directions or getting to a restaurant’s web page—which also saves battery.

The iPhone 3GS is not an insignificant step forward in the iPhone family. The Nike+ support, magnetometer (compass), video recording, voice command, better camera, better battery life and faster data network are all improvements nobody would call a step backwards. But the biggest day-to-day improvement over the 3G is undoubtedly the increased processing speed, which is why Apple called this phone the 3GS (with the S standing for super fast) in order to designate that it’s basically the 3G, but better.

3G users have the unfortunate question of asking themselves whether or not they want to spend the $399/$499 to upgrade to the 3GS right now. If you’re eligible to upgrade in July, August or September, AT&T’s letting you do so at the full subsidized $199/$299 price. If not, you’ll have to wait until your 18 months are up. It’s definitely a better phone, but AT&T’s plan of making early adopters wait another six months from now until they can get the standard $199/$299 price is frustrating, since we’ll already be halfway into the iPhone 3GS lifecycle. And by then, it’ll be worth waiting until June 2010 for a true revolutionary jump in iPhone design, instead of just an evolutionary improvement on the 3G.

Our first generation iPhone review verdict was to wait. Our iPhone 3G review gave the go-ahead to finally mount up. The only issue with the iPhone 3GS, if you already have the 3G, is that it’s not all that different of an experience.

Like I said in the Palm Pre review, I’m a bit bored of the iPhone look and feel. If you’re looking for something new, something different and something you’re not quite familiar with, there’s the Pre or the MyTouch 3G. But as a whole, the iPhone 3GS is the best all-around smartphone available. If you’re looking for a refined, augmented version of what you already know, a phone that, not for nothing, runs all the tens of thousands of apps on the App Store, choose the iPhone 3GS. [Apple]

It’s quite a bit faster than the 3G


Hardware additions like better camera, magnetometer (compass) and fingerprint-resistant screen are a nice touch


Same size and shape as the 3G, so your accessories will all still work


Current upgrade pricing for AT&T for most iPhone 3G users is steep if you’re not eligible

94 God-Awful iPhone Apps Designed in MS Paint

In lieu of a Photoshop Contest this week, we held an MS Paint contest asking you to design your dream iPhone apps. Now we know why you should never, ever design apps in Paint; these are absolutely terrible.

No top three this time because, well, none of them really stood above the rest to me. Maybe you guys disagree. What were your top three favorites?

Battlemodo: The Wiimote vs. The Cheap Knockoffs

The Wiimote is a cute controller, but it’s $40. And now Nyko and Mad Catz have each released nearly identical alternatives that run $5 and $10 less, respectively. But do they work in performance-heavy gaming? Actually, yes, yes they do.

The Products
Nyko Wand: $35
Mad Catz “Wireless Remote”: $30
Nintendo Wiimote: $40

Testing Infrared
The Wiimote’s pointer effect works for one reason: IR tracking. The Sensor Bar is really an infrared LED matrix, and the Wiimote reads its position relative to this bar. So to test IR tracking, I loaded the Home Menu and then House of the Dead Overkill.

In a light-challenging environment including open windows and artificial lighting, IR tracking was clearly superior on the Wiimote—pretty much perfect, actually. The cursor was simply more fluid and appeared onscreen with a more even frame rate than it did on either generic controller.

It wasn’t that the Wii ever misread the position of either the Nyko Wand or the Mad Catz controller, it’s that dragging the cursor with these remotes met occasional drops in frames. I’m nitpicking, but you can notice a real difference, side by side, in the menus. The Wiimote was the smoothest, then the Mad Catz, then the Nyko (though the generics were honestly pretty close). This principle proved consistent when playing HOTD later, as tracking the gun around with the Nyko or Mad Catz proved an ever so rougher experience than with the Wiimote. The game was still completely playable, the menus completely navigable. But the control went from an A to an A- on the non-Nintendo Wiimotes.

Then, after about an hour of play, the Mad Catz cursor failed to show on the screen—as if the remote could not track its position relative to the Sensor Bar. The accelerometer tracking was still working, however, which indicated that it wasn’t a Bluetooth communication problem. And the other Wiimotes were functioning without problems. Reloading the Wii and swapping batteries could not fix this issue. Weird.

Winner: Wiimote
Testing Accelerometer
The Wiimote’s 3-axis accelerometer is responsible for the other half of the Wiimote’s motion tracking. It detects the general orientation of the controller, along with shakes, etc.

While I could tell in HOTD that the third party controllers were fine for sensing sudden motion (shaking to reload), I doubted their ability to track the subtle intricacies of pitch, yaw and roll. So for this test, I dusted off Super Monkey Ball in which slight movements to the Wiimote tilt the entire level. What did I find?

There was no discernible difference in motion control among the three controllers. I mean, maybe a computer strapped to a mechanical arm could detect minute subtleties, but I was able to play several levels on each remote without ever cursing a wonky controller. Maybe a Wii Sports addict would find their average bowling score to be ever so slightly different over 1000 games with a generic controller, but I’ll hand it to Nyko and Mad Catz, I’d never have known I wasn’t using a real Wiimote from gameplay alone. Then again, the Wiimote is pretty much only 85% accurate at any task to begin with.

Winner: 3-Way Tie

The Little Stuff
When I purchased a Mad Catz controller for PlayStation (original) years ago, I regretted the decision almost immediately. Doomed by my cheapness to wielding the bulky, awkward controller, I vowed to never go generic again. Times have changed. Both Wiimote alternatives feel perfect in your hand, and the vibration on each is remarkably close to the real thing. The Nyko Wand’s speaker is a bit on the quiet side—probably about half the loudness of the Wiimote and Mad Catz controllers. Maybe this decibel difference matters in audio-heavy games. I dunno.

I wasn’t able to test the remotes with Wii MotionPlus, but Mad Catz, with their 1:1 duplication of the Wiimote body, promises me that there are no possible compatibility issues. Nyko, with body dimensions ever so slightly different than the Nintendo Wiimote (something you’d never notice in your hand), has found that while sizing wasn’t an issue Nintendo’s final firmware caused some “minor issues.” Nyko will be updating the Wand with Wii MotionPlus compatible firmware in “all future shipments” and offering consumers who’ve already purchased the device a free firmware upgrade option.
Nyko and Mad Catz are a virtual tie when it comes to buttons. As different as the buttons may look, neither set feels all that different from the Wiimote during play. I will say, I prefer the B button (triggers) on both third party remotes to the Wiimote’s. There is a little more pull in each that feels just right for gun games like HOTD.

As for special tricks, Mad Catz includes none, but Nyko’s Trans-Port technology allows their Wand to communicate with peripherals electronically. I’ve used their version of the Zapper, and without a mechanical link between peripheral and remote buttons, it feels better than Nintendo’s official version. But we don’t know how many peripherals will take advantage of Trans-Port, and besides, only Nyko will support the system.

Winner: Wiimote, Runner Up: Nyko Wand

After years without a proper fake Wiimote to suck some cash away from Nintendo, two titans of third party peripherals have produced their own respectable knockoffs. And I’m really glad this development has happened. Even if neither is cheap (the Nyko Wand is $35 while the Mad Catz Wireless Remote is $30), they do put at least a little pressure on Nintendo, who charges a straight up insulting $60 for their Wiimote/Nunchuk combo.

But given Mad Catz’ sudden dealbreaker issue with the IR and Nyko’s ever-so-less fluid IR experience and initial issues with Wii MotionPlus, we’re still going to recommend the good old Nintendo Wiimote—that is, unless Mad Catz and Nyko get a little more price-competitive.

And who woulda thunk, our verdict had nothing to do with accelerometers?

Nyko Wand


Feels/Works Like the Wiimote


Quiet Speaker


Trans-Port Tech Is Promising But Underutilized


A Tad Ugly


Slightly Imperfect IR

Mad Catz Wireless Remote


Feels/Works Like the Wiimote


Looks Like the Wiimote


Very Troubling IR Issue During Testing, Probably Anomalous to Unit…But Still!


Panasonic DMC-ZS3 hands-on and review

Panasonic DMC-ZS3 impressions

We’ve seen a lot of innovation in the consumer point-and-shoot market over the past year or so, from capturing homemade action sequences at 1000fps to shooting 720p video underwater. Many of these innovations are borderline overkill, like 12 megapixel sensors wedged in behind cheap lenses, so we’re happy to report that, despite its impressive specs, the latest superzoom shooter from Panasonic is respectable all the way through. The DMC-ZS3 doesn’t offer any crazy features that are completely unheard of elsewhere, nor does it suffer from any rock and roll-style excesses for the sake of arbitrary “world’s greatest” claims. It’s just a solid camera, but at $400 is it the sort of thing you want in your pocket, capturing your family’s precious moments this summer?

Continue reading Panasonic DMC-ZS3 hands-on and review

Filed under:

Panasonic DMC-ZS3 hands-on and review originally appeared on Engadget on Mon, 15 Jun 2009 11:01:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

8 Gadgets That Hide All Of The Nasty Stuff You Do

You know all of that nasty, gross stuff you do in private? Now you can do all of it in public thanks to the following products. I mean, why should you have to change?

[Image via Collegelawstudent]

Smartphone Buyers Guide: The Best of the Best

As the dust settles from the last two weeks of mobile madness, one question remains unanswered: Which of the new generation of smartphones should you actually buy? We’ve collected everything you need to know.

We’ve selected the five phones that most feel like modern handsets to us—the iPhone 3G, iPhone 3G S, the Palm Pre, the HTC Magic (or, as we soon expect, the T-Mobile G2) and the BlackBerry Storm—and broken them down by hardware, software and cost. This is a guide in the strictest sense, meaning we aren’t declaring winners or losers, just giving you the information you need to make your own choice. So! On with the matrices. Phones’ hardware specs tend to dominate carriers’ marketing, but in many cases they just don’t mean much, with a few exceptions: screens, storage, graphics performance and input.

The iPhones and Pre hold a sizable advantage in the screen department, trumping the G2, which doesn’t have multitouch, and the Storm, which has an ill-conceived pseudo-multitouch clickscreen that left most reviewers at best underwhelmed, and at worst downright frustrated.

In terms of storage, our phones take two fundamentally different approaches. The iPhone and Pre include healthy amounts of nonremovable storage—in the case of the iPhone 3G S, up to 32GB—which makes sense: if we’re going to use our phones as they’re marketed (as multimedia devices), we need space. The G2, like the G1 before it, depends on a removable microSD card for file storage, since its inbuilt memory is measured in megabytes. So does the Storm. This is fine if the carrier bundles the handset with a capacious card; Verizon is good about this. T-Mobile, on the other hand, shipped the G1 with a pitifully small 1GB card, so we’ll just have to hope they’re more generous with the G2.

Technical 3D ability is actually fairly uniform across this hardware, with the exception of the iPhone 3G S, which is, in this area, a next-gen product. Only Apple and HTC, though, give developers any meaningful kind of access to their handsets’ graphics accelerators, meaning the G2 and iPhones (particularly the bulked-up 3G S) will be the sole options for would-be gamers. And of the two platforms, iPhone OS has amassed plenty of serious gaming titles, while Android, let’s be honest, hasn’t.

The Pre is an obvious standout in that it has a hardware keyboard in addition to its touchscreen. The hardware QWERTY/onscreen keyboard debate is all about personal preference, so whether this is a boon or a burden is up to you. Typing on a screen is an acquired skill—but much more so on the Storm than the iPhone or G2.

Battery life would seem to be a valuable metric; it’s not. The differences in capacity and claimed endurance don’t really matter much, since realistically, they all need to be charged nightly.

Note: the Storm is due a minor hardware refresh, possibly quite soon. The main change, it’s been rumored, is a different touchscreen.
The greatest hardware in the world couldn’t save a phone with shitty software, and your handset’s OS is the single largest determining factor in how you’ll enjoy your phone. We’ve explored the differences between the major smartphone platforms at length here, and there’s no point getting too far into the specific differences right now.

To summarize: iPhone OS claims advantages in ease of use, its burgeoning App Store, and a respectable core feature set, but falters on multitasking and its lack of ability to install unsanctioned apps. The Pre’s WebOS is extremely slick and friendly to multitasking, but its App Catalog is light on content, and its development SDK is somewhat restrictive. Android and BlackBerry OS are both more laissez-faire, letting users install apps from whatever source they choose. Neither of their app stores is spectacular, but Android’s is markedly less anemic. More on app stores here.

Carrier preferences will often override prices, but here they are anyway. The Pre and G2 are the most economic options, and the Storm roughly ties the 3G S as the most expensive. (It’s easy to underestimate how much a small monthly cost difference can add up over two years.) But again, carrier loyalty (or more likely, disloyalty) and coverage quality is as important as cost. If Sprint’s killing your Pre buzz, it could be worth waiting until next year, when Verizon is rumored to pick it up. Likewise, if T-Mobile coverage in your area is patchy, don’t worry: by the time T-Mobile actually offers the G2, we’ll probably have at least another functionally identical handset lined up for release elsewhere.

So there you have it: everything you need to know about the latest crop of consumer smartphones. Go forth, and be gouged.

The Great MP3 Bitrate Test – Results

A few weeks back, one thousand of our readers participated in our MP3 bitrate test. Today, with the little help of a stats expert, we have results—and a recommended rip rate that most of you can live by.

Readers who took the test listened to three songs at varying bitrates on their own sound systems, and identified the threshold at which encoding quality stopped mattering to their ears. After statistically evaluating the results, we not only found that there’s a bitrate that most of us can live by, we found that there is joy to be gleaned from uncompressed audio, especially if you spent money on your sound system.

Our Finding
If you’re encoding MP3s in iTunes, do so at 256kbps. Why? The mean peak bitrate that users reported distinguishing across all three songs tested was 218.68kbps (when we removed WAVs, the clear outliers, from the results). Aim a bit higher than 218kbps, and you should be set. (Notably, users reported different bitrate results across songs. I’m betting that we see that the quality of a source recording—even within CDs—can really make a difference even when a song is compressed.)

Of course, our data is ever so more interesting than just our advice regarding MP3 bitrate encoding. Other findings:

19.65% of all participants responded that WAVs sounded better than MP3s in at least one of the three songs they tested. While the superiority of WAVs could be an imagined difference (our testing wasn’t blind), is it so hard to believe that uncompressed audio is noticeably better? With the ever expanding waistlines of even laptop hard drives, maybe uncompressed audio (or even lossless audio compression like FLAC) is worth consideration.

Still, our most interesting finding was a statistically significant correlation between the amount a listener spent on their audio equipment and the maximum bitrate they could detect. In other words, the more expensive a participant’s stereo, the higher the bitrate they preferred.
Why such a noticeable correlation? There could be a variety of explanations. Distinctions in bitrate may be easier to discern in more acoustically responsive audio equipment (that’s generally more expensive). Purchasers of higher end audio equipment may simply have better ears. Or, of course, those who spend the most on their speakers might just be deluding themselves in their own snobbery.

Really, the correlation could be a combination of all three of those factors…or none of them.

It was a fun test and we’re pleased that so many of our readers took time out of their other responsibilities to participate. If nothing else, we got to make some mean graphs. Get it?

* Reported results are based upon data collection from 743 complete surveys of over 1000. Data reported without WAV outliers from some of our results was from 597 complete surveys.

FAQs
Why didn’t you guys test FLAC or something?
Face it, the average person opens iTunes to import their CDs in MP3 format. They aren’t downloading special third party software. So this test was for them. Mankind can perform additional tests in the future, you know. And besides, if a format is truly lossless, the WAV test satisfies the category.

Why didn’t you blind test?
Quite simply, reliable blind testing wasn’t feasible. Even if we didn’t disclose the the samples’ bitrates, users could easily find the bitrate through metadata or comparing file size. It’s a limitation that we acknowledge, and we’re not drawing any unwarranted conclusions by taking this limitation into account. Furthermore, many sound experts feel that blind testing is actually flawed. We won’t go into it here, but there are arguments on both sides.

A special thanks to Definitive for supplying us with two of their wonderful Mythos STS Supertowers ($3,000/pair) and Pioneer for lending us a recently released VSX-1019AH-K ($500), a solid receiver with notable iPhone/iPod integration.

OS X Snow Leopard vs. Windows 7: The Final Countdown

It’s easier than ever to pit Windows 7 and OS X 10.6 Snow Leopard head-to-head: They’re launching soon, both within a month of each other—and both are basically glorified service packs of the current OS.

In way, they’re opposites: Windows 7 uses the same core foundation as Vista while fixing issues and prettying up the outside, while Snow Leopard keeps most of the same spots while re-arranging how things work internally. But the mission is the same—to evolve their current OS—not change the whole game. And launching this fall, we can’t avoid a comparison study. The stars of Redmond and Cupertino have never been so closely aligned before.

Price/Availability
Snow Leopard socks Windows 7 on both counts here: It’s shipping in September for just $29. Windows 7 doesn’t hit until Oct. 22, and we’ve heard it could be pricier than Vista, though it will, on the other hand, be cheaper for people who already have Vista. Nowhere near $29, we bet, but we can dream, can’t we?

Storage Footprint
Both Windows 7 and Snow Leopard are engineered to gobble less of your hard drive than their predecessors. Snow Leopard promises to give you back 6GB of storage—cutting out all the code for PowerPC-based Macs helped a lot there. Microsoft isn’t touting how much extra space you’ll have with Windows 7 vs. Vista, but an earlier version of Windows 7 used about 6GB of space, and they’ve been thinking about ways to make drivers take up less space.

If it says anything though, Snow Leopard requires 5GB of free disk space, while Windows 7 has a minimum recommended requirement of 16GB for the 32-bit OS and 20GB for the 64-bit OS—Microsoft doesn’t put out absolute bare minimums, though the footprint seems to be about 6-8GB for Windows 7.

Startup/Shutdown/Sleep
Windows 7 smoked Vista with sub-30-second startup times, and RC1 is even faster. Shutdowns are quicker too. We had problems with sleep in the beta release, but it still seemed better than Vista, if not faster. Apple doesn’t pimp a specific improvement in startup time, but promises doubletime wakeups and 1.75x faster shutdowns than Leopard.

64-bit
Windows 7 will come in both 32-bit and 64-bit flavors—it’s up to you to pick the right one (hint: 64-bit). The majority of Windows 7 install will likely be 64-bit—since you don’t have to worry about compatibility issues as much as with Vista 64, and people are starting to want 4GB or more of RAM—so we’re at a tipping point there. Snow Leopard will also more or less finish up OS X’s transition to 64-bit, so it’s something Apple’s pushing hard as well.

Multicore Parallel Processing Powah
Some of the tweaks that Microsoft is making to the core of Windows 7 are to improve parallel processing—in short, using multiple cores to handle more simultaneous tasks than past versions of Windows. But these multicore-optimizing tweaks don’t seem as extensive as Apple’s parallel processing plans in Snow Leopard, headlined by what it calls Grand Central Dispatch.

What’s key about GCD is that if it works like Apple says, it’ll make easy for app developers to use multiple cores by handling threading for the programmers. The trick these says isn’t the hardware, it’s the software—the software tools that enable programmers to actually use multicore technology. (Just look back at our interview with Intel chair Craig Barrett, who explained why Intel hires more software engineers than hardware guys at this point.)

GPGPU—Processing Powah Continued
Again, since Snow Leopard is all about the plumbing, Apple’s being the loudest about how they plan to tap your graphics card for even more processing power. Using the OpenCL language, programmers can more easily tap the hundreds of cores lurking inside of your graphics card for applications that might have nothing to do with graphics. OpenCL is a big part of Snow Leopard, if you haven’t noticed. Snow Leopard will also use your graphics card for H.264 video acceleration (for smoother playback without overheating the CPU), if you’ve got a newer Mac with an Nvidia GeForce 9400M chipset.

Windows 7 also uses graphics cards more smartly than Vista—it has native GPU-accelerated transcoding and some other refinements in the graphics programming. But its big GPGPU push we’ll see a bit later when DirectX 11 launches in July.

Browser: Do You Want to Explore or Go on Safari?
Sorry guys, there’s not much of a contest here: Internet Explorer 8 is by far the best browser Microsoft has ever shipped, but when you consider it needs a compatibility list for all the sites coded for IE’s past shittiness, the real modern web standards support in Safari 4 gives this one to Safari without even considering the other features. It’s also wildly better than IE8 at handling JavaScript, which is pretty key in the age of web apps.

Networking
Networking is waaaaaaaay better in Windows 7 than it was in Vista—you can actually get to wireless networking with fewer than seventeen clicks, and the networking UI makes more sense. It also seems to be a little smarter at finding stuff on your network, at least in our experience. We’re still not totally sold on HomeGroups, but hey, Microsoft’s trying. And (sorta) easy remote streaming built into the OS? Pretty good.

Apple’s not really promoting any changes to networking in Snow Leopard beyond the metric that it’s 1.55 times faster at joining networks than Leopard it’s got more efficient filesharing. You could argue networking in Leopard didn’t need to be reworked—it was definitely better than Vista’s—but really, networking is one of those things that’s still not easy to understand for regular people in either OS.

How Long’s Your Battery Gonna Last?
Windows 7 supposedly improves notebook battery life by a minimum of 11 percent. On the Snow Leopard front, well, um, all of the new Macs have much bigger batteries? Since Apple didn’t drop a slide at WWDC telling the whole world, we can presume there isn’t any benefit.

So Much Media Playing
Windows Media Player will handle pretty much any kind of mainstream video or audio format you throw at it, be it H.264, Divx, Xvid or AAC. The UI is better too, but it still kinda sucks ’cause it’s trying to do too much (kind of like iTunes nowadays). But it has a few pretty great tricks, like “Play To,” that’ll command any compatible device on your network and stream stuff to it by way of the newest DLNA standard. Not to mention it’ll natively stream your whole library over the internets to anywhere. Oh yeah, and Windows Media Center still rocks.

Apple doesn’t get too specific on whether or not QuickTime X can now handle a broader range of formats with its fancy new logo, just that it’ll play “the latest modern media formats” like H.264 and AAC even more betterer. It’s also got a pretty classy new UI and supports graphics-accelerated playback (mentioned above). But maybe the best new feature is built-in video recording and trimming.

If all this talk of video codecs and file formats is confusing, read our (hopefully) helpful guide on the subject.

Backgrounds
Have you seen Windows 7 acid-trip backgrounds? Incredible. What’s Snow Leopard got? Some stupid purple star thing. Apple background designers needs more drugs, plz.

Backup/Backup Time
Time Machine is simply awesome because it’s so incredibly easy to use and implement. It’s 50 percent faster in Snow Leopard. Our only gripe is that it’s still all or nothing—a few built-in scheduling and content preferences wouldn’t hurt. Windows Backup and Restore is definitely improved in Windows 7, with finer control over backups and descriptions actually written in English.

Dock vs. Taskbar Round 3
Oh, this is a contentious one. We think Windows 7’s taskbar is pretty damn excellent and even said that it was useful than OS X’s dock thanks to Aero Peek, which lets you find any window in any app smoothly and instantly. Jump lists, which give you quick access to common functions right from the taskbar icon, were also a nice touch. In short, with these features and stuff like Aero Snap, more usable previews, and Aero Peek mixing it up with Alt+Tab, Windows 7 has the best UI of any Windows yet.

Snow Leopard’s UI is mostly the same, but it manages to improve on one of its best features—Exposé—and the Dock at the same time. You can actually do a whole lot more stuff from the Dock now, so you can easily drop files in whatever app window you want to. Exposé, my “I would die without it” feature in Leopard, now arranges windows in a neat grid, rather than scattering them across whatever space is available. Stacks is actually useful now too, since they’re scrollable and you can look in folders within stacks in Snow Leopard.

Exchange Support
Snow Leopard’s got it built-in, your copy of Windows 7 doesn’t. Freaky but true.

Overall Snap Crack and Pop
Both Windows 7 and Snow Leopard are designed to be faster, leaner, stronger and more stable than the OSes they’re building on. Windows 7 is markedly more responsive, and you simply feel like you’re more in control. We’ll have to see with Snow Leopard, but if it lives up to Apple’s promises, we’re definitely looking forward to the performance prowess.

There’ s a whole lot that goes into deciding whether you’re a Mac or PC, but whatever one you pick, you definitely won’t go wrong upgrading your OS this fall.